Hutto | Wed 04-Jun-03 04:15 PM |
Member since 04th Mar 2003
234 posts
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#1159, "Fixing Active vs Nonactive Imms"
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Ok, here's my brainfart on the religion matter. What if religions in CF went from being exclusively PCs to being handled behind the scenes by a group of Imms? I'm thinking of something like 5 or so per religion, and could be the same 5 or so for several religions. Could make it possible for the Imms to keep notes on important things with each character so they stay up to date and in touch. Could possibly let one or two Imms handle one player as long as time permits. This would allow as much continuity as possible between one player and the Imms, and if done well, the playerbase wouldn't know even if other Imms came into the picture. Could use one NPC for each religion which the group of Imms can control. Jot down some common characteristics of the NPC (i.e. "Red mist comes out of his nostrils when you talk about storm giants"), and the players will probably never know.
Problems: Some of the finer details of roleplaying could be lost, both in interaction and the religion itself. Would possibly make more players that could be watched per Imm, versus only having your set few that you know real well.
Benefits: Could expand the pantheon to cover all the bases. No more having people following religions after the religion has faded. Should end the many frustrations involving religions, such as posting here to see if the Imm is active, finding out their times, praying/praying/praying when they may be around, repeating for tattoos, virtues, etc.
Maybe with some molding in the hands our Imm staff, this idea may pan out.
Thoughts?
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Fixing Active vs Nonactive Imms
[View all] , Hutto, Wed 04-Jun-03 04:15 PM
RE: Fixing Active vs Nonactive Imms,
Isildur,
07-Jun-03 03:47 PM, #5
Nail, Head. and all that.,
ORB,
07-Jun-03 10:38 PM, #6
Define "active" (n/t),
Zulghinlour,
07-Jun-03 11:31 PM, #7
RE: Define,
Isildur,
08-Jun-03 02:45 AM, #8
That's more difficult than it sounds,
Yanoreth,
08-Jun-03 03:02 AM, #9
RE: That's more difficult than it sounds,
Isildur,
08-Jun-03 11:23 AM, #10
RE: That's more difficult than it sounds,
Valguarnera,
08-Jun-03 02:08 PM, #11
RE: That's more difficult than it sounds,
Isildur,
08-Jun-03 02:54 PM, #12
I'm surprised you took it that way,
Yanoreth,
08-Jun-03 08:27 PM, #13
RE: I'm surprised you took it that way,
Isildur,
08-Jun-03 11:09 PM, #14
I'm not sure you want this.,
Valguarnera,
05-Jun-03 03:03 AM, #1
Thanks for replying. I appreciate it.,
Hutto,
06-Jun-03 12:14 PM, #2
RE: Thanks for replying. I appreciate it.,
Valguarnera,
06-Jun-03 12:42 PM, #3
That's cool,
Hutto,
06-Jun-03 08:14 PM, #4
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