<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness > iYou are carrying: a straight pine arrow with owl-feather fletching a glowing ember the scroll of the horned devil a mud-colored potion smelling of fresh cut grass (Pale Green) an onyx-bladed spear a crude water skin made from the corpse of Sindy an exquisitely fine cigar a ring embossed with lightning bolts a rolled scroll with yellowed edges (Glowing) a floating chest a set of fine crystal lockpicks a captain's hat<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness > trap burst damage emberThe sun rises above the horizon.<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness > You deftly begin setting a trap for the next person entering this place.As you finish the setting, you load the spring mechanism with a magical artifact of fire!Ahh, perfection...Anyone who springs the trap will be sorry!<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness > inh stonYou concentrate upon the earth and turn your skin to stone.Your skin turns to stone.<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > afYou are affected by:Skill: 'gentle walk' for 48 hours.Commune: 'bless' modifies save vs spell by -14 for 47 hours.Commune: 'bless' modifies hit roll by 7 for 47 hours.Skill: 'detect traps' for 39 hours.Skill: 'detect hidden' for 39 hours.Spell: 'stone skin' modifies armor class by -60 for 12 hours.Commune: 'armor' modifies armor class by -20 for 11 hours.Skill: 'damage trap' for 1 hours.Power: 'windwalk' for 0 hours.Power: 'windwalk' for 0 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > iYou are carrying: a straight pine arrow with owl-feather fletching a glowing ember the scroll of the horned devil a mud-colored potion smelling of fresh cut grass (Pale Green) an onyx-bladed spear a crude water skin made from the corpse of Sindy an exquisitely fine cigar a ring embossed with lightning bolts a rolled scroll with yellowed edges (Glowing) a floating chest a set of fine crystal lockpicks a captain's hat<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > afYou are affected by:Skill: 'gentle walk' for 48 hours.Commune: 'bless' modifies save vs spell by -14 for 47 hours.Commune: 'bless' modifies hit roll by 7 for 47 hours.Skill: 'detect traps' for 39 hours.Skill: 'detect hidden' for 39 hours.Spell: 'stone skin' modifies armor class by -60 for 12 hours.Commune: 'armor' modifies armor class by -20 for 11 hours.Skill: 'damage trap' for 1 hours.Power: 'windwalk' for 0 hours.Power: 'windwalk' for 0 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > afYou are affected by:Skill: 'gentle walk' for 48 hours.Commune: 'bless' modifies save vs spell by -14 for 47 hours.Commune: 'bless' modifies hit roll by 7 for 47 hours.Skill: 'detect traps' for 39 hours.Skill: 'detect hidden' for 39 hours.Spell: 'stone skin' modifies armor class by -60 for 12 hours.Commune: 'armor' modifies armor class by -20 for 11 hours.Skill: 'damage trap' for 1 hours.Power: 'windwalk' for 0 hours.Power: 'windwalk' for 0 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness > The wind beneath your feet disperses.<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness > [OUTLANDER] the Huntress: Alas, my life has come to an end...You hear something's death cry.<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness > call windwYou start to walk on the winds.<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > sca uYou scan up.***** Range 1 *****(Invis) Yaxarath the half-drow is here.<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > [OUTLANDER] the Primeval Spirit: Intruder! Intruder! Byrndorf is raiding the Cabal!<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > cb Traps set on way out.[OUTLANDER] Foedett: Traps set on way out.<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > iYou are carrying: a straight pine arrow with owl-feather fletching a glowing ember the scroll of the horned devil a mud-colored potion smelling of fresh cut grass (Pale Green) an onyx-bladed spear a crude water skin made from the corpse of Sindy an exquisitely fine cigar a ring embossed with lightning bolts a rolled scroll with yellowed edges (Glowing) a floating chest a set of fine crystal lockpicks a captain's hat<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness > The sky is getting cloudy.You feel ready to set another damage trap.<863/863hp 516/594m 1060mv 24350(-26.49%) 8 AM wilderness > unYou step out from your cover.A Spiraling Ramp of Thorns You are walking on a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to high above to thenorth. The ramp zigzags and spirals in an organic, chaotic fashionthat makes it difficult to navigate. A thick and dangerous brambleof thorns grows profusely at the edge of the path, making ascentimpossible save for a singular path that meanders its way across thewood. A round knot in the wood forms a ledge here, forming the onlyflat area on the ramp. To the north, the ramp continues to ascend whilea steep descent downwards the ramp meets the forest floor below. [Exits: north down]<863/863hp 516/594m 1059mv 24350(-26.49%) 8 AM wilderness > nA Spiraling Ramp of Thorns You are walking down a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to the north. Theramp zigzags and spirals in an organic, chaotic fashion that makesit difficult to navigate. A thick and dangerous bramble of thornsgrows profusely at the edge of the path, making ascent impossiblesave for a singular path that meanders its way across the wood.To the north the ramp levels onto a ledge that encircles the gianttree, while to the south the ramp continues to spiral downwards. [Exits: north south]<863/863hp 516/594m 1058mv 24350(-26.49%) 8 AM wilderness > call chamThe Circle of Thorns You are walking on a narrow ledge that protectively encircles the Tree ofAges. The ledge is hewn into the great tree itself, and from the edge,massive thorns have erupted, forming an impassable barrier around thetree against anyone who would try to arrive here save up the main entrance.The ledge has thus become known as the Circle of Thorns, the way by whichthe associate enclosures of the Outlander Refuge may be safely reached.The Circle of Thorns rounds the Tree of Ages to the west and east. Tothe north, you may enter the sacrosanct hollow of the Tree of Ages itself,while to the south an organic wooden ramp formed of the tree begins toslope downwards towards the ground. [Exits: north east south west]<863/863hp 516/594m 1057mv 24350(-26.49%) 8 AM wilderness > You fade away as you blend in with your surroundings.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > sca nYou scan north.***** Range 1 *****Byrndorf the dwarf is here, fighting the Primeval Spirit.(Invis) Yaxarath the half-drow is here.A flickering spirit-being of pure energy inhabits the totem.(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > snYou attempt to move silently.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > trap burst damage arrowYou deftly begin setting a trap for the next person entering this place.As you finish the setting, you load the spring mechanism with a small spear!Ahh, perfection...Anyone who springs the trap will be sorry!<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > get shards chestiYou get some broken shards of cultivated crystal from a floating chest.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > You are carrying: some broken shards of cultivated crystal a straight pine arrow with owl-feather fletching a glowing ember the scroll of the horned devil a mud-colored potion smelling of fresh cut grass (Pale Green) an onyx-bladed spear a crude water skin made from the corpse of Sindy an exquisitely fine cigar a ring embossed with lightning bolts a rolled scroll with yellowed edges (Glowing) a floating chest a set of fine crystal lockpicks a captain's hat<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > wherPeople near you:(PK) Foedett The Circle of Thorns Yaxarath Within the Tree of Ages(PK) Byrndorf Within the Tree of Ages<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > get glyphs chestYou get demonic glyphs scrawled upon a thin layer of flesh from a floating chest.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > afYou are affected by:Skill: 'sneak' for 51 hours.Skill: 'gentle walk' for 46 hours.Commune: 'bless' modifies save vs spell by -14 for 45 hours.Commune: 'bless' modifies hit roll by 7 for 45 hours.Skill: 'detect traps' for 37 hours.Skill: 'detect hidden' for 37 hours.Power: 'windwalk' for 29 hours.Power: 'windwalk' for 29 hours.Spell: 'stone skin' modifies armor class by -60 for 10 hours.Commune: 'armor' modifies armor class by -20 for 9 hours.Skill: 'damage trap' for 1 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > wherPeople near you:(PK) Foedett The Circle of Thorns Yaxarath Within the Tree of Ages(PK) Byrndorf Within the Tree of Ages<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > afYou are affected by:Skill: 'sneak' for 51 hours.Skill: 'gentle walk' for 46 hours.Commune: 'bless' modifies save vs spell by -14 for 45 hours.Commune: 'bless' modifies hit roll by 7 for 45 hours.Skill: 'detect traps' for 37 hours.Skill: 'detect hidden' for 37 hours.Power: 'windwalk' for 29 hours.Power: 'windwalk' for 29 hours.Spell: 'stone skin' modifies armor class by -60 for 10 hours.Commune: 'armor' modifies armor class by -20 for 9 hours.Skill: 'damage trap' for 1 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > wherThe rain ceases.<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:(PK) Foedett The Circle of Thorns Yaxarath Within the Tree of Ages(PK) Byrndorf Within the Tree of Ages<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > afYou are affected by:Skill: 'sneak' for 50 hours.Skill: 'gentle walk' for 45 hours.Commune: 'bless' modifies save vs spell by -14 for 44 hours.Commune: 'bless' modifies hit roll by 7 for 44 hours.Skill: 'detect traps' for 36 hours.Skill: 'detect hidden' for 36 hours.Power: 'windwalk' for 28 hours.Power: 'windwalk' for 28 hours.Spell: 'stone skin' modifies armor class by -60 for 9 hours.Commune: 'armor' modifies armor class by -20 for 8 hours.Skill: 'damage trap' for 0 hours.Skill: 'berserk' modifies armor class by 40 for -1 hours.Skill: 'berserk' modifies damage roll by 7 for -1 hours.Skill: 'berserk' modifies hit roll by 3 for -1 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > wherByrndorf has arrived.A trap is sprung!Byrndorf yells 'Argh! I've sprung a trap!'A small spear fires from the trap striking Byrndorf.A burst damage trap's small spear DISMEMBERS Byrndorf!Byrndorf staggers, nearly losing his balance.<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:(PK) Foedett The Circle of Thorns Yaxarath Within the Tree of Ages(PK) Byrndorf The Circle of Thorns<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > Byrndorf leaves south.<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > Yaxarath has arrived.<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > sYou step out from your cover.A Spiraling Ramp of Thorns You are walking down a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to the north. Theramp zigzags and spirals in an organic, chaotic fashion that makesit difficult to navigate. A thick and dangerous bramble of thornsgrows profusely at the edge of the path, making ascent impossiblesave for a singular path that meanders its way across the wood.To the north the ramp levels onto a ledge that encircles the gianttree, while to the south the ramp continues to spiral downwards. [Exits: north south]<863/863hp 506/594m 1059mv 24350(-26.49%) 9 AM wilderness > ssdA Spiraling Ramp of Thorns You are walking on a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to high above to thenorth. The ramp zigzags and spirals in an organic, chaotic fashionthat makes it difficult to navigate. A thick and dangerous brambleof thorns grows profusely at the edge of the path, making ascentimpossible save for a singular path that meanders its way across thewood. A round knot in the wood forms a ledge here, forming the onlyflat area on the ramp. To the north, the ramp continues to ascend whilea steep descent downwards the ramp meets the forest floor below. [Exits: north down]Byrndorf the dwarf is here.<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.Byrndorf drinks a potion of returning.<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well.A single, huge tree rises above its peers here, wreathed in a rampof living thorns. [Exits: north east south west up]You notice your damage burst trap is still set up here.<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness > call 'beast call' ByrndorfThey aren't here.<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness > ucall 'beast call' ByrndorfA Spiraling Ramp of Thorns You are walking on a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to high above to thenorth. The ramp zigzags and spirals in an organic, chaotic fashionthat makes it difficult to navigate. A thick and dangerous brambleof thorns grows profusely at the edge of the path, making ascentimpossible save for a singular path that meanders its way across thewood. A round knot in the wood forms a ledge here, forming the onlyflat area on the ramp. To the north, the ramp continues to ascend whilea steep descent downwards the ramp meets the forest floor below. [Exits: north down]Byrndorf the dwarf is here.<863/863hp 506/594m 1056mv 24350(-26.49%) 9 AM wilderness > Byrndorf yells 'Die, Foedett, you sorcerous dog!'You call upon the beasts to help you.A huge gray wolf moves in to attack Byrndorf!A huge gray wolf's bite maims Byrndorf!You start aiming at Byrndorf.Byrndorf is gushing blood. <863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness > You stop walking gently.You trample around loudly again.Your smash DISMEMBERS Byrndorf!Byrndorf keeps you at bay with his polearm.Byrndorf's pierce MANGLES a huge gray wolf!Byrndorf's pierce MANGLES a huge gray wolf!Byrndorf is gushing blood. <863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness > cirYou land a precise strike, taking advantage of Byrndorf's weakness.Your circle stab === OBLITERATES === Byrndorf!Byrndorf has fled!Byrndorf leaves down.<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness > Yaxarath has arrived.<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness > dwherYaxarath leaves down.<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness > sngenswwwWithin the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well.A single, huge tree rises above its peers here, wreathed in a rampof living thorns. [Exits: north east south west up](Invis) Yaxarath the half-drow is here.<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > People near you:(PK) Foedett Within the Dark Forest Yaxarath Within the Dark Forest(PK) Byrndorf Within the Dark Forest<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You attempt to move silently.<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You relax your body and begin moving with a gentle grace.<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well. [Exits: north east south west]<863/863hp 406/594m 1054mv 24350(-26.49%) 9 AM wilderness > wWestern Edge of the Dark Forest The evergreens here seem to rise high and crowd over the forest path,allowing little room for one to pass through unmolested by the gnarled,twisted branches of the large trees. The overhanging tree canopy isextremely thick, allowing no light in, and even light within the forestseems to penetrate no more than inches of the thick, inky darkness whichsurrounds you. The forest here is extremely quiet, devoid of the soundsof wildlife and birds which permeate the majority of the wilderness. Theforest becomes brighter to the west, and continues to the east, where youcannot see. [Exits: east west]<863/863hp 406/594m 1053mv 24350(-26.49%) 9 AM wilderness > A Fork in a Path Through the Prosimy The various shades of green which color the surrounding forest are asvast in number as the trees themselves, which extend as far as onecan see into the distance. Tall and strong, the conifers here climbtoward the sky above, the treetops more than forty feet above the soft,moss-covered ground. The sound of birds and the rustling of the thickunderbrush make one aware of how vibrant the life of the forest is.Various animal tracks can be seen upon the leaf-covered ground. The pathcontinues toward the north and the south, and another branch of the pathheads off to the east.Something seems horribly wrong with the plant life here. [Exits: north east south]<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > wAlas, you cannot go that way.<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > wherAlas, you cannot go that way.<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > People near you:(PK) Foedett A Fork in a Path Through the Prosimy Yaxarath Within the Dark Forest(PK) Byrndorf Within the Dark Forest<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > eWestern Edge of the Dark Forest The evergreens here seem to rise high and crowd over the forest path,allowing little room for one to pass through unmolested by the gnarled,twisted branches of the large trees. The overhanging tree canopy isextremely thick, allowing no light in, and even light within the forestseems to penetrate no more than inches of the thick, inky darkness whichsurrounds you. The forest here is extremely quiet, devoid of the soundsof wildlife and birds which permeate the majority of the wilderness. Theforest becomes brighter to the west, and continues to the east, where youcannot see. [Exits: east west](Burning) Byrndorf the dwarf is here.You hear guttural growls and the snapping of teeth near Byrndorf!A huge gray wolf's bite MUTILATES Byrndorf!Byrndorf has fled!Byrndorf leaves west.<863/863hp 406/594m 1051mv 24350(-26.49%) 9 AM wilderness > eWithin the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well. [Exits: north east south west]<863/863hp 406/594m 1050mv 24350(-26.49%) 9 AM wilderness > wwWestern Edge of the Dark Forest The evergreens here seem to rise high and crowd over the forest path,allowing little room for one to pass through unmolested by the gnarled,twisted branches of the large trees. The overhanging tree canopy isextremely thick, allowing no light in, and even light within the forestseems to penetrate no more than inches of the thick, inky darkness whichsurrounds you. The forest here is extremely quiet, devoid of the soundsof wildlife and birds which permeate the majority of the wilderness. Theforest becomes brighter to the west, and continues to the east, where youcannot see. [Exits: east west]<863/863hp 406/594m 1049mv 24350(-26.49%) 9 AM wilderness > wsA Fork in a Path Through the Prosimy The various shades of green which color the surrounding forest are asvast in number as the trees themselves, which extend as far as onecan see into the distance. Tall and strong, the conifers here climbtoward the sky above, the treetops more than forty feet above the soft,moss-covered ground. The sound of birds and the rustling of the thickunderbrush make one aware of how vibrant the life of the forest is.Various animal tracks can be seen upon the leaf-covered ground. The pathcontinues toward the north and the south, and another branch of the pathheads off to the east.Something seems horribly wrong with the plant life here. [Exits: north east south]<863/863hp 406/594m 1048mv 24350(-26.49%) 9 AM wilderness > swwherA huge gray wolf checks the ground for tracks.You feel ready to set another damage trap.<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > Alas, you cannot go that way.<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy The tall, stalwart evergreens of the Forest of Prosimy rise upward,the light of the sky filtering through their thick, heavy branches.The thick underbrush seems to constantly rustle with the movement ofsmaller wildlife, and the mossy ground gives way easily beneath anyweight placed upon it. Various animal tracks can be seen upon the softground. The path continues toward the north and the south. [Exits: north south]A huge gray-furred wolf stands here, sniffing the ground for tracks.(Burning) Byrndorf the dwarf is here.An agile white hare moves about the foliage, unaware of your presence.You hear guttural growls and the snapping of teeth near Byrndorf!<863/863hp 427/594m 1059mv 24350(-26.49%) 10 AM wilderness > A Bend in a Path Through the Prosimy The tall, stalwart evergreens of the Forest of Prosimy rise upward,the light of the sky filtering through their thick, heavy branches.The thick underbrush seems to constantly rustle with the movement ofsmaller wildlife, and the mossy ground gives way easily beneath anyweight placed upon it. Various animal tracks can be seen upon the softground. The path continues toward the west and the north, with a smallerspur heading south. [Exits: north south west]A small doe with a tan coat prances about.An agile white hare moves about the foliage, unaware of your presence.A wise owl eyes you from a nearby tree. As it stares at you, you become aware of a hidden passage through the eastern foliage.<863/863hp 427/594m 1058mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy The tall conifers of the forest here reach skyward, as if challengingthe might of the deities above. Heavy, thick leaves create a canopyabove the path, severely limiting the sunlight that is able to filterthrough their substantial mass. Small yet dense shrubs and short treesline the path, preventing one from straying far from the carved-outarea. The sound of birds can be heard from the trees above, gentlyfalling upon any who would walk through here, their trilling conversationcontributing to the vibrant life of the forest. The path continues towardthe east and the west. [Exits: east west]A brown squirrel moves about the forest nervously.A small black squirrel moves anxiously about the forest.<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness > People near you:(PK) Foedett A Path Through the Prosimy Yaxarath Within the Dark Forest(PK) Byrndorf A Path Through the Prosimy<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness > wwA Path Through the Prosimy The various shades of green which color the surrounding forest are asvast in number as the trees themselves, which extend as far as onecan see into the distance. Tall and strong, the conifers here climbtoward the sky above, the treetops more than forty feet above the soft,moss-covered ground. The sound of birds and the rustling of the thickunderbrush make one aware of how vibrant the life of the forest is.Various animal tracks can be seen upon the leaf-covered ground. The pathcontinues toward the east and the west. [Exits: east west]A small red fox skitters through the underbrush.A proud deer moves gracefully through the forest, wary of your presence.<863/863hp 427/594m 1056mv 24350(-26.49%) 10 AM wilderness > sA Fork in a Path Through the Prosimy The tall conifers of the forest here reach skyward, as if challengingthe might of the deities above. Heavy, thick leaves create a canopyabove the path, severely limiting the sunlight that is able to filterthrough their substantial mass. Small yet dense shrubs and short treesline the path, preventing one from straying far from the carved-outarea. The sound of birds can be heard from the trees above, gentlyfalling upon any who would walk through here, their trilling conversationcontributing to the vibrant life of the forest. The path continues towardthe north and the south, and another branch of the path heads off to theeast. [Exits: north east south]A small red fox skitters through the underbrush.A proud deer moves gracefully through the forest, wary of your presence.An agile white hare moves about the foliage, unaware of your presence.<863/863hp 427/594m 1055mv 24350(-26.49%) 10 AM wilderness > sA Path Through the Prosimy The various shades of green which color the surrounding forest are asvast in number as the trees themselves, which extend as far as onecan see into the distance. Tall and strong, the conifers here climbtoward the sky above, the treetops more than forty feet above the soft,moss-covered ground. The sound of birds and the rustling of the thickunderbrush make one aware of how vibrant the life of the forest is.Various animal tracks can be seen upon the leaf-covered ground. The pathcontinues toward the north and the south. [Exits: north south]A rabbit is on the side of the trail eating grass.A brown squirrel moves about the forest nervously.<863/863hp 427/594m 1054mv 24350(-26.49%) 10 AM wilderness > wherA Bend in a Path Through the Prosimy The tall conifers of the forest here reach skyward, as if challengingthe might of the deities above. Heavy, thick leaves create a canopyabove the path, severely limiting the sunlight that is able to filterthrough their substantial mass. Small yet dense shrubs and short treesline the path, preventing one from straying far from the carved-outarea. The sound of birds can be heard from the trees above, gentlyfalling upon any who would walk through here, their trilling conversationcontributing to the vibrant life of the forest. The path continues towardthe west and the north. [Exits: north west]A brown squirrel moves about the forest nervously.<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness > sPeople near you:(PK) Foedett A Bend in a Path Through the Prosimy Yaxarath Within the Dark Forest(PK) Byrndorf A Bend in a Path Through the Prosimy<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness > wAlas, you cannot go that way.<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness > sA Bend in a Path Through the Prosimy The tall, stalwart evergreens of the Forest of Prosimy rise upward,the light of the sky filtering through their thick, heavy branches.The thick underbrush seems to constantly rustle with the movement ofsmaller wildlife, and the mossy ground gives way easily beneath anyweight placed upon it. Various animal tracks can be seen upon the softground. The path continues toward the east and the south. [Exits: east south]You land the killing blow against Byrndorf.
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