Kadsuane | Thu 20-Aug-09 11:09 AM |
Member since 04th Mar 2003
169 posts
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#26506, "My take on silent tower."
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I think I was one of the first morts to enter silent way back when it opened and after a few ventures into it I pretty much gave up on it. Its not that I found the area boring or too hard.. it was more of a time spent/reward thing. The area itself is really an awesome showcase of your creative talents and why after all my pissing and moaning about the great devil nep I still think you are a huge asset to the game. But I know first hand how quickly that area will sap con and equipment (Shokai stashed my 100 charge axe in the treasure vaults after I died to him there) Fistshake Shokai! Leveling a char to hero is probably the most boring part of cf for me so sinking 2-3 hero chars into learning the area and learn its ins and outs just didnt seem appealing to me.
I also agree with Zulgh on the whole it just doesnt fit into Cf as it stands today. First for the obvious reason that Zulgh already pointed out that an area like Silent just cant exist in Cf the way the creator wanted it to be. If you are gonna build a puzzle, sooner or later someone that can't figure it out for themselves will seek outside help to get the job done. Because in the end the rewards in this area are so over the top and out of whack with general cf game balance that people will overlook your intentions and your requests just to get the shinies.
I really really dig the new dragon lairs I think they are well done and I doubt players have figured all the #### you stashed in there. I've only been through a few of them and thought you two struck a great balance between area toughness and the whole time sink thing.
If you do reopen silent would you consider toning down the rewards but say maybe making them a little more obvious? I can't tell you how many times ST eq flowed through my hands without me knowing wtf it did. The whole behind the scenes affects that player won't exactly understand or know is just kinda bleh to me. I understand if you don't want to make some of the stats available via a simple identify.. maybe add a mob in Silent that you can take the stuff and have them explain to you what it does.. for a price ofcourse.
Parv
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Silent Tower Rethought.... maybe
[View all] , Daevryn, Sat 15-Aug-09 01:42 AM
My Thoughts,
Dragomir,
23-Aug-09 07:46 PM, #90
RE: Silent Tower Rethought.... maybe,
Exit,
21-Aug-09 09:19 PM, #89
RE: Silent Tower Rethought.... maybe,
Tyrjal,
21-Aug-09 02:34 AM, #86
Sadly, the playerbase being what it is, this would like...,
Theerkla,
21-Aug-09 05:27 AM, #87
Oh and..,
Cerunnir,
21-Aug-09 03:49 PM, #88
My take on silent tower.,
Kadsuane,
20-Aug-09 11:09 AM #84
RE: My take on silent tower.,
Daevryn,
20-Aug-09 11:16 AM, #85
Another possible solution,
incognito,
19-Aug-09 05:11 PM, #83
Make the rewards rot on leaving the tower maybe?,
muchos2,
19-Aug-09 12:06 PM, #81
I like this idea.,
Quixotic,
19-Aug-09 01:47 PM, #82
Modern times,
Valkenar,
18-Aug-09 09:07 AM, #80
Thing is,
incognito,
18-Aug-09 02:42 AM, #79
On time-intensiveness,
DurNominator,
18-Aug-09 12:21 AM, #78
The puzzles are what made it,
Grudan,
17-Aug-09 11:00 AM, #77
RE: Silent Tower Rethought.... maybe,
Xanthrailles,
16-Aug-09 01:58 PM, #73
RE: Silent Tower Rethought.... maybe,
Eskelian,
16-Aug-09 01:57 PM, #72
Crackball thought.,
Quixotic,
16-Aug-09 01:54 PM, #71
Throwdown vs riddle,
laxman,
16-Aug-09 08:35 AM, #63
RE: Throwdown vs riddle,
Daevryn,
16-Aug-09 10:04 AM, #65
This sums up the problem with brute force to me,
incognito,
16-Aug-09 12:58 PM, #69
Seriously- Brits don't perma nt,
Abernyte,
16-Aug-09 05:09 PM, #74
RE: Seriously- Brits don't perma nt,
incognito,
17-Aug-09 02:44 AM, #75
people don't post cheats to help,
bobbyp,
16-Aug-09 08:00 AM, #62
For solo, think less puzzle and more complex, intriguin...,
Boon,
15-Aug-09 06:25 PM, #55
my opinion,
Jhyrbian,
15-Aug-09 06:09 PM, #54
RE: my opinion,
A2,
15-Aug-09 09:40 PM, #56
Very good point,
Mekantos,
16-Aug-09 01:09 AM, #58
RE: Very good point,
Daevryn,
16-Aug-09 01:21 AM, #59
did anyone ever figure out how to talk? nt,
Jhyrbian,
16-Aug-09 06:31 AM, #61
Yep.,
Daevryn,
16-Aug-09 10:01 AM, #64
Btw,
Mekantos,
16-Aug-09 12:56 PM, #68
RE: Btw,
Daevryn,
16-Aug-09 01:02 PM, #70
Both Sides of the Coin,
Straklaw,
15-Aug-09 05:12 PM, #52
RE: Both Sides of the Coin,
Daevryn,
15-Aug-09 05:26 PM, #53
RE: Both Sides of the Coin,
Aodh,
16-Aug-09 04:15 AM, #60
Personally I'd like to see,
Lokain,
15-Aug-09 05:08 PM, #51
I think Lokain's idea has merit.,
GinGa,
16-Aug-09 11:43 AM, #66
RE: Silent Tower Rethought.... maybe,
Isildur,
15-Aug-09 03:42 PM, #47
Quick fix,
Mekantos,
15-Aug-09 03:11 PM, #46
That would actually just make it worse,
Nightgaunt_,
15-Aug-09 04:49 PM, #50
RE: Silent Tower Rethought.... maybe,
trewyn,
15-Aug-09 02:43 PM, #44
Two points,
The Heretic,
15-Aug-09 01:42 PM, #38
Idea with this issue:,
GinGa,
16-Aug-09 11:49 AM, #67
That is the worst example you could have picked,
incognito,
17-Aug-09 03:10 AM, #76
RE: Silent Tower Rethought.... maybe,
xander,
15-Aug-09 01:05 PM, #36
RE: Silent Tower Rethought.... maybe,
asylumius,
15-Aug-09 12:25 PM, #33
Long time on-and-offer's thoughts,
RandomThinker,
15-Aug-09 11:49 AM, #24
Thumbs down, imo,
Mort,
15-Aug-09 11:20 AM, #21
An old-timer's viewpoint,
HunterElf,
15-Aug-09 11:21 AM, #20
The biggest thing I think that hurts solo-exploration,
_Magus_,
15-Aug-09 11:41 AM, #23
You are just exploring with the wrong class,
Nightgaunt_,
15-Aug-09 11:57 AM, #27
The problem with that is...,
_Magus_,
15-Aug-09 12:09 PM, #29
RE: The problem with that is...,
Nightgaunt_,
15-Aug-09 12:18 PM, #31
Not to get off on a tangent...,
_Magus_,
15-Aug-09 02:29 PM, #42
RE: Silent Tower Rethought.... maybe,
ORB,
15-Aug-09 10:42 AM, #16
Not a bad idea really! IMM-quest to be able to enter th...,
Amberion,
15-Aug-09 11:38 AM, #22
I don't like Imm quest idea...,
ORB,
15-Aug-09 12:42 PM, #35
I don't like it either...,
Zulghinlour,
15-Aug-09 03:04 PM, #45
RE: Secrecy,
Splntrd,
15-Aug-09 10:42 AM, #15
Good post n/t,
Lokain,
15-Aug-09 12:27 PM, #34
RE: Secrecy,
Zulghinlour,
15-Aug-09 01:29 PM, #37
Precisely...,
asylumius,
15-Aug-09 02:12 PM, #40
I'm dying with curiosity now nt,
Lokain,
15-Aug-09 02:43 PM, #43
I totally agree with you on almost everything...,
TMNS,
15-Aug-09 02:26 PM, #41
RE: Secrecy,
asylumius,
15-Aug-09 02:08 PM, #39
RE: Silent Tower Rethought.... maybe,
Rade,
15-Aug-09 10:37 AM, #14
RE: Silent Tower Rethought.... maybe,
Daevryn,
15-Aug-09 10:51 AM, #17
RE: Silent Tower Rethought.... maybe,
Splntrd,
15-Aug-09 11:02 AM, #19
RE: Silent Tower Rethought.... maybe,
Daevryn,
15-Aug-09 04:13 PM, #49
RE: Silent Tower Rethought.... maybe,
Nightgaunt_,
15-Aug-09 11:56 AM, #26
Nah.,
Splntrd,
15-Aug-09 12:08 PM, #28
RE: Nah.,
Nightgaunt_,
15-Aug-09 12:16 PM, #30
Oh, I see what you're getting at. nt,
Splntrd,
15-Aug-09 12:19 PM, #32
RE: Silent Tower Rethought.... maybe,
Daevryn,
15-Aug-09 04:04 PM, #48
RE: Silent Tower Rethought.... maybe,
Rade,
15-Aug-09 11:55 PM, #57
Meh.,
Iunna,
15-Aug-09 08:44 AM, #12
RE: Silent Tower Rethought.... maybe,
_Magus_,
15-Aug-09 08:22 AM, #11
Does that add anything to the game?,
Stunna,
15-Aug-09 07:02 AM, #10
I prefer the puzzle type area,
incognito,
15-Aug-09 06:44 AM, #9
Why that won't work,
Nightgaunt_,
15-Aug-09 11:53 AM, #25
I almost got into ST...,
Aodh,
15-Aug-09 05:57 AM, #7
Why I'm against groups,
vargal,
15-Aug-09 06:06 AM, #8
RE: I almost got into ST...,
Cerunnir,
15-Aug-09 10:25 AM, #13
Think you know my idea on this...,
Torak,
15-Aug-09 04:34 AM, #6
I really like the idea here!,
Amberion,
15-Aug-09 10:56 AM, #18
My thoughts on this, fwiw,
Mekantos,
15-Aug-09 04:27 AM, #5
No matter what it needs to come back.,
Guilo,
15-Aug-09 03:30 AM, #4
RE: Silent Tower Rethought.... maybe,
vargal,
15-Aug-09 02:32 AM, #3
I wouldn't be against a Silent Reimagining.,
TMNS,
15-Aug-09 02:20 AM, #1
RE: I wouldn't be against a Silent Reimagining.,
Nightgaunt_,
15-Aug-09 02:31 AM, #2
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