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A thought. (Anonymous)Wed 27-Aug-14 12:33 AM
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#56416, "Spoken like a true killer-type player"
Edited on Wed 27-Aug-14 01:27 AM

          

If the person gets killed repeatedly its more often then not their fault not the person killing them, right? It is their fault for not having enough knowledge to kill their enemy, or finding other places to level, for not knowing how to avoid the enemy better. There is nothing wrong with his opinion.

In my idea you would still be able to kill a person and make them into a ghost, keeping them from doing some things including attacking you for some time. That means if you see that necro again after killing and full saccing them, you still have the opportunity to attack first, and kill them. At that point the necro could flee, or just die. Either way so long as they don't fight back with abilities they wouldn't lose anything, just spend some more time as a ghost. In short a person might who feels the need to kill them for RP reasons like an outlander, or just for defensive reasons can still do so if they feel the need.

However, this doesn't really appeal to the pker does it? The killer-type player loses all incentive to continue hunting and killing this person. They can't make them lose anymore con, gear and they themselves can't rack up more kills or power either through it. The game has always tried to appeal the the pker.

At the end of the day this is a pk-mud. Even though there is a lot of potential fun for the achiever type, explorer type and even rper type players to enjoy themselves at its true core its always been about the pking. The fact of the matter is that it is some of the RP and explore elements of this game that frustrate these types of people, and have even driven some of them away. It does make total sense to me though, you got to stay true to your core audience.

Though taking a line from doctor phil, how has that been working out for you? Lately I mean.

This game stopped being all about mindless killing a long time ago so it isn't able to compete with other mindless killing games on the market. You need to invest time and effort to get edges,recognition, and power. However, typing who pk and seeing a bunch of people in range will mostly likely always bring the pkers back. So I can't help but think if it wouldn't it be a good idea to try to attract other demographics such as the achievers, explorers and yes even the rpers?

I don't know though, its really all guess work, and my experience comes from other games I float around in. To its merit, this game has the potential to attract a large spectrum of people, even though it largely still caters to pk which is fine. It still tries to balance everything else as best as it can which i think is wonderful. After all if it were all about mindless killing I think it would have gone the way of games like shadowbane a while ago. Right now for example, I as an achiever-type player am have a great time even with a lower p-base. If i was to log in and just have nothing to look forward to but getting slaughter repeatedly all the time, with no chance of finding gear while just being forced into unfair pk situations with no variety well then i would probably leave. And just to specify what i mean by that, gathering knowledge/gear/preps and earning edges to fight powerful liches and strong enemies at my best regardless at the outcome is incredibly fun. Having no fetish,no camo,getting murdered by two random flyto/murder shifters and having everything stolen before having to sit at tree unable to do anything because they are waiting for me to come out so they can kill me again since they have nothing better to do is not fun for me. I do understand this might be fun for others though.

I will say one thing though, I think it is important to have a very defined set of rules for what is and what isn't trolling and enforce it rigorously. For example, even with my idea in place, people will still "cry" about getting multi-killed/trolled even if they lose nothing. Also, it really doesn't matter if multi-killing and full saccing, or whatever other negative thing you can think of is rare, or never happens at all. The fact is that if it can or is allowed to happen is enough for people to not bother with it. Right now depending on what time you play, you type who pk and find there are no people to group with to rank and maybe only one person in your range to hunt. I guess multi-killing, even of newbies is likely continue to happen, especially when the onus to prevent it from happening according to killer type player's opinion is still on the victim.

Who knows though, I'm curious what direction you take this game, and how it turns out. For what its worth I'm having fun right now, so thanks for all the effort you are putting into the game. I really do appreciate it. I wish you luck in whatever you decide for the future too.

  

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HOT TopicA lengthy PSA for veteran players: [View all] , Mendos, Mon 25-Aug-14 10:02 PM
Reply Suggestion..., Eskelian, 29-Aug-14 01:14 AM, #78
Reply Getting killed repeatedly sucks for everyone, Thought (Anonymous), 26-Aug-14 03:43 PM, #39
Reply This is a contentious issue., Mendos, 26-Aug-14 04:13 PM, #45
Reply RE: This is a contentious issue., Daevryn, 26-Aug-14 07:53 PM, #55
     Reply Spoken like a true killer-type player, A thought. (Anonymous), 27-Aug-14 01:27 AM #57
          Reply On the other side of the fence, KaguMaru, 27-Aug-14 04:56 AM, #59
          Reply As I said:, thought (Anonymous), 27-Aug-14 05:55 AM, #60
               Reply Team o'clock, KaguMaru, 27-Aug-14 06:07 AM, #61
                    Reply So that still happens huh?, A thought (Anonymous), 27-Aug-14 07:02 AM, #62
                    Reply RE: Team o'clock, Eskelian, 29-Aug-14 01:44 AM, #84
          Reply RE: Spoken like a true killer-type player, Daevryn, 27-Aug-14 07:32 PM, #65
               Reply RE: Spoken like a true killer-type player, A thought (Anonymous), 28-Aug-14 01:34 AM, #68
                    Reply RE: Spoken like a true killer-type player, KaguMaru, 28-Aug-14 07:00 AM, #69
                    Reply RE: Spoken like a true killer-type player, Mendos, 28-Aug-14 07:46 AM, #70
                    Reply Thank you, and the rest of the staff for your efforts., A thought (Anonymous), 28-Aug-14 11:12 AM, #75
                    Reply RE: Spoken like a true killer-type player, Daevryn, 28-Aug-14 07:24 AM, #71
                         Reply My opinion on a couple of these scenarios, KaguMaru, 28-Aug-14 07:49 AM, #73
Reply I will say one thing: Heroed cabal characters can still..., TMNS, 26-Aug-14 05:18 PM, #48
Reply From a Newbie, Paek (Anonymous), 26-Aug-14 01:25 PM, #35
Reply Feel free to ask. JOIN TO PERMA! Seriosly, mharlndarn, 26-Aug-14 01:40 PM, #36
Reply Come ask on qhcf.net as well, N b M, 26-Aug-14 02:08 PM, #38
Reply Love this, could we even evolve it?, Jaegendar, 26-Aug-14 02:08 PM, #37
Reply I think some notion of informal mentoring is already in..., Mendos, 26-Aug-14 03:48 PM, #41
     Reply RE: I think some notion of informal mentoring is alread..., N b M, 26-Aug-14 03:54 PM, #43
Reply Hello there., Mendos, 26-Aug-14 03:54 PM, #42
Reply Addendum:, Mendos, 26-Aug-14 05:54 PM, #50
Reply RE: Hello there., rezz, 27-Aug-14 11:47 PM, #67
Reply RE: From a Newbie, Daevryn, 26-Aug-14 07:38 PM, #54
Reply RE: From a Newbie, Paek (Anonymous), 28-Aug-14 07:46 PM, #77
Reply Perhaps you could add a new cabal power to Herald?, Pendragon_Surtr, 27-Aug-14 12:27 AM, #56
Reply You have the right attitude, -flso, 28-Aug-14 06:52 PM, #76
Reply Things I think that would help...re: newbies., Eskelian, 29-Aug-14 01:31 AM, #82
Reply One Change I'd Ask For, Bemused, 26-Aug-14 11:29 AM, #29
Reply RE: One Change I'd Ask For, Umiron, 26-Aug-14 11:41 AM, #31
Reply New players aren't known as "Anonymous" on Newbie chann..., TMNS, 26-Aug-14 12:02 PM, #33
Reply Thanks. As a veteran since 1995, polmier, 26-Aug-14 10:18 AM, #21
Reply You're welcome., Mendos, 26-Aug-14 11:16 AM, #28
Reply current, frags don't smell. change it., Dallevian, 26-Aug-14 09:06 AM, #16
Reply Newbie trains and TrueSkill, The Heretic, 26-Aug-14 11:06 AM, #25
     Reply I'd tweak this a bit., Scrimbul, 26-Aug-14 11:48 AM, #32
Reply Some rambling thoughts from a non-veteran, lasentia, 26-Aug-14 08:35 AM, #14
Reply RE: Some rambling thoughts from a non-veteran, Ekaerok (Anonymous), 26-Aug-14 09:04 AM, #15
Reply Yeah, I'm aware of that change., lasentia, 26-Aug-14 09:31 AM, #18
     Reply RE: Yeah, I'm aware of that change., Ekaerok (Anonymous), 26-Aug-14 12:25 PM, #34
Reply Meh, role add, N b M, 26-Aug-14 10:09 AM, #20
Reply RE: Meh, role add, Daevryn, 26-Aug-14 07:22 PM, #52
Reply There are a number of.., Mendos, 26-Aug-14 11:13 AM, #27
Reply Thanks for addressing it., Lhydia, 26-Aug-14 05:34 AM, #7
Reply Amen, stop incentivizing bad behavior and start incenti..., TMNS, 26-Aug-14 06:37 AM, #11
Reply Agreed. , The Heretic, 26-Aug-14 08:01 AM, #13
Reply We did read the thread below., Mendos, 26-Aug-14 11:08 AM, #26
Reply RE: Thanks for addressing it., Daevryn, 26-Aug-14 07:25 PM, #53
     Reply RE: Thanks for addressing it., Tsunami, 27-Aug-14 11:50 AM, #63
     Reply RE: Thanks for addressing it., Valguarnera, 27-Aug-14 06:30 PM, #64
          Reply Alas, so true..., Tsunami, 27-Aug-14 10:27 PM, #66
          Reply RE: Thanks for addressing it., N b M, 28-Aug-14 07:26 AM, #72
          Reply The same thing happened with wand changes., Mendos, 28-Aug-14 10:30 AM, #74
               Reply Survivorship bias., Eskelian, 29-Aug-14 01:24 AM, #81
                    Reply See thread below this one. We will discuss this there...., Mendos, 29-Aug-14 01:40 AM, #83
          Reply You don't have to look at PK., Eskelian, 29-Aug-14 01:22 AM, #80
     Reply People don't know that though., Eskelian, 29-Aug-14 01:16 AM, #79
     Reply RE: Thanks for addressing it., Falstaff, 29-Aug-14 07:06 AM, #85
Reply RE: A lengthy PSA for veteran players:, Bemused, 26-Aug-14 01:27 AM, #2
Reply The game has changed a lot since 2006., Mendos, 26-Aug-14 02:27 AM, #3
Reply I like you., vargal, 26-Aug-14 02:51 AM, #4
Reply I'm not sure how you expect me to respond to this?, Mendos, 26-Aug-14 04:27 AM, #6
Reply He's saying you're not a level 58+..., TMNS, 26-Aug-14 06:36 AM, #10
     Reply RE: He's saying you're not a level 58+..., Mendos, 26-Aug-14 10:24 AM, #23
Reply Mendos authored, IMP approved., Valguarnera, 26-Aug-14 05:48 AM, #8
     Reply I honestly don't think you could be more antagonistic....., TMNS, 26-Aug-14 06:31 AM, #9
     Reply i feel like we read something different. nt, Dallevian, 26-Aug-14 09:14 AM, #17
          Reply Me too., Mendos, 26-Aug-14 11:01 AM, #24
     Reply rofl Valg, vargal, 26-Aug-14 11:32 AM, #30
          Reply Well.., Mendos, 26-Aug-14 03:49 PM, #40
               Reply It's okay. I can take it., vargal, 26-Aug-14 03:58 PM, #44
Reply Can I suggest, incognito, 26-Aug-14 07:02 AM, #12
     Reply This also falls into.., Mendos, 26-Aug-14 06:22 PM, #51
Reply I always thought that was terrible., TMNS, 26-Aug-14 05:19 PM, #49
Reply Brief addendum:, Mendos, 25-Aug-14 10:25 PM, #1
     Reply Being multi-kilt wasn't a problem for me for a long tim..., Doof, 26-Aug-14 04:02 AM, #5
     Reply Being Multi-killed has always been a part of CF. nt, Polmier (Anonymous), 26-Aug-14 10:19 AM, #22
          Reply So? Why does that make it good?, Elerosse, 26-Aug-14 04:41 PM, #46
               Reply I am in agreement that it should change. The previous p..., polmier, 26-Aug-14 04:57 PM, #47
                    Reply That wasn't what I was trying to communicate., Doof, 27-Aug-14 03:34 AM, #58
     Reply You can't overcome the reward., Warren, 26-Aug-14 10:08 AM, #19
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