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Top General Discussions Gameplay Topic #1473
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TheerklaTue 24-Jun-03 11:59 AM
Member since 04th Mar 2003
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#1494, "You are assuming only fighters benefit from decent gear"


          

+HP and +mana gear are available for all as well. An assassin with +250 hp in gear can last longer in pk or ranking than one without. An invoker or conjurer with 200 extra mana at level 15 can rank a lot faster than one without. You seem to be focusing on one aspect (damage) of the impact of hero level gear in the hands of lowbies to the exclusion of all others.

Why are any of the benefites you list, beneficial?

>>leveling is normalized for more people.
Why should it be fair?

>> mages and utility characters don't get 1-rounded.
I've played a few assassins and never been one rounded. There are ways to prevent this other than messing with gear. Also, why shouldn't some scrawny book worm mage be ripped apart by a ferocious twelve foot tall, axe wielding giant?

>>people get to use more skills in pk fights because they will last longer at low levels.
Like what? There aren't as many skills to use anyhow. Want to last longer? Get more health gear and wear a shield.

My absolute last statement on this thread is this change would likely affect game balance in many, many, many ways. I don't see the current system so broken that risking the delicate creature that game balance is being worthwhile.

  

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HOT TopicArmor, Levels, Formula [View all] , josiah (inactive user), Mon 23-Jun-03 10:57 PM
Reply RE: Armor, Levels, Formula, incognito, 24-Jun-03 07:15 AM, #3
Reply RE: Armor, Levels, Formula, josiah (Anonymous), 24-Jun-03 07:28 AM, #4
     Reply damroll is not the only thing that determines damage, incognito, 24-Jun-03 11:30 AM, #16
Reply RE: Armor, Levels, Formula, Valguarnera, 24-Jun-03 02:53 AM, #2
Reply RE: Armor, Levels, Formula, josiah (Anonymous), 24-Jun-03 07:31 AM, #5
     Reply Could be wrong, but I think it only applies to weapons, Theerkla, 24-Jun-03 07:45 AM, #6
          Reply So the obvious suggestion., josiah (Anonymous), 24-Jun-03 09:38 AM, #7
               Reply I wouldn't be in favor of that, Theerkla, 24-Jun-03 10:03 AM, #8
               Reply Less about me, more about the topic at hand =nt=, josiah (Anonymous), 24-Jun-03 10:16 AM, #9
                    Reply Sometimes you're the bug, Theerkla, 24-Jun-03 10:44 AM, #11
                         Reply The suggestion is not to limit gear., josiah (Anonymous), 24-Jun-03 11:25 AM, #15
                              Reply If it does less, I'd want it less, Theerkla, 24-Jun-03 11:39 AM, #17
                              Reply You are assuming only fighters benefit from decent gear, Theerkla, 24-Jun-03 11:59 AM #18
               Reply RE: So the obvious suggestion., Valguarnera, 24-Jun-03 10:33 AM, #10
               Reply More directly, Theerkla, 24-Jun-03 10:46 AM, #12
Reply RE: Armor, Levels, Formula, nepenthe, 24-Jun-03 02:19 AM, #1
     Reply RE: Armor, Levels, Formula, Isildur, 24-Jun-03 10:48 AM, #13
     Reply RE: Armor, Levels, Formula, nepenthe, 25-Jun-03 02:17 AM, #19
          Reply RE: Armor, Levels, Formula, Isildur, 25-Jun-03 08:40 AM, #20
          Reply RE: Armor, Levels, Formula, Boldereth, 25-Jun-03 09:04 AM, #22
          Reply Of course you can gang it, Marcus_, 25-Jun-03 11:49 AM, #24
          Reply RE: Armor, Levels, Formula, Hutto, 25-Jun-03 12:03 PM, #25
          Reply Just gimme a few lodestones. Err...nevermind n/t, Boogie, 01-Jul-03 12:52 PM, #26
          Reply RE: Armor, Levels, Formula, Ululari, 01-Jul-03 05:18 PM, #27
          Reply Ooooooh, dwimmerling, 25-Jun-03 09:04 AM, #21
               Reply You of all people should know., Marcus_, 25-Jun-03 11:39 AM, #23
     Reply RE: Armor, Levels, Formula, Valguarnera, 24-Jun-03 11:07 AM, #14
Top General Discussions Gameplay Topic #1473 Previous topic | Next topic