Subject: "Considering imms fight at level 60, that would be pretty OP" Previous topic | Next topic
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Vortex MagusMon 24-Oct-11 11:10 PM
Member since 20th Apr 2005
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#40954, "Considering imms fight at level 60, that would be pretty OP"
Edited on Mon 24-Oct-11 11:10 PM

          

I was thinking maybe +5 levels to corpse maximum, (for level 56 max zombies, similar to strong npc zombies but not quite as powerful as the best ones) and then add some cool flavor stuff.

If you killed fortress guy yourself and then raised his corpse, and fought evil characters with the zombie, he occasionally prog some sexy fire echoes and do fire damage instead of punch, or .

If you killed scion mage yourself and then raised his corpse, he prog interesting shadow echoes on command and gives the necro a buff from the shadow plane - maybe extra dam redux against negative or something that is very interesting from an RP perspective and very limited from a PK perspective.

You could also add drawbacks to certain zombies, too. Fort zombie explodes in a cascade of flame after a certain time with the necro, blasting everyone in the room. Zombie of a thirsted rager will eventually start attacking everything you walk past.

Stuff like that. It would make player zombies more interesting but not overpowered. You'd still use unicorns or whatever if you wanted max power, since you can do better than level 57 zombies, but you could get some cool RP opportunities and flavor from each corpse that might outweigh small power considerations.

  

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HOT TopicZombies from player corpse vs NPC zombies [View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Reply Note:, Daevryn, 31-Oct-11 12:11 AM, #13
Reply Dubious about the water restriction, fist-law, 31-Oct-11 04:22 AM, #14
Reply Zombie Whales, Rayihn, 31-Oct-11 06:04 AM, #15
     Reply Personally, I'm a big fan of zombie eels punching me to..., Vortex Magus, 31-Oct-11 07:58 AM, #16
     Reply Well..., fist-law, 31-Oct-11 01:33 PM, #20
          Reply RE: Well..., Daevryn, 31-Oct-11 01:38 PM, #21
               Reply so lazy nt, Dallevian, 31-Oct-11 02:43 PM, #23
               Reply How about..., fist-law, 31-Oct-11 02:48 PM, #24
               Reply weak, Asthiss, 01-Nov-11 04:38 AM, #27
                    Reply RE: weak, Daevryn, 01-Nov-11 08:05 AM, #28
                         Reply "There the easy way, or the right way." nt, Artificial, 01-Nov-11 09:11 AM, #29
                              Reply Confused. Is this some kind of Russian come on? nt, Rayihn, 01-Nov-11 10:01 AM, #30
                                   Reply They have no come-ons, only white bears. nt, Daevryn, 01-Nov-11 10:09 AM, #31
                                        Reply In Soviet Russia, bear turns white only after come-on. ..., Artificial, 01-Nov-11 10:34 AM, #32
                                        Reply Reminds me..., Explosion, 01-Nov-11 03:00 PM, #34
Reply Underwater zombies, Tzaritzawah (Anonymous), 31-Oct-11 12:57 PM, #17
Reply RE: Underwater zombies, Daevryn, 31-Oct-11 12:59 PM, #18
     Reply What a perversion!, Tzaritzawah (Anonymous), 31-Oct-11 01:26 PM, #19
Reply Braaaaains..., Marcus_, 31-Oct-11 02:29 PM, #22
     Reply It would be a special undead with a brain-eating attack..., Explosion, 01-Nov-11 02:53 PM, #33
Reply RE: Zombies from player corpse vs NPC zombies, Daevryn, 24-Oct-11 02:02 PM, #1
     Reply quick and dirty fix, laxman, 24-Oct-11 02:35 PM, #2
     Reply RE: quick and dirty fix, Daevryn, 24-Oct-11 03:24 PM, #3
     Reply It would be oped. Quick fix is here!, Tzaritzawah (Anonymous), 24-Oct-11 03:34 PM, #5
     Reply Considering imms fight at level 60, that would be prett..., Vortex Magus, 24-Oct-11 11:10 PM #6
          Reply Wrong about mobs level, Tzaritzawah (Anonymous), 25-Oct-11 11:58 AM, #7
     Reply Programmer's quick and dirty fix..., Eskelian, 25-Oct-11 05:44 PM, #8
     Reply I like the idea of class skills and having it be a slid..., laxman, 26-Oct-11 08:29 AM, #9
          Reply And assassin zombie - stalk + assassinate. Yeah. :) nt, Explosion, 26-Oct-11 04:03 PM, #10
          Reply I like the idea of more work for Nep/Zulg too ;). Proba..., Eskelian, 27-Oct-11 01:38 AM, #11
     Reply re: quick and dirty fix, Kalageadon, 01-Nov-11 12:43 AM, #25
          Reply It's all to combat those dastardly OP ragers., TMNS, 01-Nov-11 03:54 AM, #26
     Reply another possible improvement, The Heretic, 24-Oct-11 03:30 PM, #4
          Reply RE: another possible improvement, orangepowered, 28-Oct-11 03:26 PM, #12
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