RE: idea on ghosts and explore areas,
Valguarnera,
17-Jun-03 12:48 PM, #4
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 01:03 PM, #5
RE: idea on ghosts and explore areas,
Gabe,
17-Jun-03 02:36 PM, #6
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:01 PM, #7
Quite true. (n/t),
Gabe,
17-Jun-03 04:40 PM, #9
How about...,
Ululari,
18-Jun-03 09:37 PM, #11
Players shouldn't be able to voluntarily remove ghost s...,
Valkenar,
17-Jun-03 12:45 PM, #3
How about..,
Gabe,
17-Jun-03 12:40 PM, #2
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 12:18 PM, #1
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:06 PM, #8
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 05:28 PM, #10
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Isildur | Tue 17-Jun-03 01:03 PM |
Member since 04th Mar 2003
5969 posts
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#1361, "RE: idea on ghosts and explore areas"
In response to Reply #4
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>It isn't an explore area thing. Those sorts of checks were >placed at a number of areas in order to keep people from >abusing ghost status to gather equipment, explore, etc.
Having them lose protective status in the explore area would still prevent this.
>So it isn't trivial to keep track of: > This effect could either disappear when the ghost leaves >the explore area
Well, okay, maybe not completely trivial. But it doesn't seem supremely difficult either. Obviously without having seen the code it's hard to judge something like that.
>and this could be abused: >or it could be permanent, i.e. entering an explore area as >a ghost instantly rematerializes you.
Okay, good point. Scratch that idea. One could abuse protection-removal-in-explore-areas to repeatedly attack foes inside explore areas, so it might be necessary to only remove mob protection and leave PK protection. Not to protect the ghost, per se, but to keep him from attacking other PKs who happen to be inside explore areas.
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Gabe | Tue 17-Jun-03 02:36 PM |
Member since 04th Mar 2003
182 posts
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#1362, "RE: idea on ghosts and explore areas"
In response to Reply #4
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How about action restrictions as a ghost while in an area explore?
Like you would only be able to loot your corpse, and recall.
So you wouldn't be able to run in and grab stuff off the ground, etc.
Gabe
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Gabe | Tue 17-Jun-03 04:40 PM |
Member since 04th Mar 2003
182 posts
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#1365, "Quite true. (n/t)"
In response to Reply #7
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Ululari | Wed 18-Jun-03 09:37 PM |
Member since 04th Mar 2003
120 posts
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#1390, "How about..."
In response to Reply #4
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How about letting a ghost enter an area if its corpse is there?
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Valkenar | Tue 17-Jun-03 12:45 PM |
Member since 04th Mar 2003
1203 posts
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#1357, "Players shouldn't be able to voluntarily remove ghost s..."
In response to Reply #0
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The problem with this is that the period where the guy you just killed is a ghost, is important. Especially for classes that don't need a lot of down time. Healers, who just need to healing sleep, and are immediately ready to go. Or conjurers, who can't conjure as ghosts. This is especially imporant in raid situations where with 4 people defending, you may be able to do so indefinitely because they just keep coming back after forcing an unghost in an explore area.
In general, the ghost lag time prevents mothing of various sorts* and that's pretty important.
* Mothing, for those who don't know, is attacking something over and over, dieing each time, but doing a little bit of damage in the process, so that eventually the victim dies.
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Gabe | Tue 17-Jun-03 12:40 PM |
Member since 04th Mar 2003
182 posts
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#1356, "How about.."
In response to Reply #0
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Maybe have a few tick timer on being a ghost in an area explore? After two ticks, you unghost or something. The big problem is doors you can't pass door through.
Gabe
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Karel | Tue 17-Jun-03 12:18 PM |
Member since 04th Mar 2003
569 posts
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#1355, "RE: idea on ghosts and explore areas"
In response to Reply #0
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Ok, warrior dies in an explore area with some agressive mobs/traps or whatever. He goes back to get his eq, and unghosts on entering the area. Being naked, he now has two corpses in that area instead of one. Don't see this unghosting thing as having a big plus side. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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Karel | Tue 17-Jun-03 05:28 PM |
Member since 04th Mar 2003
569 posts
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#1367, "RE: idea on ghosts and explore areas"
In response to Reply #8
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First of all, if it is an explore area, it is not fiteen minutes. The harder areas you will generally get you eq back before you can even get to your corpse. Next, if this person died in there because of poison/bleeding/etc, by the time someone locates his corpses and gets on the move towards it, most likely everything that caused that poison/bleeding/etc will have returned and the would be looters will have to deal with it as well. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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