Subject: "Vs Byndorf @ tree" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Logs Topic #3100
Show all folders

Foedett (Anonymous)Mon 25-Aug-14 07:57 PM
Charter member
#3113, "Vs Byndorf @ tree"


          









<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness >
trap burst damage ember

The sun rises above the horizon.

<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness > You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness >
inh ston
You concentrate upon the earth and turn your skin to stone.
Your skin turns to stone.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
The wind beneath your feet disperses.

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
[OUTLANDER] the Huntress: Alas, my life has come to an end...
You hear something's death cry.

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
call windw
You start to walk on the winds.

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
sca u
You scan up.
***** Range 1 *****
(Invis) Yaxarath the half-drow is here.


<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
[OUTLANDER] the Primeval Spirit: Intruder! Intruder! Byrndorf is raiding the Cabal!

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
cb Traps set on way out.
[OUTLANDER] Foedett: Traps set on way out.

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
The sky is getting cloudy.
You feel ready to set another damage trap.

<863/863hp 516/594m 1060mv 24350(-26.49%) 8 AM wilderness >
u
n
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]

<863/863hp 516/594m 1059mv 24350(-26.49%) 8 AM wilderness >
n
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<863/863hp 516/594m 1058mv 24350(-26.49%) 8 AM wilderness >
call cham
The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<863/863hp 516/594m 1057mv 24350(-26.49%) 8 AM wilderness > You fade away as you blend in with your surroundings.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
sca n
You scan north.
***** Range 1 *****
Byrndorf the dwarf is here, fighting the Primeval Spirit.
(Invis) Yaxarath the half-drow is here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.


<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
sn
You attempt to move silently.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
trap burst damage arrow
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a small spear!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
get shards chest
i
You get some broken shards of cultivated crystal from a floating chest.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > You are carrying:
some broken shards of cultivated crystal
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
get glyphs chest
You get demonic glyphs scrawled upon a thin layer of flesh from a floating chest.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 51 hours.
Skill: 'gentle walk' for 46 hours.
Commune: 'bless' modifies save vs spell by -14 for 45 hours.
Commune: 'bless' modifies hit roll by 7 for 45 hours.
Skill: 'detect traps' for 37 hours.
Skill: 'detect hidden' for 37 hours.
Power: 'windwalk' for 29 hours.
Power: 'windwalk' for 29 hours.
Spell: 'stone skin' modifies armor class by -60 for 10 hours.
Commune: 'armor' modifies armor class by -20 for 9 hours.
Skill: 'damage trap' for 1 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 51 hours.
Skill: 'gentle walk' for 46 hours.
Commune: 'bless' modifies save vs spell by -14 for 45 hours.
Commune: 'bless' modifies hit roll by 7 for 45 hours.
Skill: 'detect traps' for 37 hours.
Skill: 'detect hidden' for 37 hours.
Power: 'windwalk' for 29 hours.
Power: 'windwalk' for 29 hours.
Spell: 'stone skin' modifies armor class by -60 for 10 hours.
Commune: 'armor' modifies armor class by -20 for 9 hours.
Skill: 'damage trap' for 1 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher

The rain ceases.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 50 hours.
Skill: 'gentle walk' for 45 hours.
Commune: 'bless' modifies save vs spell by -14 for 44 hours.
Commune: 'bless' modifies hit roll by 7 for 44 hours.
Skill: 'detect traps' for 36 hours.
Skill: 'detect hidden' for 36 hours.
Power: 'windwalk' for 28 hours.
Power: 'windwalk' for 28 hours.
Spell: 'stone skin' modifies armor class by -60 for 9 hours.
Commune: 'armor' modifies armor class by -20 for 8 hours.
Skill: 'damage trap' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
wher

Byrndorf has arrived.
A trap is sprung!
Byrndorf yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Byrndorf.
A burst damage trap's small spear DISMEMBERS Byrndorf!
Byrndorf staggers, nearly losing his balance.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf The Circle of Thorns

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
Byrndorf leaves south.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
Yaxarath has arrived.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
s
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<863/863hp 506/594m 1059mv 24350(-26.49%) 9 AM wilderness >
s
s
d
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Byrndorf the dwarf is here.

<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.
Byrndorf drinks a potion of returning.

<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

You notice your damage burst trap is still set up here.

<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness >
call 'beast call' Byrndorf
They aren't here.

<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness >
u
call 'beast call' Byrndorf
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Byrndorf the dwarf is here.

<863/863hp 506/594m 1056mv 24350(-26.49%) 9 AM wilderness > Byrndorf yells 'Die, Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Byrndorf!
A huge gray wolf's bite maims Byrndorf!
You start aiming at Byrndorf.
Byrndorf is gushing blood.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
You stop walking gently.
You trample around loudly again.
Your smash DISMEMBERS Byrndorf!
Byrndorf keeps you at bay with his polearm.
Byrndorf's pierce MANGLES a huge gray wolf!
Byrndorf's pierce MANGLES a huge gray wolf!
Byrndorf is gushing blood.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
cir
You land a precise strike, taking advantage of Byrndorf's weakness.
Your circle stab === OBLITERATES === Byrndorf!
Byrndorf has fled!
Byrndorf leaves down.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
Yaxarath has arrived.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
d
wher

Yaxarath leaves down.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
sn
gen
s
w
w
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
(Invis) Yaxarath the half-drow is here.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett Within the Dark Forest
Yaxarath Within the Dark Forest
(PK) Byrndorf Within the Dark Forest

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You attempt to move silently.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You relax your body and begin moving with a gentle grace.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<863/863hp 406/594m 1054mv 24350(-26.49%) 9 AM wilderness >
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]

<863/863hp 406/594m 1053mv 24350(-26.49%) 9 AM wilderness > A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
w
Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
wher
Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett A Fork in a Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf Within the Dark Forest

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
e
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]
(Burning) Byrndorf the dwarf is here.
You hear guttural growls and the snapping of teeth near Byrndorf!
A huge gray wolf's bite MUTILATES Byrndorf!
Byrndorf has fled!
Byrndorf leaves west.

<863/863hp 406/594m 1051mv 24350(-26.49%) 9 AM wilderness >
e
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<863/863hp 406/594m 1050mv 24350(-26.49%) 9 AM wilderness >
w
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]

<863/863hp 406/594m 1049mv 24350(-26.49%) 9 AM wilderness >
w
s
A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]

<863/863hp 406/594m 1048mv 24350(-26.49%) 9 AM wilderness >
s
w
wher

A huge gray wolf checks the ground for tracks.
You feel ready to set another damage trap.

<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > Alas, you cannot go that way.

<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(Burning) Byrndorf the dwarf is here.
An agile white hare moves about the foliage, unaware of your presence.
You hear guttural growls and the snapping of teeth near Byrndorf!

<863/863hp 427/594m 1059mv 24350(-26.49%) 10 AM wilderness > A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the west and the north, with a smaller
spur heading south.

[Exits: north south west]
A small doe with a tan coat prances about.
An agile white hare moves about the foliage, unaware of your presence.
A wise owl eyes you from a nearby tree. As it stares at you, you become aware of a hidden passage through the eastern foliage.

<863/863hp 427/594m 1058mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the east and the west.

[Exits: east west]
A brown squirrel moves about the forest nervously.
A small black squirrel moves anxiously about the forest.

<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness > People near you:
(PK) Foedett A Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf A Path Through the Prosimy

<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness >
w
w
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the east and the west.

[Exits: east west]
A small red fox skitters through the underbrush.
A proud deer moves gracefully through the forest, wary of your presence.

<863/863hp 427/594m 1056mv 24350(-26.49%) 10 AM wilderness >
s
A Fork in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the north and the south, and another branch of the path heads off to the
east.

[Exits: north east south]
A small red fox skitters through the underbrush.
A proud deer moves gracefully through the forest, wary of your presence.
An agile white hare moves about the foliage, unaware of your presence.

<863/863hp 427/594m 1055mv 24350(-26.49%) 10 AM wilderness >
s
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south.

[Exits: north south]
A rabbit is on the side of the trail eating grass.
A brown squirrel moves about the forest nervously.

<863/863hp 427/594m 1054mv 24350(-26.49%) 10 AM wilderness >
wher
A Bend in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the west and the north.

[Exits: north west]
A brown squirrel moves about the forest nervously.

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
s
People near you:
(PK) Foedett A Bend in a Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf A Bend in a Path Through the Prosimy

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
w
Alas, you cannot go that way.

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
s
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the east and the south.

[Exits: east south]
You land the killing blow against Byrndorf.





  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicLots and lots of Foedett, beginning with early foedett ... [View all] , Foedett (Anonymous), Mon 25-Aug-14 07:15 PM
Reply Vs Jalrandar, again. SORRY JAL!, Foedett (Anonymous), 25-Aug-14 08:11 PM, #16
Reply Vs Jalrandar and Maligor, Foedett (Anonymous), 25-Aug-14 08:07 PM, #15
Reply Vs Xalistien post in-city/spire attacks and lots of nas..., Foedett (Anonymous), 25-Aug-14 08:04 PM, #14
Reply Vs Byndorf @ tree, Foedett (Anonymous), 25-Aug-14 07:57 PM #13
Reply Seriously large fight, the good old days! Tribnexpire I..., Foedett (Anonymous), 25-Aug-14 07:55 PM, #12
Reply Vs Distended Niji at 40, me 51, must have been feeling ..., Foedett (Anonymous), 25-Aug-14 07:48 PM, #11
Reply W/ Hughli vs Oloice @ village EXTREME overkill, Foedett (Anonymous), 25-Aug-14 07:45 PM, #10
Reply Suicide run vs Tribunal (My last or 2nd to last pk I th..., Foedett (Anonymous), 25-Aug-14 07:42 PM, #9
Reply Vs Trib Gang a little too late for unghosting!, Foedett (Anonymous), 25-Aug-14 07:39 PM, #8
Reply W/ Llaryn vs Regrag, Foedett (Anonymous), 25-Aug-14 07:33 PM, #7
Reply Vs Alveria with a nasty circle on a sanc drop, Foedett (Anonymous), 25-Aug-14 07:28 PM, #6
Reply Vs Althamael, Foedett (Anonymous), 25-Aug-14 07:26 PM, #5
Reply Vs Vree again, not sure about any deaths, Foedett (Anonymous), 25-Aug-14 07:24 PM, #4
Reply with Ghrandang VS Vree, Foedett (Anonymous), 25-Aug-14 07:22 PM, #3
Reply Vs Jalrindar, Foedett (Anonymous), 25-Aug-14 07:19 PM, #2
Reply How many traps can you set?, Foedett (Anonymous), 25-Aug-14 07:17 PM, #1
Top General Discussions Logs Topic #3100 Previous topic | Next topic