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ValkenarTue 17-Jun-03 12:45 PM
Member since 04th Mar 2003
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#1357, "Players shouldn't be able to voluntarily remove ghost status"


          

The problem with this is that the period where the guy you just killed is a ghost, is important. Especially for classes that don't need a lot of down time. Healers, who just need to healing sleep, and are immediately ready to go. Or conjurers, who can't conjure as ghosts. This is especially imporant in raid situations where with 4 people defending, you may be able to do so indefinitely because they just keep coming back after forcing an unghost in an explore area.

In general, the ghost lag time prevents mothing of various sorts* and that's pretty important.

* Mothing, for those who don't know, is attacking something over and over, dieing each time, but doing a little bit of damage in the process, so that eventually the victim dies.

  

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Topicidea on ghosts and explore areas [View all] , Isildur, Tue 17-Jun-03 11:09 AM
Reply RE: idea on ghosts and explore areas, Valguarnera, 17-Jun-03 12:48 PM, #4
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 01:03 PM, #5
Reply RE: idea on ghosts and explore areas, Gabe, 17-Jun-03 02:36 PM, #6
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:01 PM, #7
     Reply Quite true. (n/t), Gabe, 17-Jun-03 04:40 PM, #9
Reply How about..., Ululari, 18-Jun-03 09:37 PM, #11
Reply Players shouldn't be able to voluntarily remove ghost s..., Valkenar, 17-Jun-03 12:45 PM #3
Reply How about.., Gabe, 17-Jun-03 12:40 PM, #2
Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 12:18 PM, #1
     Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:06 PM, #8
          Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 05:28 PM, #10
Top General Discussions Gameplay Topic #1353 Previous topic | Next topic