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RooqweazTue 26-Aug-03 01:33 PM
Member since 04th Mar 2003
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#2092, "RE: Correction:"
Edited on Tue 26-Aug-03 01:35 PM

          

>Should be amended to:
>
>there always be an idiot who does ####. Well, until CF's
>coders spend so much time fixing quests because
>TeamRussia/TeamIRC(*)/etc. keep posting everything they get
>their hands on, that they say 'This isn't interesting.' and
>pull plugs on quests/areas/etc. permanently, leaving you with
>an utterly worthless collection of facts.


First of all, I don't defend those who posts quests' walkthrough.
And I believe I haven't done this.
My post was aimed to immortal reaction.

"Someone does #### to us, so we are gonna do #### to the rest of playerbase"
This attitude is not constructive.
( It may be satisfaction though )
When it is decided by immstaff to remove a quest,
why just don't remove it?
And perhaps made it public : "this quest is removed".
What is the point to put a death_trap at the end of this quest
other than exploding your frustration on a playerbase?
Sure it may harm cheaters who use these walkthroughs,
but it also can harm innocent players,
who correctly solved a quest IC, as much, or even more.

Also, a direct reason for removing a quest is a fact
it became very public.
Why it happens? One of reasons is a ####head posted its walkthrough.
Another reason, people just explore.
The more time pass, the more people know the quest.
Eventually it becomes public anyway.

What is the solution?
There are several:
- change a quest every time it becomes well known.
( may be annoying to coders )
- make its reward "not overpowered".
( personally I would like it )
- disable a quest
( hardcore solution )
- whatever else.


>Just keep pretending the problem is on the Immortal side of
>things, Rooqweaz.

Keep pretending the problem is on the player side only.

> Frankly, I think "invite-only" is pretty
>generous compared to just pulling the areas in question.

Invite-only areas is a possible solution.
But to me is seems to be OOC'sh.
When it possible I would like to have free accessible areas.

> *) Oh, I forgot. People use IRC to socialize, not to cheat.

Hrm, it is 2003.
Be realistic. You can't expect that people will not
interact at all and will not discuss CF's events
among themselves.
The perfect playerbase of fully isolated persons who
has only a telnet conneciton to CF doesn't exits
and never will.
Keep pretending IRC is the root of all problems.


  

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HOT Locked TopicThe changing of quests etc etc [View all] , Vladamir, Mon 25-Aug-03 10:28 AM
Reply I think you can design quests that aren't cheatable, incognito, 26-Aug-03 05:26 PM, #24
Reply Email?, Valguarnera, 26-Aug-03 05:29 PM, #25
Reply RE: I think you can design quests that aren't cheatable, Circuits Edge (Anonymous), 26-Aug-03 06:18 PM, #26
Reply RE: The changing of quests etc etc, Zulghinlour, 25-Aug-03 09:37 PM, #2
Reply RE: The changing of quests etc etc, Vladamir, 26-Aug-03 11:12 AM, #4
Reply RE: The changing of quests etc etc, ORB, 26-Aug-03 11:26 AM, #5
Reply Hrm, Rooqweaz, 26-Aug-03 11:37 AM, #6
Reply Correction:, Valguarnera, 26-Aug-03 12:26 PM, #7
     Reply RE: Correction:, Nivek1, 26-Aug-03 12:48 PM, #8
     Reply Your example does not fit., permanewbie, 26-Aug-03 01:55 PM, #10
          Reply Guilt by association, huh?, Nivek1, 26-Aug-03 02:02 PM, #11
          Reply Not quite., permanewbie, 26-Aug-03 02:05 PM, #13
          Reply Fair enough, Nivek1, 26-Aug-03 02:14 PM, #15
          Reply Let me go at it a different way., permanewbie, 26-Aug-03 02:10 PM, #14
          Reply But back to the subject....., permanewbie, 26-Aug-03 02:02 PM, #12
          Reply ####, Nightgaunt_, 26-Aug-03 02:32 PM, #17
               Reply RE: Lies., Valguarnera, 26-Aug-03 04:11 PM, #22
                    Reply RE: Lies., Circuits Edge (Anonymous), 26-Aug-03 06:21 PM, #27
                    Reply Good question, Circ. nt, Nivek1, 27-Aug-03 07:47 AM, #33
                    Reply Ok, Nightgaunt_, 27-Aug-03 07:34 AM, #32
                    Reply RE: Lies., v_vega, 28-Aug-03 07:22 AM, #41
                         Reply I know who Leud's playing! nt, Nivek1, 28-Aug-03 08:22 AM, #42
     Reply RE: Correction:, Rooqweaz, 26-Aug-03 01:35 PM #9
     Reply I call ####, Zulghinlour, 26-Aug-03 03:01 PM, #18
          Reply I know you hate him and all but..., Nightgaunt_, 26-Aug-03 03:17 PM, #20
          Reply RE: I know you hate him and all but..., Valguarnera, 26-Aug-03 04:05 PM, #21
               Reply Ok, sorry, Nightgaunt_, 27-Aug-03 02:53 PM, #37
          Reply RE: I call ####, Circuits Edge (Anonymous), 26-Aug-03 06:26 PM, #28
          Reply RE, Rooqweaz, 27-Aug-03 03:09 AM, #29
     Reply You are incorrect in one matter atleast., Nightgaunt_, 26-Aug-03 02:27 PM, #16
          Reply Nope., Valguarnera, 26-Aug-03 04:18 PM, #23
               Reply Ok, I will cry then, Nightgaunt_, 27-Aug-03 07:25 AM, #31
               Reply What??! And some other points, Valkenar, 27-Aug-03 01:48 PM, #34
                    Reply RE: What??! And some other points, Nivek1, 27-Aug-03 02:15 PM, #35
                    Reply RE: What??! And some other points, Valkenar, 27-Aug-03 05:02 PM, #39
                         Reply Rambling last words (hopefully), Nivek1, 28-Aug-03 02:23 PM, #46
                    Reply Ok, an explanation., Nightgaunt_, 27-Aug-03 02:51 PM, #36
                         Reply You're still wrong., Valguarnera, 27-Aug-03 04:22 PM, #38
                              Reply Sure, Nightgaunt_, 28-Aug-03 05:01 AM, #40
               Reply No offense Valg, but piss off., Chalupah, 28-Aug-03 12:52 PM, #43
                    Reply I love you guys., Valguarnera, 28-Aug-03 01:12 PM, #44
                         Reply Hey, what a surprise, I'm posting, Nightgaunt_, 28-Aug-03 02:09 PM, #45
Reply So are you saying..., Gwyn, 26-Aug-03 03:11 PM, #19
Reply RE: The changing of quests etc etc, Quislet, 25-Aug-03 09:56 PM, #1
     Reply RE: The changing of quests etc etc, Valguarnera, 25-Aug-03 09:56 PM, #3
          Reply RE: The changing of quests etc etc, Quislet, 27-Aug-03 05:06 AM, #30
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