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GraatchSat 05-Jan-13 04:59 PM
Member since 14th Apr 2010
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#2743, "RE: How do material vulns/resist factor into this?"


          

>Also on a side note, I've always wondered about the felar help
>file which, to me, suggest that they should be able to take
>blows that would kill a normal human yet they have no damage
>resists other than fire? ie "It is said a Felar can withstand
>blows in battle (or from an angry
>master) that would kill a human outright."
>

Years ago I was told that is the explanation for their high con. Blows that would kill a human because the felar has the health to sustain it, not because it can resist it. Just heartier than humans.

  

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HOT TopicOverhauling resistance/vulnerability + updated XP penal... [View all] , Zulghinlour, Sat 05-Jan-13 01:24 PM
Reply Didn't arials have a resist to cold? nt, incognito, 29-Apr-13 04:18 PM, #56
Reply felar. nt, Dallevian, 29-Apr-13 06:26 PM, #58
Reply Nope, never did (n/t), Daevryn, 29-Apr-13 06:10 PM, #59
Reply You ROCK!, Asthiss, 11-Jan-13 09:21 AM, #53
Reply Good stuff., Calion, 08-Jan-13 08:48 PM, #48
Reply RE: Good stuff., Zulghinlour, 08-Jan-13 08:49 PM, #50
Reply Dropping the half penalty was a good idea., DurNominator, 09-Jan-13 12:13 PM, #51
     Reply RE: Dropping the half penalty was a good idea., orangepowered, 09-Jan-13 03:10 PM, #52
Reply Thanks a lot!, xrus, 06-Jan-13 08:27 PM, #42
Reply I love these changes!, Illanthos, 06-Jan-13 11:38 AM, #39
Reply Class XP Penalties, Daevryn, 06-Jan-13 10:28 AM, #38
Reply RE: Class XP Penalties, Rade, 06-Jan-13 08:39 PM, #45
Reply RE: Class XP Penalties, crsweeney, 25-Apr-13 12:52 PM, #54
Reply RE: Class XP Penalties, Newp2, 29-Apr-13 04:18 PM, #55
     Reply RE: Class XP Penalties, Scarabaeus, 29-Apr-13 04:21 PM, #57
Reply Dude, you rock., Zephon, 06-Jan-13 11:38 AM, #37
Reply Awesome. nt, Marcus_, 06-Jan-13 11:38 AM, #36
Reply Thank you so very much for the huge efforts you guys pu..., Amberion, 06-Jan-13 03:24 AM, #33
Reply Hit a home run there., Bendak (Anonymous), 06-Jan-13 03:24 AM, #32
Reply You are killing me!!, Dragomir, 05-Jan-13 07:59 PM, #29
Reply Someone was busy., TMNS, 05-Jan-13 06:36 PM, #27
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 06:09 PM, #22
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 06:13 PM, #25
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Rade, 05-Jan-13 10:44 PM, #30
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 10:44 PM, #31
          Reply Idea?, xrus, 06-Jan-13 08:27 PM, #41
     Reply One thing with 90% resistance, Marcus_, 06-Jan-13 08:27 PM, #35
          Reply RE: One thing with 90% resistance, Zulghinlour, 06-Jan-13 08:27 PM, #44
               Reply Could you just add a negative % benefit?, TMNS, 07-Jan-13 01:31 PM, #46
Reply How do material vulns/resist factor into this?, Kalageadon, 05-Jan-13 04:55 PM, #17
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 04:57 PM, #19
Reply RE: How do material vulns/resist factor into this?, DurNominator, 05-Jan-13 06:36 PM, #26
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 06:37 PM, #28
Reply Vanguard?, xrus, 06-Jan-13 08:27 PM, #43
Reply Do you mean a vuln to fire? nt, incognito, 08-Jan-13 08:48 PM, #49
Reply RE: How do material vulns/resist factor into this?, Graatch, 05-Jan-13 05:00 PM #21
Reply very cool changes, Tac, 05-Jan-13 04:44 PM, #13
Reply RE: very cool changes, Zulghinlour, 05-Jan-13 04:49 PM, #16
     Reply RE: Mechanics, vargal, 06-Jan-13 11:38 AM, #34
     Reply RE: Mechanics, Zulghinlour, 06-Jan-13 11:39 AM, #40
     Reply I was thinking more for dam redux that is equal vs. eve..., Tac, 07-Jan-13 01:31 PM, #47
Reply Rock on, Big Z. Thanks! (nt), Borkahd, 05-Jan-13 04:39 PM, #11
Reply you're a hoss nt, Dallevian, 05-Jan-13 04:15 PM, #6
Reply Thank you, thankyou, thank you., Aereglen, 05-Jan-13 03:13 PM, #4
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 03:07 PM, #2
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 03:09 PM, #3
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:15 PM, #5
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:20 PM, #9
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 04:39 PM, #10
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:39 PM, #12
          Reply So in terms of Goblins/Dwarves and the like., Batman (Anonymous), 05-Jan-13 06:09 PM, #23
               Reply RE: So in terms of Goblins/Dwarves and the like., Zulghinlour, 05-Jan-13 06:11 PM, #24
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., DurNominator, 05-Jan-13 04:15 PM, #7
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:17 PM, #8
               Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:44 PM, #14
                    Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:47 PM, #15
                         Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:57 PM, #18
                              Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:58 PM, #20
Reply Very nice changes, Cenatar_, 05-Jan-13 02:32 PM, #1
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