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#5147, "what Lob had me do for induction"
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note + I was given this task: note + note + I was to choose three places in Thera to place keeps, or castles, or note + strongholds of my choosing. Note + note + I was then to explain why those places that I have chosen are the “best” note + places in those areas for a keep. Note + note + I was then to choose forces from what exists today in Thera and explain both note + sides of a battle for each of these three places. Note + Note + In this, and following scrolls, I will attempt to meet this task. note + note + First let me say, that I was taught that no battle occurs in a vacuum. There note + is always a political, as well as geographical, context under which battles note + take place. So the places I have chosen, and the forces I have chosen, I have note + chosen because I believe they are feasible in our world today. note + note + Also know that I am working upon what I remember from looking at an official note + “Map of the world” that I obtained from the Seantryn Empress’ library a few note + short years ago for a paying client. The map was old, as it still shows New note + Thalos and has no mention of the Imperial city to the north of Balator. It note + also shows a forest by the name of “Haon Dor” where the Weald is. I am not note + sure how long ago the Weald overtook the Haon Dor, but in all other respects, note + I have found it geologically, if not politically, current. note + note + I will say where I have chosen, as well as the racial and political makeup of note + the forces to meet at each place here in this scroll. I will go into detail note + as to why I chose those spots, as well as the exact makeup of the forces, and note + finally the Operations Orders for each force in following scrolls after I note + have personally gone to and walked the terrain. note + note + The first place I have chosen is a Cloud giant outpost on a mountain top to note + the east of Arial city. This outpost is an encroachment into the Arial note + Emperor’s domain, leading the Emperor to attack the outpost of Cloud giants, note + with his Arial Soldiers. note + note + The Second place I have chosen is south of the Sands of Sorrow and over the note + mountains that form the southern border of that desert on a strand of plain note + between the mountains to the north and the Aryth Ocean to the south. This is note + an outpost of the Sultan of Hamsah Mu’Tazz. The Sultan’s soldiers in that note + garrison will be attacked by a force of the Seantryn Empress’ army, as her note + desire for expansion and full control over Aryth shipping lanes increases. note + note + The Third place I have chosen is at the entrance to the Underdark in the area note + of mountains that is inhabited by Harpies just south of the Nexite’s rift. note + It will be manned by a force consisting of the Matron Mother’s guards, as note + well as some Duergar troops. It will be attacked in an attempt to drive them note + back into the earth by a dual contingent of Darsylon troops as well as note + Dwarven sappers.
AO 1 Mountain stronghold note + Why did I pick a stronghold on top of a mountain. Well. It is one of the most note + ancient and well known adages of warfare terrain choice is the High Ground. note + Another adage of terrain choice is “limited, controllable accessability”. note + Well...what is higher, or has more limited accessability than a Keep build on note + the pinnacle of a mountain? Now, normally this is not feasible for the note + reason of it’s extreme inaccessibility, making it near impossible to note + transport food, supplies, building materials, and workers. note + note + For a flying race, however, these hindrances disappear, making a mountain top note + the ideal place for a Keep. note + note + Construction and garrison specifics: note + note + For a Keep on a mountain top constructed by an avian race, in the territory note + of another avian race, I think it would be tactically sound to cover over the note + entire roof, as most of the danger would be able to just fly over walls. To note + cover the roof, however creates a massive “blind spot” for enemies to note + approach and burrow through the ceiling cover. To minimize these effects, it note + would be best to put a fortified and roofed tower, each with an entrance to note + the city that is locked from the inside, at each corner. For a ground note + entrance, I would burrow down from the center of the city to a hidden point note + on the mountain, some distance down. Again, the door to be locked from the note + inside, and 2 sets of manned murder holes along the sides of the passage. note + note + That leaves us with a minimum of 4 turrets, 1 ground entrance, and 4 murder note + holes to man. And because this is in a possibly hostile territory, watches note + must be posted at all times. This tells us the minimum garrison of fighters. note + note + note + To keep soldiers fresh, I was taught that half-day shifts were too long, and note + will wear down the soldier, but quarter-day shifts left to much of the day note + with nothing to do, and soldiers got lazy. So I was taught that the ideal note + shift plan for a 24 hour watch is to divide the day into 3 shifts where one note + shift they are on full alert on watch, the next shift they are on duty, but note + only as the active reserve, and the third shift is free time. note + note + It takes 18 soldiers to fully man 2 person guards at each point. So for a note + three shift day, 54 soldiers is the minimum needed to securely hold this note + garrison. note + note + I was also taught that for any military unit moving out of friendly note + territory, the support personnel must number at least half again as many as note + the soldiers, making 81 support individuals the minimum needed. This includes note + armors, cooks, husbandry men, wives, etc. note + note + Making a total combined contingent of 135 cloud giants. Cloud giants that I note + have seen average about 12 feet in height, so a two story keep, with headroom note + for a flying race and thickness of floors and ceilings, the keep would be 48 note + feet tall with the towers rising a further 24 feet to a height of 72 feet. note + Given that it would be known that this outpost is in the Arial’s domain, they note + would have to stock for a possible siege, so given to the mass consumed by a note + fighting cloud giant in one day, inside storage space for a one month siege note + would have to be approximately 40,500 cubic feet for food, and a space for a note + hold of 9,000 gallons of water for drinking, and an additional 18,000 gallons note + for waste and to fight any possible fires. Add in living quarters for 135 note + cloud giants, as well as communal areas, open space for fire breaks and note + fighting room, and we get a total area of about 4,300,000 cubic feet. Divided note + by a height of 48 feet to get a footprint of about 90,000 square feet...or a note + square with walls 300 feet long. note + note + As for the attacking force, where I was taught warfare, we were taught it was note + absolute folly to attack any fortified position, let alone a keep, with less note + than a force that totaled three times the defending fighting force plus one note + half of the civilian population that might offer resistance. In open note + terrain, against a fortified keep, we were taught that this was the lowest note + number you can have and reasonably expect victory. Giving the attacking Arial note + guards a number of 162 + 41 for a total of 203 guards.
AO 2.Seaside Fort.
note + In this area, I had a choice of two spots. One for the best defense, the note + other for utility and realism. note + note + The best defensive position would be backed up to the mountains to the north. note + This offers many advantages. First, the north is protected not only by a note + Mountain range, but by an extremely large desert...which friendly forces note + control. This basically limits the direction that foes can come from to note + south. There are two problems with placing a keep here. First, supply. To note + bring it south over the desert and mountains is a logistical nightmare. To note + bring it from the ocean would require a garrison at the sea to offload things note + from the ships and caravan it to the keep. note + note + The other problem with putting it in the mountains, is why? Why would the note + Sultan make a garrison so far away, and then put it in a place where it is in note + no position to affect anything of import. Thus leading to the second choice, note + a place right on the ocean. This would serve many important purposes for the note + Sultan. Among them, it could serve as a base for the Sultan’s naval forces in note + the area, and a way to control trade routes. note + note + Thus I have chosen the second choice, for politics in most societies, note + Whitecloaks and Battleragers aside, is a stronger motivation for stronghold note + placement than military expediency. note + note + I will not go into specifics of construction like I did for the Cloud giant note + Keep, as a purely human waterfront fort is fairly standard and I will assume note + you all understand the architectural requirements. note + note + As for the garrison, I will place 75 fighting men of various flavors, along note + with the approximately 120 permanent support personnel, and also will allow note + for another 20 transient marine soldiers. For a total of 215 persons of the note + Sultan’s domain. note + note + For the attacking force, I will have 310 personnel, of which 220 are actually note + part of the fighting force, the rest consisting of sailors and officers of note + the vessels themselves.
AO 3. Underdark Encroachment.
note + This place is an extremely effective place to construct a defensive outpost. note + Surrounded on three sides by slippery and dangerous slopes, and on a fourth note + by the Underdark itself, it would be extremely difficult to attack. note + note + The exact placement I would place directly across from the entrance to the note + Underdark, carved into the living rock to the east of the trail. This would note + leave the only line of approach as from the north over the clouds through note + aggressive indigenous Harpies, and down a confining valley. note + note + For the Garrison, I would place ten Drow and thirty Duergar, of various note + specialties. note + note + For the attacking force, I would place twenty royal Darsylon elite guards, as note + well as ten Dwarven sappers and forty Tower guards, who would be there note + because of the proximity to the tower. note + note + Unfortunately, because many of the light are filthy cowards, I am sure that note + the Darsylon guards or the Dwarven sappers would not stop the Tower from note + sending at least two or three sisters with the Tower guards.
AO 1 OFFENSIVE FORCES OPORD
note + SITUATION: note + note + 1. Friendly Forces: note + 10 Squads of Royal Emperor’s Guards note + 18 personnel each note + 10 Teams of Special action Emperor’s Assassins note + 2 man teams note + 1 team attached to each squad of Guards note + 3 messengers note + note + 2. Enemy Forces: note + 4 manned net-casting Balistas note + one on each turret note + 50-60 fighting personnel note + 100-200 civilian personnel note + note + 3. Weather: note + clear, Starry, Moonless. Cold. note + Downward windshere to the north note + note + MISSION: note + note + The cloud giant encroachment into our Emperor’s territory imposes a threat on note + the control we have on the mountain path that brings trade and contact with note + the outside world to our Emperor’s city. Because of the windshere to the note + North, that is the least expected line of approach. It also will cause the note + Net-casting balista to be extremely inacurate in firing. note + note + Surprise is going to be our main weapon. We will climb the north face, and note + gain entrance through the weakest point of entry available, the Towers. note + note + EXECUTION: note + note + 1. Commander’s intent: note + By surprise and extreme prejudice, infiltrate the cloud giant note + stronghold and exterminate this infestation of our territory. note + note + PHASES: note + note + 1. The Teams from squads 1 and 2 will enter the northeast tower by stealth, note + and take quite control note + as the teams from squads 3 and 4 will do the same in the northwest tower. note + note + 2. Squads 1,2,3, and 4 will quietly stage themselves in their respective note + towers, waiting on the signal. note + note + 3. Squads 5, 6, 7, and 8 will then make a very loud attack on the south note + towers, gaining entrance into the fortress and causing as much noise as note + possible while holding ground at the inside of the two towers. note + note + 4. At this signal, squads 1,2,3, and 4 will enter the garrison from their note + towers, catching the garrison’s fighting force in a pincer. note + note + 5. Squad 9 will remain above the garrison in reserve, able to deploy where note + needed. note + note + 6. Squad 10 will lie in ambush outside the ground exit that advanced scouting note + parties discovered, and intercept any fleeing forces. note + note + note + The Service and Support, and Command and signal sections of a real OPORD I am note + leaving out, as they contain little that has bearing on the tactics of the note + fight.
/* I was about finished with the next opord (below) when Nerylana became co-commander, said I had done enough, and inducted me, so I stopped working on them*/
AO 1. DEFENSIVE OPORD
SITUATION:
1. Friendly Forces: 24 Archers to man murder holes 4 stations 2 archers on duty at each 2 archers on reserve at each The rest on free time 6 Soldiers to man the gate 2 soldiers on duty 2 soldiers on reserve 2 soldiers on free time 24 Soldiers to man the Towers 4 towers 2 soldiers on duty at each, outside 2 soldiers on reserve at each, inside the rest on free time 4 Net-casting balista 1 on each tower 2. Enemy Forces: Unknown, but expected Arial force.
3. Weather: clear, Starry, Moonless. Cold. Downward windshere to the north
MISSION:
To hold this mountain until further notice.
EXECUTION:
1. Commander’s intent: Through vigilange, to hold this mountain against any possible attack for a time not to exceed a 1 month seige.
PHASES:
1. Each Duty shift consists of 8 hours
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(AUTO) Sehvoor the Crimson-Toothed
[View all] , Death_Angel, Fri 08-Mar-02 02:33 AM
As the thread continues to degenerate...,
Zulghinlour,
14-Mar-02 05:12 PM, #53
Not with a bang...but a wimper.,
Sehvoor (Guest),
08-Mar-02 04:11 PM, #1
Ah, a villager I could trust...,
Grollaski (Guest),
09-Mar-02 03:21 PM, #2
RE: Not with a bang...but a wimper.,
Nydeikon (Guest),
09-Mar-02 07:31 PM, #3
RE: Not with a bang...but a wimper.,
Divox,
09-Mar-02 08:42 PM, #4
RE: Not with a bang...but a wimper.,
Nerylana (Guest),
09-Mar-02 11:39 PM, #5
RE: Not with a bang...but a wimper.,
Loborguz,
10-Mar-02 12:15 AM, #6
Found some logs, not the good ones....,
Sehvoor (Guest),
12-Mar-02 07:44 PM, #7
One of my favorite attempts at solo defending,
Sehvoor (Guest),
12-Mar-02 07:52 PM, #8
I have 14 logs that look almost exactly like this,
sehvoor (Guest),
12-Mar-02 08:00 PM, #9
Edited this one,
Sehvoor (Guest),
12-Mar-02 08:12 PM, #10
For Grollaski (if too questy, please delete),
Sehvoor (Guest),
12-Mar-02 08:29 PM, #11
Sweeeeeeeet!,
Grollaski (Guest),
12-Mar-02 10:48 PM, #18
For Lob,
Sehvoor (Guest),
12-Mar-02 08:40 PM, #12
Go, Samar, Grolg, I will refer you to this post in my,
sehvoor (Guest),
12-Mar-02 08:57 PM, #13
I fail to see any relevance...,
Vladamir,
14-Mar-02 03:45 AM, #39
RE: I fail to see any relevance...,
HammerSong,
14-Mar-02 11:41 AM, #43
RE: I fail to see any relevance...,
Vladamir,
14-Mar-02 02:48 PM, #47
RE: I fail to see any relevance...,
HammerSong,
14-Mar-02 03:30 PM, #50
Not Flame. Just a question.,
Goapa (Guest),
14-Mar-02 04:29 PM, #51
RE: Not Flame. Just a question.,
HammerSong,
14-Mar-02 06:02 PM, #54
what Lob had me do for induction,
Sehvoor (Guest),
12-Mar-02 09:16 PM #14
RE: what Lob had me do for induction,
Ex BT follower (Guest),
13-Mar-02 07:57 PM, #31
chuckle,
Sehvoor (Guest),
13-Mar-02 09:23 PM, #34
Role,
Sehvoor (Guest),
12-Mar-02 09:27 PM, #15
Descriptions over time,
Sehvoor (Guest),
12-Mar-02 09:29 PM, #16
some last? words,
Sehvoor (Guest),
12-Mar-02 10:29 PM, #17
Last Words,
Goapa (Guest),
13-Mar-02 12:08 PM, #19
couple things,
Sehvoor (Guest),
13-Mar-02 01:30 PM, #20
bah, never mind.,
sehvoor (Guest),
13-Mar-02 02:10 PM, #21
RE: bah, never mind.,
Vladamir,
14-Mar-02 03:17 AM, #38
Right vs Wrong,
HammerSong,
13-Mar-02 02:12 PM, #22
Situation without flavor.,
Goapa (Guest),
13-Mar-02 04:01 PM, #26
RE: Situation without flavor.,
Vladamir,
13-Mar-02 06:39 PM, #29
RE: Situation without flavor.,
HammerSong,
13-Mar-02 08:38 PM, #32
RE: Situation without flavor.,
Vladamir,
13-Mar-02 11:42 PM, #35
Ok....,
Goapa (Guest),
13-Mar-02 03:02 PM, #23
Well...,
Intronan,
13-Mar-02 03:34 PM, #25
Well then answer me this:,
Goapa (Guest),
13-Mar-02 04:19 PM, #27
Very well,
Intronan,
14-Mar-02 09:23 AM, #41
RE: Well...,
Vladamir,
14-Mar-02 02:51 AM, #37
Good point but...,
Intronan,
14-Mar-02 09:30 AM, #42
RE: Good point but...,
Vladamir,
14-Mar-02 02:35 PM, #46
Sehvoor right, Goapa wrong, comments enclosed,
Nerylana (Guest),
13-Mar-02 07:07 PM, #30
Orders from a Superior,
Uncle Bob,
13-Mar-02 03:18 PM, #24
a sidenote...,
Trezzy (Guest),
13-Mar-02 08:54 PM, #33
RE: some last? words,
Krajus (Guest),
13-Mar-02 06:10 PM, #28
No...,
Vladamir,
14-Mar-02 02:13 AM, #36
well.,
sehvoor (Guest),
14-Mar-02 06:42 AM, #40
RE: well.,
Vladamir,
14-Mar-02 02:29 PM, #45
Um,
Hello? (Guest),
14-Mar-02 03:05 PM, #48
One thing I forgot to mention,
Sehv (Guest),
14-Mar-02 01:28 PM, #44
RE: One thing I forgot to mention,
Valguarnera,
14-Mar-02 03:28 PM, #49
RE: One thing I forgot to mention,
Zulghinlour,
14-Mar-02 05:12 PM, #52
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