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ID Discussion topic Author Last updated date Views
Topic Command Request: Ammending Get to deal with Vast Treasu... [ View all ]AidanTue 01-Jul-03 02:16 PM287
Reply unless Bob is maladicted, incognito, 01-Jul-03 02:16 PM, #1
Topic Idea for Balancing Dual Wield [ View all ]josiah (Anonymous)Fri 04-Jul-03 04:29 PM429
Reply RE: Idea for Balancing Dual Wield, Quislet, 03-Jul-03 12:15 AM, #6
Reply yes and no, incognito, 01-Jul-03 02:23 PM, #2
Reply Further down a tangent, Hutto, 01-Jul-03 02:32 PM, #3
     Reply I agree.., Gabe, 01-Jul-03 03:19 PM, #4
          Reply I disagree, Quislet, 03-Jul-03 12:01 AM, #5
               Reply Weapons are like that too, josiah (Anonymous), 03-Jul-03 05:38 AM, #7
               Reply RE: Weapons are like that too, Ululari, 04-Jul-03 10:55 AM, #11
                    Reply RE: Weapons are like that too, Hutto, 04-Jul-03 11:34 AM, #12
                         Reply RE: Weapons are like that too, Ululari, 04-Jul-03 04:29 PM, #13
               Reply Harum, Marcus_, 03-Jul-03 09:16 AM, #8
                    Reply RE: Harum, Quislet, 03-Jul-03 10:02 AM, #9
                    Reply RE: Harum, Circuits Edge (Anonymous), 03-Jul-03 10:10 AM, #10
Reply RE: Idea for Balancing Dual Wield, Circuits Edge (Anonymous), 01-Jul-03 12:39 PM, #1
Topic High-dex vs. High-str Warriors in a Post-Legacy Carrion... [ View all ]AidanTue 01-Jul-03 01:58 PM844
Reply Comments and more legacies, Marcus_, 01-Jul-03 11:08 AM, #2
Reply RE: Comments and more legacies, Valguarnera, 01-Jul-03 12:20 PM, #4
Reply Reasons for some legacy catagorization within:, Aidan, 01-Jul-03 01:58 PM, #5
Reply RE: High-dex vs. High-str Warriors in a Post-Legacy Car..., Isildur, 01-Jul-03 10:55 AM, #1
     Reply I tend to agree., josiah (Anonymous), 01-Jul-03 11:22 AM, #3
Topic Some ideas about shapeshifters, comments welcome... [ View all ]DogeTue 24-Jun-03 11:14 PM280
Reply RE: Some ideas about shapeshifters, comments welcome..., Valguarnera, 24-Jun-03 11:14 PM, #1
Topic Thinking about PK ranges [ View all ]QuisletTue 24-Jun-03 06:58 PM295
Reply nice idea, but one flaw with it, incognito, 24-Jun-03 06:12 PM, #2
Reply RE: Thinking about PK ranges, Circuits Edge (Anonymous), 24-Jun-03 04:48 PM, #1
     Reply RE: Thinking about PK ranges, Quislet, 24-Jun-03 06:58 PM, #3
Topic Piles of coins. [ View all ]GabeTue 01-Jul-03 11:54 PM371
Reply It's just up to the area writer, Yanoreth, 24-Jun-03 10:01 PM, #1
     Reply Is it normal, prs, 01-Jul-03 03:11 PM, #2
          Reply Yes, Yanoreth, 01-Jul-03 11:54 PM, #3
Topic Minotaurs. [ View all ]DugruainTue 24-Jun-03 12:34 PM292
Reply I've seen a few, Wilhath, 24-Jun-03 12:34 PM, #1
HOT Topic Armor, Levels, Formula [ View all ]josiah (Anonymous)Tue 01-Jul-03 05:18 PM653
Reply RE: Armor, Levels, Formula, incognito, 24-Jun-03 07:15 AM, #3
Reply RE: Armor, Levels, Formula, josiah (Anonymous), 24-Jun-03 07:28 AM, #4
     Reply damroll is not the only thing that determines damage, incognito, 24-Jun-03 11:30 AM, #16
Reply RE: Armor, Levels, Formula, Valguarnera, 24-Jun-03 02:53 AM, #2
Reply RE: Armor, Levels, Formula, josiah (Anonymous), 24-Jun-03 07:31 AM, #5
     Reply Could be wrong, but I think it only applies to weapons, Theerkla, 24-Jun-03 07:45 AM, #6
          Reply So the obvious suggestion., josiah (Anonymous), 24-Jun-03 09:38 AM, #7
               Reply I wouldn't be in favor of that, Theerkla, 24-Jun-03 10:03 AM, #8
               Reply Less about me, more about the topic at hand =nt=, josiah (Anonymous), 24-Jun-03 10:16 AM, #9
                    Reply Sometimes you're the bug, Theerkla, 24-Jun-03 10:44 AM, #11
                         Reply The suggestion is not to limit gear., josiah (Anonymous), 24-Jun-03 11:25 AM, #15
                              Reply If it does less, I'd want it less, Theerkla, 24-Jun-03 11:39 AM, #17
                              Reply You are assuming only fighters benefit from decent gear, Theerkla, 24-Jun-03 11:59 AM, #18
               Reply RE: So the obvious suggestion., Valguarnera, 24-Jun-03 10:33 AM, #10
               Reply More directly, Theerkla, 24-Jun-03 10:46 AM, #12
Reply RE: Armor, Levels, Formula, nepenthe, 24-Jun-03 02:19 AM, #1
     Reply RE: Armor, Levels, Formula, Isildur, 24-Jun-03 10:48 AM, #13
     Reply RE: Armor, Levels, Formula, nepenthe, 25-Jun-03 02:17 AM, #19
          Reply RE: Armor, Levels, Formula, Isildur, 25-Jun-03 08:40 AM, #20
          Reply RE: Armor, Levels, Formula, Boldereth, 25-Jun-03 09:04 AM, #22
          Reply Of course you can gang it, Marcus_, 25-Jun-03 11:49 AM, #24
          Reply RE: Armor, Levels, Formula, Hutto, 25-Jun-03 12:03 PM, #25
          Reply Just gimme a few lodestones. Err...nevermind n/t, Boogie, 01-Jul-03 12:52 PM, #26
          Reply RE: Armor, Levels, Formula, Ululari, 01-Jul-03 05:18 PM, #27
          Reply Ooooooh, dwimmerling, 25-Jun-03 09:04 AM, #21
               Reply You of all people should know., Marcus_, 25-Jun-03 11:39 AM, #23
     Reply RE: Armor, Levels, Formula, Valguarnera, 24-Jun-03 11:07 AM, #14
Topic To become an Immortal [ View all ]NoirMon 23-Jun-03 08:11 PM268
Reply RE: To become an Immortal, Valguarnera, 23-Jun-03 08:11 PM, #1
Topic Yet another thought for thieves.....Santa ClausSun 22-Jun-03 07:36 PM204
Topic New skill idea to allow moving corpses. [ View all ]ExitSun 22-Jun-03 09:55 AM288
Reply game balance, incognito, 21-Jun-03 05:56 PM, #2
Reply Please explain, Vladamir, 21-Jun-03 07:21 PM, #3
     Reply It changes the looting equation, incognito, 22-Jun-03 06:10 AM, #4
          Reply RE: It changes the looting equation, Exit, 22-Jun-03 09:32 AM, #5
               Reply RE: It changes the looting equation, incognito, 22-Jun-03 09:55 AM, #6
Reply Cool idea. n/t, Random Thinker, 21-Jun-03 05:04 PM, #1
Topic If you keep leveling the playing ground it's going to b... [ View all ]ORBSat 21-Jun-03 03:07 AM276
Reply Ignore above post., ORB, 21-Jun-03 03:07 AM, #1
HOT Topic Jesus, your butchering Warriors... [ View all ]JayTue 24-Jun-03 06:05 AM822
Reply Figured I'd add my 1.5 cents, Theerkla, 24-Jun-03 06:05 AM, #36
Reply A serious question to the IMMs, prs, 23-Jun-03 02:49 PM, #34
Reply RE: A serious question to the IMMs, Valguarnera, 23-Jun-03 08:18 PM, #35
Reply An observation:, Nivek1, 23-Jun-03 07:37 AM, #32
Reply RE: An observation:, Hutto, 23-Jun-03 12:15 PM, #33
Reply I'm normally nice to retards, dwimmerling, 21-Jun-03 05:37 PM, #29
Reply Its not so bad, as long as...., Oddjob, 21-Jun-03 01:36 AM, #24
Reply Side issue + question for imms., Isildur, 20-Jun-03 02:23 PM, #10
Reply Your on the pipe, bud., Jay, 20-Jun-03 02:42 PM, #12
Reply RE: Your on the pipe, bud., Valguarnera, 20-Jun-03 02:51 PM, #13
Reply Uh, wow. Mages win - full stop., Evil Genius (Anonymous), 20-Jun-03 03:47 PM, #16
Reply you guys should give this a chance, incognito, 20-Jun-03 05:12 PM, #19
     Reply RE: you guys should give this a chance, Valguarnera, 20-Jun-03 06:46 PM, #21
          Reply I was thinking unamerican. Madness works though., Dallevian, 20-Jun-03 07:01 PM, #22
          Reply When was the last time you used offhand disarm when ran..., Evil Genius (Anonymous), 21-Jun-03 06:51 AM, #25
               Reply RE: When was the last time you used offhand disarm when..., Valguarnera, 21-Jun-03 03:22 PM, #27
               Reply Oh, and:, nepenthe, 21-Jun-03 04:08 PM, #28
Reply RE: Your on the pipe, bud., Valkenar, 20-Jun-03 04:09 PM, #18
Reply RE: Your on the pipe, bud., Hutto, 20-Jun-03 03:45 PM, #15
     Reply Backing up who is right, dwimmerling, 21-Jun-03 07:36 PM, #31
Reply RE: Side issue + question for imms., Valguarnera, 20-Jun-03 02:59 PM, #14
     Reply RE: Side issue + question for imms., Hutto, 20-Jun-03 03:58 PM, #17
          Reply RE: Side issue + question for imms., Valguarnera, 20-Jun-03 06:45 PM, #20
               Reply RE: Side issue + question for imms., Isildur, 20-Jun-03 11:47 PM, #23
                    Reply RE: Side issue + question for imms., Calion, 21-Jun-03 01:08 PM, #26
Reply RE: Jesus, your butchering Warriors..., Valguarnera, 20-Jun-03 12:51 PM, #7
Reply A question for you valgy and code crunchers., Mazaufat, 20-Jun-03 01:03 PM, #8
Reply Nope. No code like that., Valguarnera, 20-Jun-03 01:28 PM, #9
Reply You still skipped alot of the post., Jay, 20-Jun-03 02:27 PM, #11
Reply Quick questions on this change, DwE, 20-Jun-03 12:33 PM, #5
Reply RE: Quick questions on this change, Valguarnera, 20-Jun-03 12:40 PM, #6
Reply Warriors..., ATK, 20-Jun-03 11:18 AM, #4
Reply Some pent up thoughts, Wilhath, 20-Jun-03 09:32 AM, #1
     Reply Another change I'd like to see., Krivohan, 20-Jun-03 09:56 AM, #2
     Reply Yeah, that's been suggested before, Wilhath, 20-Jun-03 10:03 AM, #3
     Reply Actually..., Vladamir, 21-Jun-03 07:29 PM, #30
Topic A few things..JarvinoThu 19-Jun-03 11:17 PM212
Topic Aggro Healers [ View all ]WilhathFri 20-Jun-03 03:21 AM302
Reply RE: Aggro Healers, Zargu, 20-Jun-03 03:21 AM, #1
Topic MagesCircuits Edge (Anonymous)Thu 19-Jun-03 10:15 AM203
Topic Two things [ View all ]ScrimbulTue 24-Jun-03 02:13 PM423
Reply Any thoughts? n/t, Scrimbul, 24-Jun-03 02:13 PM, #7
Reply Hope this helps, Narissa, 18-Jun-03 11:42 PM, #1
     Reply I would guess Autosac..., Cassman, 20-Jun-03 02:50 PM, #2
     Reply The sac command, Scrimbul, 21-Jun-03 11:08 AM, #3
          Reply Written word doesn't become true once written. Be caref..., prs, 21-Jun-03 11:41 AM, #4
               Reply RE: Written word doesn't become true once written. Be c..., Scrimbul, 21-Jun-03 12:21 PM, #5
               Reply Sacrifices, Ululari, 21-Jun-03 08:16 PM, #6
Topic The idea we are concern with todayDogeWed 18-Jun-03 09:36 PM193
Topic Fortress powers. [ View all ]DallevianWed 18-Jun-03 10:15 PM262
Reply RE: Fortress powers., Random Thinker, 18-Jun-03 10:15 PM, #1
Topic seeds of an idea [ View all ]incognitoWed 18-Jun-03 03:34 PM424
Reply RE: seeds of an idea, Gwyn, 18-Jun-03 02:41 PM, #12
Reply RE: seeds of an idea, Valkenar, 17-Jun-03 11:17 PM, #7
Reply should be simple enough, incognito, 18-Jun-03 03:51 AM, #8
     Reply RE: should be simple enough, Valkenar, 18-Jun-03 08:51 AM, #10
          Reply RE: should be simple enough, Caysh, 18-Jun-03 09:03 AM, #11
               Reply Sold, Valkenar, 18-Jun-03 03:34 PM, #13
Reply You could even..., Charlie Sheen, 17-Jun-03 06:41 PM, #4
Reply sounds fair, as long as, incognito, 17-Jun-03 06:56 PM, #5
     Reply Caveat Emptor == Buyer Beware (n/t), Zulghinlour, 17-Jun-03 08:24 PM, #6
          Reply RE: Caveat Emptor == Also a great cigar! (n/t), Dugruain, 18-Jun-03 05:48 AM, #9
Reply Good ideas, bra., Dallevian, 17-Jun-03 06:21 PM, #3
Reply Sounds like a good tail end for fence, Wilhath, 17-Jun-03 06:07 PM, #1
     Reply I like that. Wish I'd thought of it nt, incognito, 17-Jun-03 06:10 PM, #2
Topic ranger ideaIsildurTue 17-Jun-03 05:19 PM191
Topic idea on ghosts and explore areas [ View all ]IsildurWed 18-Jun-03 09:37 PM425
Reply RE: idea on ghosts and explore areas, Valguarnera, 17-Jun-03 12:48 PM, #4
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 01:03 PM, #5
Reply RE: idea on ghosts and explore areas, Gabe, 17-Jun-03 02:36 PM, #6
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:01 PM, #7
     Reply Quite true. (n/t), Gabe, 17-Jun-03 04:40 PM, #9
Reply How about..., Ululari, 18-Jun-03 09:37 PM, #11
Reply Players shouldn't be able to voluntarily remove ghost s..., Valkenar, 17-Jun-03 12:45 PM, #3
Reply How about.., Gabe, 17-Jun-03 12:40 PM, #2
Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 12:18 PM, #1
     Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:06 PM, #8
          Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 05:28 PM, #10
Topic Shape shifters and what they look like. [ View all ]KorranTue 17-Jun-03 12:53 PM319
Reply And that is intentional..., Zulghinlour, 17-Jun-03 11:31 AM, #4
Reply Or, Valkenar, 17-Jun-03 12:53 PM, #6
Reply RE: Shape shifters and what they look like., Karel, 17-Jun-03 06:29 AM, #2
Reply along the same lines, incognito, 17-Jun-03 06:19 AM, #1
     Reply RE: along the same lines, Isildur, 17-Jun-03 10:17 AM, #3
          Reply RE: along the same lines, Hutto, 17-Jun-03 12:47 PM, #5
Topic Is this a graveyard? [ View all ]HuttoTue 17-Jun-03 03:27 AM306
Reply For the most part..., Zepachu, 17-Jun-03 12:53 AM, #1
     Reply Yes!, Dallevian, 17-Jun-03 01:05 AM, #2
     Reply RE: For the most part..., Hutto, 17-Jun-03 03:27 AM, #3
Topic Svirfs an gnomes [ View all ]KorranMon 16-Jun-03 12:41 PM297
Reply They can reduce just fine (n/t), Zulghinlour, 16-Jun-03 12:41 PM, #1
Topic Murder-wake [ View all ]RomanulSun 15-Jun-03 10:39 PM329
Reply RE: Murder-wake, Isildur, 15-Jun-03 10:39 PM, #3
Reply RE: Murder-wake, Ululari, 15-Jun-03 05:28 PM, #2
Reply No thanks., Dallevian, 15-Jun-03 12:19 PM, #1
Topic Maybe to avoid level sitting... [ View all ]BeerMon 16-Jun-03 08:13 AM394
Reply RE: Maybe to avoid level sitting..., Zepachu, 14-Jun-03 09:34 PM, #1
     Reply I don't see level sitting as a real problem either., Little Timmy (Anonymous), 15-Jun-03 04:17 PM, #2
          Reply RE: I don't see level sitting as a real problem either., incognito, 15-Jun-03 04:20 PM, #3
          Reply RE: I don't see level sitting as a real problem either., nepenthe, 15-Jun-03 05:03 PM, #4
          Reply Good points, bruthas., Little Timmy (Anonymous), 16-Jun-03 08:13 AM, #5
Topic SHOUT command [ View all ]ZepachuSat 14-Jun-03 04:03 PM316
Reply RE: SHOUT command, prs, 14-Jun-03 03:56 PM, #1
     Reply Perhaps..., Zepachu, 14-Jun-03 04:03 PM, #2
Topic Acute HearingZepachuSat 14-Jun-03 03:20 PM206
Topic Invoker idea? [ View all ]permanewbieSat 14-Jun-03 03:30 PM279
Reply A good idea... in Theory., Zepachu, 14-Jun-03 03:30 PM, #1