xrus | Sun 06-Jan-13 02:57 PM |
Member since 13th May 2011
318 posts
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#2765, "Thanks a lot!"
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These changes might have good or bad effects on CF (I think they all are positive) but it's not THAT important. The most important point is.. You (All the implementors) are still coding and do huge changes which is VERY appreciated.
Thanks again.
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Overhauling resistance/vulnerability + updated XP penal...
[View all] , Zulghinlour, Sat 05-Jan-13 01:24 PM
Didn't arials have a resist to cold? nt,
incognito,
29-Apr-13 04:18 PM, #56
felar. nt,
Dallevian,
29-Apr-13 06:26 PM, #58
Nope, never did (n/t),
Daevryn,
29-Apr-13 06:10 PM, #59
You ROCK!,
Asthiss,
11-Jan-13 09:21 AM, #53
Good stuff.,
Calion,
08-Jan-13 08:48 PM, #48
RE: Good stuff.,
Zulghinlour,
08-Jan-13 08:49 PM, #50
Dropping the half penalty was a good idea.,
DurNominator,
09-Jan-13 12:13 PM, #51
RE: Dropping the half penalty was a good idea.,
orangepowered,
09-Jan-13 03:10 PM, #52
Thanks a lot!,
xrus,
06-Jan-13 08:27 PM #42
I love these changes!,
Illanthos,
06-Jan-13 11:38 AM, #39
Class XP Penalties,
Daevryn,
06-Jan-13 10:28 AM, #38
RE: Class XP Penalties,
Rade,
06-Jan-13 08:39 PM, #45
RE: Class XP Penalties,
crsweeney,
25-Apr-13 12:52 PM, #54
RE: Class XP Penalties,
Newp2,
29-Apr-13 04:18 PM, #55
RE: Class XP Penalties,
Scarabaeus,
29-Apr-13 04:21 PM, #57
Dude, you rock.,
Zephon,
06-Jan-13 11:38 AM, #37
Awesome. nt,
Marcus_,
06-Jan-13 11:38 AM, #36
Thank you so very much for the huge efforts you guys pu...,
Amberion,
06-Jan-13 03:24 AM, #33
Hit a home run there.,
Bendak (Anonymous),
06-Jan-13 03:24 AM, #32
You are killing me!!,
Dragomir,
05-Jan-13 07:59 PM, #29
Someone was busy.,
TMNS,
05-Jan-13 06:36 PM, #27
RE: Overhauling resistance/vulnerability + updated XP p...,
Graatch,
05-Jan-13 06:09 PM, #22
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 06:13 PM, #25
RE: Overhauling resistance/vulnerability + updated XP p...,
Rade,
05-Jan-13 10:44 PM, #30
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 10:44 PM, #31
Idea?,
xrus,
06-Jan-13 08:27 PM, #41
One thing with 90% resistance,
Marcus_,
06-Jan-13 08:27 PM, #35
RE: One thing with 90% resistance,
Zulghinlour,
06-Jan-13 08:27 PM, #44
Could you just add a negative % benefit?,
TMNS,
07-Jan-13 01:31 PM, #46
How do material vulns/resist factor into this?,
Kalageadon,
05-Jan-13 04:55 PM, #17
RE: How do material vulns/resist factor into this?,
Zulghinlour,
05-Jan-13 04:57 PM, #19
RE: How do material vulns/resist factor into this?,
DurNominator,
05-Jan-13 06:36 PM, #26
RE: How do material vulns/resist factor into this?,
Zulghinlour,
05-Jan-13 06:37 PM, #28
Vanguard?,
xrus,
06-Jan-13 08:27 PM, #43
Do you mean a vuln to fire? nt,
incognito,
08-Jan-13 08:48 PM, #49
RE: How do material vulns/resist factor into this?,
Graatch,
05-Jan-13 05:00 PM, #21
very cool changes,
Tac,
05-Jan-13 04:44 PM, #13
RE: very cool changes,
Zulghinlour,
05-Jan-13 04:49 PM, #16
RE: Mechanics,
vargal,
06-Jan-13 11:38 AM, #34
RE: Mechanics,
Zulghinlour,
06-Jan-13 11:39 AM, #40
I was thinking more for dam redux that is equal vs. eve...,
Tac,
07-Jan-13 01:31 PM, #47
Rock on, Big Z. Thanks! (nt),
Borkahd,
05-Jan-13 04:39 PM, #11
you're a hoss nt,
Dallevian,
05-Jan-13 04:15 PM, #6
Thank you, thankyou, thank you.,
Aereglen,
05-Jan-13 03:13 PM, #4
RE: Overhauling resistance/vulnerability + updated XP p...,
Isildur,
05-Jan-13 03:07 PM, #2
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 03:09 PM, #3
RE: Overhauling resistance/vulnerability + updated XP p...,
Isildur,
05-Jan-13 04:15 PM, #5
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 04:20 PM, #9
RE: Overhauling resistance/vulnerability + updated XP p...,
Graatch,
05-Jan-13 04:39 PM, #10
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 04:39 PM, #12
So in terms of Goblins/Dwarves and the like.,
Batman (Anonymous),
05-Jan-13 06:09 PM, #23
RE: So in terms of Goblins/Dwarves and the like.,
Zulghinlour,
05-Jan-13 06:11 PM, #24
RE: Overhauling resistance/vulnerability + updated XP p...,
DurNominator,
05-Jan-13 04:15 PM, #7
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 04:17 PM, #8
RE: Overhauling resistance/vulnerability + updated XP p...,
Isildur,
05-Jan-13 04:44 PM, #14
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 04:47 PM, #15
RE: Overhauling resistance/vulnerability + updated XP p...,
Isildur,
05-Jan-13 04:57 PM, #18
RE: Overhauling resistance/vulnerability + updated XP p...,
Zulghinlour,
05-Jan-13 04:58 PM, #20
Very nice changes,
Cenatar_,
05-Jan-13 02:32 PM, #1
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