Vortex Magus | Mon 24-Oct-11 11:10 PM |
Member since 20th Apr 2005
400 posts
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#40954, "Considering imms fight at level 60, that would be pretty OP"
Edited on Mon 24-Oct-11 11:10 PM
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I was thinking maybe +5 levels to corpse maximum, (for level 56 max zombies, similar to strong npc zombies but not quite as powerful as the best ones) and then add some cool flavor stuff.
If you killed fortress guy yourself and then raised his corpse, and fought evil characters with the zombie, he occasionally prog some sexy fire echoes and do fire damage instead of punch, or .
If you killed scion mage yourself and then raised his corpse, he prog interesting shadow echoes on command and gives the necro a buff from the shadow plane - maybe extra dam redux against negative or something that is very interesting from an RP perspective and very limited from a PK perspective.
You could also add drawbacks to certain zombies, too. Fort zombie explodes in a cascade of flame after a certain time with the necro, blasting everyone in the room. Zombie of a thirsted rager will eventually start attacking everything you walk past.
Stuff like that. It would make player zombies more interesting but not overpowered. You'd still use unicorns or whatever if you wanted max power, since you can do better than level 57 zombies, but you could get some cool RP opportunities and flavor from each corpse that might outweigh small power considerations.
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Zombies from player corpse vs NPC zombies
[View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Note:,
Daevryn,
31-Oct-11 12:11 AM, #13
Dubious about the water restriction,
fist-law,
31-Oct-11 04:22 AM, #14
Zombie Whales,
Rayihn,
31-Oct-11 06:04 AM, #15
Personally, I'm a big fan of zombie eels punching me to...,
Vortex Magus,
31-Oct-11 07:58 AM, #16
Well...,
fist-law,
31-Oct-11 01:33 PM, #20
RE: Well...,
Daevryn,
31-Oct-11 01:38 PM, #21
so lazy nt,
Dallevian,
31-Oct-11 02:43 PM, #23
How about...,
fist-law,
31-Oct-11 02:48 PM, #24
weak,
Asthiss,
01-Nov-11 04:38 AM, #27
RE: weak,
Daevryn,
01-Nov-11 08:05 AM, #28
"There the easy way, or the right way." nt,
Artificial,
01-Nov-11 09:11 AM, #29
Confused. Is this some kind of Russian come on? nt,
Rayihn,
01-Nov-11 10:01 AM, #30
They have no come-ons, only white bears. nt,
Daevryn,
01-Nov-11 10:09 AM, #31
In Soviet Russia, bear turns white only after come-on. ...,
Artificial,
01-Nov-11 10:34 AM, #32
Reminds me...,
Explosion,
01-Nov-11 03:00 PM, #34
Underwater zombies,
Tzaritzawah (Anonymous),
31-Oct-11 12:57 PM, #17
RE: Underwater zombies,
Daevryn,
31-Oct-11 12:59 PM, #18
What a perversion!,
Tzaritzawah (Anonymous),
31-Oct-11 01:26 PM, #19
Braaaaains...,
Marcus_,
31-Oct-11 02:29 PM, #22
It would be a special undead with a brain-eating attack...,
Explosion,
01-Nov-11 02:53 PM, #33
RE: Zombies from player corpse vs NPC zombies,
Daevryn,
24-Oct-11 02:02 PM, #1
quick and dirty fix,
laxman,
24-Oct-11 02:35 PM, #2
RE: quick and dirty fix,
Daevryn,
24-Oct-11 03:24 PM, #3
It would be oped. Quick fix is here!,
Tzaritzawah (Anonymous),
24-Oct-11 03:34 PM, #5
Considering imms fight at level 60, that would be prett...,
Vortex Magus,
24-Oct-11 11:10 PM #6
Wrong about mobs level,
Tzaritzawah (Anonymous),
25-Oct-11 11:58 AM, #7
Programmer's quick and dirty fix...,
Eskelian,
25-Oct-11 05:44 PM, #8
I like the idea of class skills and having it be a slid...,
laxman,
26-Oct-11 08:29 AM, #9
And assassin zombie - stalk + assassinate. Yeah. :) nt,
Explosion,
26-Oct-11 04:03 PM, #10
I like the idea of more work for Nep/Zulg too ;). Proba...,
Eskelian,
27-Oct-11 01:38 AM, #11
re: quick and dirty fix,
Kalageadon,
01-Nov-11 12:43 AM, #25
It's all to combat those dastardly OP ragers.,
TMNS,
01-Nov-11 03:54 AM, #26
another possible improvement,
The Heretic,
24-Oct-11 03:30 PM, #4
RE: another possible improvement,
orangepowered,
28-Oct-11 03:26 PM, #12
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