laxman | Wed 26-Oct-11 08:29 AM |
Member since 18th Aug 2003
1867 posts
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#40961, "I like the idea of class skills and having it be a sliding scale"
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So maybe have like 4 tiers of zombie and 4 classes (melee, rogue, priest, mage that or make one for each class)
Tiers could just rip off the A-P charge equation so if you make a zombie from a really super powered char you get a sick zombie but if you pop joe herald its nothing really special.
so lets just use a thief as an example
weak thief = bag of tricks, dirt kick medium thief = above + trip, gouge disgusting awsome thief = above + circle, cheap shot.
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Zombies from player corpse vs NPC zombies
[View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Note:,
Daevryn,
31-Oct-11 12:11 AM, #13
Dubious about the water restriction,
fist-law,
31-Oct-11 04:22 AM, #14
Zombie Whales,
Rayihn,
31-Oct-11 06:04 AM, #15
Personally, I'm a big fan of zombie eels punching me to...,
Vortex Magus,
31-Oct-11 07:58 AM, #16
Well...,
fist-law,
31-Oct-11 01:33 PM, #20
RE: Well...,
Daevryn,
31-Oct-11 01:38 PM, #21
so lazy nt,
Dallevian,
31-Oct-11 02:43 PM, #23
How about...,
fist-law,
31-Oct-11 02:48 PM, #24
weak,
Asthiss,
01-Nov-11 04:38 AM, #27
RE: weak,
Daevryn,
01-Nov-11 08:05 AM, #28
"There the easy way, or the right way." nt,
Artificial,
01-Nov-11 09:11 AM, #29
Confused. Is this some kind of Russian come on? nt,
Rayihn,
01-Nov-11 10:01 AM, #30
They have no come-ons, only white bears. nt,
Daevryn,
01-Nov-11 10:09 AM, #31
In Soviet Russia, bear turns white only after come-on. ...,
Artificial,
01-Nov-11 10:34 AM, #32
Reminds me...,
Explosion,
01-Nov-11 03:00 PM, #34
Underwater zombies,
Tzaritzawah (Anonymous),
31-Oct-11 12:57 PM, #17
RE: Underwater zombies,
Daevryn,
31-Oct-11 12:59 PM, #18
What a perversion!,
Tzaritzawah (Anonymous),
31-Oct-11 01:26 PM, #19
Braaaaains...,
Marcus_,
31-Oct-11 02:29 PM, #22
It would be a special undead with a brain-eating attack...,
Explosion,
01-Nov-11 02:53 PM, #33
RE: Zombies from player corpse vs NPC zombies,
Daevryn,
24-Oct-11 02:02 PM, #1
quick and dirty fix,
laxman,
24-Oct-11 02:35 PM, #2
RE: quick and dirty fix,
Daevryn,
24-Oct-11 03:24 PM, #3
It would be oped. Quick fix is here!,
Tzaritzawah (Anonymous),
24-Oct-11 03:34 PM, #5
Considering imms fight at level 60, that would be prett...,
Vortex Magus,
24-Oct-11 11:10 PM, #6
Wrong about mobs level,
Tzaritzawah (Anonymous),
25-Oct-11 11:58 AM, #7
Programmer's quick and dirty fix...,
Eskelian,
25-Oct-11 05:44 PM, #8
I like the idea of class skills and having it be a slid...,
laxman,
26-Oct-11 08:29 AM #9
And assassin zombie - stalk + assassinate. Yeah. :) nt,
Explosion,
26-Oct-11 04:03 PM, #10
I like the idea of more work for Nep/Zulg too ;). Proba...,
Eskelian,
27-Oct-11 01:38 AM, #11
re: quick and dirty fix,
Kalageadon,
01-Nov-11 12:43 AM, #25
It's all to combat those dastardly OP ragers.,
TMNS,
01-Nov-11 03:54 AM, #26
another possible improvement,
The Heretic,
24-Oct-11 03:30 PM, #4
RE: another possible improvement,
orangepowered,
28-Oct-11 03:26 PM, #12
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