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Top General Discussions Gameplay Topic #24209
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GuiloWed 01-Apr-09 10:29 AM
Member since 09th May 2008
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#24225, "This is such a great idea."


          

As far as new unique skills go that should be implemented into CF, this idea is superb. It would also give a bump to a very undertaken legacy if it disregarded the skill.

  

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TopicOn Golems, mummies, zombies and ghouls [View all] , Abernyte, Mon 30-Mar-09 09:56 AM
Reply Try this., Scrimbul, 31-Mar-09 03:05 AM, #5
Reply RE: Try this., Daevryn, 31-Mar-09 07:43 AM, #6
Reply To be fair I'm not that far along in my C., Scrimbul, 31-Mar-09 03:02 PM, #8
Reply This is such a great idea., Guilo, 01-Apr-09 10:29 AM #9
Reply I agree. Remove 'order all rescue'. Or change it so onl..., Marcus_, 31-Mar-09 01:53 AM, #2
Reply I don't think necromancers need their charmie's strengt..., Mekantos, 31-Mar-09 02:06 AM, #3
     Reply I agree with this., Scrimbul, 31-Mar-09 02:59 AM, #4
          Reply Then remove the failure rate., Marcus_, 31-Mar-09 02:51 PM, #7
Reply They can fail, Mekantos, 30-Mar-09 10:16 AM, #1
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