Valguarnera | Tue 13-Nov-07 09:14 PM |
Member since 04th Mar 2003
6904 posts
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#110, "RE: generalizations"
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So, you understand the process of staff development enough to understand this? Which IMM were you again?
He was a heroimm for 11 days.
As Nep, Zulgh, Cyradia, and others have alluded to elsewhere, the limiting resource is not ideas. Every staff member has many more ideas then can be completed. If all you're contributing is ideas, and you aren't exceptionally experienced, there's a good chance that you aren't actually doing anything you couldn't be doing as a player via our forums, email, whatever. The responsibility, accountability, and overhead of another staff position isn't worth it.
valguarnera@carrionfields.com
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A Proposal
[View all] , Mekantos, Wed 14-Nov-07 11:44 AM
Why I would be against this.,
Lyristeon,
14-Nov-07 09:45 AM, #45
As for me (and other players), there is almost no candy...,
Dervish,
14-Nov-07 09:54 AM, #47
The question from me!,
Dervish,
14-Nov-07 06:20 AM, #39
RE: The question from me!,
Valguarnera,
14-Nov-07 07:21 AM, #41
RE: The question from me!,
Dervish,
14-Nov-07 07:38 AM, #42
RE: The question from me!,
Lyristeon,
14-Nov-07 09:33 AM, #44
RE: The question from me!,
Dervish,
14-Nov-07 09:51 AM, #46
Without going into specifics.,
Lyristeon,
14-Nov-07 11:44 AM, #49
Not I.,
Valguarnera,
08-Nov-07 07:14 AM, #1
RE: Not I.,
Tahren,
08-Nov-07 02:31 PM, #2
Another angle,
Mekantos,
08-Nov-07 03:25 PM, #3
I think you're missing the point.,
Cyradia,
12-Nov-07 05:24 PM, #5
You put the worst spin imaginable on my post,
Mekantos,
12-Nov-07 07:51 PM, #6
You know what, forget it. This is not worth it. -nt-,
Mekantos,
12-Nov-07 07:54 PM, #7
RE: Why areas?,
Valguarnera,
13-Nov-07 07:43 AM, #8
Thank you for a good response -nt-,
Mekantos,
13-Nov-07 12:31 PM, #12
RE: Why areas?,
Isildur,
13-Nov-07 04:13 PM, #17
RE: Why areas?,
Zulghinlour,
13-Nov-07 05:07 PM, #21
RE: Why areas?,
Isildur,
13-Nov-07 05:28 PM, #24
RE: Why areas?,
Zulghinlour,
14-Nov-07 11:45 AM, #50
RE: Why areas?,
Isildur,
14-Nov-07 01:12 AM, #37
Think systemic:,
Valguarnera,
14-Nov-07 07:11 AM, #40
RE: Think systemic:,
Isildur,
14-Nov-07 09:19 AM, #43
RE: Think systemic:,
Zulghinlour,
14-Nov-07 11:43 AM, #48
RE: Think systemic:,
Lyristeon,
14-Nov-07 02:20 PM, #51
The problem is that mortals cannot empower. nt,
DurNominator,
14-Nov-07 05:44 AM, #38
RE: You put the worst spin imaginable on my post,
Daevryn,
13-Nov-07 09:01 AM, #9
Thanks for a good response -nt-,
Mekantos,
13-Nov-07 12:30 PM, #11
does the immortal staff use a system of continual impro...,
laxman,
13-Nov-07 11:40 AM, #10
RE: does the immortal staff use a system of continual i...,
Zulghinlour,
13-Nov-07 12:45 PM, #13
RE: does the immortal staff use a system of continual i...,
laxman,
13-Nov-07 01:56 PM, #14
RE: does the immortal staff use a system of continual i...,
Zulghinlour,
13-Nov-07 02:16 PM, #15
RE: does the immortal staff use a system of continual i...,
Isildur,
13-Nov-07 04:25 PM, #18
RE: does the immortal staff use a system of continual i...,
Zulghinlour,
13-Nov-07 05:05 PM, #20
Let me guess, just took a six sigma class? NT,
Dragomir,
13-Nov-07 02:32 PM, #16
actually I major in OEM nt,
laxman,
13-Nov-07 05:07 PM, #22
If you minus the snotty tone, and cocky ass attitude, I...,
Stunna,
13-Nov-07 05:02 PM, #19
Ninja society...,
Zulghinlour,
13-Nov-07 05:14 PM, #23
I would love.,
Dallevian,
13-Nov-07 05:44 PM, #25
There is a CF facebook group,
Zulghinlour,
13-Nov-07 05:48 PM, #26
No, thanks.,
Dallevian,
13-Nov-07 05:53 PM, #27
RE: Ninja society...,
Stunna,
13-Nov-07 06:16 PM, #28
Re: generalizations,
TheDude,
13-Nov-07 06:48 PM, #29
RE: Re: generalizations,
Stunna,
13-Nov-07 07:18 PM, #30
RE: Re: generalizations,
TheDude,
13-Nov-07 08:58 PM, #31
Good Post,
Stunna,
13-Nov-07 08:59 PM, #32
RE: generalizations,
Valguarnera,
13-Nov-07 09:14 PM #33
Well, there goes me assuming again..,
TheDude,
13-Nov-07 10:18 PM, #35
That's not the problem...,
Stunna,
13-Nov-07 10:23 PM, #36
One idea I really like...,
Gryshilniar,
13-Nov-07 10:06 PM, #34
RE: Not I.,
colospgsbryan,
08-Nov-07 10:10 PM, #4
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