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IsildurSat 05-Jan-13 04:43 PM
Member since 04th Mar 2003
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#2736, "RE: Overhauling resistance/vulnerability + updated XP penalties"


          

It seems as if the points are purely additive and then the resistance is computed from the point total according to some formula.

Based on the values you published (20 pt = 20%, 50 pt = 40%, 70 pt = 50%) a piece of gear granting 33% resistance should have around 35 points.

If that's the case, then two such pieces of gear would be worth 70 points, which is 50% resistance.

Perhaps not coincidentally that seems pretty close to what a human would have experienced pre-change if he could somehow make himself "double resistant" (e.g. a character with resist_positive and resist_metals being struck by a metal weapon with a positive attack).

33% resistance meant you took 2/3 damage. 2/3 * 2/3 = 4/9, which meant you'd be taking around 44% of the damage you normally would have. Post-changes you're looking at taking ~50% damage instead of 44%.

  

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HOT TopicOverhauling resistance/vulnerability + updated XP penal... [View all] , Zulghinlour, Sat 05-Jan-13 01:24 PM
Reply Didn't arials have a resist to cold? nt, incognito, 29-Apr-13 04:18 PM, #56
Reply felar. nt, Dallevian, 29-Apr-13 06:26 PM, #58
Reply Nope, never did (n/t), Daevryn, 29-Apr-13 06:10 PM, #59
Reply You ROCK!, Asthiss, 11-Jan-13 09:21 AM, #53
Reply Good stuff., Calion, 08-Jan-13 08:48 PM, #48
Reply RE: Good stuff., Zulghinlour, 08-Jan-13 08:49 PM, #50
Reply Dropping the half penalty was a good idea., DurNominator, 09-Jan-13 12:13 PM, #51
     Reply RE: Dropping the half penalty was a good idea., orangepowered, 09-Jan-13 03:10 PM, #52
Reply Thanks a lot!, xrus, 06-Jan-13 08:27 PM, #42
Reply I love these changes!, Illanthos, 06-Jan-13 11:38 AM, #39
Reply Class XP Penalties, Daevryn, 06-Jan-13 10:28 AM, #38
Reply RE: Class XP Penalties, Rade, 06-Jan-13 08:39 PM, #45
Reply RE: Class XP Penalties, crsweeney, 25-Apr-13 12:52 PM, #54
Reply RE: Class XP Penalties, Newp2, 29-Apr-13 04:18 PM, #55
     Reply RE: Class XP Penalties, Scarabaeus, 29-Apr-13 04:21 PM, #57
Reply Dude, you rock., Zephon, 06-Jan-13 11:38 AM, #37
Reply Awesome. nt, Marcus_, 06-Jan-13 11:38 AM, #36
Reply Thank you so very much for the huge efforts you guys pu..., Amberion, 06-Jan-13 03:24 AM, #33
Reply Hit a home run there., Bendak (Anonymous), 06-Jan-13 03:24 AM, #32
Reply You are killing me!!, Dragomir, 05-Jan-13 07:59 PM, #29
Reply Someone was busy., TMNS, 05-Jan-13 06:36 PM, #27
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 06:09 PM, #22
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 06:13 PM, #25
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Rade, 05-Jan-13 10:44 PM, #30
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 10:44 PM, #31
          Reply Idea?, xrus, 06-Jan-13 08:27 PM, #41
     Reply One thing with 90% resistance, Marcus_, 06-Jan-13 08:27 PM, #35
          Reply RE: One thing with 90% resistance, Zulghinlour, 06-Jan-13 08:27 PM, #44
               Reply Could you just add a negative % benefit?, TMNS, 07-Jan-13 01:31 PM, #46
Reply How do material vulns/resist factor into this?, Kalageadon, 05-Jan-13 04:55 PM, #17
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 04:57 PM, #19
Reply RE: How do material vulns/resist factor into this?, DurNominator, 05-Jan-13 06:36 PM, #26
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 06:37 PM, #28
Reply Vanguard?, xrus, 06-Jan-13 08:27 PM, #43
Reply Do you mean a vuln to fire? nt, incognito, 08-Jan-13 08:48 PM, #49
Reply RE: How do material vulns/resist factor into this?, Graatch, 05-Jan-13 05:00 PM, #21
Reply very cool changes, Tac, 05-Jan-13 04:44 PM, #13
Reply RE: very cool changes, Zulghinlour, 05-Jan-13 04:49 PM, #16
     Reply RE: Mechanics, vargal, 06-Jan-13 11:38 AM, #34
     Reply RE: Mechanics, Zulghinlour, 06-Jan-13 11:39 AM, #40
     Reply I was thinking more for dam redux that is equal vs. eve..., Tac, 07-Jan-13 01:31 PM, #47
Reply Rock on, Big Z. Thanks! (nt), Borkahd, 05-Jan-13 04:39 PM, #11
Reply you're a hoss nt, Dallevian, 05-Jan-13 04:15 PM, #6
Reply Thank you, thankyou, thank you., Aereglen, 05-Jan-13 03:13 PM, #4
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 03:07 PM, #2
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 03:09 PM, #3
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:15 PM, #5
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:20 PM, #9
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 04:39 PM, #10
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:39 PM, #12
          Reply So in terms of Goblins/Dwarves and the like., Batman (Anonymous), 05-Jan-13 06:09 PM, #23
               Reply RE: So in terms of Goblins/Dwarves and the like., Zulghinlour, 05-Jan-13 06:11 PM, #24
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., DurNominator, 05-Jan-13 04:15 PM, #7
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:17 PM, #8
               Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:44 PM #14
                    Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:47 PM, #15
                         Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:57 PM, #18
                              Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:58 PM, #20
Reply Very nice changes, Cenatar_, 05-Jan-13 02:32 PM, #1
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