Subject: "Note:" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #40947
Show all folders

DaevrynMon 31-Oct-11 12:11 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#40996, "Note:"


          

We got to thinking and talking about more ways that what you make a zombie from could affect the abilities of the zombies. I've done a small bit of infrastructure that will make these changes easier in the future, as well as the following changes which are in now or a reboot from now or so:

- In order to have an inventory and/or be able to pick stuff up, a zombie will need "stuff-picking-up appendages", e.g. hands.
- A zombie made from a monster that can't leave water will be unable to leave water.
- A zombie made from a monster that has to remain underwater retains the same restriction.
- PC zombies are currently unaffected.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicZombies from player corpse vs NPC zombies [View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Reply Note:, Daevryn, 31-Oct-11 12:11 AM #13
Reply Dubious about the water restriction, fist-law, 31-Oct-11 04:22 AM, #14
Reply Zombie Whales, Rayihn, 31-Oct-11 06:04 AM, #15
     Reply Personally, I'm a big fan of zombie eels punching me to..., Vortex Magus, 31-Oct-11 07:58 AM, #16
     Reply Well..., fist-law, 31-Oct-11 01:33 PM, #20
          Reply RE: Well..., Daevryn, 31-Oct-11 01:38 PM, #21
               Reply so lazy nt, Dallevian, 31-Oct-11 02:43 PM, #23
               Reply How about..., fist-law, 31-Oct-11 02:48 PM, #24
               Reply weak, Asthiss, 01-Nov-11 04:38 AM, #27
                    Reply RE: weak, Daevryn, 01-Nov-11 08:05 AM, #28
                         Reply "There the easy way, or the right way." nt, Artificial, 01-Nov-11 09:11 AM, #29
                              Reply Confused. Is this some kind of Russian come on? nt, Rayihn, 01-Nov-11 10:01 AM, #30
                                   Reply They have no come-ons, only white bears. nt, Daevryn, 01-Nov-11 10:09 AM, #31
                                        Reply In Soviet Russia, bear turns white only after come-on. ..., Artificial, 01-Nov-11 10:34 AM, #32
                                        Reply Reminds me..., Explosion, 01-Nov-11 03:00 PM, #34
Reply Underwater zombies, Tzaritzawah (Anonymous), 31-Oct-11 12:57 PM, #17
Reply RE: Underwater zombies, Daevryn, 31-Oct-11 12:59 PM, #18
     Reply What a perversion!, Tzaritzawah (Anonymous), 31-Oct-11 01:26 PM, #19
Reply Braaaaains..., Marcus_, 31-Oct-11 02:29 PM, #22
     Reply It would be a special undead with a brain-eating attack..., Explosion, 01-Nov-11 02:53 PM, #33
Reply RE: Zombies from player corpse vs NPC zombies, Daevryn, 24-Oct-11 02:02 PM, #1
     Reply quick and dirty fix, laxman, 24-Oct-11 02:35 PM, #2
     Reply RE: quick and dirty fix, Daevryn, 24-Oct-11 03:24 PM, #3
     Reply It would be oped. Quick fix is here!, Tzaritzawah (Anonymous), 24-Oct-11 03:34 PM, #5
     Reply Considering imms fight at level 60, that would be prett..., Vortex Magus, 24-Oct-11 11:10 PM, #6
          Reply Wrong about mobs level, Tzaritzawah (Anonymous), 25-Oct-11 11:58 AM, #7
     Reply Programmer's quick and dirty fix..., Eskelian, 25-Oct-11 05:44 PM, #8
     Reply I like the idea of class skills and having it be a slid..., laxman, 26-Oct-11 08:29 AM, #9
          Reply And assassin zombie - stalk + assassinate. Yeah. :) nt, Explosion, 26-Oct-11 04:03 PM, #10
          Reply I like the idea of more work for Nep/Zulg too ;). Proba..., Eskelian, 27-Oct-11 01:38 AM, #11
     Reply re: quick and dirty fix, Kalageadon, 01-Nov-11 12:43 AM, #25
          Reply It's all to combat those dastardly OP ragers., TMNS, 01-Nov-11 03:54 AM, #26
     Reply another possible improvement, The Heretic, 24-Oct-11 03:30 PM, #4
          Reply RE: another possible improvement, orangepowered, 28-Oct-11 03:26 PM, #12
Top General Discussions Gameplay Topic #40947 Previous topic | Next topic