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Top General Discussions Gameplay Topic #40947
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Tzaritzawah (Anonymous)Mon 24-Oct-11 01:48 PM
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#40947, "Zombies from player corpse vs NPC zombies"


          

After playing a while, I found that zombies that are being made from NPC's are MUCH stronger than zombies that can be made from player's corpses (well, not player, but their characters, but anyways).

But it's a lot harder to produce zombies from the other players (in most cases).

And there is an idea. Why not let necromancers to raise really good zombies (quaggoth/aurumvorax quality) from the corpses that are made by necromancer? Very like dark feast works: if you made a kill, you will benefit from it; if kill is not yours - you will not.

I think it would be interesting, if zombies that are made from other players would be better than guaranteed zombies from NPC's. Perhaps they would do something in combat? Or have resists if they are fire giant or storm giant zombie? Or flying, if they are made of arial? Or have stoneskin, if they are made of svirf?

And etc. I am not asking for more power, no - I'm fine with the zombies that I can make. Just to make it a little more interesting.

  

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HOT TopicZombies from player corpse vs NPC zombies [View all] , Tzaritzawah (Anonymous), Mon 24-Oct-11 01:48 PM
Reply Note:, Daevryn, 31-Oct-11 12:11 AM, #13
Reply Dubious about the water restriction, fist-law, 31-Oct-11 04:22 AM, #14
Reply Zombie Whales, Rayihn, 31-Oct-11 06:04 AM, #15
     Reply Personally, I'm a big fan of zombie eels punching me to..., Vortex Magus, 31-Oct-11 07:58 AM, #16
     Reply Well..., fist-law, 31-Oct-11 01:33 PM, #20
          Reply RE: Well..., Daevryn, 31-Oct-11 01:38 PM, #21
               Reply so lazy nt, Dallevian, 31-Oct-11 02:43 PM, #23
               Reply How about..., fist-law, 31-Oct-11 02:48 PM, #24
               Reply weak, Asthiss, 01-Nov-11 04:38 AM, #27
                    Reply RE: weak, Daevryn, 01-Nov-11 08:05 AM, #28
                         Reply "There the easy way, or the right way." nt, Artificial, 01-Nov-11 09:11 AM, #29
                              Reply Confused. Is this some kind of Russian come on? nt, Rayihn, 01-Nov-11 10:01 AM, #30
                                   Reply They have no come-ons, only white bears. nt, Daevryn, 01-Nov-11 10:09 AM, #31
                                        Reply In Soviet Russia, bear turns white only after come-on. ..., Artificial, 01-Nov-11 10:34 AM, #32
                                        Reply Reminds me..., Explosion, 01-Nov-11 03:00 PM, #34
Reply Underwater zombies, Tzaritzawah (Anonymous), 31-Oct-11 12:57 PM, #17
Reply RE: Underwater zombies, Daevryn, 31-Oct-11 12:59 PM, #18
     Reply What a perversion!, Tzaritzawah (Anonymous), 31-Oct-11 01:26 PM, #19
Reply Braaaaains..., Marcus_, 31-Oct-11 02:29 PM, #22
     Reply It would be a special undead with a brain-eating attack..., Explosion, 01-Nov-11 02:53 PM, #33
Reply RE: Zombies from player corpse vs NPC zombies, Daevryn, 24-Oct-11 02:02 PM, #1
     Reply quick and dirty fix, laxman, 24-Oct-11 02:35 PM, #2
     Reply RE: quick and dirty fix, Daevryn, 24-Oct-11 03:24 PM, #3
     Reply It would be oped. Quick fix is here!, Tzaritzawah (Anonymous), 24-Oct-11 03:34 PM, #5
     Reply Considering imms fight at level 60, that would be prett..., Vortex Magus, 24-Oct-11 11:10 PM, #6
          Reply Wrong about mobs level, Tzaritzawah (Anonymous), 25-Oct-11 11:58 AM, #7
     Reply Programmer's quick and dirty fix..., Eskelian, 25-Oct-11 05:44 PM, #8
     Reply I like the idea of class skills and having it be a slid..., laxman, 26-Oct-11 08:29 AM, #9
          Reply And assassin zombie - stalk + assassinate. Yeah. :) nt, Explosion, 26-Oct-11 04:03 PM, #10
          Reply I like the idea of more work for Nep/Zulg too ;). Proba..., Eskelian, 27-Oct-11 01:38 AM, #11
     Reply re: quick and dirty fix, Kalageadon, 01-Nov-11 12:43 AM, #25
          Reply It's all to combat those dastardly OP ragers., TMNS, 01-Nov-11 03:54 AM, #26
     Reply another possible improvement, The Heretic, 24-Oct-11 03:30 PM, #4
          Reply RE: another possible improvement, orangepowered, 28-Oct-11 03:26 PM, #12
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