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Command Request: Ammending Get to deal with Vast Treasu... [ View all ] | Aidan | Tue 01-Jul-03 02:16 PM | 287 |
unless Bob is maladicted,
incognito,
01-Jul-03 02:16 PM, #1
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Idea for Balancing Dual Wield [ View all ] | josiah (Anonymous) | Fri 04-Jul-03 04:29 PM | 429 |
RE: Idea for Balancing Dual Wield,
Quislet,
03-Jul-03 12:15 AM, #6
yes and no,
incognito,
01-Jul-03 02:23 PM, #2
Further down a tangent,
Hutto,
01-Jul-03 02:32 PM, #3
I agree..,
Gabe,
01-Jul-03 03:19 PM, #4
I disagree,
Quislet,
03-Jul-03 12:01 AM, #5
Weapons are like that too,
josiah (Anonymous),
03-Jul-03 05:38 AM, #7
RE: Weapons are like that too,
Ululari,
04-Jul-03 10:55 AM, #11
RE: Weapons are like that too,
Hutto,
04-Jul-03 11:34 AM, #12
RE: Weapons are like that too,
Ululari,
04-Jul-03 04:29 PM, #13
Harum,
Marcus_,
03-Jul-03 09:16 AM, #8
RE: Harum,
Quislet,
03-Jul-03 10:02 AM, #9
RE: Harum,
Circuits Edge (Anonymous),
03-Jul-03 10:10 AM, #10
RE: Idea for Balancing Dual Wield,
Circuits Edge (Anonymous),
01-Jul-03 12:39 PM, #1
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High-dex vs. High-str Warriors in a Post-Legacy Carrion... [ View all ] | Aidan | Tue 01-Jul-03 01:58 PM | 844 |
Comments and more legacies,
Marcus_,
01-Jul-03 11:08 AM, #2
RE: Comments and more legacies,
Valguarnera,
01-Jul-03 12:20 PM, #4
Reasons for some legacy catagorization within:,
Aidan,
01-Jul-03 01:58 PM, #5
RE: High-dex vs. High-str Warriors in a Post-Legacy Car...,
Isildur,
01-Jul-03 10:55 AM, #1
I tend to agree.,
josiah (Anonymous),
01-Jul-03 11:22 AM, #3
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Some ideas about shapeshifters, comments welcome... [ View all ] | Doge | Tue 24-Jun-03 11:14 PM | 280 |
RE: Some ideas about shapeshifters, comments welcome...,
Valguarnera,
24-Jun-03 11:14 PM, #1
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Thinking about PK ranges [ View all ] | Quislet | Tue 24-Jun-03 06:58 PM | 295 |
nice idea, but one flaw with it,
incognito,
24-Jun-03 06:12 PM, #2
RE: Thinking about PK ranges,
Circuits Edge (Anonymous),
24-Jun-03 04:48 PM, #1
RE: Thinking about PK ranges,
Quislet,
24-Jun-03 06:58 PM, #3
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Piles of coins. [ View all ] | Gabe | Tue 01-Jul-03 11:54 PM | 371 |
It's just up to the area writer,
Yanoreth,
24-Jun-03 10:01 PM, #1
Is it normal,
prs,
01-Jul-03 03:11 PM, #2
Yes,
Yanoreth,
01-Jul-03 11:54 PM, #3
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Minotaurs. [ View all ] | Dugruain | Tue 24-Jun-03 12:34 PM | 292 |
I've seen a few,
Wilhath,
24-Jun-03 12:34 PM, #1
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Armor, Levels, Formula [ View all ] | josiah (Anonymous) | Tue 01-Jul-03 05:18 PM | 653 |
RE: Armor, Levels, Formula,
incognito,
24-Jun-03 07:15 AM, #3
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:28 AM, #4
damroll is not the only thing that determines damage,
incognito,
24-Jun-03 11:30 AM, #16
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 02:53 AM, #2
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:31 AM, #5
Could be wrong, but I think it only applies to weapons,
Theerkla,
24-Jun-03 07:45 AM, #6
So the obvious suggestion.,
josiah (Anonymous),
24-Jun-03 09:38 AM, #7
I wouldn't be in favor of that,
Theerkla,
24-Jun-03 10:03 AM, #8
Less about me, more about the topic at hand =nt=,
josiah (Anonymous),
24-Jun-03 10:16 AM, #9
Sometimes you're the bug,
Theerkla,
24-Jun-03 10:44 AM, #11
The suggestion is not to limit gear.,
josiah (Anonymous),
24-Jun-03 11:25 AM, #15
If it does less, I'd want it less,
Theerkla,
24-Jun-03 11:39 AM, #17
You are assuming only fighters benefit from decent gear,
Theerkla,
24-Jun-03 11:59 AM, #18
RE: So the obvious suggestion.,
Valguarnera,
24-Jun-03 10:33 AM, #10
More directly,
Theerkla,
24-Jun-03 10:46 AM, #12
RE: Armor, Levels, Formula,
nepenthe,
24-Jun-03 02:19 AM, #1
RE: Armor, Levels, Formula,
Isildur,
24-Jun-03 10:48 AM, #13
RE: Armor, Levels, Formula,
nepenthe,
25-Jun-03 02:17 AM, #19
RE: Armor, Levels, Formula,
Isildur,
25-Jun-03 08:40 AM, #20
RE: Armor, Levels, Formula,
Boldereth,
25-Jun-03 09:04 AM, #22
Of course you can gang it,
Marcus_,
25-Jun-03 11:49 AM, #24
RE: Armor, Levels, Formula,
Hutto,
25-Jun-03 12:03 PM, #25
Just gimme a few lodestones. Err...nevermind n/t,
Boogie,
01-Jul-03 12:52 PM, #26
RE: Armor, Levels, Formula,
Ululari,
01-Jul-03 05:18 PM, #27
Ooooooh,
dwimmerling,
25-Jun-03 09:04 AM, #21
You of all people should know.,
Marcus_,
25-Jun-03 11:39 AM, #23
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 11:07 AM, #14
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To become an Immortal [ View all ] | Noir | Mon 23-Jun-03 08:11 PM | 268 |
RE: To become an Immortal,
Valguarnera,
23-Jun-03 08:11 PM, #1
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Yet another thought for thieves..... | Santa Claus | Sun 22-Jun-03 07:36 PM | 204 |
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New skill idea to allow moving corpses. [ View all ] | Exit | Sun 22-Jun-03 09:55 AM | 288 |
game balance,
incognito,
21-Jun-03 05:56 PM, #2
Please explain,
Vladamir,
21-Jun-03 07:21 PM, #3
It changes the looting equation,
incognito,
22-Jun-03 06:10 AM, #4
RE: It changes the looting equation,
Exit,
22-Jun-03 09:32 AM, #5
RE: It changes the looting equation,
incognito,
22-Jun-03 09:55 AM, #6
Cool idea. n/t,
Random Thinker,
21-Jun-03 05:04 PM, #1
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If you keep leveling the playing ground it's going to b... [ View all ] | ORB | Sat 21-Jun-03 03:07 AM | 276 |
Ignore above post.,
ORB,
21-Jun-03 03:07 AM, #1
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Jesus, your butchering Warriors... [ View all ] | Jay | Tue 24-Jun-03 06:05 AM | 822 |
Figured I'd add my 1.5 cents,
Theerkla,
24-Jun-03 06:05 AM, #36
A serious question to the IMMs,
prs,
23-Jun-03 02:49 PM, #34
RE: A serious question to the IMMs,
Valguarnera,
23-Jun-03 08:18 PM, #35
An observation:,
Nivek1,
23-Jun-03 07:37 AM, #32
RE: An observation:,
Hutto,
23-Jun-03 12:15 PM, #33
I'm normally nice to retards,
dwimmerling,
21-Jun-03 05:37 PM, #29
Its not so bad, as long as....,
Oddjob,
21-Jun-03 01:36 AM, #24
Side issue + question for imms.,
Isildur,
20-Jun-03 02:23 PM, #10
Your on the pipe, bud.,
Jay,
20-Jun-03 02:42 PM, #12
RE: Your on the pipe, bud.,
Valguarnera,
20-Jun-03 02:51 PM, #13
Uh, wow. Mages win - full stop.,
Evil Genius (Anonymous),
20-Jun-03 03:47 PM, #16
you guys should give this a chance,
incognito,
20-Jun-03 05:12 PM, #19
RE: you guys should give this a chance,
Valguarnera,
20-Jun-03 06:46 PM, #21
I was thinking unamerican. Madness works though.,
Dallevian,
20-Jun-03 07:01 PM, #22
When was the last time you used offhand disarm when ran...,
Evil Genius (Anonymous),
21-Jun-03 06:51 AM, #25
RE: When was the last time you used offhand disarm when...,
Valguarnera,
21-Jun-03 03:22 PM, #27
Oh, and:,
nepenthe,
21-Jun-03 04:08 PM, #28
RE: Your on the pipe, bud.,
Valkenar,
20-Jun-03 04:09 PM, #18
RE: Your on the pipe, bud.,
Hutto,
20-Jun-03 03:45 PM, #15
Backing up who is right,
dwimmerling,
21-Jun-03 07:36 PM, #31
RE: Side issue + question for imms.,
Valguarnera,
20-Jun-03 02:59 PM, #14
RE: Side issue + question for imms.,
Hutto,
20-Jun-03 03:58 PM, #17
RE: Side issue + question for imms.,
Valguarnera,
20-Jun-03 06:45 PM, #20
RE: Side issue + question for imms.,
Isildur,
20-Jun-03 11:47 PM, #23
RE: Side issue + question for imms.,
Calion,
21-Jun-03 01:08 PM, #26
RE: Jesus, your butchering Warriors...,
Valguarnera,
20-Jun-03 12:51 PM, #7
A question for you valgy and code crunchers.,
Mazaufat,
20-Jun-03 01:03 PM, #8
Nope. No code like that.,
Valguarnera,
20-Jun-03 01:28 PM, #9
You still skipped alot of the post.,
Jay,
20-Jun-03 02:27 PM, #11
Quick questions on this change,
DwE,
20-Jun-03 12:33 PM, #5
RE: Quick questions on this change,
Valguarnera,
20-Jun-03 12:40 PM, #6
Warriors...,
ATK,
20-Jun-03 11:18 AM, #4
Some pent up thoughts,
Wilhath,
20-Jun-03 09:32 AM, #1
Another change I'd like to see.,
Krivohan,
20-Jun-03 09:56 AM, #2
Yeah, that's been suggested before,
Wilhath,
20-Jun-03 10:03 AM, #3
Actually...,
Vladamir,
21-Jun-03 07:29 PM, #30
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A few things.. | Jarvino | Thu 19-Jun-03 11:17 PM | 212 |
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Aggro Healers [ View all ] | Wilhath | Fri 20-Jun-03 03:21 AM | 302 |
RE: Aggro Healers,
Zargu,
20-Jun-03 03:21 AM, #1
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Mages | Circuits Edge (Anonymous) | Thu 19-Jun-03 10:15 AM | 203 |
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Two things [ View all ] | Scrimbul | Tue 24-Jun-03 02:13 PM | 423 |
Any thoughts? n/t,
Scrimbul,
24-Jun-03 02:13 PM, #7
Hope this helps,
Narissa,
18-Jun-03 11:42 PM, #1
I would guess Autosac...,
Cassman,
20-Jun-03 02:50 PM, #2
The sac command,
Scrimbul,
21-Jun-03 11:08 AM, #3
Written word doesn't become true once written. Be caref...,
prs,
21-Jun-03 11:41 AM, #4
RE: Written word doesn't become true once written. Be c...,
Scrimbul,
21-Jun-03 12:21 PM, #5
Sacrifices,
Ululari,
21-Jun-03 08:16 PM, #6
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The idea we are concern with today | Doge | Wed 18-Jun-03 09:36 PM | 193 |
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Fortress powers. [ View all ] | Dallevian | Wed 18-Jun-03 10:15 PM | 262 |
RE: Fortress powers.,
Random Thinker,
18-Jun-03 10:15 PM, #1
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seeds of an idea [ View all ] | incognito | Wed 18-Jun-03 03:34 PM | 424 |
RE: seeds of an idea,
Gwyn,
18-Jun-03 02:41 PM, #12
RE: seeds of an idea,
Valkenar,
17-Jun-03 11:17 PM, #7
should be simple enough,
incognito,
18-Jun-03 03:51 AM, #8
RE: should be simple enough,
Valkenar,
18-Jun-03 08:51 AM, #10
RE: should be simple enough,
Caysh,
18-Jun-03 09:03 AM, #11
Sold,
Valkenar,
18-Jun-03 03:34 PM, #13
You could even...,
Charlie Sheen,
17-Jun-03 06:41 PM, #4
sounds fair, as long as,
incognito,
17-Jun-03 06:56 PM, #5
Caveat Emptor == Buyer Beware (n/t),
Zulghinlour,
17-Jun-03 08:24 PM, #6
RE: Caveat Emptor == Also a great cigar! (n/t),
Dugruain,
18-Jun-03 05:48 AM, #9
Good ideas, bra.,
Dallevian,
17-Jun-03 06:21 PM, #3
Sounds like a good tail end for fence,
Wilhath,
17-Jun-03 06:07 PM, #1
I like that. Wish I'd thought of it nt,
incognito,
17-Jun-03 06:10 PM, #2
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ranger idea | Isildur | Tue 17-Jun-03 05:19 PM | 191 |
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idea on ghosts and explore areas [ View all ] | Isildur | Wed 18-Jun-03 09:37 PM | 425 |
RE: idea on ghosts and explore areas,
Valguarnera,
17-Jun-03 12:48 PM, #4
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 01:03 PM, #5
RE: idea on ghosts and explore areas,
Gabe,
17-Jun-03 02:36 PM, #6
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:01 PM, #7
Quite true. (n/t),
Gabe,
17-Jun-03 04:40 PM, #9
How about...,
Ululari,
18-Jun-03 09:37 PM, #11
Players shouldn't be able to voluntarily remove ghost s...,
Valkenar,
17-Jun-03 12:45 PM, #3
How about..,
Gabe,
17-Jun-03 12:40 PM, #2
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 12:18 PM, #1
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:06 PM, #8
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 05:28 PM, #10
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Shape shifters and what they look like. [ View all ] | Korran | Tue 17-Jun-03 12:53 PM | 319 |
And that is intentional...,
Zulghinlour,
17-Jun-03 11:31 AM, #4
Or,
Valkenar,
17-Jun-03 12:53 PM, #6
RE: Shape shifters and what they look like.,
Karel,
17-Jun-03 06:29 AM, #2
along the same lines,
incognito,
17-Jun-03 06:19 AM, #1
RE: along the same lines,
Isildur,
17-Jun-03 10:17 AM, #3
RE: along the same lines,
Hutto,
17-Jun-03 12:47 PM, #5
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Is this a graveyard? [ View all ] | Hutto | Tue 17-Jun-03 03:27 AM | 306 |
For the most part...,
Zepachu,
17-Jun-03 12:53 AM, #1
Yes!,
Dallevian,
17-Jun-03 01:05 AM, #2
RE: For the most part...,
Hutto,
17-Jun-03 03:27 AM, #3
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Svirfs an gnomes [ View all ] | Korran | Mon 16-Jun-03 12:41 PM | 297 |
They can reduce just fine (n/t),
Zulghinlour,
16-Jun-03 12:41 PM, #1
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Murder-wake [ View all ] | Romanul | Sun 15-Jun-03 10:39 PM | 329 |
RE: Murder-wake,
Isildur,
15-Jun-03 10:39 PM, #3
RE: Murder-wake,
Ululari,
15-Jun-03 05:28 PM, #2
No thanks.,
Dallevian,
15-Jun-03 12:19 PM, #1
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Maybe to avoid level sitting... [ View all ] | Beer | Mon 16-Jun-03 08:13 AM | 394 |
RE: Maybe to avoid level sitting...,
Zepachu,
14-Jun-03 09:34 PM, #1
I don't see level sitting as a real problem either.,
Little Timmy (Anonymous),
15-Jun-03 04:17 PM, #2
RE: I don't see level sitting as a real problem either.,
incognito,
15-Jun-03 04:20 PM, #3
RE: I don't see level sitting as a real problem either.,
nepenthe,
15-Jun-03 05:03 PM, #4
Good points, bruthas.,
Little Timmy (Anonymous),
16-Jun-03 08:13 AM, #5
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SHOUT command [ View all ] | Zepachu | Sat 14-Jun-03 04:03 PM | 316 |
RE: SHOUT command,
prs,
14-Jun-03 03:56 PM, #1
Perhaps...,
Zepachu,
14-Jun-03 04:03 PM, #2
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Acute Hearing | Zepachu | Sat 14-Jun-03 03:20 PM | 206 |
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Invoker idea? [ View all ] | permanewbie | Sat 14-Jun-03 03:30 PM | 279 |
A good idea... in Theory.,
Zepachu,
14-Jun-03 03:30 PM, #1
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