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-flsoSun 19-Jun-16 08:59 PM
Member since 02nd Oct 2007
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#63886, "Some of my thoughts"
Edited on Sun 19-Jun-16 09:18 PM

          

Edges are good for the game, they provide variety and change the way classes play
and open up new tactics.

Having edge points tied to anything that requires IMM oversight would kill the game completely I feel (if we're not already there). The clear as day solution in terms of making CF more *FUN* is a more *hands off* approach. Let the game play out as a sandbox and let EMERGENT gameplay shine. It boggles the mind that this is not obvious to the IMM staff.

IMM involvement should be *RESTRICTED* to roleplay, cabal stuff and interactions.

Gameplay mechanics that are directly tied to PK (which I assume is what most people play CF for) and thus *ENJOYMENT*, should be *AUTOMATED* and operate *deterministically*.

For edges this is extremely simple: Give *EVERYONE* a fixed number of edge points at well defined intervals (at character creation, then every 5 or 10 levels). This is it. That's all you need to do.

EDIT:

If you say that this is already done to some extent, my answer will be to remove every other way of gaining edge points except the one I described. But what about people who explore you might say? What about excellent roleplayers? Surely they deserve rewards.

You have to decide. Given the degree that edges are tied to PK and tactics, I think the route to take is more than obvious. Explorers get a lot of benefits from exploring without needing edge points and roleplayers get titles and cabal leadership. Having a *deterministic* automated way to hand out the same number of edge points to everyone would go a long way towards fixing the tedium situation and get more people playing the game. Calculate that fixed number of edge points to be what you want it to be so that not every edge can be taken. This can even be tied to each race/class combination (rather than each generic player). Empower the players and let *them* choose how they want to build their characters, without having them jump through time-waste hoops.

  

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HOT TopicSome ideas about PK based edge points [View all] , IdiotCFer, Sun 12-Jun-16 06:15 AM
Reply I'd probably come back if edgepoints for PK did, KaguMaru, 21-Jun-16 04:46 AM, #51
Reply The reason they went away hasn't changed, Destuvius, 15-Jun-16 03:59 AM, #9
Reply RE: The reason they went away hasn't changed, incognito, 15-Jun-16 07:09 AM, #10
Reply You've changed the game of CF, IdiotCFer, 16-Jun-16 12:11 PM, #17
     Reply Pretty much my stance as well, Kstatida, 16-Jun-16 02:09 PM, #18
     Reply RE: You've changed the game of CF, Destuvius, 16-Jun-16 02:45 PM, #19
          Reply RE: You've changed the game of CF, Kstatida, 16-Jun-16 02:52 PM, #20
          Reply I haven't grinded obs/exp with my last 5 chars and I ha..., TMNS, 16-Jun-16 03:53 PM, #24
          Reply Yep. Well put. NT, TMNS, 16-Jun-16 03:52 PM, #23
Reply This horse is not dead, this horse is undead and foreve..., UndeadHorse (Anonymous), 13-Jun-16 02:56 PM, #6
Reply RE: Some ideas about PK based edge points , Aarn, 13-Jun-16 01:47 PM, #4
Reply RE: Some ideas about PK based edge points , Kstatida, 13-Jun-16 02:37 PM, #5
Reply I stopped playing completely when you removed PK edges, -flso, 14-Jun-16 09:00 PM, #7
Reply Same for me. nt, Artificial, 14-Jun-16 09:04 PM, #8
Reply I'm with you., Borkahd, 15-Jun-16 08:38 AM, #11
Reply Something else that was a factor for me, -flso, 15-Jun-16 11:18 AM, #12
     Reply I agree, except..., Saagkri, 19-Jun-16 03:19 PM, #27
Reply Sometimes when I see posts like this I think..., TMNS, 15-Jun-16 03:03 PM, #13
Reply RE: I stopped playing completely when you removed PK ed..., Drehir, 19-Jun-16 03:14 PM, #26
     Reply RE: I stopped playing completely when you removed PK ed..., wln, 19-Jun-16 04:11 PM, #28
     Reply RE: I stopped playing completely when you removed PK ed..., Drehir, 19-Jun-16 04:36 PM, #29
          Reply RE: I stopped playing completely when you removed PK ed..., Saagkri, 19-Jun-16 05:13 PM, #30
          Reply RE: I stopped playing completely when you removed PK ed..., Drehir, 19-Jun-16 06:34 PM, #32
          Reply The conversation is not really about edges, Kstatida, 19-Jun-16 05:24 PM, #31
          Reply RE: The conversation is not really about edges, Drehir, 19-Jun-16 06:46 PM, #33
          Reply For the sake of experiment..., wln, 20-Jun-16 03:28 AM, #43
               Reply If you were the boss, Kstatida, 20-Jun-16 04:11 AM, #44
          Reply No, I don't, but that's not my point, wln, 20-Jun-16 03:24 AM, #42
               Reply A hard cap system isn't fair, Destuvius, 20-Jun-16 04:47 AM, #45
                    Reply RE: A hard cap system isn't fair, wln, 20-Jun-16 05:05 AM, #46
                         Reply Couple things that may help, Destuvius, 20-Jun-16 05:18 AM, #47
                              Reply Eh..., wln, 20-Jun-16 05:31 AM, #48
                                   Reply I back Destuvius up on that, Kstatida, 20-Jun-16 05:38 AM, #49
                                        Reply Well, thanks to you both, wln, 20-Jun-16 05:55 AM, #50
     Reply Some of my thoughts, -flso, 19-Jun-16 09:18 PM #34
     Reply RE: Some of my thoughts, Drehir, 19-Jun-16 10:02 PM, #36
          Reply RE: Some of my thoughts, Bemused, 19-Jun-16 10:15 PM, #37
          Reply RE: Some of my thoughts, Drehir, 19-Jun-16 10:32 PM, #39
          Reply Edge balance..., laxman, 19-Jun-16 10:36 PM, #40
               Reply I am open to a conversation about that., Drehir, 19-Jun-16 10:43 PM, #41
     Reply Simple solution, Sertius, 19-Jun-16 09:24 PM, #35
     Reply RE: Simple solution, Drehir, 19-Jun-16 10:20 PM, #38
     Reply Don't worry. None of these people actually stopped pla..., Doof, 21-Jun-16 05:44 AM, #52
Reply I don't know really, Kstatida, 15-Jun-16 05:08 PM, #14
Reply Up to the playerbase., TMNS, 16-Jun-16 12:32 AM, #15
     Reply We're talking different things, Kstatida, 16-Jun-16 03:42 AM, #16
          Reply Um...being leader or "King" often means you delegate., TMNS, 16-Jun-16 03:51 PM, #22
               Reply RE: Um...being leader or , Kstatida, 17-Jun-16 04:52 AM, #25
Reply RE: Some ideas about PK based edge points , Malakhi, 16-Jun-16 02:54 PM, #21
Reply Or just give us pk edge points back and..., Athioles, 12-Jun-16 11:39 PM, #2
Reply Unfortunately won't do, Kstatida, 13-Jun-16 05:53 AM, #3
Reply That's already implemented in a much easier manner, Kstatida, 12-Jun-16 07:17 AM, #1
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