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ValguarneraTue 17-Jun-03 12:48 PM
Member since 04th Mar 2003
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#1359, "RE: idea on ghosts and explore areas"


          

It isn't an explore area thing. Those sorts of checks were placed at a number of areas in order to keep people from abusing ghost status to gather equipment, explore, etc.

So it isn't trivial to keep track of:
This effect could either disappear when the ghost leaves the explore area

and this could be abused:
or it could be permanent, i.e. entering an explore area as a ghost instantly rematerializes you.

At least now, if you kill someone off, you're guaranteed a bit of time before you have to deal with them again.

Unfortunately, we have a certain number of players who see cheating only as a risk/reward problem, so we have to code from this angle.

valguarnera@carrionfields.com

  

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Topicidea on ghosts and explore areas [View all] , Isildur, Tue 17-Jun-03 11:09 AM
Reply RE: idea on ghosts and explore areas, Valguarnera, 17-Jun-03 12:48 PM #4
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 01:03 PM, #5
Reply RE: idea on ghosts and explore areas, Gabe, 17-Jun-03 02:36 PM, #6
Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:01 PM, #7
     Reply Quite true. (n/t), Gabe, 17-Jun-03 04:40 PM, #9
Reply How about..., Ululari, 18-Jun-03 09:37 PM, #11
Reply Players shouldn't be able to voluntarily remove ghost s..., Valkenar, 17-Jun-03 12:45 PM, #3
Reply How about.., Gabe, 17-Jun-03 12:40 PM, #2
Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 12:18 PM, #1
     Reply RE: idea on ghosts and explore areas, Isildur, 17-Jun-03 03:06 PM, #8
          Reply RE: idea on ghosts and explore areas, Karel, 17-Jun-03 05:28 PM, #10
Top General Discussions Gameplay Topic #1353 Previous topic | Next topic