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#30141, "uh its the player son not the build"
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I have killed people with level 11 invokers consistantly. I have played conjies that could pretty much mow through groups of 3 villagers while being prepless in the mid 20's. I played wuuble which had roughly 100 kills in 100 hours of character life and 80% of those kills I had just shield or just aura up.
Being deadly is a function of finding fights you can win. Every class has strengths and weaknesses and the composition of the player base changes a lot.
Fort example as a rank 15 invoker you have a significant advantage over anyone who has a low melee damage output (basically everyone except warriors over rank 12) and an elemental vuln. You can very reliably kill them in 3 spells and it takes them 5 rounds of melee to kill you, you can be very deadly then.
It is true that through the mid ranks mage characters tend to be weaker then melee characters. Part of that is because melee characters actually build their melee skills through ranking and stop to gear because well they need to hit hard and tank well to suceed. A lot of mage characters rely on melee characters to do that so they can power rank to the top. Nothing though is stopping a mage from getting that basic gear set (I mean like sandy cloaks and stuff not uber crap) and then prey on other mages who forego building a competative advantage in order to speed rank.
I actually think the game needs less preps for everyone, mages and warriors alike. In particular I think teleport or word potions should be hard as hell to come by or they should not work very well during adrenaline time. The true difference between a mage and a warrior isn't how much they can prep but rather the ease with which they can extricate themselves from unfavorable scenarios.
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How about giving melee classes a little breakwith preps...
[View all] , _Magus_2 (Guest), Tue 19-Jan-10 10:16 PM
Hell I would settle for just roots being returned,
NMTehW (Guest),
22-Jan-10 04:54 PM, #38
They always were rot death,
Daevryn,
22-Jan-10 05:04 PM, #39
I totally disagree,
Valkenar,
20-Jan-10 09:02 AM, #4
RE: I totally disagree,
Daevryn,
20-Jan-10 09:21 AM, #5
Criteria,
Valkenar,
20-Jan-10 10:39 AM, #7
RE: Criteria,
Daevryn,
20-Jan-10 10:58 AM, #8
PK stats,
Valkenar,
20-Jan-10 11:13 AM, #9
But then,
Daurwyn2 (Guest),
20-Jan-10 06:26 PM, #11
RE: But then,
Daevryn,
20-Jan-10 07:05 PM, #18
I'm aware of most tactical situations,
Daurwyn2 (Guest),
20-Jan-10 07:22 PM, #20
Palmer? Any number of necros player by SMUG?,
TMNS_lazy (Guest),
20-Jan-10 09:47 AM, #6
Dying to lowbie necros,
Daurwyn2 (Guest),
20-Jan-10 06:28 PM, #12
RE: Dying to lowbie necros,
Daevryn,
20-Jan-10 07:01 PM, #17
RE: Dying to lowbie necros,
Daurwyn2 (Guest),
20-Jan-10 07:28 PM, #21
RE: Dying to lowbie necros,
Daevryn,
20-Jan-10 07:43 PM, #22
RE: Dying to lowbie necros,
Isildur,
21-Jan-10 09:24 PM, #30
RE: Dying to lowbie necros,
Daurwyn2 (Guest),
22-Jan-10 04:07 AM, #31
being in the same room as someone who can perma lag = m...,
quas (Guest),
22-Jan-10 06:54 AM, #32
I disagree,
Daurwyn2 (Guest),
22-Jan-10 09:21 AM, #35
Right here, for the record,
Daevryn,
22-Jan-10 08:47 AM, #33
I'm not sure how Palmer did it,
Daurwyn2 (Guest),
22-Jan-10 09:20 AM, #34
Uhh...,
Mek (Guest),
23-Jan-10 12:51 AM, #54
RE: Dying to lowbie necros,
Isildur,
22-Jan-10 04:25 PM, #37
The 2 are not the same,
Daurwyn2 (Guest),
22-Jan-10 05:05 PM, #40
RE: The 2 are not the same,
Daevryn,
22-Jan-10 05:15 PM, #41
"but I can be on you again in >under 2-3 ticks",
blackbird,
22-Jan-10 05:46 PM, #42
He's likely talking about,
Daurwyn2 (Guest),
22-Jan-10 06:31 PM, #43
RE: He's likely talking about,
Daevryn,
22-Jan-10 08:24 PM, #44
RE: He's likely talking about,
Isildur,
22-Jan-10 09:14 PM, #45
For me it is,
Daurwyn2 (Guest),
22-Jan-10 09:20 PM, #48
What level are we talking about now?,
Daurwyn2 (Guest),
22-Jan-10 09:16 PM, #46
RE: What level are we talking about now?,
Daevryn,
22-Jan-10 09:48 PM, #49
What level are you talking about?,
Valkenar,
22-Jan-10 09:18 PM, #47
RE: What level are you talking about?,
Daevryn,
22-Jan-10 09:50 PM, #50
Huh. Okay,
Valkenar,
22-Jan-10 11:22 PM, #52
RE: Huh. Okay,
Daevryn,
22-Jan-10 11:43 PM, #53
Don't forget!,
TMNS_lazy (Guest),
22-Jan-10 10:43 PM, #51
uh its the player son not the build,
quas (Guest),
20-Jan-10 05:58 PM #10
So what you are saying is,
Daurwyn2 (Guest),
20-Jan-10 06:29 PM, #13
yes,
quas (Guest),
20-Jan-10 06:47 PM, #16
I can tell you now,
Daurwyn2 (Guest),
20-Jan-10 07:13 PM, #19
RE: I can tell you now,
quas (Guest),
20-Jan-10 08:00 PM, #23
I used teleport A LOT both to hunt and to escape...,
Kaer (Guest),
21-Jan-10 02:24 AM, #24
Three reasons to care about mob deaths,
Daurwyn2 (Guest),
21-Jan-10 02:01 PM, #25
RE: Three reasons to care about mob deaths,
quas (Guest),
21-Jan-10 05:54 PM, #26
I understand your argument,
Daurwyn2 (Guest),
21-Jan-10 06:15 PM, #27
I understand your argument,
Daurwyn2 (Guest),
21-Jan-10 06:15 PM, #28
No idea why that posted twice,
Daurwyn2 (Guest),
21-Jan-10 06:17 PM, #29
But,
Amused (Guest),
22-Jan-10 12:50 PM, #36
or you can accept that warriors != mages,
quas (Guest),
20-Jan-10 06:58 AM, #3
I'm not sure Wuuble is a good example,
Daurwyn2 (Guest),
20-Jan-10 06:31 PM, #14
Would say though,
Daurwyn2 (Guest),
20-Jan-10 06:32 PM, #15
RE: How about giving melee classes a little breakwith p...,
Daevryn,
19-Jan-10 10:17 PM, #1
RE: How about giving melee classes a little breakwith p...,
Asyguest (Guest),
20-Jan-10 12:55 AM, #2
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