Subject: "Lots and lots of Foedett, beginning with early foedett ..." Previous topic | Next topic
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Foedett (Anonymous)Mon 25-Aug-14 07:15 PM
Charter member
#3100, "Lots and lots of Foedett, beginning with early foedett ..."


          









<606/736hp 472/507m 787mv 11729(27.15%) 3 PM wilderness >
trap burst damage ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a blunt

projectile!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<606/736hp 472/507m 787mv 11729(27.15%) 3 PM wilderness >
bs Ellaria
They aren't here.

<606/736hp 472/507m 787mv 11729(27.15%) 3 PM wilderness >
bs Ellaria

An olive-green cloud billows forth, exuding a horrible stench.
You yell 'Help! Xaro just filled the air with a cloud!'
You feel nauseated by the smell, but only momentarily.
Xaro's foul-smelling cloud grazes you.
Xaro has a few scratches.

<598/736hp 472/507m 787mv 11729(27.15%) 3 PM wilderness > No way! You are still

fighting!
You are hungry.
You step out from your cover.
You trample around loudly again.
Xaro dodges your smash.
Xaro dodges your slash.
Xaro parries your smash.
You dodge Xaro's searing cut.
You parry Xaro's claw.
Xaro has a few scratches.

<605/736hp 480/507m 822mv 11729(27.15%) 4 PM wilderness >
Crueak: What are we doing?
Xaro has a few scratches.

<605/736hp 480/507m 822mv 11729(27.15%) 4 PM wilderness >
blist

A whip scorpion has arrived.
A trap is sprung!
The sound of chitinous claws snapping reaches you.
A gout of flame fires from the trap striking a whip scorpion.
A whip scorpion's gout of flame burns him.
A whip scorpion sags and sighs, looking disheartened.
Ellaria yells 'Curses! Oussath blundered into someone's trap!'
A gout of flame fires from the trap striking Ellaria.
Ellaria's gout of flame blisters her.
Ellaria sags and sighs, looking disheartened.
Xaro yells 'Curses! Oussath blundered into someone's trap!'
A gout of flame fires from the trap striking Xaro.
Xaro's gout of flame roasts him.
Xaro sags and sighs, looking disheartened.
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation heats her.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro has a few scratches.

<605/736hp 480/507m 822mv 11729(27.15%) 4 PM wilderness > You scatter a packet

of dust into a pale yellow cloud.
The sound of chitinous claws snapping reaches you.
The cloud floats near a whip scorpion, but not enough to do serious harm.
Your acidic cloud grazes a whip scorpion.
Ellaria yells 'Help! Foedett just filled the air with a cloud!'
Ellaria stiffens with pain as the cloud washes over her.
Your acidic cloud mauls Ellaria.
The cloud floats near Xaro, but not enough to do serious harm.
Your acidic cloud hits Xaro.
Xaro has some small but disgusting cuts.

<605/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
You spot Xaro behind you just as the world turns upside down!
Xaro's trip scratches you.
Seizing upon your moment of weakness, Xaro brutally kicks you while you're down!
Xaro's vicious attack mauls you.
You parry a whip scorpion's sting.
You dodge a whip scorpion's sting.
A whip scorpion's sting is unable to penetrate some armguards from the scales of

a Rock Hydra.
Your smash MUTILATES Xaro!
Xaro parries your slash.
You parry Ellaria's sting.
You dodge Xaro's searing cut.
You parry Xaro's searing cut.
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Sherak: CAn you farm?
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
A whip scorpion has fled!
A whip scorpion leaves east.
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Xaro parries your smash.
You parry Ellaria's sting.
You dodge Xaro's searing cut.
You parry Xaro's claw.
You parry Xaro's claw.
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
A whip scorpion has arrived.
Xaro has some small but disgusting cuts.

<579/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
bagof

Your smash MUTILATES Xaro!
Xaro parries your slash.
You parry Ellaria's sting.
You parry a whip scorpion's sting.
A whip scorpion's sting DISMEMBERS you!
You dodge a whip scorpion's sting.
You dodge Xaro's searing cut.
Xaro has some small but disgusting cuts.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Amidst the battle's chaos, Xaro can't find the opening to trip you.
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness > Xaro evades your bag

of tricks with surprising agility!
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Ellaria closes her eyes for a moment and nods at a whip scorpion.
Ellaria seals a whip scorpion's wounds with a crimson fire.
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Your smash maims Xaro!
Xaro parries your slash.
Your smash EVISCERATES Xaro!
You parry Ellaria's sting.
You dodge Xaro's searing cut.
Xaro's claw nearly strikes you before you turn it away.
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation toasts him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
Ellaria closes her eyes for a moment and nods at a whip scorpion.
Ellaria seals a whip scorpion's wounds with a crimson fire.
Xaro is covered with bleeding wounds.

<521/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
You dodge a whip scorpion's sting.
You dodge a whip scorpion's sting.
Xaro dodges your smash.
Your slash misses Xaro.
Your smash MUTILATES Xaro!
You parry Ellaria's sting.
Xaro's searing cut singes you!
You dodge Xaro's claw.
Xaro is covered with bleeding wounds.

<485/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
fl

Xaro's trip misses you.
Xaro is covered with bleeding wounds.

<485/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
The edges of a whip scorpion's being stretch and twist and he becomes a wild

mustang.
Xaro is covered with bleeding wounds.

<485/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness >
A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro is covered with bleeding wounds.

<485/736hp 455/507m 822mv 11729(27.15%) 4 PM wilderness > Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the south, a giant ancient silverwood tree can been seen rising above
the forest. A dirt foot path heads off in that direction.


A small cake of unleavened bread lies here.
You flee from combat!
You fled south.

<485/736hp 455/507m 819mv 11729(27.15%) 4 PM wilderness >
call windw
You lost your concentration.

<485/736hp 438/507m 819mv 11729(27.15%) 4 PM wilderness >
call windw
You start to walk on the winds.

<485/736hp 403/507m 819mv 11729(27.15%) 4 PM wilderness >
Crueak: I'm not a bad farmer but I try to avoid it.

<485/736hp 403/507m 819mv 11729(27.15%) 4 PM wilderness >
n
knif xar
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.
Through a break in the trees to the north you make out the distant walls
of Galadon. A small dirt foot path leads deep into the forest to the
south. A small sign is posted next to the trail.


A pile of brown and red cloth is here blowing in the wind.
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Translucent) (White Aura) Ellaria the dark-elf is here.

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness > They aren't here.

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness >
cb Them all burn
Foedett: Them all burn

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness >
knif ell

A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness > You drive a straight

razor into Ellaria's side!
Your knifing DISMEMBERS Ellaria!
Ellaria yells 'Help! Foedett knifed me!'
Ellaria has some small but disgusting cuts.

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness >
Sherak: We all south silverwood.
Ellaria has some small but disgusting cuts.

<485/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness >
Ellaria parries your smash.
Ellaria deflects your slash with her shield.
Your slash maims Ellaria!
Ellaria's sting hits you.
You dodge Ellaria's sting.
You dodge a wild mustang's beating.
You parry a wild mustang's beating.
Ellaria is covered with bleeding wounds.

<473/736hp 403/507m 818mv 11729(27.15%) 4 PM wilderness >
You are hungry.

Your wariness about unconsciousness fades.
You come to with a pounding headache.
You feel less aware of your surroundings.
Ellaria's flesh bleeds as it splits and peels away.
Ellaria's cracking flesh injures her.
Ellaria is covered with bleeding wounds.

<477/736hp 412/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang kicks at you with his powerful legs.
A wild mustang's kick DISMEMBERS you!
Ellaria is covered with bleeding wounds.

<423/736hp 412/507m 822mv 11729(27.15%) 5 PM wilderness >
Ellaria deflects your smash with her shield.
Ellaria parries your smash.
Ellaria's sting injures you.
Ellaria is covered with bleeding wounds.

<409/736hp 412/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation heats him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Ellaria is covered with bleeding wounds.

<409/736hp 412/507m 822mv 11729(27.15%) 5 PM wilderness >
bagof
You reach in to your bag of tricks and pull out a handful of small bombs.
You throw the small bombs at the feet of Ellaria.
Your explosion wounds Ellaria.
Ellaria is covered with bleeding wounds.

<409/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang kicks at you with his powerful legs.
A wild mustang's kick misses you.
Ellaria is covered with bleeding wounds.

<409/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang's beating DISMEMBERS you!
You dodge a wild mustang's beating.
Ellaria parries your smash.
Ellaria parries your slash.
Ellaria deflects your slash with her shield.
You dodge Ellaria's sting.
You parry Ellaria's sting.
Ellaria is covered with bleeding wounds.

<352/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
Ellaria closes her eyes with a look of concentration for a moment.
Ellaria seals her wounds with a crimson fire.
Ellaria has some small but disgusting cuts.

<352/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Ellaria has some small but disgusting cuts.

<352/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang kicks at you with his powerful legs.
A wild mustang's kick DISMEMBERS you!
You parry a wild mustang's beating.
You parry a wild mustang's beating.
Ellaria deflects your smash with her shield.
You dodge Ellaria's sting.
You parry Ellaria's sting.
Ellaria has some small but disgusting cuts.

<290/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
fl

Ellaria closes her eyes with a look of concentration for a moment.
Ellaria seals her wounds with a crimson fire.
Ellaria has a few scratches.

<290/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness >
A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.
Ellaria has a few scratches.

<290/736hp 387/507m 822mv 11729(27.15%) 5 PM wilderness > Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. North
of here the trees are rather small and have grown close together, making
travel that way difficult.


You flee from combat!
You fled west.

<290/736hp 387/507m 821mv 11729(27.15%) 5 PM wilderness >
inh ston
You cannot use your stone skin ability for another 1 hours.

<290/736hp 387/507m 821mv 11729(27.15%) 5 PM wilderness >
s
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.


A small spotted fox prowls here.

<290/736hp 387/507m 820mv 11729(27.15%) 5 PM wilderness >
e
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the south, a giant ancient silverwood tree can been seen rising above
the forest. A dirt foot path heads off in that direction.


A small cake of unleavened bread lies here.

<290/736hp 387/507m 819mv 11729(27.15%) 5 PM wilderness >
sn
You attempt to move silently.

<290/736hp 387/507m 819mv 11729(27.15%) 5 PM wilderness >
n
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.
Through a break in the trees to the north you make out the distant walls
of Galadon. A small dirt foot path leads deep into the forest to the
south. A small sign is posted next to the trail.


A pile of brown and red cloth is here blowing in the wind.
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Translucent) (White Aura) Ellaria the dark-elf is here.
A wild mustang thrashes around screaming as he is consumed by fire!
A wild mustang's immolation parches him.
Ellaria thrashes around screaming as she is consumed by fire!
Ellaria's immolation parches her.

<290/736hp 387/507m 818mv 11729(27.15%) 5 PM wilderness >
call cham

A wild mustang bites you.
A wild mustang's bite mauls you.
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the south, a giant ancient silverwood tree can been seen rising above
the forest. A dirt foot path heads off in that direction.


A small cake of unleavened bread lies here.
You flee from combat!
You fled south.

<269/736hp 387/507m 817mv 11729(27.15%) 5 PM wilderness > You fade away as you

blend in with your surroundings.

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
sca n
You scan north.
***** Range 1 *****
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Whirling Blades) (Translucent) (White Aura) Ellaria the dark-elf is

here.


<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
wher
People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox An Ash-filled Fire Ring
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
sca n
wher
You scan north.
***** Range 1 *****
(Burning) (White Aura) Xaro the dark-elf is here.
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Whirling Blades) (Translucent) (White Aura) Ellaria the dark-elf is

here.


<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness > People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox An Ash-filled Fire Ring
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
sca n
You scan north.
***** Range 1 *****
(Burning) (White Aura) Xaro the dark-elf is here.
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Whirling Blades) (Translucent) (White Aura) Ellaria the dark-elf is

here.


<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
sca n
You scan north.
***** Range 1 *****
(Burning) (White Aura) Xaro the dark-elf is here.
(Burning) (White Aura) A wild mustang snorts and paws at the ground.
(Burning) (Whirling Blades) (Translucent) (White Aura) Ellaria the dark-elf is

here.


<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
cb Three burn.
Foedett: Three burn.

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
res
You rest.

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
Sherak has arrived.

<269/736hp 352/507m 817mv 11729(27.15%) 5 PM wilderness >
You are hungry.
You are ready to use your racial ability, stone skin, again.

<288/736hp 377/507m 822mv 11729(27.15%) 6 PM wilderness >
An olive-green cloud billows forth, exuding a horrible stench.
Sherak yells 'Help! Xaro just filled the air with a cloud!'
Sherak looks nauseated as the stench washes over him.
Xaro's foul-smelling cloud hits Sherak.
You yell 'Help! Xaro just filled the air with a cloud!'
The horrible stench seems to crawl into your flesh.
Xaro's foul-smelling cloud injures you.
You step out from your cover.
Heart of Silverwood
An ancient silverwood tree stands here, staggering in size. Its trunk is
nearly three wagon lengths wide, its gnarly roots stretching out beneath it
twice as far again as that. You recognize totems and symbols relating to the
belief in the divinity of nature tied among its silver gray bark, and metal
chimes have been hung high in the branches. Occasionally a small breeze
brings their low soft notes to you. A dirt foot path respectfully circles
the tree and heads off to the north and south.


You flee from combat!
You fled south.

<274/736hp 377/507m 821mv 11729(27.15%) 6 PM wilderness >
cb I am near dead, from fight all three this whole time
Foedett: I am near dead, from fight all three this whole time

<274/736hp 377/507m 821mv 11729(27.15%) 6 PM wilderness >
w
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the east, a giant ancient silverwood tree can been seen rising above
the forest.


A small spotted fox prowls here.

<274/736hp 377/507m 820mv 11729(27.15%) 6 PM wilderness >
call cham
You fade away as you blend in with your surroundings.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox Silverwood
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood
Turmi Silverwood

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
An arctic fox has arrived.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
res
You rest.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
An arctic fox leaves west.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
l

An arctic fox has arrived.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness > Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the east, a giant ancient silverwood tree can been seen rising above
the forest.


A snow white fox quietly sniffs the ground in search of its prey.
A small spotted fox prowls here.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox Silverwood
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood
Turmi Silverwood
An arctic fox scans his surroundings.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >
An arctic fox leaves east.

<274/736hp 342/507m 820mv 11729(27.15%) 6 PM wilderness >


The sun sets below the horizon.
You are hungry.
You feel ready to set another damage trap.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
wher

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox Heart of Silverwood
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Heart of Silverwood
Turmi Silverwood

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
i
You are carrying:
(Humming) an eagle inscribed staff
a crude stone bola
a packet of crushed opium tied with a black ribbon
a thin glass bottle of acidic secretion
(Glowing) a dagger named 'frostbite'
(Glowing) a floating chest
(Gray Taint) a potion of return
(Glowing) a scroll of invulnerability
a traditional birchbark canoe
(Glowing) a smoldering dagger named 'Dragon's Tooth'
a small drinking skin

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
get pouch chest
You get the pouch of nourishment from a floating chest.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
op pouch
empty pouch
close pouch
You open the pouch of nourishment.
A sweet aroma wafts across your nose as you open the pouch of nourishment.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You empty the pouch of

nourishment onto the ground.
A cherry pie falls from the pouch of nourishment.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
Sherak yells 'Help! Xaro just filled the air with a cloud!'

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
put pouch chest
get 1.
You close the pouch of nourishment.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
eat 1.
You put the pouch of nourishment in a floating chest.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You get a cherry pie.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You finish eating a

cherry pie.
You still feel slightly hungry.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
An arctic fox has arrived.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
wher
People near you:
(PK) Foedett Silverwood
(PK) a wild mustang Silverwood
(PK) an arctic fox Silverwood
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood
Turmi Silverwood
An arctic fox leaves north.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
l
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the east, a giant ancient silverwood tree can been seen rising above
the forest.


A small spotted fox prowls here.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
sca a
sl
You scan north.
***** Range 1 *****
A small spotted fox prowls here.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You go to sleep.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
af

Ellaria yells 'Help! an arctic fox bit me!'

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You are affected by:
Skill: 'sneak' for 40 hours.
Skill: 'detect traps' for 33 hours.
Power: 'windwalk' for 23 hours.
Power: 'windwalk' for 23 hours.
Physical effect: 'stench cloud' modifies charisma by -6 for 9 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >


<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >


<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness >
wa
n
e
You wake and stand up.

<297/736hp 388/507m 822mv 11729(27.15%) 7 PM wilderness > You step out from your

cover.
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.


(Burning) (White Aura) Xaro the dark-elf is here.
A small spotted fox prowls here.

<297/736hp 388/507m 821mv 11729(27.15%) 7 PM wilderness > Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the south, a giant ancient silverwood tree can been seen rising above
the forest. A dirt foot path heads off in that direction.


A small cake of unleavened bread lies here.
(Stinky) Sherak the arial is here.

<297/736hp 388/507m 820mv 11729(27.15%) 7 PM wilderness >
e

s
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.


A gray squirrel skitters over a tree trunk, looking for food.

<297/736hp 388/507m 819mv 11729(27.15%) 7 PM wilderness >
call cham
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another. Far
to the west, a giant ancient silverwood tree can been seen rising above
the forest. South of here you can see the back of a small cottage nestled
among the trees.


A crudely made iron spear lies discarded here.
A white owl with black ringed eyes peers down from a tree branch.

<297/736hp 388/507m 818mv 11729(27.15%) 7 PM wilderness > You fade away as you

blend in with your surroundings.

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
The sound of chitinous claws snapping reaches you.

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
wher
People near you:
(PK) Foedett Silverwood
(PK) a whip scorpion Silverwood
(PK) an arctic fox Silverwood
(PK) Sherak Silverwood
(PK) Ellaria Silverwood
(PK) Xaro Silverwood
Turmi Silverwood

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
Ellaria yells 'Help! an arctic fox bit me!'

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
sca a
You scan north.
***** Range 1 *****
A gray squirrel skitters over a tree trunk, looking for food.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
Sherak: Jacked.

<297/736hp 353/507m 818mv 11729(27.15%) 7 PM wilderness >
w
sca a
You step out from your cover.
Heart of Silverwood
An ancient silverwood tree stands here, staggering in size. Its trunk is
nearly three wagon lengths wide, its gnarly roots stretching out beneath it
twice as far again as that. You recognize totems and symbols relating to the
belief in the divinity of nature tied among its silver gray bark, and metal
chimes have been hung high in the branches. Occasionally a small breeze
brings their low soft notes to you. A dirt foot path respectfully circles
the tree and heads off to the north and south.



<297/736hp 353/507m 817mv 11729(27.15%) 7 PM wilderness > You scan north.
You scan south.
You scan east.
***** Range 1 *****
A white owl with black ringed eyes peers down from a tree branch.

You scan west.
***** Range 1 *****
A small spotted fox prowls here.

You scan up.
You scan down.

<297/736hp 353/507m 817mv 11729(27.15%) 7 PM wilderness >
n
Silverwood



A small cake of unleavened bread lies here.

<297/736hp 353/507m 816mv 11729(27.15%) 7 PM wilderness >
sca w
You scan west.
***** Range 1 *****
(Burning) A large scorpion opens and closes its claws.
(Stinky) Sherak the arial is sleeping here.
(Burning) (White Aura) Xaro the dark-elf is here.


<316/736hp 366/507m 822mv 11729(27.15%) 8 PM wilderness >
w
Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.


The severed head of a spotted fox is lying here.
(Burning) A large scorpion opens and closes its claws.
(Stinky) Sherak the arial is sleeping here.
(Burning) (White Aura) Xaro the dark-elf is here.

<316/736hp 366/507m 821mv 11729(27.15%) 8 PM wilderness >
call cham
You fade away as you blend in with your surroundings.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation heats him.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Xaro looks at Sherak.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
You hear guttural growls and the snapping of teeth near Ellaria!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation blisters him.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Ellaria yells 'Help! an arctic fox bit me!'

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation heats him.
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
l

Xaro stops using a blackjack.
Xaro dual wields the Blade of Burning Wasps.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness > Silverwood
All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you. Squirrels skitter
about in the trees, and small birds call out songs to one another.


The severed head of a spotted fox is lying here.
(Burning) A large scorpion opens and closes its claws.
(Stinky) Sherak the arial is sleeping here.
(Burning) (White Aura) Xaro the dark-elf is here.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion leaves west.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A spray of blood erupts from Sherak's wound!
Xaro's backstab *** SCORCHES *** Sherak!
Sherak yells 'Die, Xaro, you backstabbing scum!'

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Sherak's poisonous bite decimates Xaro!
Sherak's poisonous bite decimates Xaro!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
knif xar
You drive a straight razor into Xaro's side!
You step out from your cover.
You trample around loudly again.
Your knifing DISMEMBERS Xaro!
Xaro yells 'Help! Foedett knifed me!'
Xaro thrashes around screaming as he is consumed by fire!
Xaro's immolation parches him.
Xaro is writhing in agony.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Sherak lunges at Xaro and stabs him with an envenomed dagger!
Sherak's stab maims Xaro!
Xaro is convulsing on the ground.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
cir

A whip scorpion has arrived.
Xaro is convulsing on the ground.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
You hear guttural growls and the snapping of teeth near Ellaria!
Xaro is convulsing on the ground.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Xaro dodges your smash.
Your slash MUTILATES Xaro!
Xaro dodges your smash.
Your ring flares with a small lightning bolt!
Your shocking grasp hits Xaro.
Xaro is convulsing on the ground.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness > Your circle stab ***

DEMOLISHES *** Xaro!
Xaro is DEAD!!
You land the killing blow against Xaro.
Ellaria yells 'Help! an arctic fox bit me!'

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation heats him.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion captures Sherak between both his claws.
A whip scorpion's pinching claws MUTILATES Sherak!
A whip scorpion's pinching claws MUTILATES Sherak!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
A whip scorpion thrashes around screaming as he is consumed by fire!
A whip scorpion's immolation heats him.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
knif scorp

A whip scorpion's sting EVISCERATES Sherak!
Sherak's poisonous bite EVISCERATES a whip scorpion!
A whip scorpion is poisoned as Sherak lands a blow with an envenomed dagger.
A whip scorpion looks very ill.
Sherak's slice DISMEMBERS a whip scorpion!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Sherak lunges at a whip scorpion and stabs him with an envenomed dagger!
Sherak's stab MANGLES a whip scorpion!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness > You drive a straight

razor into a whip scorpion's side!
Your knifing *** DEMOLISHES *** a whip scorpion!
A whip scorpion is DEAD!!
You land the killing blow against a whip scorpion.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
cir

Turmi has arrived.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
cb Two down.
But you aren't fighting anyone!

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness > Foedett:

Two down.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
l in corpse
The corpse of a whip scorpion contains:
a large canvas sack
some leather traveling boots (Damaged)
( 2) a charred leather bracer
a sandy-brown desert cloak
( 2) a blemished ring of gold
a practice staff
a fine leather hat
(Glowing) an expertly balanced practice dagger
a titanium double-bladed dagger
(Humming) a forked rod of pure iron
some studded leather work gloves
a belt of hardened raindrops
a crystal encrusted shaft of many colors
a skin from the snow leopard
some leggings from the snow worm
a pair of armguards from the snow worm
a shield from the hide of a snow worm
a desecrated holy symbol
a green potion
(Glowing) a potion of return
a gaudy tribal mask
a gleaming moonstone-studded leather breastplate
(Glowing) a demon-headed pendant
( 3) a whole chicken
( 2) a water skin
7 gold coins
99 silver coins
12 copper coins

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
Turmi looks at you.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
An arctic fox has arrived.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
get wasps 2.corpse

An arctic fox leaves south.
Sherak steps out from his cover.
Sherak leaves south.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness > You get the Blade of

Burning Wasps from the corpse of Xaro.

<316/736hp 331/507m 821mv 11729(27.15%) 8 PM wilderness >
An arctic fox has arrived.
Sherak has arrived.

<332/736hp 351/507m 822mv 11729(27.15%) 9 PM wilderness >
l in 2.corpse
The corpse of Xaro contains:
a phylactery of fortitude
a tattered bandit's mask
a worn studded leather shirt
some spider-skin leggings
a long, dark, leather cloak
( 2) (Glowing) a brilliant silver bracelet
"Silver Justice" the Enforcer's longsword
(Humming) a fine stole of white ermine
a brass dragon's talon
a pair of crystal gauntlets
the belt of life
the girdle of endless space
the iron dirk "Black as Night and Sweet as Sin"
a pair of crystal boots
(Glowing) a ghostly dagger
( 2) (Humming) a granite ring
a jeweled lock pick
a steel open-faced helm
(Humming) the Cloak of Night
a blackjack
a small coral ring
(Glowing) an everfull skin
a potion of returning
56 gold coins
49 silver coins
3 copper coins

<332/736hp 351/507m 822mv 11729(27.15%) 9 PM wilderness >
The edges of an arctic fox's being stretch and twist and he returns to normal.






  

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Reply Vs Jalrandar, again. SORRY JAL!, Foedett (Anonymous), 25-Aug-14 08:11 PM, #16
Reply Vs Jalrandar and Maligor, Foedett (Anonymous), 25-Aug-14 08:07 PM, #15
Reply Vs Xalistien post in-city/spire attacks and lots of nas..., Foedett (Anonymous), 25-Aug-14 08:04 PM, #14
Reply Vs Byndorf @ tree, Foedett (Anonymous), 25-Aug-14 07:57 PM, #13
Reply Seriously large fight, the good old days! Tribnexpire I..., Foedett (Anonymous), 25-Aug-14 07:55 PM, #12
Reply Vs Distended Niji at 40, me 51, must have been feeling ..., Foedett (Anonymous), 25-Aug-14 07:48 PM, #11
Reply W/ Hughli vs Oloice @ village EXTREME overkill, Foedett (Anonymous), 25-Aug-14 07:45 PM, #10
Reply Suicide run vs Tribunal (My last or 2nd to last pk I th..., Foedett (Anonymous), 25-Aug-14 07:42 PM, #9
Reply Vs Trib Gang a little too late for unghosting!, Foedett (Anonymous), 25-Aug-14 07:39 PM, #8
Reply W/ Llaryn vs Regrag, Foedett (Anonymous), 25-Aug-14 07:33 PM, #7
Reply Vs Alveria with a nasty circle on a sanc drop, Foedett (Anonymous), 25-Aug-14 07:28 PM, #6
Reply Vs Althamael, Foedett (Anonymous), 25-Aug-14 07:26 PM, #5
Reply Vs Vree again, not sure about any deaths, Foedett (Anonymous), 25-Aug-14 07:24 PM, #4
Reply with Ghrandang VS Vree, Foedett (Anonymous), 25-Aug-14 07:22 PM, #3
Reply Vs Jalrindar, Foedett (Anonymous), 25-Aug-14 07:19 PM, #2
Reply How many traps can you set?, Foedett (Anonymous), 25-Aug-14 07:17 PM, #1

Foedett (Anonymous)Mon 25-Aug-14 08:11 PM
Charter member
#3116, "Vs Jalrandar, again. SORRY JAL!"
In response to Reply #0


          








A Fork in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the north and the south, and another branch of the path heads off to the
east.

[Exits: north east south]
Fresh blood pools at the base of a nearby tree.
(White Aura) Jalrandar the frost giant is here.
A brown squirrel moves about the forest nervously.

<730/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
bs ja
Jalrandar is far too big to attempt such a thing.

<730/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
You stop walking gently.
You trample around loudly again.
Your knifing MUTILATES Jalrandar!
A sharp, yellowed fang poisons Jalrandar.
Jalrandar looks very ill.
Jalrandar yells 'Help! Foedett knifed me!'
Jalrandar has some small but disgusting cuts.

<730/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Your smash mauls Jalrandar.
Your poisonous stab devastates Jalrandar!
Jalrandar barely gets behind his shield before your smash lands.
You swat Jalrandar's piercing cold away from you.
You dodge Jalrandar's piercing cold.
Jalrandar is covered with bleeding wounds.

<730/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Jalrandar narrows his eyes and glares in your direction.
Pinpoints of light envelop you, revealing your presence to all!
Jalrandar is covered with bleeding wounds.

<730/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Paccha gathers some herbs.
Paccha gives you some herbs to eat.
You feel better.
Jalrandar is covered with bleeding wounds.

<829/829hp 281/574m 1048mv 24350(-26.49%) 12 PM wilderness >
bagof
You reach in to your bag of tricks and pull out a handful of small bombs.
You throw the small bombs at the feet of Jalrandar.
As the bombs explode, a thick cloud of pepper dust blinds Jalrandar.
Your explosion grazes Jalrandar.
Jalrandar is covered with bleeding wounds.

<829/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Your smash decimates Jalrandar!
Your poisonous stab decimates Jalrandar!
Your smash wounds Jalrandar.
You parry Jalrandar's piercing cold.
You dodge Jalrandar's piercing cold.
Jalrandar is covered with bleeding wounds.

<829/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Jalrandar narrows his eyes and glares in your direction.
Jalrandar is covered with bleeding wounds.

<829/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Your smash wounds Jalrandar.
Venom innocuously rolls off of a suit of red-trimmed black adamantite platemail as Jalrandar is unharmed by your poisonous stab.
Jalrandar deflects your smash with his shield.
Jalrandar's piercing cold wounds you.
Jalrandar is covered with bleeding wounds.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
tri

Paccha looks at you.
Jalrandar is covered with bleeding wounds.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
get root chest
His feet aren't on the ground.
Jalrandar is covered with bleeding wounds.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
fl
You get a yellow root from a floating chest.
Paccha turns to face Jalrandar squarely, wings raised.
A piercing shriek erupts from Paccha's throat, carrying the fury of the Ancients!
A wave of fear flutters over Jalrandar's features.
Your smash wounds Jalrandar.
Jalrandar has fled!
Jalrandar leaves south.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness > You aren't fighting anyone.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
Bazzle has arrived through a gate.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
eat root
You are too full to eat more.

<810/829hp 256/574m 1048mv 24350(-26.49%) 12 PM wilderness >
s
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south.

[Exits: north south]
(White Aura) Jalrandar the frost giant is here.
A brown squirrel moves about the forest nervously.
A brown squirrel moves about the forest nervously.
Bazzle has arrived.

<810/829hp 256/574m 1047mv 24350(-26.49%) 12 PM wilderness >
Jalrandar leaves south.

<810/829hp 256/574m 1047mv 24350(-26.49%) 12 PM wilderness >
tri ja
s
They aren't here.

<810/829hp 256/574m 1047mv 24350(-26.49%) 12 PM wilderness >
s
A Bend in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the west and the north.

[Exits: north west]
(White Aura) Jalrandar the frost giant is here.
A small red fox skitters through the underbrush.
Bazzle has arrived.

<810/829hp 256/574m 1046mv 24350(-26.49%) 12 PM wilderness >
s
Alas, you cannot go that way.

<810/829hp 256/574m 1046mv 24350(-26.49%) 12 PM wilderness > Alas, you cannot go that way.
Jalrandar yells 'Help! I am being attacked by someone!'

<810/829hp 256/574m 1046mv 24350(-26.49%) 12 PM wilderness >
w
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the east and the south.

[Exits: east south]
An agile white hare moves about the foliage, unaware of your presence.

<810/829hp 256/574m 1045mv 24350(-26.49%) 12 PM wilderness >
s
s
Entrance to the Forest of Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. A small plaque is
attached to a large tree with a nail. The path continues to the north,
and a larger trail lies to the south.

[Exits: north south]
A small doe with a tan coat prances about.
A proud deer moves gracefully through the forest, wary of your presence.

<810/829hp 256/574m 1044mv 24350(-26.49%) 12 PM wilderness >
s
s
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the west and south, and
another path runs off to the north.

[Exits: north south west]
A small black squirrel moves anxiously about the forest.

<810/829hp 256/574m 1043mv 24350(-26.49%) 12 PM wilderness > On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the north, and opens into
a larger road to the south.

[Exits: north south]

You notice your damage burst trap is still set up here.
A small opossum emerges from the hollow of a tree to the west, glaring at you expectantly.

<810/829hp 256/574m 1042mv 24350(-26.49%) 12 PM wilderness >
knif jal
On the Prosimian Road
The wide road of packed earth here traverses the rolling hills, and leads
along the edge of the forest to the north. Here the road is very near the
tree line of tall, stoic evergreens, so that one traveling upon the road
can see signs of life within the forest itself, and one can see the outline
of a path leading off to the north, into the forest. The packed-down road
bears the scars of old wagon wheels, indicating that large loads have been
transported over through here. The grass and plants lining the road blow
to and fro with the slightest breeze, the wind whistling gently as it passes
through. Large flocks of dark-colored birds can be seen passing overhead,
coming to and from the forest which lies to the north. The Prosimian Road
continues to the south and to the west.

[Exits: north south west]

<810/829hp 256/574m 1041mv 24350(-26.49%) 12 PM civilized> They aren't here.

<810/829hp 256/574m 1041mv 24350(-26.49%) 12 PM civilized>
n
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the north, and opens into
a larger road to the south.

[Exits: north south]

You notice your damage burst trap is still set up here.
A small opossum emerges from the hollow of a tree to the west, glaring at you expectantly.

<810/829hp 256/574m 1040mv 24350(-26.49%) 12 PM wilderness >
knif jal
They aren't here.

<810/829hp 256/574m 1040mv 24350(-26.49%) 12 PM wilderness >
n
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the west and south, and
another path runs off to the north.

[Exits: north south west]
A small black squirrel moves anxiously about the forest.
Jalrandar has arrived.

<810/829hp 256/574m 1039mv 24350(-26.49%) 12 PM wilderness >
knif jal
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar has fled!
Jalrandar leaves south.
Jalrandar yells 'Argh! I've sprung a trap!'
Jalrandar yells 'Ouch!'

<810/829hp 256/574m 1039mv 24350(-26.49%) 12 PM wilderness >
s
s
s

Bazzle has arrived.

<810/829hp 256/574m 1039mv 24350(-26.49%) 12 PM wilderness >
s
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the north, and opens into
a larger road to the south.

[Exits: north south]
(Camouflaged) (White Aura) (WANTED) Paccha the arial is here.
A small opossum emerges from the hollow of a tree to the west, glaring at you expectantly.
Bazzle has arrived.

<810/829hp 256/574m 1038mv 24350(-26.49%) 12 PM wilderness > On the Prosimian Road
The wide road of packed earth here traverses the rolling hills, and leads
along the edge of the forest to the north. Here the road is very near the
tree line of tall, stoic evergreens, so that one traveling upon the road
can see signs of life within the forest itself, and one can see the outline
of a path leading off to the north, into the forest. The packed-down road
bears the scars of old wagon wheels, indicating that large loads have been
transported over through here. The grass and plants lining the road blow
to and fro with the slightest breeze, the wind whistling gently as it passes
through. Large flocks of dark-colored birds can be seen passing overhead,
coming to and from the forest which lies to the north. The Prosimian Road
continues to the south and to the west.

[Exits: north south west]
Bazzle has arrived.

<810/829hp 256/574m 1037mv 24350(-26.49%) 12 PM civilized> On the Prosimian Road
The wide road of packed earth here traverses the rolling hills, and leads
toward the forest to the north. Here the road is very near the tree line
of tall, stoic evergreens, so that one traveling upon the road can see
signs of life within the forest itself. The packed-down road bears the
scars of old wagon wheels, indicating that large loads have been transported
over through here. The grass and plants lining the road blow to and fro
with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, coming to
and from the forest. The Prosimian Road continues to the north and to
the south.

[Exits: north south]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<810/829hp 256/574m 1036mv 24350(-26.49%) 12 PM civilized> On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the east and to
the north.

[Exits: north east]
Bazzle has arrived.

<810/829hp 256/574m 1035mv 24350(-26.49%) 12 PM civilized>
knif ja
They aren't here.
You are thirsty.
You feel ready to set another damage trap.
You feel vulnerable to magical investigation once more.
You feel exposed to prying eyes once more.

<819/829hp 272/574m 1060mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1060mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1060mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1060mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1060mv 24350(-26.49%) 1 PM civilized>
n
On the Prosimian Road
The wide road of packed earth here traverses the rolling hills, and leads
toward the forest to the north. Here the road is very near the tree line
of tall, stoic evergreens, so that one traveling upon the road can see
signs of life within the forest itself. The packed-down road bears the
scars of old wagon wheels, indicating that large loads have been transported
over through here. The grass and plants lining the road blow to and fro
with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, coming to
and from the forest. The Prosimian Road continues to the north and to
the south.

[Exits: north south]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
knif ja

Jalrandar yells 'Help! I am being attacked by someone!'
Bazzle's pound hits Jalrandar.
Jalrandar has fled!
Jalrandar leaves north.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized> They aren't here.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
Jalrandar has arrived.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing EVISCERATES Jalrandar!
Jalrandar has fled!
Jalrandar leaves north.
Jalrandar yells 'Ouch!'

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
s

Jalrandar has arrived.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation heats him.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
Jalrandar leaves south.

<819/829hp 272/574m 1059mv 24350(-26.49%) 1 PM civilized>
knif ja
On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the east and to
the north.

[Exits: north east]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<819/829hp 272/574m 1058mv 24350(-26.49%) 1 PM civilized>
e
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar has fled!
Jalrandar leaves north.
Jalrandar yells 'Ouch!'

<819/829hp 272/574m 1058mv 24350(-26.49%) 1 PM civilized>
Jalrandar has arrived.

<819/829hp 272/574m 1058mv 24350(-26.49%) 1 PM civilized>
knif ja

Jalrandar yells 'Help! I am being attacked by someone!'

<819/829hp 272/574m 1058mv 24350(-26.49%) 1 PM civilized>
Jalrandar closes his eyes with a look of concentration for a moment.

<819/829hp 272/574m 1058mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the east and to
the west.

[Exits: east west]

<819/829hp 272/574m 1057mv 24350(-26.49%) 1 PM civilized> They aren't here.

<819/829hp 272/574m 1057mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1057mv 24350(-26.49%) 1 PM civilized>
knif ja
They aren't here.

<819/829hp 272/574m 1057mv 24350(-26.49%) 1 PM civilized>
knif ja
w
They aren't here.

<819/829hp 272/574m 1057mv 24350(-26.49%) 1 PM civilized>
knif ja
On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the east and to
the north.

[Exits: north east]
(Burning) (White Aura) Jalrandar the frost giant is here, fighting Bazzle.
(White Aura) Bazzle the gnome is here, fighting Jalrandar.
Jalrandar avoids Bazzle's pugil strike.
Bazzle's pugil strike misses Jalrandar.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar is no longer blinded.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized> You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar yells 'Help! Foedett knifed me!'
Jalrandar is gushing blood.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
Your smash mauls Jalrandar.
Jalrandar deflects your poisonous stab with his shield.
Jalrandar parries your smash.
Jalrandar is gushing blood.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
cir

Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.
Jalrandar is gushing blood.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized> You land a precise strike, taking advantage of Jalrandar's weakness.
Your circle stab *** DEMOLISHES *** Jalrandar!
Jalrandar has fled!
Jalrandar leaves north.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
Jalrandar has arrived.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
knif ja

Jalrandar leaves east.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized>
e
e
e
s
s
s
s
s
s
They aren't here.

<819/829hp 272/574m 1056mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the east and to
the west.

[Exits: east west]
Bazzle has arrived.

<819/829hp 272/574m 1055mv 24350(-26.49%) 1 PM civilized>
s
On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the south and to
the west. A small grove of trees stands off to the east, and a small
trail leads down from the road to it.

[Exits: south west]
Bazzle has arrived.

<819/829hp 272/574m 1054mv 24350(-26.49%) 1 PM civilized>
s
Alas, you cannot go that way.

<819/829hp 272/574m 1054mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here traverses the open land of rolling hills
and the tall grass which extends toward the horizon. Not far to the north
is a tree-line of tall, stoic evergreens, harshly outlined by the not so
distant sky. The packed-down road bears the scars of old wagon wheels,
indicating that large loads have been transported over through here. The
tall grass lining the road blows to and fro with the slightest breeze, the
wind whistling gently as it passes through. Large flocks of dark-colored birds
can be seen passing overhead, and there are other indications of various
wildlife upon the plains. The Prosimian Road continues to the north and to
the south.

[Exits: north south]
Bazzle has arrived.

<819/829hp 272/574m 1053mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. The Prosimian Road continues to the north
and to the south.

[Exits: north south]
A brown squirrel moves about the forest nervously.
Bazzle has arrived.

<819/829hp 272/574m 1052mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. The Prosimian Road continues to the east
and to the north.

[Exits: north east]
Bazzle has arrived.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized> Alas, you cannot go that way.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized> Alas, you cannot go that way.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized>
e
Alas, you cannot go that way.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized> Alas, you cannot go that way.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized> Alas, you cannot go that way.

<819/829hp 272/574m 1051mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. The Prosimian Road continues to the west
and to the south.

[Exits: south west]
Bazzle has arrived.

<819/829hp 272/574m 1050mv 24350(-26.49%) 1 PM civilized>
e
s
Alas, you cannot go that way.

<819/829hp 272/574m 1050mv 24350(-26.49%) 1 PM civilized> On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. The Prosimian Road continues to the north
and to the south.

[Exits: north south]
Bazzle has arrived.

<819/829hp 272/574m 1049mv 24350(-26.49%) 1 PM civilized>
s
s
s
On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. The Prosimian Road continues to the north
and to the south.

[Exits: north south]
Bazzle has arrived.

<819/829hp 272/574m 1048mv 24350(-26.49%) 1 PM civilized>
s
s
On the Prosimian Road
The wide road of packed earth here cuts a swath of interruption through the
flat, rolling plains, which extend to the eastern and western horizons. To
the north is a tree-line far in the distance. The packed-down road bears
the scars of old wagon wheels, indicating that large loads have been
transported over through here. The tall grass lining the road blows to and
fro with the slightest breeze, the wind whistling gently as it passes through.
Large flocks of dark-colored birds can be seen passing overhead, yet there
seems to be no place for them to nest here, and there are other indications of
various wildlife upon the plains. A small wooden sign stands to one side of
the road, inscribed in small letters. The Prosimian Road continues to the
north and to the south.

[Exits: north south]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<819/829hp 272/574m 1047mv 24350(-26.49%) 1 PM civilized>
s

Jalrandar yells 'Help! I am being attacked by Bazzle!'

<819/829hp 272/574m 1047mv 24350(-26.49%) 1 PM civilized>
s
A Road
The wide road of packed earth here gently leads through the open plains, and
serves as the only break in the monotony of the flat, rolling grasslands. The
edges of the road are lined with a small trench, illuminated by the gentle
moonlight reflecting upon the rainwater which has gathered there. The tall
grass lining the road sways to and fro with the slightest breeze, and the
wind whistling through it is accentuated by the calm silence of the open air.
The Prosimian Road continues to the north and the road widens to the south.

[Exits: north south]

<819/829hp 272/574m 1046mv 24350(-26.49%) 1 PM civilized> A Crossroads
You find yourself at a crossroads, and like all crossroads there are decisions
to be made. Towards the east you can see a road leading to a small hill rising
gently upwards from the road. As you turn to gaze to the west, you see a dark
forbidding castle sitting atop a cliff, from which rises a plume of thick
noxious black smoke. To the south you see the trees on the edge of the forest
are dying, their trunks pock-marked and leprous with disease. Northwards a
narrow dirt road heads into the open plains. By the side of the road you see
the corpse of an animal so horribly mutilated you cannot even fathom what it
was when it lived and breathed. You remember now from somewhere that
crossroads are strange things, full of black magic and evil.

[Exits: north east south west]

<819/829hp 272/574m 1045mv 24350(-26.49%) 1 PM civilized>
knif ja
The End of a Forest Road
The forest ends abruptly here. There is no gradual ending with smaller trees
or bushes and grass. The march of the army of trees has been halted and can
proceed no further. The trees at the very edge have become diseased and
pock-marked with rot. Sunlight glimmers through the canopy and shadows dance
across the leaf-strewn road as the wind causes the ailing trees to creak
mournfully. To the south, the trees seem to shrink along the line to the
road, and come to a meeting point like the fingertips of two long arms at
the far limits of your vision.

[Exits: north south]
Scattered puddles of fresh blood cover fallen leaves and broken twigs.
The air is filled with the soaring song of a cocky blackbird.

<819/829hp 272/574m 1044mv 24350(-26.49%) 1 PM wilderness >
n
The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees. To the north the trees
seem to thin and end almost abruptly. Amidst the trees and bushes to the south
you see some rubble.

[Exits: north south]

<819/829hp 272/574m 1043mv 24350(-26.49%) 1 PM wilderness > The Forest Road
The massive trees that line the road seem more oppressive here in the deepest
part of the forest. They crowd in on each other and the vegetation is so thick
that their branches seem interwoven. The canopy high above is filled with
sounds of life and the brooding trees seem to have many eyes. Fallen leaves
whirl like little dervishes as the breeze brings them briefly to life and the
scent of the wilderness is most potent. Amidst the trees and bushes there
appears to be the rubble of man-made structures, long since fallen into decay
and reclaimed by the forest. Vines and creepers crawl across the stone as
though they would pull them down into the sweet green earth.

[Exits: north east south west]

<819/829hp 272/574m 1042mv 24350(-26.49%) 1 PM wilderness >
n
They aren't here.

<819/829hp 272/574m 1042mv 24350(-26.49%) 1 PM wilderness > The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees. To the north the trees
seem to thin and end almost abruptly. Amidst the trees and bushes to the south
you see some rubble.

[Exits: north south]

<819/829hp 272/574m 1041mv 24350(-26.49%) 1 PM wilderness >
knif ja
The End of a Forest Road
The forest ends abruptly here. There is no gradual ending with smaller trees
or bushes and grass. The march of the army of trees has been halted and can
proceed no further. The trees at the very edge have become diseased and
pock-marked with rot. Sunlight glimmers through the canopy and shadows dance
across the leaf-strewn road as the wind causes the ailing trees to creak
mournfully. To the south, the trees seem to shrink along the line to the
road, and come to a meeting point like the fingertips of two long arms at
the far limits of your vision.

[Exits: north south]
Scattered puddles of fresh blood cover fallen leaves and broken twigs.
The air is filled with the soaring song of a cocky blackbird.

<819/829hp 272/574m 1040mv 24350(-26.49%) 1 PM wilderness > They aren't here.

<819/829hp 272/574m 1040mv 24350(-26.49%) 1 PM wilderness >
knif ja
They aren't here.

<819/829hp 272/574m 1040mv 24350(-26.49%) 1 PM wilderness >
knif ja
They aren't here.
Jalrandar has arrived.

<819/829hp 272/574m 1040mv 24350(-26.49%) 1 PM wilderness >
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing MUTILATES Jalrandar!
Jalrandar has fled!
Jalrandar leaves south.
Jalrandar yells 'Ouch!'

<819/829hp 272/574m 1040mv 24350(-26.49%) 1 PM wilderness >
s
s
s
s
s
s
s
s
The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees. To the north the trees
seem to thin and end almost abruptly. Amidst the trees and bushes to the south
you see some rubble.

[Exits: north south]

<819/829hp 272/574m 1039mv 24350(-26.49%) 1 PM wilderness > The Forest Road
The massive trees that line the road seem more oppressive here in the deepest
part of the forest. They crowd in on each other and the vegetation is so thick
that their branches seem interwoven. The canopy high above is filled with
sounds of life and the brooding trees seem to have many eyes. Fallen leaves
whirl like little dervishes as the breeze brings them briefly to life and the
scent of the wilderness is most potent. Amidst the trees and bushes there
appears to be the rubble of man-made structures, long since fallen into decay
and reclaimed by the forest. Vines and creepers crawl across the stone as
though they would pull them down into the sweet green earth.

[Exits: north east south west]

<819/829hp 272/574m 1038mv 24350(-26.49%) 1 PM wilderness >
s
s
The Forest Road
The massive trees that line the road seem more oppressive here in the deepest
part of the forest. They crowd in on each other and the vegetation is so thick
that their branches seem interwoven. The canopy high above is filled with
sounds of life and the brooding trees seem to have many eyes. Fallen leaves
whirl like little dervishes as the breeze brings them briefly to life and the
scent of the wilderness is most potent. Amidst the trees and bushes around
you there appears to be the rubble of man made structures, long since fallen
into decay and reclaimed by the forest.

[Exits: north south]

<819/829hp 272/574m 1037mv 24350(-26.49%) 1 PM wilderness >
s
The Forest Road
The massive trees that line the road seem more oppressive here in the deepest
part of the forest. They crowd in on each other and the vegetation is so
thickly that their branches seem interwoven. The canopy high above is filled
with sounds of life and the brooding trees seem to have many eyes. Fallen
leaves whirl like little dervishes as the breeze brings them briefly to life
and the scent of the wilderness is most potent. Amidst the trees and bushes
to the north you see some rubble.

[Exits: north south]

<819/829hp 272/574m 1036mv 24350(-26.49%) 1 PM wilderness >
sn
gen
s
s
s
wher
The Forest Road
The massive trees that line the road seem more oppressive here in the deepest
part of the forest. They crowd in on each other, the vegetation so thick
that the branches seem interwoven. The canopy high above is filled with sounds
of life, and the brooding trees seem to have many eyes. Fallen leaves whirl
like little dervishes as the breeze brings them briefly to life, and the scent
of the wilderness is most potent here. The thorns of a nearby bush grab at
your clothing as you pass like the hands of a clumsy thief.

[Exits: north south]

Autosaving.
You are thirsty.
You are dying of thirst!
Your thirst grazes you.

<823/829hp 278/574m 1047mv 24350(-26.49%) 2 PM wilderness > The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground, as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees. To the east there seems
to be a small woodland trail leading off further into the forest.

[Exits: north east south]

<823/829hp 278/574m 1046mv 24350(-26.49%) 2 PM wilderness > The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground, as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees.

[Exits: north south]

<823/829hp 278/574m 1045mv 24350(-26.49%) 2 PM wilderness > The Forest Road
Massive trees line the road like sentinels. The sunlight glimmers through
the canopy causing lurid shadows to dance on the ground, as branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness is thick in the air
and the sounds of the forest drift from beyond the trees. A small rodent
scampers across the road in front of you and disappears into the bushes to the
east.

[Exits: north south]

<823/829hp 278/574m 1044mv 24350(-26.49%) 2 PM wilderness > The Forest Road
Massive trees line the road like sentinels and sunlight glimmers through
the canopy causing lurid shadows to dance on the ground as the branches wave
gently in the wind. Fallen leaves whirl like little dervishes as the breeze
brings them briefly to life. The scent of the wilderness washes over you and
the sounds of the forest drifts from beyond the trees. To the west there is a
break in the corridor of trees that line the road.

[Exits: north south west]

<823/829hp 278/574m 1043mv 24350(-26.49%) 2 PM wilderness > The Beginning of a Forest Road
The air seems to be in a dramatic flux, the scent of the forest washes over
everything, doing battle with the stale stench of the city to the south.
The trees loom ominously as they crowd in upon the road in an attempt to close
ranks. Curiously, the road seems older than the forest surrounding it. Sunlight
glimmers through the canopy and shadows dance across the leaf strewn road. To
the north the lines of the trees seem to shrink as they fade into the distance,
coming to a meeting point like the fingertips of two giant arms. A very strange
illusion indeed. A brightly colored woodpecker is busily hammering his beak on
the trunk of a large oak tree.

[Exits: north east south west]

<823/829hp 278/574m 1042mv 24350(-26.49%) 2 PM wilderness >
dri skin
Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the road stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin street, and a simple iron arrow has been
attached to one of the lamp posts creating a guidepost. To the north the
cobblestones thin into a dirt path, and the paved street continues south.

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north south]
An Arkham guard vigilantly roams the city streets searching for the lawless.

<823/829hp 278/574m 1041mv 24350(-26.49%) 2 PM civilized>
s
You can't sneak while you are glowing.

<823/829hp 278/574m 1041mv 24350(-26.49%) 2 PM civilized> You can not relax your body properly while you are glowing.

<823/829hp 278/574m 1041mv 24350(-26.49%) 2 PM civilized> The Intersection of Arcanus and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, south, east and west.

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west]

<823/829hp 278/574m 1040mv 24350(-26.49%) 2 PM civilized>
s
Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the road stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin street, and a simple iron arrow has been
attached to one of the lamp posts creating a guidepost. To the east stands a
large stone building, and an open, rotting stable lies to the west. The
quiet paved street continues north and south.

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north [east] south west]

<823/829hp 278/574m 1039mv 24350(-26.49%) 2 PM civilized>
wher
Town Circle
The straight and narrow road opens up into a wide, four way intersection.
The circle is paved with loose and broken granite cobblestones that form a
ringed pattern. Looking down the roads, narrow and cramped buildings stand
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts are placed at the exits of the circle, and a large wooden
pillar has been constructed in the center of the circle. Various notices,
letters and pictures litter the entire surface of the pillar, and iron
arrows have been placed on top of the pillar as a guidepost. A small manhole
has been dug just off center in the circle.

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west down]
The Imperial Recruiter seeks to expand the Empire.

<823/829hp 278/574m 1038mv 24350(-26.49%) 2 PM civilized>
s
People near you:
(PK) Foedett Town Circle
Maligor A Disengaged Room
(PK) Ishuntal Main Street
(PK) Jalrandar Dragon Road

<823/829hp 278/574m 1038mv 24350(-26.49%) 2 PM civilized> It is already empty.

<823/829hp 278/574m 1038mv 24350(-26.49%) 2 PM civilized> Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, with patches of grass and weeds poking up from the cracks
between them. On either side of the road stand narrow and cramped buildings
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts, marred with rust, line the thin street. To the west stands
a narrow building with a simple plaque placed next to its door, and eastward
stands a large stone building. The paved road continues north and south.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north [east] south [west]]
(Burning) (White Aura) Jalrandar the frost giant is here.
A Vistani woman slowly pushes her brightly decorated cart through the streets.

<823/829hp 278/574m 1037mv 24350(-26.49%) 2 PM civilized>
n
The Intersection of Corrine and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and a simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, east and west.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]

<823/829hp 278/574m 1036mv 24350(-26.49%) 2 PM civilized>
e
People near you:
(PK) Foedett The Intersection of Corrine and Dragon
Maligor The Sanctum of Xareb
(PK) Ishuntal Town Circle
(PK) Jalrandar Dragon Road

<823/829hp 278/574m 1036mv 24350(-26.49%) 2 PM civilized>
n
Stone Steps Before the Temple of the Scarab
Fluted iron urns atop squat, decorated pillars flank the wide stone steps
that rise at a steep angle to the Temple façade to the south. Sunlight
spills across the runes carved above the temple entryway, casting the
doorway into deep shadow. A massive block of bloodstone carved into the
shape of a winged scarab spreads across the pale stones of the portico.
At the top of the steps an arched entrance leads into the Temple. To the
north a gate leads out into the city.

[Exits: north south]
A leering gargoyle hunches here, guarding the temple entrance.

<823/829hp 278/574m 1035mv 24350(-26.49%) 2 PM civilized> The Intersection of Corrine and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and a simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, east and west.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]
Jalrandar has arrived.

<823/829hp 278/574m 1034mv 24350(-26.49%) 2 PM civilized>
n
wher
Corrine Way
The straight and narrow road is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the road stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin street, and a simple iron arrow has been
attached to one of the lamp posts creating a guidepost. An old abandoned
house lies to the south, and a narrow, two-story home to the north. The
quiet paved street continues east and west.

[Exits: [north] east [south] west]

<823/829hp 278/574m 1033mv 24350(-26.49%) 2 PM civilized> Alas, you cannot go that way.

<823/829hp 278/574m 1033mv 24350(-26.49%) 2 PM civilized> Alas, you cannot go that way.

<823/829hp 278/574m 1033mv 24350(-26.49%) 2 PM civilized>
knif ja
People near you:
(PK) Foedett Corrine Way
Maligor The Sanctum of Xareb
(PK) Ishuntal The Intersection of Main and Eldritch
(PK) Jalrandar The Intersection of Corrine and Dragon

<823/829hp 278/574m 1033mv 24350(-26.49%) 2 PM civilized> They aren't here.

<823/829hp 278/574m 1033mv 24350(-26.49%) 2 PM civilized>
w
The Intersection of Corrine and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and a simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, east and west.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.

<823/829hp 278/574m 1032mv 24350(-26.49%) 2 PM civilized>
n
Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, with patches of grass and weeds poking up from the cracks
between them. On either side of the road stand narrow and cramped buildings
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts, marred with rust, line the thin street. To the west stands
a narrow building with a simple plaque placed next to its door, and eastward
stands a large stone building. The paved road continues north and south.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north [east] south [west]]
A Vistani woman slowly pushes her brightly decorated cart through the streets.

<823/829hp 278/574m 1031mv 24350(-26.49%) 2 PM civilized>
knif ja
They aren't here.

<823/829hp 278/574m 1031mv 24350(-26.49%) 2 PM civilized>
s
The Intersection of Corrine and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and a simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, east and west.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.

<823/829hp 278/574m 1030mv 24350(-26.49%) 2 PM civilized>
Jalrandar leaves south.

<823/829hp 278/574m 1030mv 24350(-26.49%) 2 PM civilized>
knif ja
They aren't here.

<823/829hp 278/574m 1030mv 24350(-26.49%) 2 PM civilized>
s
Stone Steps Before the Temple of the Scarab
Fluted iron urns atop squat, decorated pillars flank the wide stone steps
that rise at a steep angle to the Temple façade to the south. Sunlight
spills across the runes carved above the temple entryway, casting the
doorway into deep shadow. A massive block of bloodstone carved into the
shape of a winged scarab spreads across the pale stones of the portico.
At the top of the steps an arched entrance leads into the Temple. To the
north a gate leads out into the city.

[Exits: north south]
(Burning) (White Aura) Jalrandar the frost giant is here.
A leering gargoyle hunches here, guarding the temple entrance.
A leering gargoyle bars the way into the Temple.
A leering gargoyle says 'Only those initiated into the Temple may enter.'

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
A leering gargoyle bars the way into the Temple.
A leering gargoyle says 'Only those initiated into the Temple may enter.'

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar has fled!
Jalrandar leaves north.
Jalrandar yells 'Ouch!'

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
Jalrandar has arrived.

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
A leering gargoyle bars the way into the Temple.
A leering gargoyle says 'Only those initiated into the Temple may enter.'

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
n

Jalrandar leaves north.

<823/829hp 278/574m 1029mv 24350(-26.49%) 2 PM civilized>
knif ja
n

You are thirsty.
You are dying of thirst!
Your thirst grazes you.

<817/829hp 265/574m 1016mv 24350(-26.49%) 3 PM civilized>
n
The Intersection of Corrine and Dragon
The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between
them. On either side of the roads stand narrow and cramped buildings in
various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts line the thin streets, and a simple iron arrows have been
attached to one of the lamp posts creating a guidepost. The quiet paved
streets continue north, east and west.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]

<817/829hp 265/574m 1015mv 24350(-26.49%) 3 PM civilized> They aren't here.

<817/829hp 265/574m 1015mv 24350(-26.49%) 3 PM civilized> Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, with patches of grass and weeds poking up from the cracks
between them. On either side of the road stand narrow and cramped buildings
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts, marred with rust, line the thin street. To the west stands
a narrow building with a simple plaque placed next to its door, and eastward
stands a large stone building. The paved road continues north and south.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north [east] south [west]]
(Burning) (White Aura) Jalrandar the frost giant is here.
A Vistani woman slowly pushes her brightly decorated cart through the streets.

<817/829hp 265/574m 1014mv 24350(-26.49%) 3 PM civilized> Town Circle
The straight and narrow road opens up into a wide, four way intersection.
The circle is paved with loose and broken granite cobblestones that form a
ringed pattern. Looking down the roads, narrow and cramped buildings stand
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts are placed at the exits of the circle, and a large wooden
pillar has been constructed in the center of the circle. Various notices,
letters and pictures litter the entire surface of the pillar, and iron
arrows have been placed on top of the pillar as a guidepost. A small manhole
has been dug just off center in the circle.

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west down]
(Hide) Ishuntal the dark-elf is here.
The Imperial Recruiter seeks to expand the Empire.

<817/829hp 265/574m 1013mv 24350(-26.49%) 3 PM civilized>
Jalrandar has arrived.

<817/829hp 265/574m 1013mv 24350(-26.49%) 3 PM civilized>
s
Dragon Road
The straight and narrow road is paved with loose and broken granite
cobblestones, with patches of grass and weeds poking up from the cracks
between them. On either side of the road stand narrow and cramped buildings
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
iron lamp posts, marred with rust, line the thin street. To the west stands
a narrow building with a simple plaque placed next to its door, and eastward
stands a large stone building. The paved road continues north and south.

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north [east] south [west]]
A Vistani woman slowly pushes her brightly decorated cart through the streets.

<817/829hp 265/574m 1012mv 24350(-26.49%) 3 PM civilized>
Bazzle has arrived through a gate.

<817/829hp 265/574m 1

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 08:07 PM
Charter member
#3115, "Vs Jalrandar and Maligor"
In response to Reply #0


          








Bazzle closes his eyes with a look of concentration for a moment.
Bazzle is surrounded by a white aura.

<829/829hp 514/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Jalrandar has arrived.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Jalrandar.
A burst damage trap's gout of flame SEARS Jalrandar!
Jalrandar sags and sighs, looking disheartened.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Jalrandar.
Jalrandar can no longer find the strength to wield a notched axe with a wicked blade.
A burst damage trap's small spear EVISCERATES Jalrandar!
Jalrandar staggers, nearly losing his balance.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Jalrandar.
A burst damage trap's small spear maims Jalrandar!
Jalrandar staggers, nearly losing his balance.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A bladder filled with explosive powder flies from the trap striking Jalrandar.
A burst damage trap's explosive powder EVISCERATES Jalrandar!
Jalrandar staggers, nearly losing his balance.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Jalrandar.
A burst damage trap's small spear maims Jalrandar!
Jalrandar staggers, nearly losing his balance.
A trap is sprung!
Jalrandar yells 'Argh! I've sprung a trap!'
A small whip slashes from the trap striking Jalrandar.
Jalrandar protective shield pulses and lashes at you with a tendril of shadows!
Jalrandar's reactive flare of energy scratches you.
A burst damage trap's small whip EVISCERATES Jalrandar!
Jalrandar staggers and falls to the ground.
Jalrandar has some small but disgusting cuts.

<825/829hp 514/574m 1060mv 24350(-26.49%) 9 AM wilderness >
You stop walking gently.
You step out from your cover.
Your smash wounds Jalrandar.
Your poisonous stab maims Jalrandar!
Your smash wounds Jalrandar.
You parry Jalrandar's punch.
You parry Jalrandar's punch.
Jalrandar is covered with bleeding wounds.

<825/829hp 514/574m 1060mv 24350(-26.49%) 9 AM wilderness >
c insec ja
You gesture to the ground with your hands, and a stinging swarm of insects envelops Jalrandar!
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Maligor has arrived.
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Jalrandar narrows his eyes and glares in your direction.
Pinpoints of light envelop you, revealing your presence to all!
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Your smash decimates Jalrandar!
You have become better at aim (98%)!
Your poisonous stab devastates Jalrandar!
Your poisonous stab devastates Jalrandar!
You parry Jalrandar's punch.
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
Jalrandar deflects your smash with his shield.
You have become better at aim (99%)!
Your poisonous stab maims Jalrandar!
A sharp, yellowed fang poisons Jalrandar.
Jalrandar looks very ill.
Your smash decimates Jalrandar!
You parry Jalrandar's punch.
Jalrandar is covered with bleeding wounds.

<825/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
You yell 'Die, Maligor, you sorcerous dog!'
Maligor narrows his eyes and glares in your direction.
Maligor has assailed you with the demons of Hell!
Maligor's torments EVISCERATES you!
Jalrandar is covered with bleeding wounds.

<780/829hp 479/574m 1060mv 24350(-26.49%) 9 AM wilderness >
fl
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
You hear a distant growling, but it subsides.
Bazzle has arrived.
You flee from combat!
You fled north.

<780/829hp 479/574m 1059mv 24350(-26.49%) 9 AM wilderness >
You can once again call on an insect swarm.

<796/829hp 495/574m 1060mv 24350(-26.49%) 10 AM wilderness >
s
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
(White Aura) Maligor the fire giant is here.
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<796/829hp 495/574m 1059mv 24350(-26.49%) 10 AM wilderness >
call 'beast call' ja
Jalrandar yells 'Die, Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Jalrandar!
A huge gray wolf's bite injures Jalrandar.
Jalrandar has fled!
Jalrandar leaves east.

<796/829hp 395/574m 1059mv 24350(-26.49%) 10 AM wilderness >
e

Bazzle closes his eyes for a moment and nods at you.
A column of silver light engulfs your body, healing your wounds!

<829/829hp 395/574m 1059mv 24350(-26.49%) 10 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<829/829hp 395/574m 1058mv 24350(-26.49%) 10 AM wilderness >
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite hits Jalrandar.
Jalrandar has fled!
Jalrandar leaves north.

<829/829hp 395/574m 1058mv 24350(-26.49%) 10 AM wilderness >
knif ja

Maligor has arrived.

<829/829hp 395/574m 1058mv 24350(-26.49%) 10 AM wilderness >
n
They aren't here.

<829/829hp 395/574m 1058mv 24350(-26.49%) 10 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite injures Jalrandar.
A huge gray wolf's bite misses Jalrandar.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar yells 'Help! Foedett knifed me!'
Jalrandar is covered with bleeding wounds.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Jalrandar yells 'Help! I am being attacked by Bazzle!'
Bazzle's pound hits Jalrandar.
Jalrandar is covered with bleeding wounds.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Maligor has arrived.
Jalrandar is covered with bleeding wounds.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
cir

Bazzle yells 'Die, Maligor, you sorcerous dog!'
Maligor narrows his eyes and glares in Bazzle's direction.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.
Jalrandar is gushing blood.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar's eyes blaze with unholy fervor as his wounds heal before you.
Jalrandar is covered with bleeding wounds.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
A huge gray wolf's bite injures Jalrandar.
Jalrandar deflects your smash with his shield.
Your poisonous stab decimates Jalrandar!
Bazzle's pound hits Jalrandar.
Jalrandar is covered with bleeding wounds.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness > Your circle stab *** DEMOLISHES *** Jalrandar!
Jalrandar is gushing blood.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Bazzle calls upon a huge gray wolf to help him.
A huge gray wolf moves in to attack Jalrandar!
A huge gray wolf's bite injures Jalrandar.
Jalrandar is gushing blood.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Bazzle yells 'Die, Maligor, you sorcerous dog!'
Maligor narrows his eyes and glares in Bazzle's direction.
Jalrandar is gushing blood.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation heats him.
Some insects around Jalrandar fly away annoyed, not being able to get close enough to him due to all the fighting.
A huge gray wolf's bite misses Jalrandar.
A huge gray wolf's bite injures Jalrandar.
Jalrandar lands a lucky blow!
Jalrandar has fled!
Jalrandar leaves east.

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness >
cir
e
knif ja
But you aren't fighting anyone!

<829/829hp 395/574m 1057mv 24350(-26.49%) 10 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.
Bazzle has arrived.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar's eyes blaze with unholy fervor as his wounds heal before you.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness > You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar yells 'Help! Foedett knifed me!'
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite injures Jalrandar.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Bazzle closes his eyes for a moment and nods at you.
A column of silver light engulfs your body, healing your wounds!
You hear guttural growls and the snapping of teeth near Jalrandar!
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Maligor has arrived.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
cir

A huge gray wolf's bite injures Jalrandar.
Your smash wounds Jalrandar.
Your poisonous stab maims Jalrandar!
Your poisonous stab devastates Jalrandar!
You parry Jalrandar's punch.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Bazzle yells 'Die, Maligor, you sorcerous dog!'
Maligor narrows his eyes and glares in Bazzle's direction.
Maligor calls forth the demons of Hell upon Bazzle!
Maligor's torments EVISCERATES Bazzle!
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar's eyes blaze with unholy fervor as his wounds heal before you.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness > You can't circle while defending yourself.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
Bazzle glances at you.
Jalrandar is gushing blood.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
A huge gray wolf's bite injures Jalrandar.
A huge gray wolf's bite injures Jalrandar.
A huge gray wolf's bite injures Jalrandar.
Your smash decimates Jalrandar!
Your poisonous stab devastates Jalrandar!
Your poisonous stab MUTILATES Jalrandar!
Bazzle's pound hits Maligor.
You parry Jalrandar's punch.
You parry Jalrandar's punch.
Jalrandar is writhing in agony.

<829/829hp 395/574m 1056mv 24350(-26.49%) 10 AM wilderness >
blist
You scatter a packet of dust into a pale yellow cloud.
Maligor yells 'Help! Foedett just filled the air with a cloud!'
The cloud floats near Maligor, but not enough to do serious harm.
Your acidic cloud hits Maligor.
Jalrandar stiffens with pain as the cloud washes over him.
Your acidic cloud injures Jalrandar.
Jalrandar has fled!
Jalrandar leaves north.
Maligor narrows his eyes and glares in Bazzle's direction.
Bazzle has fled!
Bazzle leaves south.

<829/829hp 370/574m 1056mv 24350(-26.49%) 10 AM wilderness >
n

Maligor leaves south.

<829/829hp 370/574m 1056mv 24350(-26.49%) 10 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<829/829hp 370/574m 1055mv 24350(-26.49%) 10 AM wilderness >
abras
You scatter a packet of powder into a gritty white cloud.
Jalrandar yells 'Help! Foedett just filled the air with powder!'
Jalrandar looks distinctly uncomfortable.
Your abrasive powder grazes Jalrandar.
Jalrandar has fled!
Jalrandar leaves east.

<829/829hp 340/574m 1055mv 24350(-26.49%) 10 AM wilderness >
e

Jalrandar has arrived.
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite injures Jalrandar.
Jalrandar has fled!
Jalrandar leaves north.

<829/829hp 340/574m 1055mv 24350(-26.49%) 10 AM wilderness >
You hear guttural growls and the snapping of teeth near Jalrandar!
Jalrandar has arrived.

<829/829hp 340/574m 1055mv 24350(-26.49%) 10 AM wilderness >
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite wounds Jalrandar.
Jalrandar has fled!
Jalrandar leaves south.

<829/829hp 340/574m 1055mv 24350(-26.49%) 10 AM wilderness > Eastern Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest darkens noticeably to the west, and a trail seems to lead out of
the forest to the east.

[Exits: east west]

<829/829hp 340/574m 1054mv 24350(-26.49%) 10 AM wilderness >
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<829/829hp 340/574m 1053mv 24350(-26.49%) 10 AM wilderness >
s
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
You hear guttural growls and the snapping of teeth near Jalrandar!

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
knif ja
You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar has fled!
Jalrandar leaves east.
Jalrandar yells 'Ouch!'

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
Jalrandar has arrived.

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
e

Maligor has arrived.
You hear guttural growls and the snapping of teeth near Jalrandar!

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
Jalrandar's punch MASSACRES a huge gray wolf!

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
Jalrandar has fled!
Jalrandar leaves west.

<829/829hp 340/574m 1052mv 24350(-26.49%) 10 AM wilderness >
knif ja
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<829/829hp 340/574m 1051mv 24350(-26.49%) 10 AM wilderness > They aren't here.

<829/829hp 340/574m 1051mv 24350(-26.49%) 10 AM wilderness >
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(White Aura) Maligor the fire giant is here.

<829/829hp 340/574m 1050mv 24350(-26.49%) 10 AM wilderness >
w
knif ja
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(Burning) (White Aura) Jalrandar the frost giant is here.

<829/829hp 340/574m 1049mv 24350(-26.49%) 10 AM wilderness > You drive a sharp, yellowed fang into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar yells 'Help! Foedett knifed me!'
Jalrandar deflects your smash with his shield.
Jalrandar deflects your poisonous stab with his shield.
Your poisonous stab maims Jalrandar!
You parry Jalrandar's punch.
You hear guttural growls and the snapping of teeth near Jalrandar!
A huge gray wolf's bite injures Jalrandar.
A huge gray wolf's bite injures Jalrandar.
Jalrandar is convulsing on the ground.

<829/829hp 340/574m 1049mv 24350(-26.49%) 10 AM wilderness >
You feel ready to set another damage trap.
Jalrandar's flesh bleeds as it splits and peels away.
Jalrandar's cracking flesh wounds him.
Jalrandar shivers and suffers.
Jalrandar's poison wounds him.
Jalrandar bats vainly at the biting insects.
Jalrandar's swarm of insects wounds him.
Jalrandar continues to bleed from his wounds.
Jalrandar's bleeding wounds him.
Jalrandar is stunned, and rendered helpless.
Jalrandar is convulsing on the ground.

<829/829hp 350/574m 1060mv 24350(-26.49%) 11 AM wilderness >
cir

Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation heats him.
Jalrandar is mortally wounded, and will die soon, if not aided.
Jalrandar is convulsing on the ground.

<829/829hp 350/574m 1060mv 24350(-26.49%) 11 AM wilderness >
A huge gray wolf's bite decimates Jalrandar!
Jalrandar is DEAD!!
You land the killing blow against Jalrandar.
Jalrandar's heart is torn from his chest.
A bracelet of golden chain is engulfed in chromatic flame.
An onyx pendant of a bleeding eye is engulfed in chromatic flame.
The horned helm of a warlord is engulfed in chromatic flame.
Firewalker boots is engulfed in chromatic flame.


*** Maligor outranked Jalrindar, poor bastard was constantly bearing the brunt of my traps here and later! Jalrindar for mayor!





  

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Foedett (Anonymous)Mon 25-Aug-14 08:04 PM
Charter member
#3114, "Vs Xalistien post in-city/spire attacks and lots of nas..."
In response to Reply #0


          








<716/828hp 565/565m 860mv 19587(-11.93%) 12 AM civilized> People near you:
(PK) Foedett Along the Eastern Road
(PK) Klibendon Along the Eastern Road

<716/828hp 565/565m 860mv 19587(-11.93%) 12 AM civilized>
w
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. Open pastures of rich,
green grass lie to both sides of the road, the one to the south bordered
by a low stone fence. Far to the northeast, the single spire of an
immense white tower is visible, faint against the horizon. A broad
river, barely visible in the distance to the south, draws closer to the
road, curving to the north and west. Cultivated fields and pastures
spread out in all directions as far as the eye can see.

[Exits: east west]

<716/828hp 565/565m 859mv 19587(-11.93%) 12 AM civilized>
e
s
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. A wall made of mortared
stone borders the eastern edge of an open pasture to the north, turning
to the east close aboard the edge of the road. To the south, a thick
copse of hardwood trees fills much of the eastern edge of an otherwise
open pasture. The pasture is bordered on the north and east by a low
stone fence. Cultivated fields and pastures spread out in all directions
to the limit of the horizon, save to the south where they end abruptly at
the edge of a broad river.

[Exits: east south west]

You notice your damage burst trap is still set up here.

<716/828hp 565/565m 858mv 19587(-11.93%) 12 AM civilized>
A great horned owl flies up to you quickly then slows to a near halt.
A trap is sprung!
A great horned owl makes a furious hooting noise as it is attacked.
A bladder filled with explosive powder flies from the trap striking a great horned owl.
A burst damage trap's explosive powder EVISCERATES a great horned owl!
A great horned owl staggers, nearly losing his balance.

<716/828hp 565/565m 858mv 19587(-11.93%) 12 AM civilized> A Thick Copse of Trees
Hardwood trees, mostly oaks, maples and a few stubby cherry trees, grow
thickly in this heavily wooded section of an otherwise open pasture that
spreads out to the west. A low stone wall forms the borders of the pasture
to the north, east and south, the only easy exit being a simple climb over
the wall to the north. A circle of stones in the center of the copse has
been used as a fire pit, and is the only evidence that people ever pass this
way. The ground is devoid of low brush, fallen branches and the usual
bits and pieces of nature that accumulate in wilderness areas.

[Exits: north]
Giflindin the Ranger is sleeping here.

<716/828hp 565/565m 854mv 19587(-11.93%) 12 AM wilderness >
Klibendon tells you 'Who's that?'

<716/828hp 565/565m 854mv 19587(-11.93%) 12 AM wilderness >
c insec owl
They aren't here.
A great horned owl flies up to you quickly then slows to a near halt.

<716/828hp 565/565m 854mv 19587(-11.93%) 12 AM wilderness >
You yell 'Help! I am being attacked by a great horned owl!'
You parry a great horned owl's claw.
A great horned owl has a few scratches.

<716/828hp 565/565m 854mv 19587(-11.93%) 12 AM wilderness >
call 'beast c' owl
You call upon the beasts to help you.
A huge gray wolf moves in to attack a great horned owl!
A huge gray wolf's bite EVISCERATES a great horned owl!
A huge gray wolf's bite MUTILATES a great horned owl!
A great horned owl has a few scratches.

<716/828hp 465/565m 854mv 19587(-11.93%) 12 AM wilderness >
A huge gray wolf's bite EVISCERATES a great horned owl!
You stop walking gently.
You trample around loudly again.
As an ornate bone club named 'Khalghaver's Bane' smashes into a great horned owl, he shudders and staggers back!
You failed to weaken a great horned owl.
Your crushing force MANGLES a great horned owl!
A great horned owl dodges your stab.
Your stab MANGLES a great horned owl!
A great horned owl's claw MANGLES you!
A great horned owl has some small but disgusting cuts.

<627/828hp 465/565m 854mv 19587(-11.93%) 12 AM wilderness >
fl
fl
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. A wall made of mortared
stone borders the eastern edge of an open pasture to the north, turning
to the east close aboard the edge of the road. To the south, a thick
copse of hardwood trees fills much of the eastern edge of an otherwise
open pasture. The pasture is bordered on the north and east by a low
stone fence. Cultivated fields and pastures spread out in all directions
to the limit of the horizon, save to the south where they end abruptly at
the edge of a broad river.

[Exits: east south west]
You flee from combat!
You fled north.

<627/828hp 465/565m 850mv 19587(-11.93%) 12 AM civilized>
s
You aren't fighting anyone.

<627/828hp 465/565m 850mv 19587(-11.93%) 12 AM civilized> A Thick Copse of Trees
Hardwood trees, mostly oaks, maples and a few stubby cherry trees, grow
thickly in this heavily wooded section of an otherwise open pasture that
spreads out to the west. A low stone wall forms the borders of the pasture
to the north, east and south, the only easy exit being a simple climb over
the wall to the north. A circle of stones in the center of the copse has
been used as a fire pit, and is the only evidence that people ever pass this
way. The ground is devoid of low brush, fallen branches and the usual
bits and pieces of nature that accumulate in wilderness areas.

[Exits: north]
A huge gray-furred wolf stands here, sniffing the ground for tracks.
A great horned owl is here, fighting a huge gray wolf.
Giflindin the Ranger is sleeping here.

<627/828hp 465/565m 846mv 19587(-11.93%) 12 AM wilderness >
c insec owl
A great horned owl makes a furious hooting noise as it is attacked.
You gesture to the ground with your hands, and a stinging swarm of insects envelops a great horned owl!

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
A huge gray wolf's bite MUTILATES a great horned owl!
A great horned owl's claw *** DEMOLISHES *** a huge gray wolf!

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
Klibendon has arrived.

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
The edges of a great horned owl's being stretch and twist and he becomes a massive alligator.
You hear a guttural howl as the fury of the beast empowers a massive alligator!
A massive alligator's bones creak and snap as he shapeshifts.
A massive alligator's shapeshifting MUTILATES him!

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
A huge gray wolf's bite misses a massive alligator.
A huge gray wolf's bite maims a massive alligator!
A huge gray wolf's bite MUTILATES a massive alligator!
A huge gray wolf's bite MUTILATES a massive alligator!
A massive alligator's bite *** DEVASTATES *** a huge gray wolf!
A massive alligator's bite === OBLITERATES === a huge gray wolf!
A massive alligator's bite *** DEVASTATES *** a huge gray wolf!

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
knif allig
You drive a razor-sharp thorn sticky with glistening sap into a massive alligator's side!
Your knifing MASSACRES a massive alligator!
The earpiercing roar of an alligator rends the air.
A massive alligator is covered with bleeding wounds.

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
Klibendon says 'Ah.'
A massive alligator is covered with bleeding wounds.

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
A huge gray wolf's bite MUTILATES a massive alligator!
A huge gray wolf's bite MUTILATES a massive alligator!
A huge gray wolf's bite MUTILATES a massive alligator!
Your crushing force MASSACRES a massive alligator!
Your stab DISMEMBERS a massive alligator!
Your stab DISMEMBERS a massive alligator!
A massive alligator's bite === OBLITERATES === a huge gray wolf!
A massive alligator's bite === OBLITERATES === a huge gray wolf!
A massive alligator's bite *** DEVASTATES *** a huge gray wolf!
A massive alligator is writhing in agony.

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
cir
As you strike, you distract a massive alligator.
Your circle stab *** DEMOLISHES *** a massive alligator!
Klibendon looks at a massive alligator.
A massive alligator is writhing in agony.

<627/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
A huge gray wolf flees back into the wilderness in pain.
A huge gray wolf stops following you.
As an ornate bone club named 'Khalghaver's Bane' smashes into a massive alligator, he shudders and staggers back!
You failed to weaken a massive alligator.
Your crushing force MASSACRES a massive alligator!
Your stab DISMEMBERS a massive alligator!
A massive alligator's bite *** DEVASTATES *** you!
A massive alligator's bite === OBLITERATES === you!
A massive alligator is convulsing on the ground.

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
fl

The edges of a massive alligator's being stretch and twist and he becomes a great horned owl.
You hear a guttural howl as the fury of the beast empowers a great horned owl!
A great horned owl's bones creak and snap as he shapeshifts.
A great horned owl's shapeshifting DISMEMBERS him!
A great horned owl is convulsing on the ground.

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
A great horned owl dodges your crushing force.
Your stab DISMEMBERS a great horned owl!
As an ornate bone club named 'Khalghaver's Bane' smashes into a great horned owl, he shudders and staggers back!
You failed to weaken a great horned owl.
Your crushing force *** DEMOLISHES *** a great horned owl!
A great horned owl is DEAD!!
You land the killing blow against a great horned owl.
Xalistien's bones creak and snap as he shapeshifts.

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
Klibendon looks at you.

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness > You aren't fighting anyone.

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >
l in corpse
The corpse of a great horned owl contains:
(Glowing) the pearl of power
a polished mithril breastplate
a pair of silver-trimmed, black silk gloves
a robe of fine green silk
a sash of fine green silk
(Glowing) a leather whip with an ice-crusted tip
( 2) a living Boa Constrictor
(Glowing) a floating chest
(Glowing) (Humming) a pair of darkened boots
( 2) (Glowing) an ornate golden ring
(Glowing) leggings made from the mirrored scales of a silver dragon
( 3) a sleek sienna rod
( 2) a sleek black rod
( 2) (Invis) an engraved sphere of solid bronze
(Humming) a forked rod of pure iron
a small amber rod
a bracelet of chained star rubies
an aquamarine bracelet
a pair of armguards from the snow worm
(Glowing) (Humming) a darkened helm
the Eagle-Marked Sword
905 copper coins

<269/828hp 430/565m 846mv 19587(-11.93%) 12 AM wilderness >


**** And the only full loot I think I ever dropped (or close to it) follows. All this after some taunting on my end, and some very nasty language and inappropriateness before from him imo, figured I'd give him a reason to be that way. Not my best moment, surely not his either! Comments for player of, people remember that sort of stuff, glwyn you know?





  

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Foedett (Anonymous)Mon 25-Aug-14 07:57 PM
Charter member
#3113, "Vs Byndorf @ tree"
In response to Reply #0


          









<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 559/594m 1054mv 24350(-26.49%) 5 AM wilderness >
trap burst damage ember

The sun rises above the horizon.

<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness > You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<863/863hp 575/594m 1060mv 24350(-26.49%) 6 AM wilderness >
inh ston
You concentrate upon the earth and turn your skin to stone.
Your skin turns to stone.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 48 hours.
Commune: 'bless' modifies save vs spell by -14 for 47 hours.
Commune: 'bless' modifies hit roll by 7 for 47 hours.
Skill: 'detect traps' for 39 hours.
Skill: 'detect hidden' for 39 hours.
Spell: 'stone skin' modifies armor class by -60 for 12 hours.
Commune: 'armor' modifies armor class by -20 for 11 hours.
Skill: 'damage trap' for 1 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 515/594m 1060mv 24350(-26.49%) 6 AM wilderness >
The wind beneath your feet disperses.

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
[OUTLANDER] the Huntress: Alas, my life has come to an end...
You hear something's death cry.

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 528/594m 1060mv 24350(-26.49%) 7 AM wilderness >
call windw
You start to walk on the winds.

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
sca u
You scan up.
***** Range 1 *****
(Invis) Yaxarath the half-drow is here.


<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
[OUTLANDER] the Primeval Spirit: Intruder! Intruder! Byrndorf is raiding the Cabal!

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
cb Traps set on way out.
[OUTLANDER] Foedett: Traps set on way out.

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 493/594m 1060mv 24350(-26.49%) 7 AM wilderness >
The sky is getting cloudy.
You feel ready to set another damage trap.

<863/863hp 516/594m 1060mv 24350(-26.49%) 8 AM wilderness >
u
n
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]

<863/863hp 516/594m 1059mv 24350(-26.49%) 8 AM wilderness >
n
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<863/863hp 516/594m 1058mv 24350(-26.49%) 8 AM wilderness >
call cham
The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<863/863hp 516/594m 1057mv 24350(-26.49%) 8 AM wilderness > You fade away as you blend in with your surroundings.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
sca n
You scan north.
***** Range 1 *****
Byrndorf the dwarf is here, fighting the Primeval Spirit.
(Invis) Yaxarath the half-drow is here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.


<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
sn
You attempt to move silently.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
trap burst damage arrow
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a small spear!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
get shards chest
i
You get some broken shards of cultivated crystal from a floating chest.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness > You are carrying:
some broken shards of cultivated crystal
a straight pine arrow with owl-feather fletching
a glowing ember
the scroll of the horned devil
a mud-colored potion smelling of fresh cut grass
(Pale Green) an onyx-bladed spear
a crude water skin made from the corpse of Sindy
an exquisitely fine cigar
a ring embossed with lightning bolts
a rolled scroll with yellowed edges
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
get glyphs chest
You get demonic glyphs scrawled upon a thin layer of flesh from a floating chest.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 51 hours.
Skill: 'gentle walk' for 46 hours.
Commune: 'bless' modifies save vs spell by -14 for 45 hours.
Commune: 'bless' modifies hit roll by 7 for 45 hours.
Skill: 'detect traps' for 37 hours.
Skill: 'detect hidden' for 37 hours.
Power: 'windwalk' for 29 hours.
Power: 'windwalk' for 29 hours.
Spell: 'stone skin' modifies armor class by -60 for 10 hours.
Commune: 'armor' modifies armor class by -20 for 9 hours.
Skill: 'damage trap' for 1 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 51 hours.
Skill: 'gentle walk' for 46 hours.
Commune: 'bless' modifies save vs spell by -14 for 45 hours.
Commune: 'bless' modifies hit roll by 7 for 45 hours.
Skill: 'detect traps' for 37 hours.
Skill: 'detect hidden' for 37 hours.
Power: 'windwalk' for 29 hours.
Power: 'windwalk' for 29 hours.
Spell: 'stone skin' modifies armor class by -60 for 10 hours.
Commune: 'armor' modifies armor class by -20 for 9 hours.
Skill: 'damage trap' for 1 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 481/594m 1057mv 24350(-26.49%) 8 AM wilderness >
wher

The rain ceases.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf Within the Tree of Ages

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
af
You are affected by:
Skill: 'sneak' for 50 hours.
Skill: 'gentle walk' for 45 hours.
Commune: 'bless' modifies save vs spell by -14 for 44 hours.
Commune: 'bless' modifies hit roll by 7 for 44 hours.
Skill: 'detect traps' for 36 hours.
Skill: 'detect hidden' for 36 hours.
Power: 'windwalk' for 28 hours.
Power: 'windwalk' for 28 hours.
Spell: 'stone skin' modifies armor class by -60 for 9 hours.
Commune: 'armor' modifies armor class by -20 for 8 hours.
Skill: 'damage trap' for 0 hours.
Skill: 'berserk' modifies armor class by 40 for -1 hours.
Skill: 'berserk' modifies damage roll by 7 for -1 hours.
Skill: 'berserk' modifies hit roll by 3 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
wher

Byrndorf has arrived.
A trap is sprung!
Byrndorf yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Byrndorf.
A burst damage trap's small spear DISMEMBERS Byrndorf!
Byrndorf staggers, nearly losing his balance.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett The Circle of Thorns
Yaxarath Within the Tree of Ages
(PK) Byrndorf The Circle of Thorns

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
Byrndorf leaves south.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
Yaxarath has arrived.

<863/863hp 506/594m 1060mv 24350(-26.49%) 9 AM wilderness >
s
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<863/863hp 506/594m 1059mv 24350(-26.49%) 9 AM wilderness >
s
s
d
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Byrndorf the dwarf is here.

<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.
Byrndorf drinks a potion of returning.

<863/863hp 506/594m 1058mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

You notice your damage burst trap is still set up here.

<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness >
call 'beast call' Byrndorf
They aren't here.

<863/863hp 506/594m 1057mv 24350(-26.49%) 9 AM wilderness >
u
call 'beast call' Byrndorf
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Byrndorf the dwarf is here.

<863/863hp 506/594m 1056mv 24350(-26.49%) 9 AM wilderness > Byrndorf yells 'Die, Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Byrndorf!
A huge gray wolf's bite maims Byrndorf!
You start aiming at Byrndorf.
Byrndorf is gushing blood.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
You stop walking gently.
You trample around loudly again.
Your smash DISMEMBERS Byrndorf!
Byrndorf keeps you at bay with his polearm.
Byrndorf's pierce MANGLES a huge gray wolf!
Byrndorf's pierce MANGLES a huge gray wolf!
Byrndorf is gushing blood.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
cir
You land a precise strike, taking advantage of Byrndorf's weakness.
Your circle stab === OBLITERATES === Byrndorf!
Byrndorf has fled!
Byrndorf leaves down.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
Yaxarath has arrived.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
d
wher

Yaxarath leaves down.

<863/863hp 406/594m 1056mv 24350(-26.49%) 9 AM wilderness >
sn
gen
s
w
w
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
(Invis) Yaxarath the half-drow is here.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett Within the Dark Forest
Yaxarath Within the Dark Forest
(PK) Byrndorf Within the Dark Forest

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You attempt to move silently.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > You relax your body and begin moving with a gentle grace.

<863/863hp 406/594m 1055mv 24350(-26.49%) 9 AM wilderness > Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<863/863hp 406/594m 1054mv 24350(-26.49%) 9 AM wilderness >
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]

<863/863hp 406/594m 1053mv 24350(-26.49%) 9 AM wilderness > A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
w
Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
wher
Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > Alas, you cannot go that way.

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness > People near you:
(PK) Foedett A Fork in a Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf Within the Dark Forest

<863/863hp 406/594m 1052mv 24350(-26.49%) 9 AM wilderness >
e
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]
(Burning) Byrndorf the dwarf is here.
You hear guttural growls and the snapping of teeth near Byrndorf!
A huge gray wolf's bite MUTILATES Byrndorf!
Byrndorf has fled!
Byrndorf leaves west.

<863/863hp 406/594m 1051mv 24350(-26.49%) 9 AM wilderness >
e
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<863/863hp 406/594m 1050mv 24350(-26.49%) 9 AM wilderness >
w
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]

<863/863hp 406/594m 1049mv 24350(-26.49%) 9 AM wilderness >
w
s
A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]

<863/863hp 406/594m 1048mv 24350(-26.49%) 9 AM wilderness >
s
w
wher

A huge gray wolf checks the ground for tracks.
You feel ready to set another damage trap.

<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > Alas, you cannot go that way.

<863/863hp 427/594m 1060mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(Burning) Byrndorf the dwarf is here.
An agile white hare moves about the foliage, unaware of your presence.
You hear guttural growls and the snapping of teeth near Byrndorf!

<863/863hp 427/594m 1059mv 24350(-26.49%) 10 AM wilderness > A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the west and the north, with a smaller
spur heading south.

[Exits: north south west]
A small doe with a tan coat prances about.
An agile white hare moves about the foliage, unaware of your presence.
A wise owl eyes you from a nearby tree. As it stares at you, you become aware of a hidden passage through the eastern foliage.

<863/863hp 427/594m 1058mv 24350(-26.49%) 10 AM wilderness > A Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the east and the west.

[Exits: east west]
A brown squirrel moves about the forest nervously.
A small black squirrel moves anxiously about the forest.

<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness > People near you:
(PK) Foedett A Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf A Path Through the Prosimy

<863/863hp 427/594m 1057mv 24350(-26.49%) 10 AM wilderness >
w
w
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the east and the west.

[Exits: east west]
A small red fox skitters through the underbrush.
A proud deer moves gracefully through the forest, wary of your presence.

<863/863hp 427/594m 1056mv 24350(-26.49%) 10 AM wilderness >
s
A Fork in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the north and the south, and another branch of the path heads off to the
east.

[Exits: north east south]
A small red fox skitters through the underbrush.
A proud deer moves gracefully through the forest, wary of your presence.
An agile white hare moves about the foliage, unaware of your presence.

<863/863hp 427/594m 1055mv 24350(-26.49%) 10 AM wilderness >
s
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south.

[Exits: north south]
A rabbit is on the side of the trail eating grass.
A brown squirrel moves about the forest nervously.

<863/863hp 427/594m 1054mv 24350(-26.49%) 10 AM wilderness >
wher
A Bend in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the west and the north.

[Exits: north west]
A brown squirrel moves about the forest nervously.

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
s
People near you:
(PK) Foedett A Bend in a Path Through the Prosimy
Yaxarath Within the Dark Forest
(PK) Byrndorf A Bend in a Path Through the Prosimy

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
w
Alas, you cannot go that way.

<863/863hp 427/594m 1053mv 24350(-26.49%) 10 AM wilderness >
s
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the east and the south.

[Exits: east south]
You land the killing blow against Byrndorf.





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:55 PM
Charter member
#3112, "Seriously large fight, the good old days! Tribnexpire I..."
In response to Reply #0


          









933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness > Dragalan sings 'Let my whispers soothe you,
Let my singing dull your strife
Let my soft caress bring healing
And my kiss renew your life.'

Passion wells within your heart, easing your pain.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Llaryin has arrived.
Turmi scans east.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Llaryin sings 'Bitter, indeed, the waters are
Which in this desert flow;
Though to the eye they promise fair,
They taste of ire and woe.'
The Treant begins to weep uncontrollably.
Alanrias begins to weep uncontrollably.
Turmi begins to weep uncontrollably.
Vree's lieutenant begins to weep uncontrollably.
Vree begins to weep uncontrollably.
Turmi scans north.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Vree's lieutenant thrashes around screaming as she is consumed by fire!
Vree's lieutenant's immolation parches her.
Dragalan thrashes around screaming as he is consumed by fire!
Dragalan's immolation blisters him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation blisters her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
cb All on fire
[OUTLANDER] Foedett: All on fire

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Vree's lieutenant yells 'Llaryin is a CRIMINAL! PROTECT THE INNOCENT!!'
Vree's lieutenant yells 'Llaryin is a CRIMINAL! PROTECT THE INNOCENT!!'
Vree's lieutenant EVISCERATES Llaryin!
Vree's lieutenant EVISCERATES Llaryin!

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Vree's lieutenant's slash EVISCERATES Llaryin!

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Sivane has arrived.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Llaryin has fled!
Llaryin leaves south.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Vree's lieutenant thrashes around screaming as she is consumed by fire!
Vree's lieutenant's immolation heats her.
Dragalan thrashes around screaming as he is consumed by fire!
Dragalan's immolation blisters him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
Vree leaves north.
Vree's lieutenant leaves north.
Alanrias leaves.
A jade yak leaves north.
The Treant leaves north.
Dragalan leaves north.
Turmi leaves north.
Vree's lieutenant leaves north.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
sca a

Sivane leaves north.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness > You scan north.
***** Range 1 *****
(Rippling Water) Sivane the human is here.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
(Burning) Vree's lieutenant stands here, enforcing the Law.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
(Burning) Dragalan the wood-elf is here.
A huge tree has uprooted itself at the bidding of Alanrias.
A fierce yak tosses his shaggy jade head.
(Burning) Alanrias the wood-elf is here.
Vree's lieutenant stands here, enforcing the Law.
(Burning) (Translucent) Vree the human is here.
(Camouflaged) Ghrandang the human is here.
(Camouflaged) Ferynmir the elf is here.
(Camouflaged) (WANTED) Hughli the wood-elf is here.

***** Range 2 *****
(WANTED) Llaryin the wood-elf is here.

***** Range 3 *****

You scan south.
***** Range 1 *****
(WANTED) Llaryin the wood-elf is here.

***** Range 2 *****
(Rippling Water) Sivane the human is here.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
(Burning) Vree's lieutenant stands here, enforcing the Law.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
(Burning) Dragalan the wood-elf is here.
A huge tree has uprooted itself at the bidding of Alanrias.
A fierce yak tosses his shaggy jade head.
(Burning) Alanrias the wood-elf is here.
Vree's lieutenant stands here, enforcing the Law

.
(Burning) (Translucent) Vree the human is here.
(Camouflaged) Ghrandang the human is here.
(Camouflaged) Ferynmir the elf is here.
(Camouflaged) (WANTED) Hughli the wood-elf is here.

***** Range 3 *****

You scan east.
You scan west.
You scan up.
You scan down.

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >


Vree's lieutenant yells 'How dare you try to turn me against the order of this city, Llaryin!'

<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
sca n
You scan north.
***** Range 1 *****
(WANTED) Llaryin the wood-elf is here.
(Camouflaged) Ghrandang the human is here.
(Camouflaged) Ferynmir the elf is here.
(Camouflaged) (WANTED) Hughli the wood-elf is here.

***** Range 3 *****


<933/933hp 594/594m 1096mv 24350(-26.49%) 4 PM wilderness >
n
You step out from your cover.
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Fresh blood pools at the base of a nearby tree.
( 2) A magical spring flows from the ground here.
(Camouflaged) Ghrandang the human is here.
(Camouflaged) Xopenex the storm giant is here.
(Camouflaged) (WANTED) Hughli the wood-elf is here.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.

<933/933hp 594/594m 1089mv 24350(-26.49%) 4 PM wilderness >
call cham

Ghrandang scans up.

<933/933hp 594/594m 1089mv 24350(-26.49%) 4 PM wilderness > You fade away as you blend in with your surroundings.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
sca u

Llaryin has arrived.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Ghrandang scans up.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness > You scan up.
***** Range 1 *****
You notice a tangle of sticky webs strung from point to point.
(Rippling Water) Sivane the human is here.
Ferynmir the elf is here, fighting Dragalan.
Vree's lieutenant stands here, enforcing the Law.
A fierce yak tosses his shaggy jade head.
A huge tree has uprooted itself at the bidding of Alanrias.
(Burning) Alanrias the wood-elf is here.
(Burning) Dragalan the wood-elf is here, fighting Ferynmir.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
(Burning) Vree's lieutenant stands here, enforcing the Law.
(Burning) (Translucent) Vree the human is here, fighting Ferynmir.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
A cunning female centaur with a mighty longbow stands guard here.


<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Llaryin sings 'Ah! the voice of by gone days
Will come back again,
Whispering to the weary hearted
Many a soothing strain.'

The solemn melody gently numbs your pain.
Hughli scans her surroundings.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Ghrandang steps out from his cover.
Ghrandang leaves up.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
get acidic chest
You get a thin glass bottle of acidic secretion from a floating chest.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Hughli steps out from her cover.
Hughli leaves up.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
trap burst damage acidic
You need to rest your fingers before trying to set another damage trap.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Llaryin leaves up.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
sca u
You scan up.
***** Range 1 *****
You notice a tangle of sticky webs strung from point to point.
(WANTED) Llaryin the wood-elf is here.
(WANTED) Hughli the wood-elf is here, fighting Vree.
A traitorous cityguard stands with a wild glint in one eye.
Ghrandang the human is here, fighting Dragalan.
(Rippling Water) Sivane the human is here.
Ferynmir the elf is here, fighting Dragalan.
A fierce yak tosses his shaggy jade head.
A huge tree has uprooted itself at the bidding of Alanrias.
(Burning) Alanrias the wood-elf is here.
(Burning) Dragalan the wood-elf is here, fighting Ferynmir.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
(Burning) Vree's lieutenant stands here, enforcing the Law.
(Burning) (Translucent) Vree the human is here, fighting Hughli.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
A cunning female centaur with a mighty longbow stands guard here.


<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
Dragalan has arrived.

<933/933hp 559/594m 1089mv 24350(-26.49%) 4 PM wilderness >
u
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

You notice a tangle of sticky webs strung from point to point.

[Exits: north down]
(WANTED) Llaryin the wood-elf is here.
(WANTED) Hughli the wood-elf is here, fighting Vree.
A traitorous cityguard stands with a wild glint in one eye.
Ghrandang the human is here.
(Rippling Water) Sivane the human is here.
(Camouflaged) Xopenex the storm giant is here.
Ferynmir the elf is here, fighting Alanrias.
A fierce yak tosses his shaggy jade head.
A huge tree has uprooted itself at the bidding of Alanrias.
(Burning) Alanrias the wood-elf is here, fighting Ferynmir.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
(Burning) Vree's lieutenant stands here, enforcing the Law.
(Burning) (Translucent) Vree the human is here, fighting Hughli.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
A cunning female centaur with a mighty longbow stands guard here.
You deftly slide along the webs that are strung here.
A patch of overgrown briar entangles your feet and legs!
The briar's entanglement devastates you!
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<903/933hp 559/594m 1082mv 24350(-26.49%) 4 PM wilderness >
call 'beast call' vr
Dragalan has arrived.
As Dragalan blunders into the webbing here, the flames from his body reduce it to ash!
The webbing here retracts and fades away.
Dragalan becomes entangled in a patch of overgrown briar!
The briar's entanglement decimates Dragalan!
The traitorous cityguard's slash MUTILATES Vree's lieutenant!
Vree's lieutenant's slash DISMEMBERS the traitorous cityguard!
Vree's lieutenant's slash DISMEMBERS the traitorous cityguard!
Vree's lieutenant's slash DISMEMBERS the traitorous cityguard!
Ferynmir's crushing force injures Alanrias.

<903/933hp 559/594m 1082mv 24350(-26.49%) 4 PM wilderness >
Vree's lieutenant rescues Vree from Hughli!
Vree's lieutenant starts aiming at Hughli.
Hughli's crush MASSACRES Vree's lieutenant!
Hughli's slice MANGLES Vree's lieutenant!
Hughli's slice MANGLES Vree's lieutenant!

<903/933hp 559/594m 1082mv 24350(-26.49%) 4 PM wilderness >
Ferynmir has fled!

<903/933hp 559/594m 1082mv 24350(-26.49%) 4 PM wilderness >
The clouds disappear.
A diamondback rattlesnake continues to bleed from his wounds.
A diamondback rattlesnake's bleeding injures him.
You feel ready to set another damage trap.
The solemn canticle fades.

<933/933hp 594/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Ghrandang drives his axes into both sides of Dragalan's body.
Ghrandang's brutal attack MASSACRES Dragalan!
Ghrandang's brutal attack EVISCERATES Dragalan!
Dragalan yells 'Help! Someone tried to hack me to pieces!'

<933/933hp 594/594m 1096mv 24350(-26.49%) 5 PM wilderness > Vree yells 'Die, Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Vree!
A huge gray wolf's bite decimates Vree!
You start aiming at Vree.
Hughli brings a darkened mace around to hit Vree's head!
Hughli's cranial hit DISMEMBERS Vree!
Vree shakes her head and rubs her eyes.

A huge gray wolf's bite decimates Vree!
Vree's lieutenant's slash maims Hughli!
Turmi's slice MUTILATES Hughli!
Turmi's slice EVISCERATES Hughli!
Ghrandang's crush EVISCERATES Dragalan!
Ghrandang's crush EVISCERATES Dragalan!
You stop walking gently.
You trample around loudly again.
Vree dodges your stinging lash.
Vree parries your caustic slime.
Hughli's crush MASSACRES Vree's lieutenant!
Hughli's crush MASSACRES Vree's lieutenant!
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Llaryin sings 'Ah! the voice of by gone days
Will come back again,
Whispering to the weary hearted
Many a soothing strain.'

The solemn melody gently numbs your pain.
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness >
A diamondback rattlesnake snaps its head like a whip out of its coil and strikes at a huge gray wolf!
A huge gray wolf looks very ill.
A diamondback rattlesnake's bite MASSACRES a huge gray wolf!
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Vree's lieutenant thrashes around screaming as she is consumed by fire!
Vree's lieutenant's immolation heats her.
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Dragalan thrashes around screaming as he is consumed by fire!
Dragalan's immolation blisters him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness >
The traitorous cityguard's slash EVISCERATES Vree's lieutenant!
The traitorous cityguard's slash MUTILATES Vree's lieutenant!
Vree's lieutenant's slash devastates Hughli!
Ghrandang's crush DISMEMBERS Dragalan!
A diamondback rattlesnake's bite EVISCERATES a huge gray wolf!
Vree parries your stinging lash.
Vree dodges your caustic slime.
Vree parries your caustic slime.
Hughli's slice MASSACRES Vree's lieutenant!
Hughli's slice *** DEMOLISHES *** Vree's lieutenant!
Hughli's amulet becomes covered in flames!
With no discernable source, a magnificent deluge of flame erupts around Hughli!
Hughli's blast of flame CHARS Vree's lieutenant!
Vree's piercing venoms DISMEMBERS a huge gray wolf!
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness >
c insec

A diamondback rattlesnake has fled!
The Huntress moves to block a diamondback rattlesnake's path.
Vree is covered with bleeding wounds.

<933/933hp 494/594m 1096mv 24350(-26.49%) 5 PM wilderness > You gesture to the ground with your hands, and a stinging swarm of insects envelops Vree!
A diamondback rattlesnake has fled!
The Huntress moves to block a diamondback rattlesnake's path.
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Ferynmir becomes entangled in a patch of overgrown briar!
The briar's entanglement devastates Ferynmir!
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Vree's lieutenant fails to rescue Vree.
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Vree weakens Hughli with a strike to her kidneys.
Vree's kidney shot devastates Hughli!
Hughli yells 'Help! Vree hit me in the kidney!'
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Vree's lieutenant thrashes around screaming as she is consumed by fire!
Vree's lieutenant's immolation heats her.
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Dragalan thrashes around screaming as he is consumed by fire!
Dragalan's immolation blisters him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Some insects around Vree fly away annoyed, not being able to get close enough to her due to all the fighting.
The traitorous cityguard's slash MUTILATES Vree's lieutenant!
The traitorous cityguard's slash EVISCERATES Vree's lieutenant!
Ghrandang's crush EVISCERATES Dragalan!
Ghrandang gets in one more shot on Dragalan as he flees.
Ghrandang's parting blow EVISCERATES Dragalan!
Dragalan has fled!
Dragalan leaves down.
A diamondback rattlesnake's bite EVISCERATES a huge gray wolf!
Vree parries your stinging lash.
Vree parries your stinging lash.
Hughli's crush MANGLES Vree's lieutenant!
Hughli's slice MASSACRES Vree's lieutenant!
Vree's piercing venoms MANGLES a huge gray wolf!
Vree's slash MANGLES a huge gray wolf!
Vree's slash MANGLES a huge gray wolf!
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
A diamondback rattlesnake has fled!
The Huntress moves to block a diamondback rattlesnake's path.
Llaryin sings 'Ah! the voice of by gone days
Will come back again,
Whispering to the weary hearted
Many a soothing strain.'

The solemn melody gently numbs your pain.
Hughli's cranial hit misses Vree.
Ghrandang is blinded by the dirt in his eyes!
Turmi's kicked dirt scratches Ghrandang.
Ghrandang yells 'Someone just kicked dirt in my eyes!'
Alanrias says 'ic'
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
A diamondback rattlesnake has fled!
A diamondback rattlesnake leaves down.
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
cir

Ferynmir lashes a green flail at Vree's feet!
Ferynmir's lash misses Vree.
Vree yells 'Help! Ferynmir is lashing me!'
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Alanrias says 'ick'
Vree is covered with bleeding wounds.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
Vree has fled!
Vree leaves down.
Alanrias leaves.
A jade yak leaves down.
The Treant leaves down.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness > But you aren't fighting anyone!

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
The traitorous cityguard's slash EVISCERATES Vree's lieutenant!
Vree's lieutenant is DEAD!!
Vree's lieutenant's feet are sliced from her dead body.
Turmi's slice MUTILATES Hughli!

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
A diamondback rattlesnake has arrived.
A diamondback rattlesnake becomes entangled in a patch of overgrown briar!
The briar's entanglement injures a diamondback rattlesnake.
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
d

Vree has arrived.
Vree becomes entangled in a patch of overgrown briar!
The briar's entanglement injures Vree.
Alanrias has arrived.
The Treant has arrived.
A jade yak has arrived.
You hear guttural growls and the snapping of teeth near Vree!
A huge gray wolf's bite mauls Vree.
The traitorous cityguard yells 'I will crush you, Vree!'

<933/933hp 459/594m 1096mv 24350(-26.49%) 5 PM wilderness >
knif vr
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Fresh blood pools at the base of a nearby tree.
( 2) A magical spring flows from the ground here.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.
Ghrandang has arrived.

<933/933hp 459/594m 1091mv 24350(-26.49%) 5 PM wilderness > They aren't here.

<933/933hp 459/594m 1091mv 24350(-26.49%) 5 PM wilderness >
sn
gen

Llaryin has arrived.

<933/933hp 459/594m 1091mv 24350(-26.49%) 5 PM wilderness > You attempt to move silently.

<933/933hp 459/594m 1091mv 24350(-26.49%) 5 PM wilderness > You relax your body and begin moving with a gentle grace.
Llaryin sings 'Ah! the voice of by gone days
Will come back again,
Whispering to the weary hearted
Many a soothing strain.'

The solemn melody gently numbs your pain.

<933/933hp 459/594m 1091mv 24350(-26.49%) 5 PM wilderness >
u
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
The corpse of Vree's lieutenant is here, badly sliced and hacked.
The severed feet of Vree's lieutenant lie here.
A fierce yak tosses his shaggy jade head.
A huge tree has uprooted itself at the bidding of Alanrias.
(Burning) Alanrias the wood-elf is here.
(Burning) (Translucent) Vree the human is here, fighting a huge gray wolf.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
Ferynmir the elf is here, fighting Turmi.
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Hughli the wood-elf is here, fighting Turmi.
A traitorous cityguard stands with a wild glint in one eye.
(Rippling Water) Sivane the human is here.
(Camouflaged) Xopenex the storm giant is here.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
A cunning female centaur with a mighty longbow stands guard here.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Alanrias closes her eyes for a moment and nods at Turmi.
Turmi is surrounded by a rejuvenating emerald glow.
A huge gray wolf's bite mauls Vree.
A huge gray wolf's bite mauls Vree.
The traitorous cityguard's slash devastates Vree!
Turmi's slice devastates Hughli!
Vree's slash MANGLES a huge gray wolf!
Vree's piercing venoms misses a huge gray wolf.
Vree's piercing venoms MANGLES a huge gray wolf!

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Hughli hops to one side, getting out of the way of Turmi's flurry.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Vree has fled!
The Huntress moves to block Vree's path.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
[OUTLANDER] Ghrandang: Blind for an hour

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Vree has fled!
Vree leaves down.
Alanrias leaves.
A jade yak leaves down.
The Treant leaves down.
A diamondback rattlesnake leaves down.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
knif Vree

Ferynmir calls upon a huge gray wolf to help him.
A huge gray wolf moves in to attack Turmi!
Turmi's slice *** DEMOLISHES *** a huge gray wolf!

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness > They aren't here.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
A huge gray wolf flees back into the wilderness in pain.
A huge gray wolf stops following you.
Turmi's slice MUTILATES Hughli!
Turmi's slice maims Hughli!
Turmi's slice maims Hughli!
Hughli's amulet starts to bubble and boil!
With no discernable source, a magnificent deluge of acid drenches Hughli.
Hughli's blast of acid injures Turmi.
Turmi's slice EVISCERATES Ferynmir!

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Ghrandang has arrived.
Ghrandang becomes entangled in a patch of overgrown briar!
The briar's entanglement hits Ghrandang.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Ghrandang leaves north.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Hughli stops using a darkened mace.
Hughli wields a ruby-hilted scimitar named 'Desert Sun'.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Hughli's amulet starts to bubble and boil!
With no discernable source, a magnificent deluge of acid drenches Hughli.
Hughli's blast of acid hits Turmi.
Turmi's slice maims Hughli!
Turmi's slice misses Hughli.
Turmi's slice EVISCERATES Ferynmir!

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Turmi anticipates Ferynmir's entwine, and easily avoids it.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Xopenex butchers the corpse of Vree's lieutenant and creates a steak.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Sivane looks at Turmi.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
blist

Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation heats him.

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Turmi's slice MUTILATES Hughli!
Turmi's slice EVISCERATES Hughli!
Turmi's slice EVISCERATES Hughli!
Turmi's slice EVISCERATES Ferynmir!

<933/933hp 459/594m 1084mv 24350(-26.49%) 5 PM wilderness > You scatter a packet of dust into a pale yellow cloud.
The traitorous cityguard stiffens with pain as the cloud washes over her.
You stop walking gently.
You trample around loudly again.
Your acidic cloud EVISCERATES the traitorous cityguard!
Turmi yells 'Help! Foedett just filled the air with a cloud!'
Turmi stiffens with pain as the cloud washes over him.
Your acidic cloud injures Turmi.
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Sivane looks at a huge gray wolf.
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Hughli gets a wild look in her eyes.
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
fl

Turmi's slice MANGLES a huge gray wolf!
You dodge the traitorous cityguard's slash.
You dodge the traitorous cityguard's slash.
The traitorous cityguard dodges your stinging lash.
Your caustic slime MANGLES the traitorous cityguard!
The traitorous cityguard dodges your stinging lash.
Turmi's slice MUTILATES Hughli!
Turmi's slice MUTILATES Hughli!
Turmi's slice maims Hughli!
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation heats him.
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Ferynmir has fled!
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness >
Sivane looks at Hughli.
The traitorous cityguard is covered with bleeding wounds.

<933/933hp 434/594m 1084mv 24350(-26.49%) 5 PM wilderness > A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]
Ferynmir the elf is here.
You flee from combat!
You fled north.

<933/933hp 434/594m 1079mv 24350(-26.49%) 5 PM wilderness >
sn
gen
You attempt to move silently.

<933/933hp 434/594m 1079mv 24350(-26.49%) 5 PM wilderness >
s

The traitorous cityguard has arrived.
The traitorous cityguard's flesh bleeds as it splits and peels away.
The traitorous cityguard's cracking flesh MUTILATES her!

Autosaving.
You can once again call on an insect swarm.

<933/933hp 474/594m 1096mv 24350(-26.49%) 6 PM wilderness > You relax your body and begin moving with a gentle grace.

<933/933hp 474/594m 1096mv 24350(-26.49%) 6 PM wilderness > A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
A steak of the corpse of Vree's lieutenant is lying here.
A mangled corpse lies here.
The severed feet of Vree's lieutenant lie here.
(Burning) (Translucent) An impossibly large diamondback coils to strike.
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Hughli the wood-elf is here, fighting Turmi.
Sivane the human is here.
(Camouflaged) Xopenex the storm giant is here.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
A cunning female centaur with a mighty longbow stands guard here.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<933/933hp 474/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake begins to slowly wrap himself in a coil.

<933/933hp 474/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<933/933hp 474/594m 1091mv 24350(-26.49%) 6 PM wilderness >
call cham
You fade away as you blend in with your surroundings.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang has arrived.
Ghrandang becomes entangled in a patch of overgrown briar!
The briar's entanglement wounds Ghrandang.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Sivane utters the words, 'xafe ay candusqarr'.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang tries some fancy axe-work, but just whacks his axes together.
Ghrandang's brutal attack misses Turmi.
Turmi yells 'Help! Ghrandang is trying to hack me to pieces!'
Turmi's slice MANGLES a huge gray wolf!
Turmi's slice MUTILATES Hughli!
Turmi's slice MUTILATES Hughli!
Turmi's slice EVISCERATES Hughli!

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Turmi gets in one more shot on Hughli as she flees.
Turmi's parting blow EVISCERATES Hughli!
Hughli has fled!
Hughli leaves down.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake is coiled and prepared to strike!
A diamondback rattlesnake snaps its head like a whip out of its coil and strikes at a huge gray wolf!
A huge gray wolf turns slightly green, but it passes.
A diamondback rattlesnake's bite MANGLES a huge gray wolf!

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake's bite MASSACRES a huge gray wolf!

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
tri turm
You trip Turmi and he goes down!
You stop walking gently.
You step out from your cover.
You trample around loudly again.
Your trip scratches Turmi.
Turmi yells 'Help! Foedett tried to trip me!'
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Sivane leaves down.
Vree has arrived.
Vree becomes entangled in a patch of overgrown briar!
The briar's entanglement hits Vree.
Alanrias has arrived.
The Treant has arrived.
A jade yak has arrived.
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Alanrias gathers some beneficial herbs.
Alanrias gives the medicinal herbs to Vree.
Vree looks better.
Vree shudders, and looks more vigorous.
Vree's muscles surge with heightened power.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
The traitorous cityguard yells 'I will redeem myself for the crimes I have committed against Thar-Eris!'
Turmi's slice MANGLES a huge gray wolf!
Turmi's slice DISMEMBERS Ghrandang!
A diamondback rattlesnake's bite EVISCERATES a huge gray wolf!
Turmi parries your stinging lash.
Turmi parries your caustic slime.
Turmi parries your stinging lash.
Turmi's slice DISMEMBERS Ghrandang!
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang hooks Turmi's weapon with a shining iron battleaxe, but can't pull it away!
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Hughli has arrived.
Hughli becomes entangled in a patch of overgrown briar!
The briar's entanglement grazes Hughli.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake has fled!
The Huntress moves to block a diamondback rattlesnake's path.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Hughli leaves north.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
tri turm

A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Turmi's slice EVISCERATES Ghrandang!
Turmi parries your stinging lash.
Turmi parries your caustic slime.
Turmi parries your stinging lash.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Sivane has arrived.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness > You trip Turmi and he goes down!
Your trip scratches Turmi.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang exploits the battle's chaos, avoiding Vree adeptly.
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Llaryin has arrived.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Turmi has some small but disgusting cuts.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Sivane utters the words, 'aufgpuzre'.
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.
Turmi's slice *** DEMOLISHES *** a huge gray wolf!
Turmi's slice DISMEMBERS Ghrandang!
A diamondback rattlesnake's bite misses a huge gray wolf.
Turmi parries your stinging lash and returns an attack of his own.
Turmi's slice EVISCERATES you!
Turmi's slice DISMEMBERS Ghrandang!
Turmi has some small but disgusting cuts.

<888/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake has fled!
A diamondback rattlesnake leaves down.
Turmi has some small but disgusting cuts.

<888/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang breaks Turmi's weapon with a mighty blow from his axe!
Turmi has some small but disgusting cuts.

<888/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
[OUTLANDER] Hughli: Falling back to the tree.
Alanrias closes her eyes for a moment and nods at Turmi.
Turmi is surrounded by a rejuvenating emerald glow.
Turmi has a few scratches.

<888/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake has arrived.
A diamondback rattlesnake becomes entangled in a patch of overgrown briar!
The briar's entanglement hits a diamondback rattlesnake.
Turmi has a few scratches.

<888/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Llaryin sings 'Ah! the voice of by gone days
Will come back again,
Whispering to the weary hearted
Many a soothing strain.'

The solemn melody gently numbs your pain.
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake begins to slowly wrap himself in a coil.
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Turmi dodges your stinging lash.
Turmi parries your caustic slime.
Turmi parries your caustic slime.
Turmi's slice EVISCERATES Ghrandang!
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
A diamondback rattlesnake thrashes around screaming as he is consumed by fire!
A diamondback rattlesnake's immolation toasts him.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Sivane utters the words, 'xahzfgpuzre'.
Ghrandang exploits the battle's chaos, avoiding Vree adeptly.
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Alanrias closes her eyes for a moment and nods at Turmi.
Turmi is surrounded by a rejuvenating emerald glow.
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Turmi starts aiming at you!
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ferynmir becomes entangled in a patch of overgrown briar!
The briar's entanglement wounds Ferynmir.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Turmi has a few scratches.

<933/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
fl

Turmi has fled!
The Huntress moves to block Turmi's path.
Turmi parries your stinging lash.
Your stinging lash maims Turmi!
You parry Turmi's punch.
You parry Turmi's slice.
You parry Turmi's punch.
Turmi's punch EVISCERATES you!
Turmi has a few scratches.

<890/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness >
Ghrandang attempts to shatter the Blade of Vigilance, but it holds firm.
Turmi has a few scratches.

<890/933hp 439/594m 1091mv 24350(-26.49%) 6 PM wilderness > Turmi gets in one more shot as you flee.
Turmi's parting blow EVISCERATES you!
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Fresh blood pools at the base of a nearby tree.
( 2) A magical spring flows from the ground here.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.
You flee from combat!
You fled down.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi has arrived.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
[OUTLANDER] someone: anyone need herbs?

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
sn
gen
You attempt to move silently.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness > You relax your body and begin moving with a gentle grace.
Turmi gets a demon-headed pendant from the Bracelet of Charms.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi gets a demon-headed pendant from the Bracelet of Charms.
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
call cham

Turmi stops using a pair of clawed war gauntlets.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
[OUTLANDER] Hughli: Could use songs of healing.
Turmi stops using a fine stole of white ermine.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi stops using a fine stole of white ermine.

<846/933hp 439/594m 1086mv 24350(-26.49%) 6 PM wilderness > You fade away as you blend in with your surroundings.
Turmi stops using a heavily embroidered coronation mantle of purest gold.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a demon-headed pendant around his neck.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a demon-headed pendant around his neck.
Turmi can no longer find the strength to wield the Blade of Vigilance.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a heavily embroidered coronation mantle of purest gold about his body.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Ghrandang has arrived.
Turmi stops using a demon-headed pendant.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
[OUTLANDER] Hughli: Me
Turmi stops using a demon-headed pendant.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a fine stole of white ermine around his neck.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a fine stole of white ermine around his neck.

<846/933hp 404/594m 1086mv 24350(-26.49%) 6 PM wilderness >
Turmi wears a pair of clawed war gauntlets on his hands.
The traitorous cityguard has arrived.
The traitorous cityguard's flesh bleeds as it splits and peels away.
The traitorous cityguard's cracking flesh MUTILATES her!
Ghrandang shivers and suffers.
Ghrandang's poison devastates him!
The sun sets below the horizon.
You feel less entangled.
Turmi's flesh bleeds as it splits and peels away.
Turmi's cracking flesh injures him.
You hear guttural growls and the snapping of teeth near Turmi!

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi puts a demon-headed pendant in the Bracelet of Charms.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi puts a demon-headed pendant in the Bracelet of Charms.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi's punch MASSACRES a huge gray wolf!
Turmi's punch MANGLES a huge gray wolf!

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Alanrias has arrived.
A jade yak has arrived.
The Treant has arrived.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi thrashes around screaming as he is consumed by fire!
Turmi's immolation parches him.
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Ghrandang leaves up.

<884/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
knif turm
You drive an Ixitxachitl stinger into Turmi's side!
You stop walking gently.
You step out from your cover.
You trample around loudly again.
Your knifing decimates Turmi!
Turmi yells 'Help! Foedett knifed me!'
Turmi parries your stinging lash.
Turmi dodges your caustic slime.
Turmi's punch MASSACRES a huge gray wolf!
The traitorous cityguard yells 'I'll crush Foedett like insect!'
You dodge the traitorous cityguard's slash.
You parry the traitorous cityguard's slash.
The traitorous cityguard's slash devastates you!
Turmi has some small but disgusting cuts.

<855/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Alanrias closes her eyes for a moment and nods at Turmi.
Turmi is surrounded by a rejuvenating emerald glow.
Turmi has a few scratches.

<855/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Turmi makes a hasty retreat.
Turmi leaves up.

<855/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation parches her.

<855/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
You parry the traitorous cityguard's slash.
You dodge the traitorous cityguard's slash.
The traitorous cityguard parries your stinging lash.
The traitorous cityguard parries your caustic slime.
The traitorous cityguard is covered with bleeding wounds.

<855/933hp 438/594m 1096mv 24350(-26.49%) 7 PM wilderness >
fl
sn
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
You flee from combat!
You fled east.

<855/933hp 438/594m 1089mv 24350(-26.49%) 7 PM wilderness >
gen
You attempt to move silently.

<855/933hp 438/594m 1089mv 24350(-26.49%) 7 PM wilderness > You relax your body, but can not center your mind properly.

<855/933hp 438/594m 1089mv 24350(-26.49%) 7 PM wilderness >
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Fresh blood pools at the base of a nearby tree.
( 2) A magical spring flows from the ground here.
A huge tree has uprooted itself at the bidding of Alanrias.
A fierce yak tosses his shaggy jade head.
(Burning) Alanrias the wood-elf is here.
A traitorous cityguard stands with a wild glint in one eye.
A huge gray-furred wolf stands here, sniffing the ground for tracks.
Your watchful eyes notice something awry here and you carefully avoid causing any harm to yourself.
The traitorous cityguard yells 'Die, Foedett, die!'
You parry the traitorous cityguard's slash.
You parry the traitorous cityguard's slash.
The traitorous cityguard is covered with bleeding wounds.

<855/933hp 438/594m 1082mv 24350(-26.49%) 7 PM wilderness >
gen
fl
No way! You are still fighting!
The traitorous cityguard is covered with bleeding wounds.

<855/933hp 438/594m 1082mv 24350(-26.49%) 7 PM wilderness >
fl
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
You flee from combat!
You fled south.

<855/933hp 438/594m 1075mv 24350(-26.49%) 7 PM wilderness >
gen
You aren't fighting anyone.

<855/933hp 438/594m 1075mv 24350(-26.49%) 7 PM wilderness > You relax your body and begin moving with a gentle grace.

<855/933hp 438/594m 1075mv 24350(-26.49%) 7 PM wilderness >
n
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Fresh blood pools at the base of a nearby tree.
( 2) A magical spring flows from the ground here.
A huge tree has uprooted itself at the bidding of Alanrias.
A fierce yak tosses his shaggy jade head.
(Burning) Alanrias the wood-elf is here.
A huge gray-furred wolf stands here, sniffing the ground for tracks.
You hear a distant growling, but it subsides.

<855/933hp 438/594m 1068mv 24350(-26.49%) 7 PM wilderness >
call cham
You fade away as you blend in with your surroundings.

<855/933hp 403/594m 1068mv 24350(-26.49%) 7 PM wilderness >
Alanrias thrashes around screaming as she is consumed by fire!
Alanrias's immolation heats her.

<855/933hp 403/594m 1068mv 24350(-26.49%) 7 PM wilderness >
Alanrias leaves.
The Treant leaves up.
A jade yak leaves up.

<855/933hp 403/594m 1068mv 24350(-26.49%) 7 PM wilderness >
sca u

Vree has arrived.
Alanrias has arrived.
A jade yak has arrived.
The Treant has arrived.

<855/933hp 403/594m 1068mv 24350(-26.49%) 7 PM wilderness > You scan up.
***** Range 1 *****
Sivane the human is here.
Ghrandang the human is here.
(Burning) Turmi Hartac is here, an equalizing aura of peace radiating about his person.
Ferynmir the elf is here, fighting a diamondback rattlesnake.
(Burning) (Translucent) a diamondback rattlesnake is here, fighting Ferynmir.
A cunning female centaur with a mighty longbow stands guard here.

Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Alanrias thrashes around screaming as she is

  

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Foedett (Anonymous)Mon 25-Aug-14 07:47 PM
Charter member
#3111, "Vs Distended Niji at 40, me 51, must have been feeling ..."
In response to Reply #0
Edited on Mon 25-Aug-14 07:48 PM

          










<909/933hp 540/594m 1096mv 24350(-26.49%) 8 AM wilderness > You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<909/933hp 540/594m 1096mv 24350(-26.49%) 8 AM wilderness >
u

Llaryin has arrived.

<909/933hp 540/594m 1096mv 24350(-26.49%) 8 AM wilderness >
blist
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Niji the human is here, fighting the Huntress.
(WANTED) Ferynmir the elf is here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<909/933hp 540/594m 1095mv 24350(-26.49%) 8 AM wilderness > You scatter a packet of dust into a pale yellow cloud.
Niji yells 'Help! Foedett just filled the air with a cloud!'
The cloud floats near Niji, but not enough to do serious harm.
Your acidic cloud mauls Niji.
Niji has a few scratches.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Llaryin has arrived.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Niji has a few scratches.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
cir

Niji drives your stinging lash back with his connecting blow.
Niji's defilement EVISCERATES the Huntress!
Niji's punch misses the Huntress.
Niji has a few scratches.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness > You land a precise strike, taking advantage of Niji's weakness.
Your circle stab >>> ANNIHILATES <<< Niji!
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Niji has fled!
The Huntress moves to block Niji's path.
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Niji dodges your stinging lash.
Niji parries your caustic slime.
Niji dodges your caustic slime.
Niji's defilement DISMEMBERS the Huntress!
Niji's punch MASSACRES the Huntress!
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Llaryin sings 'Winter weeps eternal,
A chill forever spent
That numbs the soul and body,
With winter's long lament.'

You feel yourself better able to resist blows.
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Niji has fled!
The Huntress moves to block Niji's path.
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Niji has fled!
The Huntress moves to block Niji's path.
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
d

Ferynmir takes a deep breath and spreads his arms.
A look of peace settles over Ferynmir's features.
Niji is covered with bleeding wounds.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
Niji has fled!
Niji leaves down.

<909/933hp 515/594m 1095mv 24350(-26.49%) 8 AM wilderness >
c insec nij
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
An exceptionally fine rapier with a blade of silver is here.
A small gray mushroom is waiting to be picked.
(WANTED) Ferynmir the elf is here.

<909/933hp 515/594m 1094mv 24350(-26.49%) 8 AM wilderness > They aren't here.

<909/933hp 515/594m 1094mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Ferynmir Within the Dark Forest
Ferynmir laughs heartily.


***** And I don't think I ever see him at the tree in pk again





  

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Foedett (Anonymous)Mon 25-Aug-14 07:45 PM
Charter member
#3110, "W/ Hughli vs Oloice @ village EXTREME overkill"
In response to Reply #0


          








sca w
You scan west.
***** Range 5 *****
Oloice the orc is here.
(White Aura) A healer is here tending to the wounded.


<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
Oloice has arrived.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Oloice.
A burst damage trap's small spear MASSACRES Oloice!
Oloice staggers, nearly losing his balance.
A trap is sprung!
Oloice is surrounded by a pink outline.
Oloice rubs his eyes and blinks several times.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A small whip slashes from the trap striking Oloice.
A burst damage trap's small whip MASSACRES Oloice!
Oloice staggers and falls to the ground.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Oloice.
A burst damage trap's stream of acid EVISCERATES Oloice!
Oloice shrieks and claws at his eyes.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A blunt projectile fires from the trap striking Oloice.
Oloice can no longer find the strength to wield a twin-edged axe named 'Elfreaver'.
A burst damage trap's blunt projectile EVISCERATES Oloice!
Oloice staggers, nearly losing his balance.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Oloice.
A burst damage trap's gout of flame CHARS Oloice!
Oloice sags and sighs, looking disheartened.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A poisoned needle streaks from the trap striking Oloice.
A burst damage trap's poisoned needle DISMEMBERS Oloice!
Oloice howls as his blood starts to curdle.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Oloice.
A burst damage trap's stream of acid DISMEMBERS Oloice!
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Oloice.
A burst damage trap's small spear MASSACRES Oloice!
Oloice staggers, nearly losing his balance.
A trap is sprung!
Oloice yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Oloice.
A burst damage trap's gout of flame TORCHES Oloice!
Oloice sags and sighs, looking disheartened.

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
Hughli trips Oloice, sending him to the ground.
Hughli steps out from her cover.
Hughli's trip grazes Oloice.
Oloice yells 'Help! Someone tried to trip me!'

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
Oloice thrashes around screaming as he is consumed by fire!
Oloice's immolation roasts him.

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
tri ol

Hughli's divine power MANGLES Oloice!
The terrible wound inflicted on Oloice seems only to drive him harder!
Hughli's wrath *** DEMOLISHES *** Oloice!
Hughli's divine power MASSACRES Oloice!
Oloice is DEAD!!
You assist someone in the death of Oloice.
A twin-edged axe named 'Elfreaver' vaporizes, returning to its true owner.
Oloice's eye pops out of its socket.
Oloice can no longer find the strength to wield a strange sword of etched steel.

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness > They aren't here.

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
l in corpse
The burnt corpse of Oloice contains:
a dragon boat
(Defiled) a dragonleather cuirass
a pitch-black ring
a strange sword of etched steel
a bone bracelet
a pair of knife-like arm bands
a pair of eog-lined gauntlets
the horned helm of an Orc-Lord
slime-covered boots made of charcoal dragonscales
a hide-covered coracle
(Glowing) a floating chest
a Ragesteel Belt
( 2) (Glowing) a banded ring
( 2) (Glowing) a colorful cloak covered with patches
(Glowing) a potion of divine protection
an adamantite bracer
a potion of returning
(Glowing) a gray-colored potion
some worn studded leather leggings
(Glowing) a steel longsword with a thin blade
(Pale Green) a Thunderlance
(Glowing) the heart of a heart of a flame
a drake-scaled flail named, 'Crimson Slumber'
the dagger of scarring
a skin from the snow leopard
( 2) a malachite bracelet
a bloody skin
(Glowing) the bloody head of a magician
(Humming) the obsidian symbol of Talshidirus
12 gold coins
199 silver coins
89 copper coins

<944/944hp 594/594m 1096mv 24350(-26.49%) 8 AM wilderness >
say Fast right?
You say 'Fast right?'





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:42 PM
Charter member
#3109, "Suicide run vs Tribunal (My last or 2nd to last pk I th..."
In response to Reply #0


          









<841/841hp 579/579m 1201mv 24350(-26.49%) 4 AM civilized>
trap burst damage ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact

of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<841/841hp 579/579m 1201mv 24350(-26.49%) 4 AM civilized>
wher
w
People near you:
(PK) Foedett The Tribunal Courtyard
(PK) Eletar The Hamsah Mu'tazz Room

<841/841hp 579/579m 1201mv 24350(-26.49%) 4 AM civilized> High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A cityguard is strolling through here, keeping the peace.

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
i
You are carrying:
( 3) a straight pine arrow with owl-feather fletching
a small resilient root
a shot of poppy juice
some broken shards of cultivated crystal
a hooked bone barb
(Glowing) a yellow scroll
( 3) a thin glass bottle of acidic secretion
a glowing ember
a mud-colored potion smelling of fresh cut grass
(Glowing) a shimmering blue potion
(Glowing) a potion of sight

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett High Road
Ahk The Sanctuary

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
eat root
You are too full to eat more.

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
dri poppy
You drink a shot of poppy juice.
You will the sensation of pain to retreat from your flesh.
You lose your train of thought, and struggle to remember where you are.

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett High Road
Ahk The Sanctuary

<841/841hp 579/579m 1199mv 24350(-26.49%) 4 AM PROTECTED civilized>
sca e

The sky is getting cloudy.
You feel your grip return to normal.

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized> You scan

east.
***** Range 1 *****
The Captain of the Blood Tribunal Special Guards is here.

***** Range 3 *****
A grizzled dwarf is here unpacking a large crate.


<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
i
You are carrying:
( 3) a straight pine arrow with owl-feather fletching
a small resilient root
some broken shards of cultivated crystal
a hooked bone barb
(Glowing) a yellow scroll
( 3) a thin glass bottle of acidic secretion
a glowing ember
a mud-colored potion smelling of fresh cut grass
(Glowing) a shimmering blue potion
(Glowing) a potion of sight

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
eat root
You finish eating a small resilient root.
You quickly prepare a small resilient root for proper consumption as you place

it in your mouth.
You feel full.
You aren't ill.
You feel washed clean beneath your skin.

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
af
You are affected by:
Spell: 'bless' modifies save vs spell by -10 for 37 hours.
Commune: 'armor' modifies armor class by -20 for 17 hours.
Spell: 'protection from evil' for 15 hours.
Spell: 'purity of flesh' for 5 hours.
Spell: 'desensitize' for 4 hours.
Spell: 'enlarge' modifies size by 1 for 3 hours.
Spell: 'baffle' modifies intelligence by -2 for 2 hours.
Skill: 'damage trap' for 0 hours.
Physical effect: 'berserk' modifies armor class by 40 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
i
You are carrying:
( 3) a straight pine arrow with owl-feather fletching
some broken shards of cultivated crystal
a hooked bone barb
(Glowing) a yellow scroll
( 3) a thin glass bottle of acidic secretion
a glowing ember
a mud-colored potion smelling of fresh cut grass
(Glowing) a shimmering blue potion
(Glowing) a potion of sight

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
The Enforcer has arrived.
The Enforcer says 'Have you seen the Slayer?'

<841/841hp 579/579m 1234mv 24350(-26.49%) 5 AM PROTECTED civilized>
e
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
(Burning) Eletar the fire giant is here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized>
trap burst damage barb
You need to rest your fingers before trying to set another damage trap.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized>
knif ele

Eletar utters the words, 'grzzs'.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized> You drive a

razor-sharp thorn sticky with glistening sap into Eletar's side!
Your knifing MASSACRES Eletar!
Eletar yells 'Help! Foedett knifed me!'
Eletar has some small but disgusting cuts.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized>
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation burns him.
Eletar thrashes around screaming as he is consumed by fire!
Eletar's immolation heats him.
Eletar has some small but disgusting cuts.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized>
Your chaotic blast *** DEMOLISHES *** Eletar!
Eletar knocks your stab harmlessly to the side.
Eletar parries your chaotic blast.
Your chaotic blast MANGLES Eletar!
You parry Eletar's flaming bite.
You dodge Eletar's crush.
You parry Eletar's crush.
You parry Eletar's flaming bite.
Eletar is covered with bleeding wounds.

<841/841hp 579/579m 1232mv 24350(-26.49%) 5 AM civilized>
blist
You scatter a packet of dust into a pale yellow cloud.
Eletar stiffens with pain as the cloud washes over him.
Your acidic cloud maims Eletar!
The cloud floats near the Captain of the Special Guards, but not enough to do

serious harm.
Your acidic cloud injures the Captain of the Special Guards.
Eletar is covered with bleeding wounds.

<841/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
Eletar drops down to swing wildly at your legs, but misses by a wide margin.
Eletar's crippling strike misses you.
Your chaotic blast MANGLES Eletar!
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation burns him.
Eletar thrashes around screaming as he is consumed by fire!
Eletar's immolation heats him.
Eletar is gushing blood.

<841/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
You parry the Captain of the Special Guards's slash.
Your chaotic blast MASSACRES Eletar!
Eletar parries your stab.
Eletar parries your stab.
Your chaotic blast MANGLES Eletar!
You dodge Eletar's flaming bite.
You dodge Eletar's crush.
Eletar's flaming bite EVISCERATES you!
Eletar is writhing in agony.

<787/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
say GET SOME!
tri

You parry the Captain of the Special Guards's slash.
You parry the Captain of the Special Guards's slash.
You parry the Captain of the Special Guards's slash.
Your chaotic blast misses Eletar.
Your chaotic blast *** DEMOLISHES *** Eletar!
Eletar parries your chaotic blast.
You dodge Eletar's flaming bite.
You parry Eletar's flaming bite.
Eletar's flaming bite MUTILATES you!
Eletar is convulsing on the ground.

<723/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation blisters him.
Eletar thrashes around screaming as he is consumed by fire!
Eletar's immolation heats him.
Eletar is convulsing on the ground.

<723/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
bagof
You say 'GET SOME!'
Eletar is convulsing on the ground.

<723/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized> His feet aren't on the

ground.
Eletar is convulsing on the ground.

<723/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized>
Rylium has made you WANTED for assaulting the Spire!!!
Eletar is convulsing on the ground.

<723/841hp 554/579m 1232mv 24350(-26.49%) 5 AM civilized> You reach in to your

bag of tricks and pull out a handful of small bombs.
You throw the small bombs at the feet of Eletar.
As the bombs explode, a thick cloud of pepper dust blinds Eletar.
Your explosion mauls Eletar.
Eletar lands a lucky blow!
Eletar's flaming bite EVISCERATES you!
Eletar has fled!
Eletar leaves west.

<672/841hp 529/579m 1232mv 24350(-26.49%) 5 AM civilized>
You parry the Captain of the Special Guards's slash.
The Captain of the Special Guards's kicked dirt misses you.
Your chaotic blast MASSACRES the Captain of the Special Guards!
Your chaotic blast MASSACRES the Captain of the Special Guards!
Your chaotic blast MASSACRES the Captain of the Special Guards!
The Captain of the Special Guards has a few scratches.

<672/841hp 529/579m 1232mv 24350(-26.49%) 5 AM civilized>
The sun rises above the horizon.
You feel ready to set another damage trap.
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
Eletar has arrived.
The Captain of the Special Guards bows before Eletar.
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
Eletar leaves east.
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
You parry the Captain of the Special Guards's slash.
Your chaotic blast MANGLES the Captain of the Special Guards!
Your stab MANGLES the Captain of the Special Guards!
Your stab MASSACRES the Captain of the Special Guards!
Your chaotic blast MASSACRES the Captain of the Special Guards!
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation blisters him.
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
The Captain of the Special Guards bows before Rylium.
Rylium's lieutenant has arrived.
Rylium's lieutenant has arrived.
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
Rylium tries to drive the Scepter of Light through you but misses and steps too

close.
You yell 'Help! Rylium is trying to impale me!'
Your chaotic blast *** DEMOLISHES *** Rylium!
The Captain of the Special Guards has a few scratches.

<678/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
Rylium's lieutenant DISMEMBERS you!
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
You dodge Rylium's lieutenant's slash.
You dodge Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
The Captain of the Special Guards has a few scratches.

<573/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
fl

You parry Rylium's lieutenant's slash.
You stop Rylium's lieutenant's slash with a solid blow.
You parry Rylium's lieutenant's slash.
You dodge Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
You dodge Rylium's lieutenant's slash.
You dodge Rylium's lieutenant's slash.
You parry the Captain of the Special Guards's slash.
You parry the Captain of the Special Guards's slash.
Your chaotic blast MANGLES the Captain of the Special Guards!
Your stab MANGLES the Captain of the Special Guards!
Your stab *** DEMOLISHES *** the Captain of the Special Guards!
Your chaotic blast MASSACRES the Captain of the Special Guards!
You dodge Rylium's searing light.
You parry Rylium's searing light.
You parry Rylium's searing light.
The Captain of the Special Guards has some small but disgusting cuts.

<573/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
fl
The Captain of the Special Guards moves to block your path.
PANIC! You couldn't escape!
The Captain of the Special Guards has some small but disgusting cuts.

<573/841hp 536/579m 1267mv 24350(-26.49%) 6 AM civilized>
fl
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A cityguard is strolling through here, keeping the peace.
You flee from combat!
You fled west.

<573/841hp 536/579m 1265mv 24350(-26.49%) 6 AM PROTECTED civilized>
fl
e
You aren't fighting anyone.
You land the killing blow against Eletar.

<573/841hp 536/579m 1265mv 24350(-26.49%) 6 AM PROTECTED civilized> You aren't

fighting anyone.

<573/841hp 536/579m 1265mv 24350(-26.49%) 6 AM PROTECTED civilized> The Tribunal

Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
Rylium's lieutenant stands here, enforcing the Law.
Rylium's lieutenant stands here, enforcing the Law.
Rylium the elf is here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<573/841hp 536/579m 1263mv 24350(-26.49%) 6 AM civilized>
bs ry
Rylium is hurt and suspicious ... you can't sneak up.

<573/841hp 536/579m 1263mv 24350(-26.49%) 6 AM civilized>
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
You dodge Rylium's lieutenant's slash.
Rylium's lieutenant DISMEMBERS you!
You parry Rylium's lieutenant's slash.
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
You knock Rylium's lieutenant's slash aside before it comes near you.
You dodge Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
You parry Rylium's searing light.
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
Rylium's lieutenant dodges your chaotic blast.
Your stab DISMEMBERS Rylium's lieutenant!
Your chaotic blast MASSACRES Rylium's lieutenant!
Rylium's lieutenant parries your chaotic blast.
Rylium's lieutenant has a few scratches.

<471/841hp 536/579m 1263mv 24350(-26.49%) 6 AM civilized>
w
No way! You are still fighting!
Rylium's lieutenant has a few scratches.

<471/841hp 536/579m 1263mv 24350(-26.49%) 6 AM civilized>
fl
fl
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A cityguard is strolling through here, keeping the peace.
You flee from combat!
You fled west.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized> You aren't

fighting anyone.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized>
trap burst damage acidic
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a bladder filled

with acid!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized>
The cityguard yells 'The criminal Foedett is here at High Road! PROTECT THE

INNOCENT!!'
You parry the cityguard's slash.
The cityguard is in perfect health.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized>
subv lieutenant

A trap is sprung!
Rylium yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Rylium.
A burst damage trap's stream of acid MASSACRES Rylium!
Rylium shrieks and claws at his eyes.
The cityguard yells 'Curses! Rylium blundered into someone's trap!'
A stream of acid fires from the trap striking the cityguard.
A burst damage trap's stream of acid MANGLES the cityguard!
The cityguard shrieks and claws at his eyes.
Rylium's lieutenant has arrived.
Rylium's lieutenant has arrived.
The cityguard is covered with bleeding wounds.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized> No way! You

are still fighting!
The cityguard is covered with bleeding wounds.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM PROTECTED civilized>
cb Eletar dead

You parry the cityguard's slash.
You parry the cityguard's slash.
Your chaotic blast MANGLES the cityguard!
Your stab MANGLES the cityguard!
The cityguard is DEAD!!
You receive 0 experience points (35% bonus).
The cityguard's severed head plops on the ground.
You offer the corpse of the cityguard for divine destruction, and feel stronger

for the ritual.

<471/841hp 536/579m 1263mv 24350(-26.49%) 6 AM PROTECTED civilized> [OUTLANDER]

Foedett: Eletar dead

<471/841hp 536/579m 1263mv 24350(-26.49%) 6 AM PROTECTED civilized>
e
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM civilized>
Eletar has arrived.
The Captain of the Special Guards bows before Eletar.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM civilized>
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation blisters him.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM civilized>
subv lieu

Eletar leaves east.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM civilized> You do not see them

here.

<471/841hp 536/579m 1261mv 24350(-26.49%) 6 AM civilized>
w
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
Rylium's lieutenant stands here, enforcing the Law.
Rylium's lieutenant stands here, enforcing the Law.
Rylium the elf is here.

<471/841hp 536/579m 1259mv 24350(-26.49%) 6 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett High Road
(PK) Rylium High Road
Ahk The Sanctuary

<471/841hp 536/579m 1259mv 24350(-26.49%) 6 AM PROTECTED civilized>
Rylium's lieutenant leaves east.
Rylium's lieutenant leaves east.

<471/841hp 536/579m 1259mv 24350(-26.49%) 6 AM PROTECTED civilized>
subv lieu
You do not see them here.

<471/841hp 536/579m 1259mv 24350(-26.49%) 6 AM PROTECTED civilized>
e
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
Rylium's lieutenant stands here, enforcing the Law.
Rylium's lieutenant stands here, enforcing the Law.
Rylium the elf is here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized>
subv lieu
You bore your eyes into Rylium's lieutenant, searching for a weakness.
Rylium's lieutenant realizes what you are doing and smirks at you blankly.
Rylium's lieutenant yells 'How dare you try to turn me against the order of this

city, Foedett!'

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized>
w

The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation blisters him.

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized>
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
You dodge Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
Rylium's lieutenant yells 'Foedett is a CRIMINAL! PROTECT THE INNOCENT!!'
You parry Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
Rylium's lieutenant has a few scratches.

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized> No way! You are still

fighting!
Rylium's lieutenant has a few scratches.

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized>
[OUTLANDER] Yegrut: Wow! You act fast
Rylium's lieutenant has a few scratches.

<471/841hp 536/579m 1257mv 24350(-26.49%) 6 AM civilized>
fl
fl
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
You flee from combat!
You fled west.

<471/841hp 536/579m 1255mv 24350(-26.49%) 6 AM PROTECTED civilized>
e
You aren't fighting anyone.

<471/841hp 536/579m 1255mv 24350(-26.49%) 6 AM PROTECTED civilized> The Tribunal

Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
Rylium's lieutenant stands here, enforcing the Law.
Rylium's lieutenant stands here, enforcing the Law.
Rylium the elf is here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<471/841hp 536/579m 1253mv 24350(-26.49%) 6 AM civilized>
l ry

The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation burns him.

<471/841hp 536/579m 1253mv 24350(-26.49%) 6 AM civilized>
w
Standing before you is a taller, male elf about 6 feet in height.
Near platinum blond hair rests about his shoulders, which is neatly
tucked behind a set of slightly pointed ears. He is poised rather
straight and confident. His slim, lanky body is well toned, given
his smaller stature frame, not seeming too frail. His mature pale
complexion is clean, and determined. Armorments of varying styles
cover his body, looking as if even they were adjusted to fit snugly.
Upon his more fashionable cape, you note the Seal of the Blood
Tribunal proudly displayed as a sign of his service. Looking about
with a watchful gaze, with his sharp emerald green eyes, not much
would appear to go unnoticed.

As you look closer, you notice:
Rylium, a male elf, has some small but disgusting cuts.
Rylium's coin purse is bursting at the seams.

Rylium is using:
<worn on finger> a thin pale-golden ring
<worn on finger> (Humming) a coral ring
<worn around neck> a wooden hummingbird pendant
<worn around neck> a wooden hummingbird pendant
<worn on body> (Humming) the mantle of the shark
<worn on head> the Helm of Ancient Red Dragonscales
<worn on legs> some worn studded leather leggings
<worn on feet> (Glowing) boots made from the mirrored scales of a silver

dragon
<worn on hands> a pair of titanium gauntlets
<worn on arms> some darkened mithril sleeves set with large spikes
<worn about body> (Glowing) a luminous white fur cape
<worn about waist> the elvish sash
<worn around wrist> a bracer of dragonscale
<worn around wrist> a steel-braced leather wristguard
<mainhand wielded> (Glowing) the Scepter of Light

You peek at the inventory:
(Gray Taint) a green precipitate
(Gray Taint) some seaweed
(Humming) a Tanic's dress blade
the pouch of nourishment
(Glowing) (Humming) a thin wooden staff with silver etchings
an emerald periapt
the flaming rib of an elemental
a green-tinted woven mithril mesh shirt
(Glowing) (Humming) a gleaming white sword
(Humming) a lightweight spear of quickness
a large sack

<471/841hp 536/579m 1253mv 24350(-26.49%) 6 AM civilized> High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.

<471/841hp 536/579m 1251mv 24350(-26.49%) 6 AM PROTECTED civilized>
sn
You attempt to move silently.

<471/841hp 536/579m 1251mv 24350(-26.49%) 6 AM PROTECTED civilized>
e
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.

<471/841hp 536/579m 1249mv 24350(-26.49%) 6 AM civilized>
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation burns him.

<471/841hp 536/579m 1249mv 24350(-26.49%) 6 AM civilized>
blist
You scatter a packet of dust into a pale yellow cloud.
The Captain of the Special Guards stiffens with pain as the cloud washes over

him.
You trample around loudly again.
Your acidic cloud MUTILATES the Captain of the Special Guards!
The Captain of the Special Guards has some small but disgusting cuts.

<471/841hp 511/579m 1249mv 24350(-26.49%) 6 AM civilized>
You parry the Captain of the Special Guards's slash.
You parry the Captain of the Special Guards's slash.
Your chaotic blast MANGLES the Captain of the Special Guards!
Your chaotic blast *** DEMOLISHES *** the Captain of the Special Guards!
Your chaotic blast MANGLES the Captain of the Special Guards!
The Captain of the Special Guards has some small but disgusting cuts.

<471/841hp 511/579m 1249mv 24350(-26.49%) 6 AM civilized>
The Captain of the Special Guards bows before Rylium.
Rylium's lieutenant has arrived.
Rylium's lieutenant has arrived.
The Captain of the Special Guards has some small but disgusting cuts.

<471/841hp 511/579m 1249mv 24350(-26.49%) 6 AM civilized>
It starts to rain.
The Captain of the Special Guards's flesh bleeds as it splits and peels away.
The Captain of the Special Guards's cracking flesh wounds him.
The Captain of the Special Guards has some small but disgusting cuts.

<477/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>


Rylium impales you with the Scepter of Light!
You yell 'Help! Rylium is trying to impale me!'
Rylium's impalement EVISCERATES you!
The Captain of the Special Guards moves to block your path.
PANIC! You couldn't escape!
The Captain of the Special Guards has some small but disgusting cuts.

<390/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
You parry the Captain of the Special Guards's slash.
You parry the Captain of the Special Guards's slash.
Your chaotic blast MANGLES the Captain of the Special Guards!
Your stab *** DEMOLISHES *** the Captain of the Special Guards!
Your chaotic blast MANGLES the Captain of the Special Guards!
Your chaotic blast MASSACRES the Captain of the Special Guards!
You dodge Rylium's searing light.
You dodge Rylium's searing light.
Rylium's lieutenant screams and attacks you!
You parry Rylium's lieutenant's slash.
You dodge Rylium's lieutenant's slash.
Rylium's lieutenant screams and attacks you!
Rylium's lieutenant's slash DISMEMBERS you!
The Captain of the Special Guards moves to block your path.
PANIC! You couldn't escape!
You dodge Rylium's lieutenant's slash.
You parry Rylium's lieutenant's slash.
The Captain of the Special Guards has some small but disgusting cuts.

<318/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
fl
The Captain of the Special Guards has some small but disgusting cuts.

<318/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
fl
PANIC! You couldn't escape!
The Captain of the Special Guards has some small but disgusting cuts.

<318/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
fl
PANIC! You couldn't escape!
The Captain of the Special Guards has some small but disgusting cuts.

<318/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
fl
The Captain of the Special Guards moves to block your path.
PANIC! You couldn't escape!
The Captain of the Special Guards has some small but disgusting cuts.

<318/841hp 518/579m 1283mv 24350(-26.49%) 7 AM civilized>
fl
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
You flee from combat!
You fled west.

<318/841hp 518/579m 1280mv 24350(-26.49%) 7 AM PROTECTED civilized>
fl
fl
You aren't fighting anyone.

<318/841hp 518/579m 1280mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
You aren't fighting anyone.

<318/841hp 518/579m 1280mv 24350(-26.49%) 7 AM PROTECTED civilized> You aren't

fighting anyone.

<318/841hp 518/579m 1280mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
(Glowing) A celestial circle is inscribed upon the ground.
A poor, abused dog is here.

<318/841hp 518/579m 1277mv 24350(-26.49%) 7 AM PROTECTED civilized> Market

Square
This bustling square lies at the intersection of the High Road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.

[Exits: north east south west]

<318/841hp 518/579m 1274mv 24350(-26.49%) 7 AM PROTECTED civilized>
i
You are carrying:
( 3) a straight pine arrow with owl-feather fletching
some broken shards of cultivated crystal
a hooked bone barb
(Glowing) a yellow scroll
( 2) a thin glass bottle of acidic secretion
a glowing ember
a mud-colored potion smelling of fresh cut grass
(Glowing) a shimmering blue potion
(Glowing) a potion of sight

<318/841hp 518/579m 1274mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
High Road
Here the broad avenue merges with the market square to the north to form a
large bustling open marketplace. The general store lies to the east and the
pet shop is west. The road continues to the south.

[Exits: north east south west]

<318/841hp 518/579m 1271mv 24350(-26.49%) 7 AM PROTECTED civilized>
trap burst damage shards
You need to rest your fingers before trying to set another damage trap.

<318/841hp 518/579m 1271mv 24350(-26.49%) 7 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett High Road
(PK) Rylium High Road
Ahk High Road

<318/841hp 518/579m 1271mv 24350(-26.49%) 7 AM PROTECTED civilized>
n
Market Square
This bustling square lies at the intersection of the High Road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.

[Exits: north east south west]

<318/841hp 518/579m 1268mv 24350(-26.49%) 7 AM PROTECTED civilized>
n
n
High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
(Glowing) A celestial circle is inscribed upon the ground.
A poor, abused dog is here.

<318/841hp 518/579m 1265mv 24350(-26.49%) 7 AM PROTECTED civilized>
sn
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
Rylium the elf is here.
The mayor of Galadon is here.
Ahk the elf is here.

<318/841hp 518/579m 1262mv 24350(-26.49%) 7 AM PROTECTED civilized>
n
You attempt to move silently.

<318/841hp 518/579m 1262mv 24350(-26.49%) 7 AM PROTECTED civilized> High Road
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.

[Exits: north south west]

<318/841hp 518/579m 1259mv 24350(-26.49%) 7 AM PROTECTED civilized>
n
Park Road
The High Road from the south splits here to go around the park as the Park
Road to the east and west. Large trees prevent you from venturing into the
park to the north. To the southwest lies the Temple of the Sun. The temple
is known all over Thera for its beauty.

[Exits: east south west]
A cityguard is strolling through here, keeping the peace.

<318/841hp 518/579m 1256mv 24350(-26.49%) 7 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett Park Road
(PK) Rylium High Road
Ahk High Road

<318/841hp 518/579m 1256mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
s
High Road
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.

[Exits: north south west]

<318/841hp 518/579m 1253mv 24350(-26.49%) 7 AM PROTECTED civilized> High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
Rylium the elf is here.
The mayor of Galadon is here.
Ahk the elf is here.
The mayor leaves south.

<318/841hp 518/579m 1250mv 24350(-26.49%) 7 AM PROTECTED civilized>
bs ry
Rylium is hurt and suspicious ... you can't sneak up.

<318/841hp 518/579m 1250mv 24350(-26.49%) 7 AM PROTECTED civilized>
Ahk looks at Rylium.

<318/841hp 518/579m 1250mv 24350(-26.49%) 7 AM PROTECTED civilized>
knif ry
Rylium pulls away from your line of sight, avoiding your knife.
Rylium yells 'Help! Foedett just attacked me!'
As Rylium maneuvers, you lose sight of him briefly. As you turn to face him, he

is already upon you with a vicious strike!
Rylium's searing light DISMEMBERS you!
Rylium gets in one more shot as you flee.
Rylium's parting blow EVISCERATES you!
You sure are BLEEDING!
The Tribunal Courtyard
You are standing in a brick walled courtyard. The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon. Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes. In one hand
she holds a sword, in the other a simple scale. The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.

[Exits: east west]
A metal statue of a woman stands on a large stone pedestal here.
(Burning) The Captain of the Blood Tribunal Special Guards is here.
You flee from combat!
You fled east.

<157/841hp 518/579m 1247mv 24350(-26.49%) 7 AM civilized>
[OUTLANDER] Yegrut: ye killed him right?
The Captain of the Special Guards thrashes around screaming as he is consumed by

fire!
The Captain of the Special Guards's immolation burns him.

<157/841hp 518/579m 1247mv 24350(-26.49%) 7 AM civilized>
w
High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being good. The road is well-kept through here as it passes from
the park to the north towards the market square to the south.

[Exits: north east south west]
A pile of copper coins.
A pile of silver coins.
A pair of blue leather leggings lies crumpled here.
(Glowing) A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A blue vest lies here, marked by a white circle.
A plain steel sword lies here.
The severed head of the cityguard is lying here.
Rylium the elf is here.
Ahk the elf is here.
Rylium tries to drive the Scepter of Light through you but misses and steps too

close.
You yell 'Help! Rylium is trying to impale me!'
You trample around loudly again.
Your chaotic blast *** DEMOLISHES *** Rylium!
Rylium has some small but disgusting cuts.

<157/841hp 518/579m 1244mv 24350(-26.49%) 7 AM PROTECTED civilized>
fl
Rylium gets in one more shot as you flee.
Rylium's parting blow DISMEMBERS you!
You sure are BLEEDING!
High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
(Glowing) A celestial circle is inscribed upon the ground.
A poor, abused dog is here.
You flee from combat!
You fled south.

<84/841hp 518/579m 1241mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
Market Square
This bustling square lies at the intersection of the High Road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.

[Exits: north east south west]
The mayor of Galadon is here.

<84/841hp 518/579m 1238mv 24350(-26.49%) 7 AM PROTECTED civilized>
s
High Road
Here the broad avenue merges with the market square to the north to form a
large bustling open marketplace. The general store lies to the east and the
pet shop is west. The road continues to the south.

[Exits: north east south west]

<84/841hp 518/579m 1235mv 24350(-26.49%) 7 AM PROTECTED civilized>
n
Market Square
This bustling square lies at the intersection of the High Road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.

[Exits: north east south west]
The mayor of Galadon is here.

<84/841hp 518/579m 1232mv 24350(-26.49%) 7 AM PROTECTED civilized>
w
w
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from Hamsah Mu'tazz to the east. Here, near the
market square, the crowds are overwhelming. You notice there is a baker to
the north and a butcher to the south. The market square lies to the east and
the road continues to the west.

[Exits: north east south west]

<84/841hp 518/579m 1229mv 24350(-26.49%) 7 AM PROTECTED civilized>
w
w
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from Hamsah Mu'tazz to the east. This is a fairly
calm stretch of the road. You notice there is a wizard's shop to the north
and the Transmuters' Guild is south. The road continues to the east and west.

[Exits: north east south west]

<84/841hp 518/579m 1226mv 24350(-26.49%) 7 AM PROTECTED civilized>
wher
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from Hamsah Mu'tazz to the east. Here, near the
western gate, the crowds are overwhelming. You notice there is a parchment
shop to the north and an apothecary to the south. The west gate lies to the
west and the road continues to the east.

[Exits: north east south west]
The Slayer yells 'Evil is defeated, but I shall return!'

<84/841hp 518/579m 1223mv 24350(-26.49%) 7 AM PROTECTED civilized> Inside the

West Gate
You stand just inside the western gate of Galadon. The city walls arch
over the gate in their path around the city. Through the gates to the west
you can see the murky forest of the Feanwyyn Weald. A small staircase
leads up one side of the gate to the battlements above. To the east, the
Trade Road leads into the city through all the shops.

[Exits: east west up]
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.

<84/841hp 518/579m 1220mv 24350(-26.49%) 7 AM PROTECTED civilized>
w
People near you:
(PK) Foedett Inside the West Gate
(PK) Rylium High Road
Ahk High Road

<84/841hp 518/579m 1220mv 24350(-26.49%) 7 AM PROTECTED civilized>
w
Outside the West Gate
You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard. To venture further afield means to lose
the protection of the city. A trail wanders away to the west, into the wide
forest of the Feanwyyn Weald. Many a traveler has gotten lost in the
vastness of the forest. You can enter the city to the east.

[Exits: east west]

<84/841hp 518/579m 1217mv 24350(-26.49%) 7 AM PROTECTED civilized> The Western

Crossroads
The crossroads connects the main road with a trail that extends to the north
and south. A few wary travelers stroll by towards the city to the east.
Lumberjacks drift in both directions, coming and going from the vast forests
to the west. The road west leads deep into the Feanwyyn Weald,
disappearing among the trees. The trail north and south extends around the
edge of the city of Galadon, skirting along its border. The road east leads
into the western gate of Galadon.

[Exits: north east south west]
A sign points west towards Feanwyyn Weald.

<84/841hp 518/579m 1216mv 24350(-26.49%) 7 AM civilized>
n
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the enormous battlements of
the city to the east. Tall spires and towers rise high above the wall,
glinting in the bright sun. The city stretches for miles to the north and
south, one of the largest cities in the realm. The vast Feanwyyn Weald lies
off to the west, away from the dirt trail. The forest extends as far north
and south as you can see, truly an enormous forest. You see a road off to
the southeast, leading out from the city. The old dirt trail continues
around the edge of Galadon to the north and south.

[Exits: north south west]

<84/841hp 518/579m 1215mv 24350(-26.49%) 7 AM civilized>
n
n
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the enormous battlements of
the city to the east. Tall spires and towers rise high above the wall,
glinting in the bright sun. The city stretches for miles to the north and
south, one of the largest cities in the realm. The vast Feanwyyn Weald lies
off to the west, away from the dirt trail. The forest extends as far north
and south as you can see, truly an enormous forest. The old dirt trail
continues around the edge of Galadon to the north and south.

[Exits: north south west]
A majestic owl dozes in a tree, great claws gripping his perch.

<84/841hp 518/579m 1214mv 24350(-26.49%) 7 AM civilized>
n
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the enormous battlements of
the city to the east. Tall spires and towers rise high above the wall,
glinting in the bright sun. The city stretches for miles to the north and
south, one of the largest cities in the realm. The vast Feanwyyn Weald lies
off to the west, away from the dirt trail. The forest extends as far north
and south as you can see, truly an enormous forest. The old dirt trail
continues around the edge of Galadon to the north and south.

[Exits: north south west]

<84/841hp 518/579m 1213mv 24350(-26.49%) 7 AM civilized>
reply Yep.
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the enormous battlements of
the city to the east. Tall spires and towers rise high above the wall,
glinting in the bright sun. The city stretches for miles to the north and
south, one of the largest cities in the realm. The vast Feanwyyn Weald lies
off to the west, away from the dirt trail. The forest extends as far north
and south as you can see, truly an enormous forest. You see a road off to
the northeast, leading out from the city. The old dirt trail continues
around the edge of Galadon to the north and south.

[Exits: north south west]

<84/841hp 518/579m 1212mv 24350(-26.49%) 7 AM civilized> They aren't here.

<84/841hp 518/579m 1212mv 24350(-26.49%) 7 AM civilized>
n
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the enormous battlements of
the city to the east. A large gate sits at the entrance to the city down the
road to the east. Tall spires and towers rise high above the wall, glinting
in the bright sun. The city stretches for miles to the north and south, one
of the largest cities in the realm. The vast Feanwyyn Weald lies off to the
west, away from the dirt trail. The forest extends as far north and south as
you can see, truly an enormous forest. The old dirt trail continues around
the edge of Galadon to the north and south.

[Exits: north east south west]
A sign points west towards the Kobold Warrens.

<84/841hp 518/579m 1211mv 24350(-26.49%) 7 AM civilized>
e
Outside the Northwest Gate
You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard. To venture further afield means to lose
the protection of the city. A dusty trail meanders off towards the outskirts
of the city. You seem to see something buried in the forest far off to the
west, but there seems to be no way to get to it, whatever it is. You can
enter the city to the east.

[Exits: east west]
A halberdier is here, watching the forests for any movement.

<84/841hp 518/579m 1210mv 24350(-26.49%) 7 AM PROTECTED civilized>
wher
i
People near you:
(PK) Foedett Outside the Northwest Gate
Ahk High Road

<84/841hp 518/579m 1210mv 24350(-26.49%) 7 AM PROTECTED civilized> You are

carrying:
( 3) a straight pine arrow with owl-feather fletching
some broken shards of cultivated crystal
a hooked bone barb
(Glowing) a yellow scroll
( 2) a thin glass bottle of acidic secretion
a glowing ember
a mud-colored potion smelling of fresh cut grass
(Glowing) a shimmering blue potion
(Glowing) a potion of sight

<84/841hp 518/579m 1210mv 24350(-26.49%) 7 AM PROTECTED civilized>
e
e
Inside the Northwest Gate
You stand just inside the northwest gate of Galadon. The city walls arch
over the gate in their path around the city. Through the gates to the west
you can see a road leading north. A small staircase leads up one side of
the gate to the battlements above. To the east, the Holy Road runs toward
the park and the Temple of the Sun.

[Exits: east west up]
A small, playful kitten is bouncing around here.
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.

<84/841hp 518/579m 1207mv 24350(-26.49%) 7 AM PROTECTED civilized> Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A strange mist creeps out of a closed
gate to the north. A large sign hangs next to the gate. A coffin shop lies
to the south, and a notice has been posted on its doorframe. The road
continues to the east and west.

[Exits: north east south west]

<84/841hp 518/579m 1204mv 24350(-26.49%) 7 AM PROTECTED civilized>
e
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large building lies to the south;
a staircase leads down to its entrance. You can see many young guards going
in and out of it. The holy road continues to the east and west.

[Exits: east south west]
A citizen of Galadon hurries through here.

<84/841hp 518/579m 1201mv 24350(-26.49%) 7 AM PROTECTED civilized>
wher
People near you:
(PK) Foedett Holy Road
Ahk High Road

<84/841hp 518/579m 1201mv 24350(-26.49%) 7 AM PROTECTED civilized>
dri blue
You drink a shimmering blue potion.
You feel better!
You fade out of existence.
A Trail Leading Away From the Valley
*** And then I blead to death...





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:39 PM
Charter member
#3108, "Vs Trib Gang a little too late for unghosting!"
In response to Reply #0


          









<812/812hp 579/579m 1314mv 24350(-26.49%) 6 PM wilderness > A Spiraling Ramp of

Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
The corpse of the Huntress is here, badly sliced and hacked.
The severed head of the Huntress is lying here.

<812/812hp 579/579m 1313mv 24350(-26.49%) 6 PM wilderness >
trap burst damage ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact

of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<812/812hp 579/579m 1313mv 24350(-26.49%) 6 PM wilderness >
n
n
n

The sun sets below the horizon.

<812/812hp 579/579m 1329mv 24350(-26.49%) 7 PM wilderness >
call cham
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<812/812hp 579/579m 1328mv 24350(-26.49%) 7 PM wilderness > The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<812/812hp 579/579m 1327mv 24350(-26.49%) 7 PM wilderness > Within the Tree of

Ages
You are standing within an enormous hollow of the magnificent Tree of
Ages. Here, the massive tree opens up so broadly it appears as a massive
cave, save made of gnarled wood instead of stone. This is the last
remaining life from the Age of Thar'Eris, the ancient time of Thera
prior to the rise of civilization. Preserved by ancient gods and forces
of nature, the tree has opened its heart once again to offer refuge
to mortal servants that will return her again to her days of glory.
In the center of the tree a massive totem has been formed of the wood
itself, which shimmers with the essence of the Primeval Spirit.

On the north end of the hollow, you also see a huge piece of curled
bark affixed with the tree's golden sap. On it is a decree of commandments
scrawled in an ancient script.

[Exits: south]
A massive totem depicting ancient spirits has been carved here.
A pit of primordial ooze bubbles here.
A traitorous cityguard stands with a wild glint in one eye.
A traitorous cityguard stands with a wild glint in one eye.
(Translucent) Regrag the dwarf is here, fighting the Primeval Spirit.
(White Aura) Rylium the elf is here, fighting the Primeval Spirit.
(White Aura) Mmachadin the minotaur is here, fighting the Primeval Spirit.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient

mantras.

<812/812hp 579/579m 1326mv 24350(-26.49%) 7 PM wilderness >
The Primeval Spirit causes Mmachadin to be illuminated by the moon's silver

radiance.
The Primeval Spirit's focused moonlight injures Mmachadin.
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's blazing slash BROILS the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!

<812/812hp 579/579m 1326mv 24350(-26.49%) 7 PM wilderness > You fade away as you

blend in with your surroundings.

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
The traitorous cityguard's slash devastates Rylium!
Rylium's slash DISMEMBERS the traitorous cityguard!
The traitorous cityguard's slash devastates Rylium!
Rylium's slash MUTILATES the Primeval Spirit!
The Primeval Spirit's slash mauls Mmachadin.
The Primeval Spirit causes a stinging swarm of insects to descend upon Regrag!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Rylium's blazing slash SEARS the Primeval Spirit!
Mmachadin's frigid chop misses the Primeval Spirit.
Mmachadin's cut devastates the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
put 1. chest

Someone yells 'Argh! I've sprung a trap!'

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness > You put a straight

pine arrow with owl-feather fletching in a floating chest.

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Lin-Ha closes her eyes for a moment and nods at you.
You feel armored.
The traitorous cityguard's slash devastates Rylium!
The Primeval Spirit's slash MANGLES Regrag!
The Primeval Spirit's slash mauls Mmachadin.
The Primeval Spirit darts towards Rylium with a sharp seed in its hand!
The Primeval Spirit's thornheart misses Rylium.
Rylium's slash EVISCERATES the Primeval Spirit!
Regrag's divine power MUTILATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash scalds the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MANGLES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
wher
People near you:
(PK) Foedett Within the Tree of Ages
(PK) Regrag Within the Tree of Ages
(PK) Rylium Within the Tree of Ages
(PK) Mmachadin Within the Tree of Ages

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Regrag has fled!
Regrag leaves south.
The traitorous cityguard's slash devastates Rylium!
Rylium's slash EVISCERATES the Primeval Spirit!
The Primeval Spirit sends Mmachadin sprawling with a powerful bearcharge.
The Primeval Spirit's bearcharge grazes Mmachadin.
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
wher
People near you:
(PK) Foedett Within the Tree of Ages
(PK) Regrag The Circle of Thorns
(PK) Rylium Within the Tree of Ages
(PK) Mmachadin Within the Tree of Ages

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
The Primeval Spirit's slash mauls Mmachadin.
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
l mm

Regrag has arrived.
Regrag yells 'Help! I'm being attacked by the Primeval Spirit!'
[OUTLANDER] the Primeval Spirit: Intruder! Intruder! Regrag is raiding the

Cabal!
The Primeval Spirit MASSACRES Regrag!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness > A very large yet

gentle creature stAnds
before you. crystal blue eyes
peer at you from underneath shaggy
untamed red hair.
Long white horn erupt from both sides of
his long forehead. The smell
blood dangles from a large sword
that he grasps tightly with hoof like
appendages.
He is extremely ugly you must turn away.
Mmachadin, a male minotaur, has some small but disgusting cuts.
Mmachadin does not appear to be carrying any money.

Mmachadin is using:
<worn on finger> (Glowing) a red spiked ring
<worn on finger> a silver ring enamelled with a black rose
<worn around neck> (Humming) the scales of Justice
<worn around neck> (Humming) the scales of Justice
<worn on body> battle-scarred plate mail
<worn on horns> a battle-scarred helmet
<worn on legs> slime-covered leggings made of charcoal dragonscales
<worn on hooves> battle-scarred sollerets
<worn on hands> midnight dragon gauntlets
<worn on arms> midnight dragon armguards
<worn about body> the hide of a desert troll
<worn about waist> a wide bronze belt (Damaged)
<worn around wrist> (Glowing) a flawless bracelet of pure sapphire
<worn around wrist> an adamantite bracer
<mainhand wielded> (Humming) a bluish-white scimitar named 'Arctic Moon'
<offhand wielded> (Glowing) (Humming) the ivory-hilted wakizashi

You peek at the inventory:
a crude water skin made from the corpse of Mmachadin
(Gray Taint) a bottle of ale
(Glowing) a scimitar of lightning
(Gray Taint) a light coracle
(Glowing) a misty potion
(Glowing) (Humming) a blazing sword named 'Incinerator'
(Glowing) (Humming) a gleaming white sword
(Glowing) (Humming) a glimmering longsword
(Glowing) a floating chest
an obsidian cleaver

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Regrag has fled!
Regrag leaves south.
Rylium's slash MASSACRES the traitorous cityguard!
The Primeval Spirit's slash decimates Mmachadin!
The thorny plants spring up around Mmachadin, entangling his legs!
The Primeval Spirit's entanglement hits Mmachadin.
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash BROILS the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MASSACRES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Mmachadin howls at the moon.

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
In his fury, Mmachadin stomps a mighty foot on the ground, causing a small

tremor!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
In his fury, Mmachadin stomps a mighty foot on the ground, causing a small

tremor!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Gougof tells you 'Hard dats bad.'

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Mmachadin's frigid chop misses the Primeval Spirit.
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's scimitar glows with a bluish light and suddenly the Primeval Spirit

shivers!
The Primeval Spirit shivers, expelling a frosted wisp of breath.
Mmachadin's chilling touch maims the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Regrag has arrived.
Regrag yells 'Help! I'm being attacked by the Primeval Spirit!'
[OUTLANDER] the Primeval Spirit: Intruder! Intruder! Regrag is raiding the

Cabal!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Regrag closes his eyes with a look of concentration for a moment.
A column of silver light engulfs Regrag, healing his wounds!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
The traitorous cityguard's slash devastates Rylium!
Rylium's slash DISMEMBERS the Primeval Spirit!
The thorny plants spring up around Rylium, entangling his legs!
The Primeval Spirit's entanglement wounds Rylium.
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Lin-Ha closes her eyes for a moment and nods at the Primeval Spirit.

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Mmachadin howls at the moon.

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
Rylium's slash MASSACRES the traitorous cityguard!
Rylium's slash DISMEMBERS the traitorous cityguard!
The Primeval Spirit's slash mauls Mmachadin.
The Primeval Spirit burns Regrag with the light of the sun!
The Primeval Spirit's sunray MUTILATES Regrag!
Regrag's divine power MUTILATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut decimates the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!

<812/812hp 544/579m 1326mv 24350(-26.49%) 7 PM wilderness >
The Primeval Spirit continues to bleed from its wounds.
The Primeval Spirit's bleeding EVISCERATES it!

Autosaving.
You feel ready to set another damage trap.
Regrag bats vainly at the biting insects.
Regrag's swarm of insects hits him.
Regrag's thirst grazes him.
Regrag's hunger grazes him.
Mmachadin writhes in pain as a thorny plant grows within him.
Mmachadin's thornheart grazes him.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The traitorous cityguard's slash devastates Rylium!
The Primeval Spirit's slash maims Regrag!
The Primeval Spirit sends Mmachadin sprawling with a powerful bearcharge.
The Primeval Spirit's bearcharge injures Mmachadin.
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Rylium's blazing slash BROILS the Primeval Spirit!
Dropping down, Mmachadin lands a vicious strike to the Primeval Spirit's legs!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The traitorous cityguard's slash maims Rylium!
The Primeval Spirit's slash decimates Mmachadin!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Rylium's blazing slash singes the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MASSACRES the Primeval Spirit!
Mmachadin's scimitar glows with a bluish light and suddenly the Primeval Spirit

shivers!
The Primeval Spirit shivers, expelling a frosted wisp of breath.
Mmachadin's chilling touch decimates the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Rylium jabs his sword at the Primeval Spirit, getting through its defenses.
Rylium's jab EVISCERATES the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The Primeval Spirit's bearcharge misses Mmachadin.
The Primeval Spirit falls flat on its face.
Regrag's divine power DISMEMBERS the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Rylium's blazing slash BROILS the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Regrag closes his eyes with a look of concentration for a moment.
Regrag grins slightly, unconsciously rubbing his belly.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's slash EVISCERATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut decimates the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Mmachadin jabs his sword at the Primeval Spirit, getting through its defenses.
Mmachadin's jab DISMEMBERS the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Regrag closes his eyes with a look of concentration for a moment.
Regrag grins slightly, looking refreshed and licking his lips.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The traitorous cityguard's slash decimates Rylium!
The Primeval Spirit's slash decimates Mmachadin!
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut maims the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MASSACRES the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
In his fury, Mmachadin stomps a mighty foot on the ground, causing a small

tremor!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
In his fury, Mmachadin stomps a mighty foot on the ground, causing a small

tremor!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The Primeval Spirit's slash decimates Mmachadin!
The Primeval Spirit throws fire seeds at Rylium!
The Primeval Spirit's fire seed heats Rylium.
The Primeval Spirit's fire seed BROILS Rylium!
Rylium narrowly avoids the rest of the Primeval Spirit's fire seeds.
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash maims the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Rylium's blazing slash scalds the Primeval Spirit!
Mmachadin's frigid chop misses the Primeval Spirit.
Dropping down, Mmachadin lands a vicious strike to the Primeval Spirit's legs!
Mmachadin's cut MUTILATES the Primeval Spirit!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!
Mmachadin's cut maims the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
get acidic chest
You get a thin glass bottle of acidic secretion from a floating chest.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
sn

Rylium's slash DISMEMBERS the traitorous cityguard!
A howling echoes around Regrag, seemingly from the ground itself!
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power MUTILATES the Primeval Spirit!
Rylium's slash MUTILATES the Primeval Spirit!
Rylium's slash EVISCERATES the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut decimates the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness > You attempt to move

silently.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
Mmachadin tries to strike the same place with both his swords.
Mmachadin's thrust EVISCERATES the Primeval Spirit!
Mmachadin's thrust decimates the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
l spir
Giving life to the massive wooden totem of the primeval caverns, this
spirit-being flickers around its host with an animistic spark. Existing
as a phantom, it occupies the same space as the totem it inhabits,
animating it with a spiritual spark of life. Tendrils of flame wrap,
embrace, and caress the totem, remarkably not harming the wood in the
process. The spirit ignites the eyes of its host with glowing embers
that shift color with its mood.
The Primeval Spirit is writhing in agony.
The Primeval Spirit does not appear to be carrying any money.

You peek at the inventory:
Nothing.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
The Primeval Spirit throws fire seeds at Regrag!
The Primeval Spirit's fire seed burns Regrag.
The Primeval Spirit's fire seed roasts Regrag.
Regrag narrowly avoids the rest of the Primeval Spirit's fire seeds.
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MASSACRES the Primeval Spirit!

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness >
s
s

Rylium starts aiming at the traitorous cityguard.

<812/812hp 557/579m 1329mv 24350(-26.49%) 8 PM wilderness > You step out from

your cover.
The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<812/812hp 557/579m 1328mv 24350(-26.49%) 8 PM wilderness > A Spiraling Ramp of

Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

<812/812hp 557/579m 1327mv 24350(-26.49%) 8 PM wilderness >
trap burst damage acidic
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a bladder filled

with acid!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<812/812hp 557/579m 1327mv 24350(-26.49%) 8 PM wilderness >
n
n
call cham
The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<812/812hp 557/579m 1326mv 24350(-26.49%) 8 PM wilderness > Within the Tree of

Ages
You are standing within an enormous hollow of the magnificent Tree of
Ages. Here, the massive tree opens up so broadly it appears as a massive
cave, save made of gnarled wood instead of stone. This is the last
remaining life from the Age of Thar'Eris, the ancient time of Thera
prior to the rise of civilization. Preserved by ancient gods and forces
of nature, the tree has opened its heart once again to offer refuge
to mortal servants that will return her again to her days of glory.
In the center of the tree a massive totem has been formed of the wood
itself, which shimmers with the essence of the Primeval Spirit.

On the north end of the hollow, you also see a huge piece of curled
bark affixed with the tree's golden sap. On it is a decree of commandments
scrawled in an ancient script.

[Exits: south]
A massive totem depicting ancient spirits has been carved here.
A pit of primordial ooze bubbles here.
(Translucent) (White Aura) Regrag the dwarf is here, fighting the Primeval

Spirit.
A traitorous cityguard stands with a wild glint in one eye.
A traitorous cityguard stands with a wild glint in one eye.
(White Aura) Rylium the elf is here, fighting the traitorous cityguard.
(Grey Aura) (White Aura) Mmachadin the minotaur is here, fighting the Primeval

Spirit.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient

mantras.

<812/812hp 557/579m 1325mv 24350(-26.49%) 8 PM wilderness >
Mmachadin jabs his sword at the Primeval Spirit, but doesn't get through its

defenses.
Mmachadin's jab misses the Primeval Spirit.

<812/812hp 557/579m 1325mv 24350(-26.49%) 8 PM wilderness > You fade away as you

blend in with your surroundings.

<812/812hp 522/579m 1325mv 24350(-26.49%) 8 PM wilderness >
The traitorous cityguard's slash devastates Rylium!
The Primeval Spirit causes a flurry of thorns to tear into Mmachadin!
The Primeval Spirit's thorns DISMEMBERS Mmachadin!
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the traitorous cityguard!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut mauls the Primeval Spirit.
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!

<812/812hp 522/579m 1325mv 24350(-26.49%) 8 PM wilderness >
It starts to rain.
The Primeval Spirit continues to bleed from its wounds.
The Primeval Spirit's bleeding scratches it.
Regrag slowly floats to the ground.
Regrag bats vainly at the biting insects.
Regrag's swarm of insects hits him.
Mmachadin writhes in pain as a thorny plant grows within him.
Mmachadin's thornheart hits him.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Mmachadin jabs his sword at the Primeval Spirit, but doesn't get through its

defenses.
Mmachadin's jab misses the Primeval Spirit.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
put 1. chest
You put a glowing ember in a floating chest.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
The Primeval Spirit causes a flurry of thorns to tear into Mmachadin!
The Primeval Spirit's thorns MASSACRES Mmachadin!
Regrag's divine power EVISCERATES the Primeval Spirit!
Regrag's divine power MUTILATES the Primeval Spirit!
Rylium's wooden hummingbird pendant glows white!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's cut maims the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Mmachadin howls at the moon.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Rylium's slash MASSACRES the traitorous cityguard!
The Primeval Spirit's slash mauls Mmachadin.
The Primeval Spirit sends Mmachadin sprawling with a powerful bearcharge.
The Primeval Spirit's bearcharge grazes Mmachadin.
Regrag's divine power MUTILATES the Primeval Spirit!
Rylium's slash MASSACRES the traitorous cityguard!
Rylium's blazing slash CHARS the traitorous cityguard!
Mmachadin's frigid chop MUTILATES the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Lin-Ha closes her eyes for a moment and nods at the Primeval Spirit.
Rylium's slash DISMEMBERS the traitorous cityguard!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's blazing slash CHARS the traitorous cityguard!
Rylium's blazing slash CHARS the traitorous cityguard!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut MUTILATES the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Rylium jabs his sword at the traitorous cityguard, but doesn't get through his

defenses.
Rylium's jab misses the traitorous cityguard.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's slash DISMEMBERS the traitorous cityguard!
The Primeval Spirit's slash misses Regrag.
The Primeval Spirit conjures up a cloud of spores, but it harmlessly floats

away.
Regrag's divine power EVISCERATES the Primeval Spirit!
Holy tendrils lash out at the Primeval Spirit from Regrag's belt!
Regrag's lash mauls the Primeval Spirit.
Rylium's slash DISMEMBERS the traitorous cityguard!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
Mmachadin's cut EVISCERATES the Primeval Spirit!
Like lightning, Mmachadin darts in and opens a wide gash in the Primeval Spirit!
Mmachadin's cut EVISCERATES the Primeval Spirit!
Mmachadin's cut maims the Primeval Spirit!
Mmachadin tosses his head and gores the Primeval Spirit with both of his horns!
Mmachadin's goring MANGLES the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
subv lieu
You do not see them here.

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's slash DISMEMBERS the traitorous cityguard!
The Primeval Spirit's bearcharge misses Mmachadin.
The Primeval Spirit falls flat on its face.
Regrag's divine power DISMEMBERS the Primeval Spirit!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's blazing slash RAZES the traitorous cityguard!
Rylium's slash DISMEMBERS the traitorous cityguard!
Mmachadin's frigid chop MUTILATES the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's cut decimates the Primeval Spirit!
Mmachadin's cut misses the Primeval Spirit.
Mmachadin's cut misses the Primeval Spirit.
Mmachadin's scimitar glows with a bluish light and suddenly the Primeval Spirit

shivers!
The Primeval Spirit shivers, expelling a frosted wisp of breath.
Mmachadin's chilling touch MASSACRES the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's blazing slash misses the traitorous cityguard.
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's blazing slash CHARS the traitorous cityguard!
Mmachadin's frigid chop EVISCERATES the Primeval Spirit!
Mmachadin's cut devastates the Primeval Spirit!
Mmachadin's cut decimates the Primeval Spirit!
Mmachadin's frigid chop MUTILATES the Primeval Spirit!
Dropping down, Mmachadin lands a vicious strike to the Primeval Spirit's legs!
Mmachadin's frigid chop MASSACRES the Primeval Spirit!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
Regrag says 'And the ranger'

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
The traitorous cityguard's slash decimates Rylium!
Regrag's divine power misses the Primeval Spirit.
Regrag's divine power EVISCERATES the Primeval Spirit!
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's blazing slash SEARS the traitorous cityguard!
Rylium's blazing slash SEARS the traitorous cityguard!
The traitorous cityguard is DEAD!!
The traitorous cityguard's severed head plops on the ground.
Rylium sacrifices the burnt corpse of the traitorous cityguard to the gods.
Mmachadin's frigid chop DISMEMBERS the Primeval Spirit!
The Primeval Spirit is DEAD!!
[OUTLANDER] the Primeval Spirit: Alas, my life has come to an end...
As the Primeval Spirit falls, a primitive bone fetish appears in Mmachadin's

hands!

<812/812hp 532/579m 1329mv 24350(-26.49%) 9 PM wilderness >
You feel ready to set another damage trap.
The wind beneath your feet disperses.
Regrag bats vainly at the biting insects.
Regrag's swarm of insects hits him.
Mmachadin writhes in pain as a thorny plant grows within him.
Mmachadin's thornheart hits him.

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
steal fetish mm
You steal a primitive bone fetish from Mmachadin.

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Mmachadin's frigid chop EVISCERATES the traitorous cityguard!

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
Rylium's slash DISMEMBERS the traitorous cityguard!
Rylium's slash MASSACRES the traitorous cityguard!

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
The traitorous cityguard decides to go on to more important things.

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
Regrag says 'Give it to meh I run'

<812/812hp 552/579m 1329mv 24350(-26.49%) 10 PM wilderness >
s
You step out from your cover.
The Circle of Thorns
You are walking on a narrow ledge that protectively encircles the Tree of
Ages. The ledge is hewn into the great tree itself, and from the edge,
massive thorns have erupted, forming an impassable barrier around the
tree against anyone who would try to arrive here save up the main entrance.
The ledge has thus become known as the Circle of Thorns, the way by which
the associate enclosures of the Outlander Refuge may be safely reached.
The Circle of Thorns rounds the Tree of Ages to the west and east. To
the north, you may enter the sacrosanct hollow of the Tree of Ages itself,
while to the south an organic wooden ramp formed of the tree begins to
slope downwards towards the ground.

[Exits: north east south west]

<812/812hp 552/579m 1322mv 24350(-26.49%) 10 PM wilderness >
s
s
d
A Spiraling Ramp of Thorns
You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north. The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate. A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.

[Exits: north south]

You notice your damage burst trap is still set up here.





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:33 PM
Charter member
#3107, "W/ Llaryn vs Regrag"
In response to Reply #0


          








wher
People near you:
(PK) Foedett A Spiraling Ramp of Thorns
(PK) Llaryin A Spiraling Ramp of Thorns

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Regrag has arrived.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Regrag closes his eyes and hums for an instant.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
l
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Regrag the dwarf is here.
(Camouflaged) (WANTED) Llaryin the wood-elf is here.
A cunning female centaur with a mighty longbow stands guard here.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'The ghosts remain, and chant the chorus
Forget not souls who've come before us;
Those spirits cold, and without number
Who pass the night in endless slumber.'
Regrag collapses into a deep sleep.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
chuc
You chuckle politely.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
l reg
A short stump of a figure stands at attention. His curley beard trails
down his chest. His shiney bald head gleams in the light. His arms are
thick and matted in the same red coarse hair. His elongated nose twitches
as he staggers along with his stubby legs. His wares are quite well kept, but
he reaks of booze. The scales of justice are tattooed onto both his forearms
with the caption, "Order is blind"
Regrag, a male dwarf, is in perfect health.
Regrag does not appear to be carrying any money.

Regrag is using:
<worn on finger> a ring embossed with lightning bolts
<worn on finger> a tarnished silver ring
<worn around neck> a living Boa Constrictor
<worn around neck> (Glowing) a mantle of earth
<worn on body> some fine silk robes
<worn on head> (Glowing) (Humming) the Helm of Supremacy
<worn on legs> a set of polished mithril legplates
<worn on feet> firewalker boots
<worn on hands> a pair of clawed war gauntlets
<worn on arms> a pair of bloody iron-spiked bracers
<worn about body> (Humming) the Cloak of Night
<worn about waist> a girdle of giant strength
<worn around wrist> the Bracelet of Longevity
<worn around wrist> a charred leather bracer
<mainhand wielded> (Glowing) (Humming) a flail of Pestilence
<worn as shield> a shield from the hide of a snow worm

You peek at the inventory:
a large boar steak
a silver mug brimming with dark stout
a shot of whiskey from a bottle labeled, 'Remove Stopper, Pour on Fire'
an exquisite pocketwatch on a silver chain
(Humming) the Hammer of Muspellsheim
(Humming) a black hammer
(Humming) a long staff of adamantite
a drake-scaled flail named, 'Crimson Slumber'
a large sack

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sits down and rests.

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
i
You are carrying:
(Humming) demonic glyphs scrawled upon a thin layer of flesh
(Invis) (Glowing) (Humming) the ring of fortitude
(Glowing) a floating chest
a fire opal ring
( 3) (Glowing) a scroll of lifebane
a linen needlework
(Glowing) a scroll of triumph
(Glowing) a scroll of rejuvenation
(Glowing) (Humming) a razor-thin dagger 'Storm Shear'
(Humming) the Blade of Burning Wasps

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 3 AM wilderness >
appr triumph
-------------------------------------------------------------------------------
a scroll of triumph can be referred to as 'scroll triumph'.
It is worth 1500 copper, and is of the 43rd level of power.
It is a scroll.
It is made of parchment and weighs 0 pounds 5 ounces.
Within it are contained level 50 spells of
'curse', 'poison' and 'weaken'
It radiates light.
A magical aura surrounds it.
-------------------------------------------------------------------------------

<887/887hp 559/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 559/574m 1211mv 24350(-26.49%) 3 AM wilderness >
Lightning flashes in the sky.
You no longer resist blows.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin sings 'Can you trust your eyes, do they see what's real
Am I here just near to you, near enough to feel?
Or am I near the gnarled oak just over to your left
Or maybe standing to your right before the granite cleft?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin sings 'Winter weeps eternal,
A chill forever spent
That numbs the soul and body,
With winter's long lament.'

You feel yourself better able to resist blows.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
rec triumph reg
You recite a scroll of triumph.
Regrag yells 'AUGH!! Someone is reading at me!'
Regrag looks very uncomfortable.
Regrag turns slightly green, but it passes.
Regrag looks tired and weak.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin mutters something quietly to herself.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin sings 'A burden you feel, deep in your soul;
Your muscles grow weak, your thoughts slow.
Lethargy creeps slowly into your limbs,
Trudging through winter's deep snow.'

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
say Cursed.
You say 'Cursed.'
Llaryin sings 'I feel a weakness deep within me
I am but mortal, forever I cannot last
I look to the end, and I grow weary
My time is coming, coming fast
How I wish my time would last.'
Regrag sags, appearing to bear an invisible burden.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin nods.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
Llaryin says 'From Kharazandra?'

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
onef
You hold up one finger.

<887/887hp 574/574m 1211mv 24350(-26.49%) 4 AM wilderness >
d
You step out from your cover.
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
( 2) Some strips of a strange meat lie here.

<887/887hp 574/574m 1204mv 24350(-26.49%) 4 AM wilderness >
get ember chest
You get a glowing ember from a floating chest.
You burn your hands trying to pick up a glowing ember.
You stop walking gently.
You trample around loudly again.
Your burning hands burns you.

<869/887hp 574/574m 1204mv 24350(-26.49%) 4 AM wilderness >
trap burst damage ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact

of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<869/887hp 574/574m 1204mv 24350(-26.49%) 4 AM wilderness >
u
say I set traps below a bit
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Regrag the dwarf is sleeping here.
(Camouflaged) (WANTED) Llaryin the wood-elf is resting here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<887/887hp 574/574m 1204mv 24350(-26.49%) 5 AM wilderness >
d
You say 'I set traps below a bit'

<887/887hp 574/574m 1204mv 24350(-26.49%) 5 AM wilderness >
deadf
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

You notice your damage burst trap is still set up here.
( 2) Some strips of a strange meat lie here.
You hear a distant growling, but it subsides.

<887/887hp 574/574m 1197mv 24350(-26.49%) 5 AM wilderness > You skitter part of

the way up one of the nearby trees.
You secure a log to a vine, creating a deadfall for an unfortunate passerby.

<887/887hp 524/574m 1147mv 24350(-26.49%) 5 AM wilderness >
u
sn
gen
say Yes.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Regrag the dwarf is sleeping here.
(Camouflaged) (WANTED) Llaryin the wood-elf is resting here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness > You attempt to move

silently.

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
i
You relax your body and begin moving with a gentle grace.

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
say From her
You say 'Yes.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness > You are carrying:
(Humming) demonic glyphs scrawled upon a thin layer of flesh
(Invis) (Glowing) (Humming) the ring of fortitude
(Glowing) a floating chest
a fire opal ring
( 3) (Glowing) a scroll of lifebane
a linen needlework
(Glowing) a scroll of rejuvenation
(Glowing) (Humming) a razor-thin dagger 'Storm Shear'
(Humming) the Blade of Burning Wasps

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness > You say 'From her'
Llaryin sings 'I feel a weakness deep within me
I am but mortal, forever I cannot last
I look to the end, and I grow weary
My time is coming, coming fast
How I wish my time would last.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
i
You are carrying:
(Humming) demonic glyphs scrawled upon a thin layer of flesh
(Invis) (Glowing) (Humming) the ring of fortitude
(Glowing) a floating chest
a fire opal ring
( 3) (Glowing) a scroll of lifebane
a linen needlework
(Glowing) a scroll of rejuvenation
(Glowing) (Humming) a razor-thin dagger 'Storm Shear'
(Humming) the Blade of Burning Wasps

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
Llaryin sings 'A burden you feel, deep in your soul;
Your muscles grow weak, your thoughts slow.
Lethargy creeps slowly into your limbs,
Trudging through winter's deep snow.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
get acidic chest
You get a thin glass bottle of acidic secretion from a floating chest.

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
Llaryin says 'Nasty creature, takes us forever to kill her.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
Llaryin sings 'A burden you feel, deep in your soul;
Your muscles grow weak, your thoughts slow.
Lethargy creeps slowly into your limbs,
Trudging through winter's deep snow.'
Regrag appears weak and weary.
Regrag can no longer find the strength to wield a flail of Pestilence.

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
Llaryin sings 'Sad dreams of joys that never came;
Sweet hopes that e'er deceived,
And thoughts that pictured forth a scene
I ever then believed.'

<887/887hp 524/574m 1140mv 24350(-26.49%) 5 AM wilderness >
The sun rises above the horizon.
You feel ready to set another damage trap.

<887/887hp 550/574m 1210mv 24350(-26.49%) 6 AM wilderness >
l reg
A short stump of a figure stands at attention. His curley beard trails
down his chest. His shiney bald head gleams in the light. His arms are
thick and matted in the same red coarse hair. His elongated nose twitches
as he staggers along with his stubby legs. His wares are quite well kept, but
he reaks of booze. The scales of justice are tattooed onto both his forearms
with the caption, "Order is blind"
Regrag, a male dwarf, is in perfect health.
Regrag does not appear to be carrying any money.

Regrag is using:
<worn on finger> a ring embossed with lightning bolts
<worn on finger> a tarnished silver ring
<worn around neck> a living Boa Constrictor
<worn around neck> (Glowing) a mantle of earth
<worn on body> some fine silk robes
<worn on head> (Glowing) (Humming) the Helm of Supremacy
<worn on legs> a set of polished mithril legplates
<worn on feet> firewalker boots
<worn on hands> a pair of clawed war gauntlets
<worn on arms> a pair of bloody iron-spiked bracers
<worn about body> (Humming) the Cloak of Night
<worn about waist> a girdle of giant strength
<worn around wrist> the Bracelet of Longevity
<worn around wrist> a charred leather bracer
<worn as shield> a shield from the hide of a snow worm

You peek at the inventory:
a large boar steak
(Glowing) (Humming) a flail of Pestilence
a silver mug brimming with dark stout
a shot of whiskey from a bottle labeled, 'Remove Stopper, Pour on Fire'
an exquisite pocketwatch on a silver chain
(Humming) the Hammer of Muspellsheim
(Humming) a black hammer
(Humming) a long staff of adamantite
a drake-scaled flail named, 'Crimson Slumber'
a large sack

<887/887hp 550/574m 1210mv 24350(-26.49%) 6 AM wilderness >
d
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

You notice your damage burst trap is still set up here.
( 2) Some strips of a strange meat lie here.
You spy the trigger for a deadfall trap, and step around it.

<887/887hp 550/574m 1203mv 24350(-26.49%) 6 AM wilderness >
trap burst damage arrow
It appears you are not carrying those ingredients.
Make sure you are using its proper name.
It is possible that you have two things in your inventory with similar names.
Try to use the unique name for the ingredients.
Also, make sure your syntax is correct. Your command should read:

'trap physical glowing <ingredient> <target>'

Example:
'trap physical glowing tripwire north'

<887/887hp 550/574m 1203mv 24350(-26.49%) 6 AM wilderness >
get arrow chest
You get a straight pine arrow with owl-feather fletching from a floating chest.

<887/887hp 550/574m 1203mv 24350(-26.49%) 6 AM wilderness >
trap burst damage arrow
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a small spear!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<887/887hp 550/574m 1203mv 24350(-26.49%) 6 AM wilderness >
wher
u
People near you:
(PK) Foedett Within the Dark Forest

<887/887hp 550/574m 1203mv 24350(-26.49%) 6 AM wilderness > A Spiraling Ramp of

Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Regrag the dwarf is sleeping here.
(Camouflaged) (WANTED) Llaryin the wood-elf is resting here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
Llaryin sings 'Sad dreams of joys that never came;
Sweet hopes that e'er deceived,
And thoughts that pictured forth a scene
I ever then believed.'

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
Llaryin plays a few notes on a death reed harp, attempting to tune it.

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
say Give me notice before sing fiend or whatnot
You say 'Give me notice before sing fiend or whatnot'

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
Llaryin plays a last few notes on a death reed harp, looking satisfied.

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
Llaryin says 'Ready?'

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
say I wait below
You say 'I wait below'

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
Llaryin nods.

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness >
tri reg
d
Regrag is already down.

<887/887hp 550/574m 1196mv 24350(-26.49%) 6 AM wilderness > Within the Dark

Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

You notice your damage burst trap is still set up here.
You notice your damage burst trap is still set up here.
( 2) Some strips of a strange meat lie here.
Your watchful eyes notice something awry here and you carefully avoid causing

any harm to yourself.

<887/887hp 550/574m 1189mv 24350(-26.49%) 6 AM wilderness >


<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
They aren't here.
Regrag has arrived.
A trap is sprung!
Regrag yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Regrag.
A burst damage trap's small spear *** DEMOLISHES *** Regrag!
Regrag staggers, nearly losing his balance.
A weighty log swings down at Regrag from the trees!
A falling log's impact *** DEVASTATES *** Regrag!
A trap is sprung!
Regrag yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Regrag.
A burst damage trap's gout of flame CHARS Regrag!
Regrag sags and sighs, looking disheartened.

<887/887hp 567/574m 1211mv 24350(-26.49%) 7 AM wilderness >
call 'beast call' Regrag
Regrag yells 'Die, Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Regrag!
A huge gray wolf's bite DISMEMBERS Regrag!
You start aiming at Regrag.
Regrag thrashes around screaming as he is consumed by fire!
Regrag's immolation blisters him.
Regrag is gushing blood.

<887/887hp 467/574m 1211mv 24350(-26.49%) 7 AM wilderness >
A huge gray wolf's bite DISMEMBERS Regrag!
You stop walking gently.
You trample around loudly again.
Your frigid chop MASSACRES Regrag!
Your stab MASSACRES Regrag!
Regrag deflects your frigid chop with his shield.
Regrag's punch EVISCERATES a huge gray wolf!
Regrag is writhing in agony.

<887/887hp 467/574m 1211mv 24350(-26.49%) 7 AM wilderness >
Regrag has fled!
Regrag leaves west.

<887/887hp 467/574m 1211mv 24350(-26.49%) 7 AM wilderness >
You follow Llaryin west.
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
(WANTED) Llaryin the wood-elf is here.

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
Llaryin sings 'Now, though wintery winds be blowing,
Night be foul, with raining, snowing,
Still the trav'ller, that way going
Shuns the inn upon the moor.'

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Regrag Within the Dark Forest
(PK) Llaryin Within the Dark Forest

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
sn
You attempt to move silently.

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
gen
You relax your body and begin moving with a gentle grace.

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
sca a
You scan north.
***** Range 3 *****
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Llaryin the wood-elf is here.

You scan south.
***** Range 3 *****
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Llaryin the wood-elf is here.

You scan east.
***** Range 2 *****
(Burning) (Translucent) Regrag the dwarf is here.

***** Range 3 *****
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Llaryin the wood-elf is here.

You scan west.
***** Range 1 *****
(Burning) (Translucent) Regrag the dwarf is here.

***** Range 3 *****
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(WANTED) Llaryin the wood-elf is here.

You scan up.
You scan down.

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
Llaryin scans her surroundings.

<887/887hp 467/574m 1204mv 24350(-26.49%) 7 AM wilderness >
e
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
( 2) Some strips of a strange meat lie here.

<887/887hp 467/574m 1197mv 24350(-26.49%) 7 AM wilderness >
e
knif reg
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<887/887hp 467/574m 1190mv 24350(-26.49%) 7 AM wilderness >
wher
They aren't here.
A huge gray wolf checks the ground for tracks.
A huge gray wolf checks the ground for tracks.
You feel ready to set another damage trap.
You land the killing blow against Regrag.

<887/887hp 488/574m 1211mv 24350(-26.49%) 8 AM wilderness > People near you:
(PK) Foedett Within the Dark Forest
(PK) Llaryin Within the Dark Forest

<887/887hp 488/574m 1211mv 24350(-26.49%) 8 AM wilderness >
cb He's dead.
[OUTLANDER] Foedett: He's dead.

<887/887hp 488/574m 1211mv 24350(-26.49%) 8 AM wilderness >
whois re
[51 Dwarf Hea] [TRIBUNAL] Regrag Roc'heed the Affirmation of Life, Provincial

Magistrate





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:28 PM
Charter member
#3106, "Vs Alveria with a nasty circle on a sanc drop"
In response to Reply #0


          








<899/899hp 500/574m 1118mv 24350(-26.49%) 9 AM wilderness >
trap burst damage acidic
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a bladder filled

with acid!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<899/899hp 500/574m 1118mv 24350(-26.49%) 9 AM wilderness >
u
call 'beast call' alv

The lightning has stopped.
Your force shield shimmers then fades away.
You feel less protected from good.

<899/899hp 523/574m 1124mv 24350(-26.49%) 10 AM wilderness > You step out from

your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Alveria the human is here, fighting the Huntress.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<899/899hp 523/574m 1123mv 24350(-26.49%) 10 AM wilderness > Alveria yells 'Die,

Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Alveria!
A huge gray wolf's bite DISMEMBERS Alveria!
You start aiming at Alveria.
Alveria has a few scratches.

<899/899hp 423/574m 1123mv 24350(-26.49%) 10 AM wilderness >
Alveria has fled!
Alveria leaves down.

<899/899hp 423/574m 1123mv 24350(-26.49%) 10 AM wilderness >
d
c insec alv
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
Alveria the human is here.

<899/899hp 423/574m 1122mv 24350(-26.49%) 10 AM wilderness >
You hear guttural growls and the snapping of teeth near Alveria!

<899/899hp 423/574m 1122mv 24350(-26.49%) 10 AM wilderness > Alveria yells 'Help

someone is attacking me!'
You gesture to the ground with your hands, and a stinging swarm of insects

envelops Alveria!

<899/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
Alveria's slash MASSACRES a huge gray wolf!

<899/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
knif alv

Alveria narrows her eyes and glares in a huge gray wolf's direction.
A huge gray wolf is unaffected by Alveria's wrath.
Alveria's slash EVISCERATES a huge gray wolf!

<899/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness > You drive an

Ixitxachitl stinger into Alveria's side!
You fade into existence.
You trample around loudly again.
Your knifing *** DEVASTATES *** Alveria!
Alveria yells 'Help! I've been knifed!'
Alveria is covered with bleeding wounds.

<899/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
cir

A huge gray wolf's bite MASSACRES Alveria!
Alveria deflects your stinging lash with her shield.
Alveria parries your caustic slime.
Alveria smashes the edge of a shield of pure light into your chest.
Alveria's shield jab DISMEMBERS you!
Alveria is covered with bleeding wounds.

<837/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
Alveria sends a huge gray wolf sprawling with a powerful bash with her shield.
Alveria's shield bash grazes a huge gray wolf.
Alveria is covered with bleeding wounds.

<837/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness > You land a precise

strike, taking advantage of Alveria's weakness.
Your circle stab does UNSPEAKABLE things to Alveria!
Alveria is DEAD!!
You land the killing blow against Alveria.
Alveria's arm is sliced from her dead body.

<837/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
cb Oof, Alveria's dead.
[OUTLANDER] Foedett: Oof, Alveria's dead.

<837/899hp 388/574m 1122mv 24350(-26.49%) 10 AM wilderness >
You can once again call on an insect swarm.
You feel ready to set another damage trap.

<852/899hp 411/574m 1124mv 24350(-26.49%) 11 AM wilderness >
cb Don't fight Foedett without an aura!
[OUTLANDER] Foedett: Don't fight Foedett without an aura!

<852/899hp 411/574m 1124mv 24350(-26.49%) 11 AM wilderness >
[OUTLANDER] Donatien: wel done

<852/899hp 411/574m 1124mv 24350(-26.49%) 11 AM wilderness >
l in corpse
The burnt corpse of Alveria contains:
(Glowing) a shield of pure light
( 2) (Glowing) a runed iron bracer
( 2) a flaming ring
midnight dragon gauntlets
(Glowing) a floating chest
a skin from the snow leopard
a pair of black leather boots with red stitching
a small pendant in the shape of a silver phoenix
a dragon boat
(Glowing) a rune-covered mace
some ridged plate armguards
a pair of ridged plate leggings
a silver Justice badge
(Humming) the mantle of the shark
a metal canteen insulated in a wolf's pelt
(Glowing) (Humming) a belt of ethereal tendrils
a horned minotaur helm
stitched leather face cover
a gem-encrusted long sword
a barbed short sword
9 gold coins
41 silver coins
3 copper coins






  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:26 PM
Charter member
#3105, "Vs Althamael"
In response to Reply #0


          








inh ston
You concentrate upon the earth and turn your skin to stone.
Your skin turns to stone.

<860/860hp 479/574m 1070mv 24350(-26.49%) 12 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Althamael Within the Dark Forest

<860/860hp 479/574m 1070mv 24350(-26.49%) 12 PM wilderness >
Althamael has arrived.
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Althamael.
A burst damage trap's small spear decimates Althamael!
Althamael staggers, nearly losing his balance.
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Althamael.
A burst damage trap's stream of acid devastates Althamael!
Althamael shrieks and claws at his eyes.
A weighty log swings down at Althamael from the trees!
A falling log's impact MASSACRES Althamael!
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Althamael.
A burst damage trap's stream of acid maims Althamael!
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Althamael.
A burst damage trap's gout of flame smolders Althamael!
Althamael sags and sighs, looking disheartened.
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Althamael.
A burst damage trap's gout of flame scalds Althamael!
Althamael sags and sighs, looking disheartened.
A trap is sprung!
Althamael yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Althamael.
A burst damage trap's gout of flame scalds Althamael!
Althamael sags and sighs, looking disheartened.

<860/860hp 479/574m 1070mv 24350(-26.49%) 12 PM wilderness >
c insec Althamael
Althamael yells 'Help someone is attacking me!'
You gesture to the ground with your hands, and a stinging swarm of insects

envelops Althamael!
Althamael DISMEMBERS you!
Althamael DISMEMBERS you!
Althamael DISMEMBERS you!
Althamael is covered with bleeding wounds.

<673/860hp 444/574m 1070mv 24350(-26.49%) 12 PM wilderness >
You stop walking gently.
You step out from your cover.
You trample around loudly again.
Althamael parries your stab.
Your burn BROILS Althamael!
Althamael's searing cut SEARS you!
You remain safe as Althamael's cleave bounces harmlessly off of a black-red

dragonscale helm.
A spray of hot blood spatters from a firedrake tail as Althamael cracks it!
Althamael's spattered blood parches you.
A spray of hot blood spatters from a firedrake tail as Althamael cracks it!
Althamael's spattered blood heats you.
A spray of hot blood spatters from a firedrake tail as Althamael cracks it!
Althamael's spattered blood heats you.
Althamael's searing cut SEARS you!
Althamael is covered with bleeding wounds.

<543/860hp 444/574m 1070mv 24350(-26.49%) 12 PM wilderness >
fl

Althamael thrashes around screaming as he is consumed by fire!
Althamael's immolation parches him.
Althamael is covered with bleeding wounds.

<543/860hp 444/574m 1070mv 24350(-26.49%) 12 PM wilderness > A Spiraling Ramp of

Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
You flee from combat!
You fled up.

<543/860hp 444/574m 1069mv 24350(-26.49%) 12 PM wilderness >
sn
You attempt to move silently.

<543/860hp 444/574m 1069mv 24350(-26.49%) 12 PM wilderness >
gen
You relax your body and begin moving with a gentle grace.

<543/860hp 444/574m 1069mv 24350(-26.49%) 12 PM wilderness >
d
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

<543/860hp 444/574m 1068mv 24350(-26.49%) 12 PM wilderness >
call 'beast call' al
They aren't here.

<543/860hp 444/574m 1068mv 24350(-26.49%) 12 PM wilderness >
wher

You can once again call on an insect swarm.

<569/860hp 458/574m 1071mv 24350(-26.49%) 1 PM wilderness > People near you:
(PK) Foedett Within the Dark Forest
(PK) Althamael Western Edge of the Dark Forest

<569/860hp 458/574m 1071mv 24350(-26.49%) 1 PM wilderness >
s
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]

<569/860hp 458/574m 1070mv 24350(-26.49%) 1 PM wilderness >
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]

<569/860hp 458/574m 1069mv 24350(-26.49%) 1 PM wilderness >
w
A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]
(Burning) Althamael the human is here.
A small doe with a tan coat prances about.

<569/860hp 458/574m 1068mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Fork in a Path Through the Prosimy
(PK) Althamael A Fork in a Path Through the Prosimy

<569/860hp 458/574m 1068mv 24350(-26.49%) 1 PM wilderness >
s

Althamael leaves south.

<569/860hp 458/574m 1068mv 24350(-26.49%) 1 PM wilderness > A Path Through the

Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]
(Burning) Althamael the human is here.

<569/860hp 458/574m 1067mv 24350(-26.49%) 1 PM wilderness >
Althamael thrashes around screaming as he is consumed by fire!
Althamael's immolation parches him.

<569/860hp 458/574m 1067mv 24350(-26.49%) 1 PM wilderness >
call 'beast call' al
Althamael yells 'Help someone is attacking me!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Althamael!
A huge gray wolf's bite decimates Althamael!
A huge gray wolf's bite misses Althamael.
You start aiming at Althamael.
Althamael is covered with bleeding wounds.

<569/860hp 358/574m 1067mv 24350(-26.49%) 1 PM wilderness >
A huge gray wolf's bite devastates Althamael!
You stop walking gently.
You trample around loudly again.
Althamael parries your stab.
Althamael parries your burn.
Althamael parries your stab.
An orb of five furious flames erupts in a gout of angry yellow flames!
You wrap flames around Althamael, charring his exposed flesh!
Althamael's skin chars and splits under the intense heat!
Your pillar of fire RAZES Althamael!
Althamael has fled!
Althamael leaves north.

<569/860hp 358/574m 1067mv 24350(-26.49%) 1 PM wilderness >
Althamael has arrived.

<569/860hp 358/574m 1067mv 24350(-26.49%) 1 PM wilderness >
Althamael thrashes around screaming as he is consumed by fire!
Althamael's immolation parches him.
You hear guttural growls and the snapping of teeth near Althamael!
A huge gray wolf's bite mauls Althamael.
Althamael has fled!
Althamael leaves north.

<569/860hp 358/574m 1067mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1067mv 24350(-26.49%) 1 PM wilderness >
s
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the west and the north, with a smaller
spur heading south.

[Exits: north south west]
An agile white hare moves about the foliage, unaware of your presence.
A brown squirrel moves about the forest nervously.
A wise owl eyes you from a nearby tree. As it stares at you, you become aware

of a hidden passage through the eastern foliage.

<569/860hp 358/574m 1066mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1066mv 24350(-26.49%) 1 PM wilderness >
n
A Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]

<569/860hp 358/574m 1065mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1065mv 24350(-26.49%) 1 PM wilderness >


<569/860hp 358/574m 1065mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1065mv 24350(-26.49%) 1 PM wilderness >
n
A Fork in a Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]
(Burning) Althamael the human is here.
A small doe with a tan coat prances about.
Althamael thrashes around screaming as he is consumed by fire!
Althamael's immolation heats him.
You hear guttural growls and the snapping of teeth near Althamael!
A huge gray wolf's bite decimates Althamael!
Althamael has fled!
Althamael leaves south.

<569/860hp 358/574m 1064mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1064mv 24350(-26.49%) 1 PM wilderness >
s
A Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]
(Burning) Althamael the human is here.

<569/860hp 358/574m 1063mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
You drive a razor-sharp thorn sticky with glistening sap into Althamael's side!
Your knifing DISMEMBERS Althamael!
Althamael has fled!
Althamael leaves south.
Althamael yells 'Ouch!'

<569/860hp 358/574m 1063mv 24350(-26.49%) 1 PM wilderness >
s
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the west and the north, with a smaller
spur heading south.

[Exits: north south west]
An agile white hare moves about the foliage, unaware of your presence.
A brown squirrel moves about the forest nervously.
A wise owl eyes you from a nearby tree. As it stares at you, you become aware

of a hidden passage through the eastern foliage.

<569/860hp 358/574m 1062mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Bend in a Path Through the Prosimy

<569/860hp 358/574m 1062mv 24350(-26.49%) 1 PM wilderness >
s
A Narrow Trail Through the Dark Woods
Light seeps through the thick mesh of trees to reveal a slightly trampled
path. No signs of wildlife can be heard nor seen except a slight rustle of
some bushes. The plant life is alive but wilting and large, glossy cobwebs
can be seen spread between the trees. A slight breeze blows through, rustling
the leaves and carrying a smell of decay. A small sign is barely visible over
the tall bushes at the beginning of the trail. To the north lies the dark
forest. To the south you can see an immense structure further down the trail.

[Exits: north south]

<569/860hp 358/574m 1061mv 24350(-26.49%) 1 PM wilderness >
s
A Narrow Trail Through the Dark Woods
Light seeps through the thick mesh of trees to reveal a slightly trampled
path. No signs of wildlife can be heard nor seen except a slight rustle of
some bushes. The plant life is alive but wilting and large, glossy cobwebs
can be seen spread between the trees. A thick, hollow trunk of a tree is off
to the side of the trail slowly disintegrating. A slight breeze blows
through, rustling the leaves and carrying a smell of decay. To your north
the path continues leading into a dark forest. To your south you can see a
large mansion.

[Exits: north east south west]
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1060mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Narrow Trail Through the Dark Woods
(PK) Althamael A Long, Dim Trail Through the Forest

<569/860hp 358/574m 1060mv 24350(-26.49%) 1 PM wilderness >
s
Standing Before a Large Steel Door
The door to the mansion is a mixture of green and brown caused by the ivy
and rust covering it. The door appears to have just recently been forced to
move. The stench of decay is overwhelming here and it seems to come from
inside the mansion. The mansion itself is obviously old and extremely dirty.
The stones that form the walls, that the old door is set in, appear to have
originally been a grayish hue, though they are currently covered with a thick
layer of green, wilting moss. Several obvious chunks of stone have fallen onto
the ground and what other stones can be seen are obviously crumbling from
weight and age. To the north lies a dim trail and the steel door leads south
into the mansion.

[Exits: north [south]]
A rabbit is on the side of the trail eating grass.
A giant stands here, commanding the surrounding troops.
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1059mv 24350(-26.49%) 1 PM wilderness >
s
Alas, you cannot go that way.

<569/860hp 358/574m 1059mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett Standing Before a Large Steel Door
(PK) Althamael A Long, Dim Trail Through the Forest

<569/860hp 358/574m 1059mv 24350(-26.49%) 1 PM wilderness >
n
A Narrow Trail Through the Dark Woods
Light seeps through the thick mesh of trees to reveal a slightly trampled
path. No signs of wildlife can be heard nor seen except a slight rustle of
some bushes. The plant life is alive but wilting and large, glossy cobwebs
can be seen spread between the trees. A thick, hollow trunk of a tree is off
to the side of the trail slowly disintegrating. A slight breeze blows
through, rustling the leaves and carrying a smell of decay. To your north
the path continues leading into a dark forest. To your south you can see a
large mansion.

[Exits: north east south west]
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Narrow Trail Through the Dark Woods
(PK) Althamael A Trail In a Valley

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
sca a
You scan north.
***** Range 2 *****
An agile white hare moves about the foliage, unaware of your presence.
A brown squirrel moves about the forest nervously.

***** Range 4 *****
A small doe with a tan coat prances about.

***** Range 5 *****
An agile white hare moves about the foliage, unaware of your presence.
A small doe with a tan coat prances about.

***** Range 6 *****
A small black squirrel moves anxiously about the forest.
A small red fox skitters through the underbrush.
A large, brown grizzly bear with sharp teeth meanders through the woods.
An agile white hare moves about the foliage, unaware of your presence.

You scan south.
***** Range 1 *****
A rabbit is on the side of the trail eating grass.
A giant stands here, commanding the surrounding troops.
An elven member of the militia fidgets about, looking nervous.

You scan east.
***** Range 1 *****
A giant stands here, commanding the surrounding troops.
A human member of the militia appears uncomfortable here.

***** Range 2 *****
An elven member of the militia fidgets about, looking nervous.

You scan west.
***** Range 2 *****
An elven member of the militia fidgets about, looking nervous.

You scan up.
You scan down.

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
i
You are carrying:
a straight pine arrow with owl-feather fletching
(Glowing) the orb of travel
(Glowing) (Humming) a ghostly dagger named 'Deluge'
(Glowing) (Humming) the staff of wonders
( 2) an emerald periapt
a linen needlework
a scroll with runes of protection
(Glowing) a floating chest
a sapphire periapt
a captain's hat
(Pale Green) a straight razor
(Pale Green) a studded black leather collar
(Pale Green) an elaborate beaded onyx belt

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
get acidic chest
You get a thin glass bottle of acidic secretion from a floating chest.

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
trap burst damage acidic
You need to rest your fingers before trying to set another damage trap.

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Narrow Trail Through the Dark Woods
(PK) Althamael A Trail In a Valley

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1058mv 24350(-26.49%) 1 PM wilderness >
w
A Long, Dim Trail Through the Forest
Several rays of light manage to penetrate the forest canopy above and
they illuminate a thin trail. No signs of wildlife can be heard or seen and
it suddenly feels as though you are being watched. The trees are tall and
ominous and fit together keeping most of the light from getting to the floor
of the forest. To the west you can hear a faint sound and to the east a path
can be seen.

[Exits: east west]
A steak of the corpse of a human warrior is lying here.

<569/860hp 358/574m 1057mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1057mv 24350(-26.49%) 1 PM wilderness >
w
A Bend In a Long, Dim Trail Through the Forest
Several rays of light manage to penetrate the forest canopy above and
they illuminate a thin trail. No signs of wildlife can be heard or seen and
it suddenly feels as though you are being watched. The trees are tall and
ominous and fit together keeping most of the light from getting to the floor
of the forest. To the south you can hear a faint sound and to the east a path
continues.

[Exits: east south]
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1056mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1056mv 24350(-26.49%) 1 PM wilderness >
s
A Long, Dim Trail Through the Forest
Several rays of light manage to penetrate the forest canopy above and
they illuminate a thin trail. No signs of wildlife can be heard or seen and
it suddenly feels as though you are being watched. The trees are tall and
ominous and fit together keeping most of the light from getting to the floor
of the forest. The dim trail continues to the north and looks to be brighter
further to the south.

[Exits: north south]
A giant stands here, commanding the surrounding troops.
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1055mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
s
They aren't here.

<569/860hp 358/574m 1055mv 24350(-26.49%) 1 PM wilderness > A Long, Dim Trail

Through the Forest
Several rays of light manage to penetrate the forest canopy above and
they illuminate a thin trail. No signs of wildlife can be heard or seen and
it suddenly feels as though you are being watched. The trees are tall and
ominous and fit together keeping most of the light from getting to the floor
of the forest. The dim trail continues to the north and looks to be brighter
further to the south.

[Exits: north south]
A human member of the militia appears uncomfortable here.

<569/860hp 358/574m 1054mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
s
They aren't here.

<569/860hp 358/574m 1054mv 24350(-26.49%) 1 PM wilderness > A Trail Through the

Forest
Seeming somewhat more alive than the rest of the forest, the plant life
is growing and is rather green. Several animals can vaguely be heard off in
the woods. The trees here are thinner and allow more light to shine through
the canopy. Deep footprints are evidence of the passage of some sort of
military. The air looks clear to the south, to the north a light haze swirls
in the woods.

[Exits: north south]

<569/860hp 358/574m 1053mv 24350(-26.49%) 1 PM wilderness >
knif Althamael
They aren't here.

<569/860hp 358/574m 1053mv 24350(-26.49%) 1 PM wilderness >
s
A Trail in a Valley
Dark smoke rings rise from the mountain far to the south. The air is clean
and crisp and the trees rustle with the breeze. The forest to the north and
up the hill is dark and gloomy while the forest further south is bright and
vibrant. Bright colors fill the valley as does a large tent to east. The
sound of insects fills the air and the sweet smell of flowers is carried in
the light breeze. Several bushes are obvious just off to the side of the path.
The ground is a bit rough from small hills and holes caused by various animals.

[Exits: north south]
A small green snake slithers through the grass.
An elven member of the militia fidgets about, looking nervous.

<569/860hp 358/574m 1052mv 24350(-26.49%) 1 PM wilderness >
wher
People near you:
(PK) Foedett A Trail in a Valley
(PK) Althamael A Trail In a Valley

<569/860hp 358/574m 1052mv 24350(-26.49%) 1 PM wilderness >
s
A Trail In a Valley
Dark smoke rings rise from the mountain far to the south. The air is clean
and crisp and the trees rustle with the breeze. The forest to the north and
up the hill is dark and gloomy while the forest further south is bright and
vibrant. Bright colors fill the valley as does a large tent to east. The
sound of insects fills the air and the sweet smell of flowers is carried in
the light breeze. An insect nest of some sort hangs from a branch of one of the
large oak trees a good distance off of the trail. The ground is a bit rough
from small hills and holes caused by various animals.

[Exits: north south]
A giant stands here, commanding the surrounding troops.

<569/860hp 358/574m 1051mv 24350(-26.49%) 1 PM wilderness >
s
A Trail In a Valley
Dark smoke rings rise from the mountain far to the south. The air is clean
and crisp and the trees rustle with the breeze. The forest to the north and
up the hill is dark and gloomy while the forest further south is bright and
vibrant. Bright colors fill the valley as does a large tent to east. The
sound of insects fills the air and the sweet smell of flowers is carried in
the light breeze. The ground is a bit rough from small hills and holes caused
by various animals.

[Exits: north south]
A giant stands here, commanding the surrounding troops.
A human member of the militia appears uncomfortable here.
You hear something's death cry.

<569/860hp 358/574m 1050mv 24350(-26.49%) 1 PM wilderness >
sn
s

A huge gray wolf checks the ground for tracks.
You feel ready to set another damage trap.
You hear guttural growls and the snapping of teeth near Althamael!
You hear someone's death cry.






  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:24 PM
Charter member
#3104, "Vs Vree again, not sure about any deaths"
In response to Reply #0


          








<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
Vree has arrived.
A trap is sprung!
Vree yells 'Argh! I've sprung a trap!'
A thick blade slashes from the trap striking Vree.
A burst damage trap's thick blade EVISCERATES Vree!
Vree staggers, nearly losing her balance.
Vree spies the trigger for your deadfall trap and steps around it.
A trap is sprung!
Vree is surrounded by a pink outline.
Vree rubs her eyes and blinks several times.
A trap is sprung!
Vree yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Vree.
A burst damage trap's stream of acid MANGLES Vree!
Vree shrieks and claws at her eyes.

<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
Vree leaves north.

<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
bs vr
They aren't here.

<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
knif vr
They aren't here.

<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
wher
People near you:
(PK) Foedett On a Small Forest Trail
(PK) Vree On a Small Forest Trail
(PK) Ghrandang On a Small Forest Trail

<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
sca n
You scan north.
***** Range 1 *****
(Pink Aura) Vree the human is here.
A brown squirrel moves about the forest nervously.


<838/838hp 506/574m 1071mv 24350(-26.49%) 8 AM wilderness >
n
You step out from your cover.
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the west and south, and
another path runs off to the north.

[Exits: north south west]
(Pink Aura) Vree the human is here.
A brown squirrel moves about the forest nervously.

<838/838hp 506/574m 1070mv 24350(-26.49%) 8 AM wilderness >
call 'beast call' vr
Vree yells 'Help someone is attacking me!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Vree!
A huge gray wolf's bite DISMEMBERS Vree!
You start aiming at Vree.
Vree is covered with bleeding wounds.

<838/838hp 406/574m 1070mv 24350(-26.49%) 8 AM wilderness >
Vree has fled!
Vree leaves north.

<838/838hp 406/574m 1070mv 24350(-26.49%) 8 AM wilderness >
cir

Vree has arrived.
You hear guttural growls and the snapping of teeth near Vree!
A huge gray wolf's bite EVISCERATES Vree!
A huge gray wolf's bite EVISCERATES Vree!
A huge gray wolf's bite DISMEMBERS Vree!

<838/838hp 406/574m 1070mv 24350(-26.49%) 8 AM wilderness >
knif vr
But you aren't fighting anyone!

<838/838hp 406/574m 1070mv 24350(-26.49%) 8 AM wilderness > You drive a

razor-sharp thorn sticky with glistening sap into Vree's side!
You stop walking gently.
You trample around loudly again.
Your knifing *** DEMOLISHES *** Vree!
Vree has fled!
Vree leaves south.
You hear a dull thud. It did not sound far from here.
Vree yells 'Ouch!'

<838/838hp 406/574m 1070mv 24350(-26.49%) 8 AM wilderness >
s

A huge gray wolf checks the ground for tracks.

<838/838hp 426/574m 1071mv 24350(-26.49%) 9 AM wilderness >
You hear guttural growls and the snapping of teeth near Vree!

<838/838hp 426/574m 1071mv 24350(-26.49%) 9 AM wilderness >
knif vr
On a Small Forest Trail
The narrow, packed-earth trail here passes through the heavy woods, and
bears the tracks of animals upon its surface. The trees crowd both sides
of the trail, and their leaves and branches hang high overhead to create a
thick, largely impenetrable canopy. Many small animals can be seen near
the trail, with foxes and hares skittering through the underbrush, and
birds of various sorts making their homes in the branches of the tall,
stoic evergreens. The forest path continues to the north, and opens into
a larger road to the south.

[Exits: north south]
Fresh blood pools at the base of a nearby tree.
A huge gray-furred wolf stands here, sniffing the ground for tracks.
(Pink Aura) Vree the human is here, fighting a huge gray wolf.
(Camouflaged) (Translucent) (WANTED) Ghrandang the human is here.
A small opossum emerges from the hollow of a tree to the west, glaring at you

expectantly.
Vree has fled!
Vree leaves south.







  

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Foedett (Anonymous)Mon 25-Aug-14 07:22 PM
Charter member
#3103, "with Ghrandang VS Vree"
In response to Reply #0


          









*51 Svirf Thi* (PK) [OUTLANDER] Foedett the Spirit of Pain in the Assery,

Harbinger of Thar-Eris
[51 Human Thi] (PK) Vree V'kar the Calculating Force of Orderly Greed
[51 Human War] (PK) [OUTLANDER] (WANTED) Ghrandang Sorjen Fallwine the Staunch

Combatant of Freedom

Players found: 5

<879/879hp 534/574m 1071mv 24350(-26.49%) 11 AM wilderness >
A weighty log swings down at Vree from the trees!
A falling log's impact *** DEMOLISHES *** Vree!

<879/879hp 534/574m 1071mv 24350(-26.49%) 11 AM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Vree Within the Dark Forest

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
cb Vree here.

Vree leaves up.

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness > [OUTLANDER]

Foedett: Vree here.

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
l
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
trap burst damage ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact

of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
[OUTLANDER] the Huntress: Intruder! Intruder! Vree is raiding the Cabal!

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest

<879/879hp 559/574m 1071mv 24350(-26.49%) 12 PM wilderness >
inh ston
You concentrate upon the earth and turn your skin to stone.
Your skin turns to stone.

<879/879hp 499/574m 1071mv 24350(-26.49%) 12 PM wilderness >
af windw
u
You are affected by:
Power: 'windwalk' for 10 hours.
Power: 'windwalk' for 10 hours.

<879/879hp 499/574m 1071mv 24350(-26.49%) 12 PM wilderness > You step out from

your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
(Translucent) Vree the human is here, fighting the Huntress.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'
Vree's pound MASSACRES the Huntress!
Vree's pound MANGLES the Huntress!
Vree's cut MANGLES the Huntress!

<879/879hp 499/574m 1070mv 24350(-26.49%) 12 PM wilderness >
c insec vr
Vree yells 'Die, Foedett, you sorcerous dog!'
You gesture to the ground with your hands, and a stinging swarm of insects

envelops Vree!
Vree suddenly steps in front of the Huntress, embedding a dagger into her belly!
Vree's gut shot *** DEVASTATES *** the Huntress!

<879/879hp 464/574m 1070mv 24350(-26.49%) 12 PM wilderness >
Vree's pound MANGLES the Huntress!
Vree's cut *** DEMOLISHES *** the Huntress!
Vree's pound *** DEMOLISHES *** the Huntress!

<879/879hp 464/574m 1070mv 24350(-26.49%) 12 PM wilderness >
call 'beast call' Vree

Ghrandang has arrived.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<879/879hp 464/574m 1070mv 24350(-26.49%) 12 PM wilderness > Vree yells 'Die,

Foedett, you sorcerous dog!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Vree!
A huge gray wolf's bite devastates Vree!
You start aiming at Vree.
Ghrandang drives his axes into both sides of Vree's body.
Ghrandang's brutal attack MASSACRES Vree!
Ghrandang's brutal attack DISMEMBERS Vree!
Vree yells 'Help! Ghrandang is trying to hack me to pieces!'
Vree is covered with bleeding wounds.

<879/879hp 364/574m 1070mv 24350(-26.49%) 12 PM wilderness >
Some insects around Vree fly away annoyed, not being able to get close enough to

her due to all the fighting.
Your stab EVISCERATES Vree!
Vree's pound *** DEMOLISHES *** the Huntress!
Vree's pound MANGLES the Huntress!
Vree is covered with bleeding wounds.

<879/879hp 364/574m 1070mv 24350(-26.49%) 12 PM wilderness >
cir

Crraya tells the group 'Two stands where he barely clung to life while I had

nary a scratch upon me must have awoken his cowardly spirit.'
Vree is covered with bleeding wounds.

<879/879hp 364/574m 1070mv 24350(-26.49%) 12 PM wilderness > With a precise

strike, you drive a razor-sharp thorn sticky with glistening sap into Vree's

muscle tissue.
Your circle stab *** DEVASTATES *** Vree!
Vree is gushing blood.

<879/879hp 364/574m 1070mv 24350(-26.49%) 12 PM wilderness >
A huge gray wolf's bite maims Vree!
Vree has fled!
Vree leaves down.

<879/879hp 364/574m 1070mv 24350(-26.49%) 12 PM wilderness >
d
knif vr
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

<879/879hp 364/574m 1069mv 24350(-26.49%) 12 PM wilderness >
wher

Ghrandang has arrived.

<879/879hp 364/574m 1069mv 24350(-26.49%) 12 PM wilderness > They aren't here.

<879/879hp 364/574m 1069mv 24350(-26.49%) 12 PM wilderness >
s
People near you:
(PK) Foedett Within the Dark Forest
(PK) Vree A Fork in a Path Through the Prosimy
(PK) Ghrandang Within the Dark Forest

<879/879hp 364/574m 1069mv 24350(-26.49%) 12 PM wilderness >
w
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
Ghrandang has arrived.

<879/879hp 364/574m 1068mv 24350(-26.49%) 12 PM wilderness >
w

It starts to rain.
A huge gray wolf checks the ground for tracks.
A huge gray wolf checks the ground for tracks.
You can once again call on an insect swarm.
You feel ready to construct another deadfall trap for the unwary.

<879/879hp 389/574m 1071mv 24350(-26.49%) 1 PM wilderness >
w
Western Edge of the Dark Forest
The evergreens here seem to rise high and crowd over the forest path,
allowing little room for one to pass through unmolested by the gnarled,
twisted branches of the large trees. The overhanging tree canopy is
extremely thick, allowing no light in, and even light within the forest
seems to penetrate no more than inches of the thick, inky darkness which
surrounds you. The forest here is extremely quiet, devoid of the sounds
of wildlife and birds which permeate the majority of the wilderness. The
forest becomes brighter to the west, and continues to the east, where you
cannot see.

[Exits: east west]
Ghrandang has arrived.

<879/879hp 389/574m 1070mv 24350(-26.49%) 1 PM wilderness > A Fork in a Path

Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south, and another branch of the path
heads off to the east.

Something seems horribly wrong with the plant life here.

[Exits: north east south]
A small black squirrel moves anxiously about the forest.
An agile white hare moves about the foliage, unaware of your presence.
A brown squirrel moves about the forest nervously.

<879/879hp 389/574m 1069mv 24350(-26.49%) 1 PM wilderness >
Ghrandang has arrived.

<879/879hp 389/574m 1069mv 24350(-26.49%) 1 PM wilderness >
knif vr
Alas, you cannot go that way.

<879/879hp 389/574m 1069mv 24350(-26.49%) 1 PM wilderness >
s
They aren't here.

<879/879hp 389/574m 1069mv 24350(-26.49%) 1 PM wilderness > A Path Through the

Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the north and the south.

[Exits: north south]
A small red fox skitters through the underbrush.
A small red fox skitters through the underbrush.
Ghrandang has arrived.

<879/879hp 389/574m 1068mv 24350(-26.49%) 1 PM wilderness >
Ghrandang leaves south.

<879/879hp 389/574m 1068mv 24350(-26.49%) 1 PM wilderness >
s
A Bend in a Path Through the Prosimy
The tall, stalwart evergreens of the Forest of Prosimy rise upward,
the light of the sky filtering through their thick, heavy branches.
The thick underbrush seems to constantly rustle with the movement of
smaller wildlife, and the mossy ground gives way easily beneath any
weight placed upon it. Various animal tracks can be seen upon the soft
ground. The path continues toward the west and the north, with a smaller
spur heading south.

[Exits: north south west]
A wise owl eyes you from a nearby tree. As it stares at you, you become aware

of a hidden passage through the eastern foliage.

<879/879hp 389/574m 1067mv 24350(-26.49%) 1 PM wilderness >
w
w
A Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the east and the west.

[Exits: east west]
A small doe with a tan coat prances about.

<879/879hp 389/574m 1066mv 24350(-26.49%) 1 PM wilderness > A Path Through the

Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the east and the west.

[Exits: east west]
(WANTED) Ghrandang the human is here.

<879/879hp 389/574m 1065mv 24350(-26.49%) 1 PM wilderness >
w
A Fork in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the north and the south, and another branch of the path heads off to the
east.

[Exits: north east south]
(Burning) (Translucent) Vree the human is here.
An agile white hare moves about the foliage, unaware of your presence.
A small black squirrel moves anxiously about the forest.
A small red fox skitters through the underbrush.
Vree leaves south.
Ghrandang has arrived.

<879/879hp 389/574m 1064mv 24350(-26.49%) 1 PM wilderness >
s
s
A Path Through the Prosimy
The various shades of green which color the surrounding forest are as
vast in number as the trees themselves, which extend as far as one
can see into the distance. Tall and strong, the conifers here climb
toward the sky above, the treetops more than forty feet above the soft,
moss-covered ground. The sound of birds and the rustling of the thick
underbrush make one aware of how vibrant the life of the forest is.
Various animal tracks can be seen upon the leaf-covered ground. The path
continues toward the north and the south.

[Exits: north south]
(Burning) (Translucent) Vree the human is here.
A small doe with a tan coat prances about.
Ghrandang has arrived.

<879/879hp 389/574m 1063mv 24350(-26.49%) 1 PM wilderness >
s

You hear guttural growls and the snapping of teeth near Vree!
A huge gray wolf's bite maims Vree!
Vree has fled!
Vree leaves north.

<879/879hp 389/574m 1063mv 24350(-26.49%) 1 PM wilderness >
s
A Bend in a Path Through the Prosimy
The tall conifers of the forest here reach skyward, as if challenging
the might of the deities above. Heavy, thick leaves create a canopy
above the path, severely limiting the sunlight that is able to filter
through their substantial mass. Small yet dense shrubs and short trees
line the path, preventing one from straying far from the carved-out
area. The sound of birds can be heard from the trees above, gently
falling upon any who would walk through here, their trilling conversation
contributing to the vibrant life of the forest. The path continues toward
the west and the north.

[Exits: north west]
Ghrandang has arrived.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness > Alas, you cannot go

that way.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness > Alas, you cannot go

that way.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
knif vr
They aren't here.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
knif vr
They aren't here.
Vree has arrived.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
knif vr

Ghrandang drives his axes into both sides of Vree's body.
Ghrandang's brutal attack DISMEMBERS Vree!
Ghrandang's brutal attack MASSACRES Vree!
Vree yells 'Help! Ghrandang is trying to hack me to pieces!'

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness > You drive a

razor-sharp thorn sticky with glistening sap into Vree's side!
Your knifing MASSACRES Vree!
Vree yells 'Help! Foedett knifed me!'
Vree is convulsing on the ground.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
You hear guttural growls and the snapping of teeth near Vree!
A huge gray wolf's bite MUTILATES Vree!
A huge gray wolf's bite MUTILATES Vree!
Vree is convulsing on the ground.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
Vree thrashes around screaming as she is consumed by fire!
Vree's immolation heats her.
Vree is convulsing on the ground.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
A huge gray wolf's bite MUTILATES Vree!
Vree is DEAD!!
You land the killing blow against Vree.
Vree's heart is torn from her chest.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
Crraya tells the group 'What is known of Ghrandang? One of yours?'

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
get wonders corpse
You get the staff of wonders from the corpse of Vree.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
sn
You attempt to move silently.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
gen
You relax your body and begin moving with a gentle grace.

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
l in corpse
The corpse of Vree contains:
the Bracelet of Charms
an endlessly bleeding dagger named "Death's Facade"
a phylactery of free movement
(Glowing) a brooch set with blue stones
(Glowing) (Humming) a darkened helm
(Glowing) (Humming) an eog sabre with a jagged edge
a wide copper bracelet
(Glowing) (Humming) a ghostly dagger named 'Deluge'
the Seantryn Royal Signet Ring
(Glowing) the silver badge of Kor
(Glowing) (Humming) a belt of ethereal tendrils
(Glowing) (Humming) a pair of darkened leggings
(Humming) the Scales of the Crimson Dragon
gloves of earthen power and rage
a fire opal ring
(Glowing) (Humming) loose fitting robes ever-flowing with pure mana
( 2) a pair of spike-toed boots
(Glowing) a dagger named 'frostbite'
(Glowing) (Humming) the Shadow Dagger
a jeweled lock pick
(Glowing) (Humming) a flawless saber of pulsing hematite
(Humming) a plain mithril dagger
an ichor drenched emerald knife
a sapphire periapt
an emerald periapt
(Glowing) (Humming) a stone baton
(Glowing) (Humming) a guardian sword
(Humming) Rancor, the Black Blade of Yzekon
(Glowing) brown lace gloves crackling with arcane energy
( 2) an oil of sight
35 gold coins
44 silver coins
10 copper coins

<879/879hp 389/574m 1062mv 24350(-26.49%) 1 PM wilderness >
Vree tells you 'well struck'






  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:19 PM
Charter member
#3102, "Vs Jalrindar"
In response to Reply #0


          









You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a bladder filled

with acid!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<752/839hp 405/524m 1060mv 24350(-26.49%) 5 PM wilderness >
u
knif jal
You step out from your cover.
A Spiraling Ramp of Thorns
You are walking on a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to high above to the
north. The ramp zigzags and spirals in an organic, chaotic fashion
that makes it difficult to navigate. A thick and dangerous bramble
of thorns grows profusely at the edge of the path, making ascent
impossible save for a singular path that meanders its way across the
wood. A round knot in the wood forms a ledge here, forming the only
flat area on the ramp. To the north, the ramp continues to ascend while
a steep descent downwards the ramp meets the forest floor below.

[Exits: north down]
Fresh blood pools at the base of a nearby tree.
A fire giant stands here awaiting his orders.
(Invis) A foul smelling minotaur grunts at his masters orders.
(Invis) (Translucent) Ixchirka the arial is here.
Kubankantu the arial is here, fighting the Huntress.
(White Aura) Jalrandar the frost giant is here, fighting the Huntress.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > You drive a

razor-sharp thorn sticky with glistening sap into Jalrandar's side!
Your knifing maims Jalrandar!
Jalrandar yells 'Help! Foedett knifed me!'
Ixchirka utters the words, 'wunsohar yarh'.
The Huntress looks disoriented, but only momentarily.
[OUTLANDER] the Huntress: Intruder! Intruder! Ixchirka is raiding the Cabal!
Ixchirka fades into existence.
Ixchirka's mental jolt STAGGERS the Huntress!
A fire giant mercenary's slash misses the Huntress.
A fire giant mercenary's slash misses the Huntress.
Your stab mauls Jalrandar.
Jalrandar parries your magic.
Kubankantu's cleave misses the Huntress.
Jalrandar's beating MASSACRES the Huntress!
Ixchirka's wrath misses the Huntress.
Ixchirka's wrath maims the Huntress!
The minotaur mercenary screams and attacks the Huntress!
The minotaur mercenary fades into existence.
The minotaur mercenary's charge maims the Huntress!
Jalrandar is covered with bleeding wounds.

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness >
A fire giant mercenary's slash decimates the Huntress!
Jalrandar deflects your stab with his shield.
Jalrandar parries your magic.
Your stab mauls Jalrandar.
Jalrandar's beating MASSACRES the Huntress!
Ixchirka's wrath mauls the Huntress.
Ixchirka's wrath maims the Huntress!
Jalrandar is covered with bleeding wounds.

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness >
Jalrandar has fled!
Jalrandar leaves down.

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness >
Kubankantu utters the words, 'qpurr hajqp'.
The Huntress shivers, expelling a frosted plume of breath.
Kubankantu's chilling touch MASSACRES the Huntress!

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness >
cir
But you aren't fighting anyone!

<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness >
d
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]
(Burning) (White Aura) Jalrandar the frost giant is here.

<752/839hp 405/524m 1058mv 24350(-26.49%) 5 PM wilderness >
c insec ja

Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<752/839hp 405/524m 1058mv 24350(-26.49%) 5 PM wilderness > Jalrandar yells

'Help someone is attacking me!'
You gesture to the ground with your hands, and a stinging swarm of insects

envelops Jalrandar!
Jalrandar MASSACRES you!
You dodge Jalrandar's beating.
Jalrandar is covered with bleeding wounds.

<678/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness >
Jalrandar parries your stab.
Jalrandar parries your magic.
Jalrandar parries your magic.
You parry Jalrandar's beating.
Jalrandar's beating MASSACRES you!
Jalrandar is covered with bleeding wounds.

<609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness >
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar is covered with bleeding wounds.

<609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness >
fl

Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation heats him.
Jalrandar is covered with bleeding wounds.

<609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness > Within the Dark

Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

[Exits: north east south west]
You flee from combat!
You fled south.

<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness >
sn
gen
You attempt to move silently.

<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness >
call cham
You relax your body and begin moving with a gentle grace.

<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness > You fade away as you

blend in with your surroundings.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar Within the Dark Forest

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
sca a
You scan north.
***** Range 1 *****
Kubankantu the arial is here.
(Burning) (White Aura) Jalrandar the frost giant is here.

***** Range 3 *****

You scan south.
***** Range 2 *****
Kubankantu the arial is here.
(Burning) (White Aura) Jalrandar the frost giant is here.

***** Range 3 *****

You scan east.
You scan west.
***** Range 2 *****
A brown squirrel moves about the forest nervously.
A brown squirrel moves about the forest nervously.
A rabbit is on the side of the trail eating grass.
A small black squirrel moves anxiously about the forest.
A brown squirrel moves about the forest nervously.

You scan up.
You scan down.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
sca n
You scan north.
***** Range 1 *****
(Burning) (White Aura) Jalrandar the frost giant is here.

***** Range 3 *****


<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar Within the Dark Forest

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > [OUTLANDER] the

Huntress: Intruder! Intruder! Kubankantu is raiding the Cabal!

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
res

Jalrandar has arrived.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
wher
You rest.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation blisters him.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar Within the Dark Forest
Jalrandar closes his eyes with a look of concentration for a moment.
Jalrandar's eyes blaze with unholy fervor as his wounds heal before you.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
wa
You stand up.

<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness >
n
You step out from your cover.
Within the Dark Forest
The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy. The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you. The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness. The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.

[Exits: north east south west up]

<609/839hp 335/524m 1056mv 24350(-26.49%) 5 PM wilderness >
call cham
You fade away as you blend in with your surroundings.

<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness >
i
get arrow chest
You are carrying:
a crude water skin made from the corpse of Malvotha
(Glowing) a shimmering blue potion
a mud-colored potion smelling of fresh cut grass
a makeshift pamphlet with a blank cover
a crude water skin made from the corpse of Saphina
a fang-hilted dagger
an oddly shaped glass bracelet
(Pale Green) a straight razor
(Glowing) a floating chest
a set of fine crystal lockpicks
a captain's hat

<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness > You get a straight

pine arrow with owl-feather fletching from a floating chest.

<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness >
trap burst damage arrow

You can once again call on an insect swarm.

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > You need to rest

your fingers before trying to set another damage trap.

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar Within the Dark Forest

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar Eastern Edge of the Dark Forest

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar A Trail Near the Dark Forest

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar A Trail Through the Open Fields

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar A Trail Through the Open Fields

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
wher
People near you:
(PK) Foedett Within the Dark Forest
(PK) Jalrandar A Trail Before a Small Village

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
sl
You feel too pumped to sleep now.

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >
af
You are affected by:
Skill: 'gentle walk' for 50 hours.
Skill: 'sneak' for 50 hours.
Skill: 'detect traps' for 45 hours.
Skill: 'detect hidden' for 45 hours.
Power: 'windwalk' for 16 hours.
Power: 'windwalk' for 16 hours.
Skill: 'deadfall' for 1 hours.
Skill: 'damage trap' for 0 hours.
Power: 'beast call' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness >

***** Many hours later.....


<839/839hp 524/524m 1044mv 24350(-26.49%) 1 AM civilized>
wher
People near you:
(PK) Foedett Inside a Run-down Home
(PK) Jalrandar In a Small Room

<839/839hp 524/524m 1044mv 24350(-26.49%) 1 AM civilized>
e
A Path Through Prosimy
The path here leads through one of the quieter areas of the village,
away from the center of the businesses. The cobbled street is the victim
of plants pushing their way up between the individual stones which comprise
the street which is lined with small, wooden homes. The sounds of people
fill the air of the narrow street. The path leads to the north and south,
and the town hall stands to the east.

[Exits: north east south west]
A young girl plays here, awake far past her bedtime.
A young boy plays here mischievously, long past dark.

<839/839hp 524/524m 1043mv 24350(-26.49%) 1 AM civilized>
s
Intersection in the Village of Prosimy
The village square is a lively place, filled with those villagers
moving about their daily business. Cobblestones line the road here,
some signs of small plants and weeds pushing up between the individual
stones. Several small birds nest upon a large, wooden monument next to
the well, which seems to pay respect to the history of the town. Several
small, wooden homes surround the intersection, all constructed of conifer.
The main paths of the Village of Prosimy lead north, east, and south.
One can follow the path westward to leave the village.

[Exits: north east south west]
(Invis) (Glowing) (Humming) A belt lies here, radiating heat and magic.
A deep, granite well stands here for all to use.
A young boy plays here mischievously, long past dark.

<839/839hp 524/524m 1042mv 24350(-26.49%) 1 AM civilized>
s
A Path Through Prosimy
The path here leads through one of the quieter areas of the village,
away from the center of the businesses. Children can be seen playing
with balls and other toys here, without any concern for danger or safety.
Some women can be seen walking along the path here, taking care of their
children, or speaking with one another. The path leads to the north and
south, and the General Store stands to the east, with an Inn to the west.

[Exits: north east south west]
A young girl plays here, awake far past her bedtime.

<839/839hp 524/524m 1041mv 24350(-26.49%) 1 AM civilized>
e
Inside the General Store
Four tall, handcrafted shelves of solid wood dominate the relatively
small shop, standing more than eight feet tall, and stocked from one end
to the other with a variety of food, provisions, and general supplies that
the villagers may need. Scented candles and some poor quality parchment
can be found in one corner, while pickled beets and black leather waterskins
can be found in another part of the store. A small desk is in one back
corner, and upon it lie stacks of parchment which appear to be inventory
of the shop. You can exit to the west, or go up a small staircase.

[Exits: west up]
A small desk sits in the back of the room for the shopkeeper.
Jasten stands here, minding his store.

<839/839hp 524/524m 1040mv 24350(-26.49%) 1 AM civilized>
op u
You see no u here.

<839/839hp 524/524m 1040mv 24350(-26.49%) 1 AM civilized>
w
A Path Through Prosimy
The path here leads through one of the quieter areas of the village,
away from the center of the businesses. Children can be seen playing
with balls and other toys here, without any concern for danger or safety.
Some women can be seen walking along the path here, taking care of their
children, or speaking with one another. The path leads to the north and
south, and the General Store stands to the east, with an Inn to the west.

[Exits: north east south west]
A young girl plays here, awake far past her bedtime.

<839/839hp 524/524m 1039mv 24350(-26.49%) 1 AM civilized>
w
Within a Small Inn
The comfortable atmosphere of the Village of Prosimy is thoroughly
evident here. A well polished oaken bar dominates the room, and several
tables are scattered about. The smell of roast venison and spiced
potatoes is prevalent here, but not nearly so much as the overpowering
odor of the ale which flows freely. The street lies to the east, and a
larger, more open room is to the south.

[Exits: east south]
A sturdy wooden table stands here.
A wooden bar stands in the corner, surrounded by stools.
An old drunkard is here, concentrating on his mug.
An old drunkard is here, concentrating on his mug.
Tranken the barkeeper stands behind the bar.

<839/839hp 524/524m 1038mv 24350(-26.49%) 1 AM civilized>
The howl of a wild wolf echoes through the forest.

<839/839hp 524/524m 1038mv 24350(-26.49%) 1 AM civilized>
s
In the Common Room
This large, open room is filled with a multitude of tables, most of
which are quite empty. The stench of ale fills the air here, but is
second to the reek of the men who have been sitting here for some time.
The wooden floor seems solid, and the oaken walls are adorned with some
trophies from hunting trips: the antlers of moose and deer, as well as
the preserved head of some sort of huge wolf. The bar is to the north,
and stairs lead upward.

[Exits: north up]
A sturdy wooden table stands here.
An old drunkard is here, concentrating on his mug.
An old drunkard is here, concentrating on his mug.
Granthis sits despondantly, his focus solely on his drink.

<839/839hp 524/524m 1037mv 24350(-26.49%) 1 AM civilized>
sca a
You scan north.
***** Range 1 *****
An old drunkard is here, concentrating on his mug.
An old drunkard is here, concentrating on his mug.
Tranken the barkeeper stands behind the bar.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<839/839hp 524/524m 1037mv 24350(-26.49%) 1 AM civilized>
u
A Hallway at the Top of the Stairs
The sturdy wooden staircase creaks under any weight, and seems to
have been polished to a high gloss by the boots which have passed upon
it, both indicators that it is of very significant age. The wooden walls
have been stained several times, and cracks in the boards indicate age as
clearly as the stairs do. An oaken rail seems sturdy enough, and guides
the climb upward to a small hallway, or downward into the common room of
the inn. A small door opens eastward into a room.

[Exits: north [east] down]

<839/839hp 524/524m 1036mv 24350(-26.49%) 1 AM civilized>
op e
You open the door.
The hoot of an owl passes lightly through the cool night.

<839/839hp 524/524m 1036mv 24350(-26.49%) 1 AM civilized>
e
In a Small Room
A hard, cold, wooden floor and sparse furniture do little to make this
room appear to be comfortable, but it is undeniably efficient. A small
window allows light and air in from the street below and to the east, and
a small chest in one corner allows ample storage space for those who may be
staying in the room. The only door leads outward, to the west.

[Exits: west]
A sturdy wooden chest lays here.
(Burning) (White Aura) Jalrandar the frost giant is here.

<839/839hp 524/524m 1035mv 24350(-26.49%) 1 AM civilized>
blist
You scatter a packet of dust into a pale yellow cloud.
Jalrandar yells 'Help! Foedett just filled the air with a cloud!'
Jalrandar stiffens with pain as the cloud washes over him.
You stop walking gently.
You trample around loudly again.
Your acidic cloud wounds Jalrandar.
Jalrandar thrashes around screaming as he is consumed by fire!
Jalrandar's immolation heats him.
Jalrandar is convulsing on the ground.

<839/839hp 499/524m 1035mv 24350(-26.49%) 1 AM civilized>
Jalrandar has fled!
Jalrandar leaves west.

<839/839hp 499/524m 1035mv 24350(-26.49%) 1 AM civilized>
w
knif ja

You feel ready to set another damage trap.

<839/839hp 524/524m 1060mv 24350(-26.49%) 2 AM civilized>
The howl of a wild wolf echoes through the forest.

<839/839hp 524/524m 1060mv 24350(-26.49%) 2 AM civilized>
wher
A Hallway at the Top of the Stairs
The sturdy wooden staircase creaks under any weight, and seems to
have been polished to a high gloss by the boots which have passed upon
it, both indicators that it is of very significant age. The wooden walls
have been stained several times, and cracks in the boards indicate age as
clearly as the stairs do. An oaken rail seems sturdy enough, and guides
the climb upward to a small hallway, or downward into the common room of
the inn. A small door opens eastward into a room.

[Exits: north east down]

<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized> They aren't here.

<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized>
n
People near you:
(PK) Foedett A Hallway at the Top of the Stairs
(PK) Jalrandar A Path Through Prosimy

<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized> At the End of the

Hallway
The short, dimly light hallway comes to an abrupt end here, with a
small mirror hanging on the end wall. The rug that lines the hallway
here is quite tattered and badly in need of being replaced, but it
does not seem, by the state of the rest of the adornments of the hallway,
that it will be replaced in the near future. A heavy oaken door hangs
to the east here, and the hallways leads southward, toward the staircase.

[Exits: [east] south]

<839/839hp 524/524m 1058mv 24350(-26.49%) 2 AM civilized>
wher

You land the killing blow against Jalrandar.

**** 4 rooms away.
e
A Path Through Prosimy
The path here leads through one of the quieter areas of the village,
away from the center of the businesses. Children can be seen playing
with balls and other toys here, without any concern for danger or safety.
Some women can be seen walking along the path here, taking care of their
children, or speaking with one another. The path leads to the north and
south, and the General Store stands to the east, with an Inn to the west.

[Exits: north east south west]
Most of the corpse of Jalrandar lies here, beside a smoldering pile of

ashes.
A young girl plays here, awake far past her bedtime.

<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized>
l in corpse
The burnt corpse of Jalrandar contains:
a thick ruby band
a cured hide sack made from the corpse of Jalrandar
(Humming) a blackened iron chain
some leggings from the snow worm
(Humming) the helm of black magic
( 2) a ribbed dryad bracelet
a suit of red-trimmed black adamantite platemail
(Glowing) gauntlets made from the mirrored scales of a silver dragon
the girdle of endless space
Kiadana Insignia ring
black steel boots trimmed with gold
(Glowing) (Humming) a bloody axe, 'Flame Tongue'
the horned helm of a warlord
a shield from the hide of a snow worm
(Glowing) (Humming) a black robe of the Magi
a cloak of dyed winter wolf hide
(Glowing) (Humming) the Battle Axe of Rah
a set of platemail vambraces
an unholy symbol of Lloth
( 2) a pitch-black ring
a potion of transportation
( 2) some seaweed
a heavy blade of ice
a dragon boat
a potion of flight
26 silver coins
52 copper coins

<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized>
skin corpse
After skinning the burnt corpse of Jalrandar, you create a sack and a simple

water skin.

<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized>
The howl of a wild wolf echoes through the forest.

<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized>
get skin
You get a crude water skin made from the burnt corpse of Jalrandar.







  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Foedett (Anonymous)Mon 25-Aug-14 07:17 PM
Charter member
#3101, "How many traps can you set?"
In response to Reply #0


          









<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness >
You hear a dull thud. It did not sound far from here.

<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Bazzle closes his eyes for a moment and nods at Harik.
Harik is surrounded by a white aura.

<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Byrndorf has arrived.
A weighty log swings down at Byrndorf from the trees!
Byrndorf fades into existence.
A falling log's impact MANGLES Byrndorf!
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A bladder filled with explosive powder flies from the trap striking Alicade.
A burst damage trap's explosive powder injures Alicade.
Alicade staggers, nearly losing his balance.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A bladder filled with explosive powder flies from the trap striking Byrndorf.
Byrndorf can no longer find the strength to wield a golden scepter.
A burst damage trap's explosive powder MUTILATES Byrndorf!
Byrndorf staggers, nearly losing his balance.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A stream of acid fires from the trap striking Alicade.
Alicade is unaffected by A burst damage trap's stream of acid!
Alicade shrieks and claws at his eyes.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A stream of acid fires from the trap striking Byrndorf.
Byrndorf is unaffected by A burst damage trap's stream of acid!
Byrndorf shrieks and claws at his eyes.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A gout of flame fires from the trap striking Alicade.
Alicade is unaffected by A burst damage trap's gout of flame!
Alicade sags and sighs, looking disheartened.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A gout of flame fires from the trap striking Byrndorf.
Byrndorf is unaffected by A burst damage trap's gout of flame!
Byrndorf sags and sighs, looking disheartened.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Alicade.
A burst damage trap's small spear hits Alicade.
Alicade staggers, nearly losing his balance.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A small spear fires from the trap striking Byrndorf.
A burst damage trap's small spear MUTILATES Byrndorf!
Byrndorf staggers, nearly losing his balance.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A small spear fires from the trap striking Alicade.
A burst damage trap's small spear injures Alicade.
Alicade staggers, nearly losing his balance.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A small spear fires from the trap striking Byrndorf.
A burst damage trap's small spear DISMEMBERS Byrndorf!
Byrndorf staggers, nearly losing his balance.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A small whip slashes from the trap striking Alicade.
A burst damage trap's small whip injures Alicade.
Alicade staggers and falls to the ground.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A small whip slashes from the trap striking Byrndorf.
A burst damage trap's small whip DISMEMBERS Byrndorf!
Byrndorf staggers and falls to the ground.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A small whip slashes from the trap striking Alicade.
A burst damage trap's small whip injures Alicade.
Alicade staggers and falls to the ground.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A small whip slashes from the trap striking Byrndorf.
A burst damage trap's small whip DISMEMBERS Byrndorf!
Byrndorf staggers and falls to the ground.
A trap is sprung!
Alicade yells 'Argh! I've sprung a trap!'
A bladder filled with explosive powder flies from the trap striking Alicade.
A burst damage trap's explosive powder injures Alicade.
Alicade staggers, nearly losing his balance.
Byrndorf yells 'Curses! Alicade blundered into someone's trap!'
A bladder filled with explosive powder flies from the trap striking Byrndorf.
A burst damage trap's explosive powder EVISCERATES Byrndorf!
Byrndorf staggers, nearly losing his balance.

<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Harik looks at Bazzle.

<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness >
call 'beast call' Byrndorf

Alicade utters the words, 'zafhzn'.

<873/873hp 517/594m 1060mv 24350(-26.49%) 6 AM wilderness > Byrndorf yells 'Help

someone is attacking me!'
You call upon the beasts to help you.
A huge gray wolf moves in to attack Byrndorf!
A huge gray wolf's bite decimates Byrndorf!
A huge gray wolf's bite devastates Byrndorf!
A huge gray wolf's bite devastates Byrndorf!
You start aiming at Byrndorf.
Byrndorf thrashes around screaming as he is consumed by fire!
Byrndorf is unaffected by his own immolation.
Alicade thrashes around screaming as he is consumed by fire!
Alicade fades into existence.
Alicade is unaffected by his own immolation.
Byrndorf is covered with bleeding wounds.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
A huge gray wolf's bite decimates Byrndorf!
A huge gray wolf's bite decimates Byrndorf!
A huge gray wolf's bite decimates Byrndorf!
You stop walking gently.
You step out from your cover.
You trample around loudly again.
Your smash EVISCERATES Byrndorf!
Your slash maims Byrndorf!
Your smash EVISCERATES Byrndorf!
Byrndorf's punch misses a huge gray wolf.
Byrndorf is covered with bleeding wounds.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Bazzle leaves up.
Byrndorf is covered with bleeding wounds.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Yegrut has arrived.
Yegrut is buffeted by the winds of a swirling vortex!
Yegrut is sent flying by the strong winds!
Yegrut leaves north.
Byrndorf is covered with bleeding wounds.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
A huge gray wolf's bite decimates Byrndorf!
A huge gray wolf's bite decimates Byrndorf!
Your smash MUTILATES Byrndorf!
Your slash MUTILATES Byrndorf!
Your smash MUTILATES Byrndorf!
Byrndorf's punch *** DEMOLISHES *** a huge gray wolf!
Byrndorf's crush MANGLES a huge gray wolf!
Byrndorf is gushing blood.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Byrndorf thrashes around screaming as he is consumed by fire!
Byrndorf is unaffected by his own immolation.
Alicade thrashes around screaming as he is consumed by fire!
Alicade fades into existence.
Alicade is unaffected by his own immolation.
Byrndorf is gushing blood.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
cir
You land a precise strike, taking advantage of Byrndorf's weakness.
Your circle stab *** DEVASTATES *** Byrndorf!
Byrndorf is writhing in agony.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
Byrndorf has fled!
Byrndorf leaves east.

<873/873hp 417/594m 1060mv 24350(-26.49%) 6 AM wilderness >
l ali





  

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