Subject: "I like how you say that I am wrong and then talk about something else entirely." Previous topic | Next topic
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ZephonSat 30-Nov-13 01:08 PM
Member since 21st Mar 2007
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#53099, "I like how you say that I am wrong and then talk about something else entirely."
Edited on Sat 30-Nov-13 01:09 PM

          

But you are forgetting why they get those powers. Villagers do not have enlarge,
reduce, fly, haste, protection from evil/good, stoneskin, teleport, word of recall, spiderhands, slow,
and various other preps that any uncaballed and most caballed can use.

They are RP restricted to kill mages/mage slaves/cabal enemies.
So most likely they are not going to come hunting for you unless you are one of the above.

In return, Berserkers get deathblow which is a parryable/dodgeable big hit
(which is to bash through abs/do big hit damage against enemies),
bloodthirst (haste + damage) and trophy (+damage).

Scouts get Aoe spell avoid, being able to see affects, critical hit (normal hit that pierces ABS)

Defenders get a heal(which is on a timer), double block, and poultice which can cure various diseases.

For giving up all those things, I would say Scouts and Defenders are underpowered against ganks.
I think defenders and scouts should get a skill that makes them less vuln bash and vuln trip.

I just have to say, battle is Vuln stategic gank and Vuln orc.
Berserkers are a little less vuln gank, but if their eneimes are prepped like they should be,
they will likely die or be forced to retreat.

About half of my deaths on Kontoln were to ganks, a little under half were solo PKs.

I would rather the battle Imms remove Parity so people would stop complaining about it.
Maybe make deathblow fire less when there are more than one person hitting the target. IDK.

I love playing battle because it is challenging. But you do die completely silly deaths
sometimes because you cannot prep against what you know full well they are going to do to you.
Sometimes it is just bloodthirst and see if you can take one down with you.
Othertimes it is a crazy ride you were amazed you survived.

  

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HOT TopicA Primer on Parity (for the mummies out there) [View all] , Moligant, Mon 25-Nov-13 05:14 PM
Reply RE: A Primer on Parity (for the mummies out there), Eskelian, 30-Nov-13 08:03 PM, #37
Reply Well put, but..., Homard, 25-Nov-13 07:40 PM, #3
Reply Scion conjurer, Moligant, 25-Nov-13 08:00 PM, #6
     Reply Tinsalop, lasentia, 26-Nov-13 08:19 PM, #9
          Reply They were tough for sure., Homard, 26-Nov-13 11:55 PM, #11
               Reply Nope., lasentia, 27-Nov-13 08:42 AM, #13
Reply Translation:, Artificial, 25-Nov-13 05:47 PM, #1
     Reply It is difficult to understand when you have never reall..., Zephon, 25-Nov-13 06:56 PM, #2
     Reply The whole parity thing should just be removed., vargal, 25-Nov-13 07:41 PM, #4
     Reply Re-translated to normal speech, Moligant, 25-Nov-13 07:55 PM, #5
          Reply Question for you, Artificial, 25-Nov-13 11:16 PM, #7
               Reply This isn't right. If I were that villager I'd bring the..., Tesline, 26-Nov-13 12:23 AM, #8
               Reply Happened every time to my nexan binder, and it's legit., Scrimbul, 27-Nov-13 04:57 PM, #15
               Reply Waiting for imm/serial rager input. nt, Artificial, 26-Nov-13 11:21 PM, #10
               Reply If it is a defender?, Zephon, 27-Nov-13 12:05 AM, #12
               Reply All of them do it. Every time they can. nt, Artificial, 27-Nov-13 04:14 PM, #14
                    Reply Parity only applies to berserkers., Zephon, 27-Nov-13 05:24 PM, #16
                         Reply So basically, Artificial, 27-Nov-13 10:51 PM, #17
                              Reply No, you just cannot expect it to work on eastern. :P, Zephon, 28-Nov-13 10:11 AM, #18
                                   Reply You're joking, right?, Artificial, 28-Nov-13 12:57 PM, #19
                                        Reply RE: You're joking, right?, Zephon, 28-Nov-13 01:26 PM, #20
                                             Reply Well then, Artificial, 28-Nov-13 01:48 PM, #21
                                                  Reply Dude, you have real problems., Zephon, 28-Nov-13 02:09 PM, #22
                                                       Reply Here's a hint., Scrimbul, 28-Nov-13 05:06 PM, #23
                                                       Reply I actually like that you explained your viewpoint., Zephon, 28-Nov-13 06:01 PM, #25
                                                       Reply RE: Dude, you have real problems., Artificial, 28-Nov-13 05:05 PM, #24
                                                       Reply We are arguing about if waking your ally is considered ..., Zephon, 28-Nov-13 06:37 PM, #26
                                                       Reply Hi, I remember Zephon., Vortex Magus, 30-Nov-13 10:45 AM, #35
                                                            Reply I like how you say that I am wrong and then talk about ..., Zephon, 30-Nov-13 01:09 PM #36
               Reply Answer Inside, Moligant, 29-Nov-13 12:41 AM, #27
               Reply Thats the issue. It SHOULD be a problem., Artificial, 29-Nov-13 02:45 PM, #28
               Reply Serial Villager weighing in., Homard, 29-Nov-13 03:17 PM, #29
                    Reply Explain this part to me, Artificial, 29-Nov-13 03:27 PM, #30
                         Reply Because it's not a fight yet., Homard, 29-Nov-13 03:46 PM, #31
                              Reply Identifying combat, Artificial, 29-Nov-13 04:09 PM, #32
                                   Reply We just disagree about this., Homard, 29-Nov-13 04:21 PM, #33
                                   Reply You make a valid point, in part I'd say, and I'll give ..., lasentia, 29-Nov-13 05:02 PM, #34
                                   Reply stop being a ####ing baby. You are not condoned to use ..., CD, 30-Nov-13 10:27 PM, #38
                                        Reply That isn't how you use the word condoned., Artificial, 30-Nov-13 10:56 PM, #39
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