Isildur | Tue 24-Jun-03 10:48 AM |
Member since 04th Mar 2003
5969 posts
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#1489, "RE: Armor, Levels, Formula"
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Ok, so all that's true. Despite his whining, though, he may have a point. Consider how easy it is for a low-ranked, well-geared, well-practiced warrior (with the right spec) to take out a mage, thief or assassin when he gets first-strike. Basically you can one-round people. Esp. when vulns are taken into account. Obviously warriors can't hide, so they should theoretically never get first strike on someone who's being vigilant about their surroundings, but nobody can be vigilant 100% of the time.
I don't feel all that strongly about it, but something like making "effective" weapon average lower for low-ranking characters might do good things. Maybe have effective avg. be 2/3 actual average, approaching 100% as the character reaches some reasonable rank (25 maybe?). Could exempt weapons w/ avgs. less than 15. Just a thought.
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Armor, Levels, Formula
[View all] , josiah (inactive user), Mon 23-Jun-03 10:57 PM
RE: Armor, Levels, Formula,
incognito,
24-Jun-03 07:15 AM, #3
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:28 AM, #4
damroll is not the only thing that determines damage,
incognito,
24-Jun-03 11:30 AM, #16
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 02:53 AM, #2
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:31 AM, #5
Could be wrong, but I think it only applies to weapons,
Theerkla,
24-Jun-03 07:45 AM, #6
So the obvious suggestion.,
josiah (Anonymous),
24-Jun-03 09:38 AM, #7
I wouldn't be in favor of that,
Theerkla,
24-Jun-03 10:03 AM, #8
Less about me, more about the topic at hand =nt=,
josiah (Anonymous),
24-Jun-03 10:16 AM, #9
Sometimes you're the bug,
Theerkla,
24-Jun-03 10:44 AM, #11
The suggestion is not to limit gear.,
josiah (Anonymous),
24-Jun-03 11:25 AM, #15
If it does less, I'd want it less,
Theerkla,
24-Jun-03 11:39 AM, #17
You are assuming only fighters benefit from decent gear,
Theerkla,
24-Jun-03 11:59 AM, #18
RE: So the obvious suggestion.,
Valguarnera,
24-Jun-03 10:33 AM, #10
More directly,
Theerkla,
24-Jun-03 10:46 AM, #12
RE: Armor, Levels, Formula,
nepenthe,
24-Jun-03 02:19 AM, #1
RE: Armor, Levels, Formula,
Isildur,
24-Jun-03 10:48 AM #13
RE: Armor, Levels, Formula,
nepenthe,
25-Jun-03 02:17 AM, #19
RE: Armor, Levels, Formula,
Isildur,
25-Jun-03 08:40 AM, #20
RE: Armor, Levels, Formula,
Boldereth,
25-Jun-03 09:04 AM, #22
Of course you can gang it,
Marcus_,
25-Jun-03 11:49 AM, #24
RE: Armor, Levels, Formula,
Hutto,
25-Jun-03 12:03 PM, #25
Just gimme a few lodestones. Err...nevermind n/t,
Boogie,
01-Jul-03 12:52 PM, #26
RE: Armor, Levels, Formula,
Ululari,
01-Jul-03 05:18 PM, #27
Ooooooh,
dwimmerling,
25-Jun-03 09:04 AM, #21
You of all people should know.,
Marcus_,
25-Jun-03 11:39 AM, #23
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 11:07 AM, #14
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