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#40947, "Zombies from player corpse vs NPC zombies"
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After playing a while, I found that zombies that are being made from NPC's are MUCH stronger than zombies that can be made from player's corpses (well, not player, but their characters, but anyways).
But it's a lot harder to produce zombies from the other players (in most cases).
And there is an idea. Why not let necromancers to raise really good zombies (quaggoth/aurumvorax quality) from the corpses that are made by necromancer? Very like dark feast works: if you made a kill, you will benefit from it; if kill is not yours - you will not.
I think it would be interesting, if zombies that are made from other players would be better than guaranteed zombies from NPC's. Perhaps they would do something in combat? Or have resists if they are fire giant or storm giant zombie? Or flying, if they are made of arial? Or have stoneskin, if they are made of svirf?
And etc. I am not asking for more power, no - I'm fine with the zombies that I can make. Just to make it a little more interesting.
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Zombies from player corpse vs NPC zombies
[View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Note:,
Daevryn,
31-Oct-11 12:11 AM, #13
Dubious about the water restriction,
fist-law,
31-Oct-11 04:22 AM, #14
Zombie Whales,
Rayihn,
31-Oct-11 06:04 AM, #15
Personally, I'm a big fan of zombie eels punching me to...,
Vortex Magus,
31-Oct-11 07:58 AM, #16
Well...,
fist-law,
31-Oct-11 01:33 PM, #20
RE: Well...,
Daevryn,
31-Oct-11 01:38 PM, #21
so lazy nt,
Dallevian,
31-Oct-11 02:43 PM, #23
How about...,
fist-law,
31-Oct-11 02:48 PM, #24
weak,
Asthiss,
01-Nov-11 04:38 AM, #27
RE: weak,
Daevryn,
01-Nov-11 08:05 AM, #28
"There the easy way, or the right way." nt,
Artificial,
01-Nov-11 09:11 AM, #29
Confused. Is this some kind of Russian come on? nt,
Rayihn,
01-Nov-11 10:01 AM, #30
They have no come-ons, only white bears. nt,
Daevryn,
01-Nov-11 10:09 AM, #31
In Soviet Russia, bear turns white only after come-on. ...,
Artificial,
01-Nov-11 10:34 AM, #32
Reminds me...,
Explosion,
01-Nov-11 03:00 PM, #34
Underwater zombies,
Tzaritzawah (Anonymous),
31-Oct-11 12:57 PM, #17
RE: Underwater zombies,
Daevryn,
31-Oct-11 12:59 PM, #18
What a perversion!,
Tzaritzawah (Anonymous),
31-Oct-11 01:26 PM, #19
Braaaaains...,
Marcus_,
31-Oct-11 02:29 PM, #22
It would be a special undead with a brain-eating attack...,
Explosion,
01-Nov-11 02:53 PM, #33
RE: Zombies from player corpse vs NPC zombies,
Daevryn,
24-Oct-11 02:02 PM, #1
quick and dirty fix,
laxman,
24-Oct-11 02:35 PM, #2
RE: quick and dirty fix,
Daevryn,
24-Oct-11 03:24 PM, #3
It would be oped. Quick fix is here!,
Tzaritzawah (Anonymous),
24-Oct-11 03:34 PM, #5
Considering imms fight at level 60, that would be prett...,
Vortex Magus,
24-Oct-11 11:10 PM, #6
Wrong about mobs level,
Tzaritzawah (Anonymous),
25-Oct-11 11:58 AM, #7
Programmer's quick and dirty fix...,
Eskelian,
25-Oct-11 05:44 PM, #8
I like the idea of class skills and having it be a slid...,
laxman,
26-Oct-11 08:29 AM, #9
And assassin zombie - stalk + assassinate. Yeah. :) nt,
Explosion,
26-Oct-11 04:03 PM, #10
I like the idea of more work for Nep/Zulg too ;). Proba...,
Eskelian,
27-Oct-11 01:38 AM, #11
re: quick and dirty fix,
Kalageadon,
01-Nov-11 12:43 AM, #25
It's all to combat those dastardly OP ragers.,
TMNS,
01-Nov-11 03:54 AM, #26
another possible improvement,
The Heretic,
24-Oct-11 03:30 PM, #4
RE: another possible improvement,
orangepowered,
28-Oct-11 03:26 PM, #12
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