Subject: "Thank you so very much for the huge efforts you guys put into this MUD!" Previous topic | Next topic
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AmberionSun 06-Jan-13 03:22 AM
Member since 06th Jun 2007
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#2755, "Thank you so very much for the huge efforts you guys put into this MUD!"


          

This must have been A LOT of work, + all of the other santa zulg stuff + the extra edges thrown in + all the other stuff that you do in terms interactions etc etc.

Great start for CF 2013!

Sucks thought that immunities are removed from the game. hehehe I've always loved playing around with immunities and exploiting them. hehehe but it's better this way really.

And I must say that humans became a much more interesting choice now because of these changes. Not have ANY vulns became worth a whole lot more.

Always shoot first and then call whatever you hit the target.

  

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HOT TopicOverhauling resistance/vulnerability + updated XP penal... [View all] , Zulghinlour, Sat 05-Jan-13 01:24 PM
Reply Didn't arials have a resist to cold? nt, incognito, 29-Apr-13 04:18 PM, #56
Reply felar. nt, Dallevian, 29-Apr-13 06:26 PM, #58
Reply Nope, never did (n/t), Daevryn, 29-Apr-13 06:10 PM, #59
Reply You ROCK!, Asthiss, 11-Jan-13 09:21 AM, #53
Reply Good stuff., Calion, 08-Jan-13 08:48 PM, #48
Reply RE: Good stuff., Zulghinlour, 08-Jan-13 08:49 PM, #50
Reply Dropping the half penalty was a good idea., DurNominator, 09-Jan-13 12:13 PM, #51
     Reply RE: Dropping the half penalty was a good idea., orangepowered, 09-Jan-13 03:10 PM, #52
Reply Thanks a lot!, xrus, 06-Jan-13 08:27 PM, #42
Reply I love these changes!, Illanthos, 06-Jan-13 11:38 AM, #39
Reply Class XP Penalties, Daevryn, 06-Jan-13 10:28 AM, #38
Reply RE: Class XP Penalties, Rade, 06-Jan-13 08:39 PM, #45
Reply RE: Class XP Penalties, crsweeney, 25-Apr-13 12:52 PM, #54
Reply RE: Class XP Penalties, Newp2, 29-Apr-13 04:18 PM, #55
     Reply RE: Class XP Penalties, Scarabaeus, 29-Apr-13 04:21 PM, #57
Reply Dude, you rock., Zephon, 06-Jan-13 11:38 AM, #37
Reply Awesome. nt, Marcus_, 06-Jan-13 11:38 AM, #36
Reply Thank you so very much for the huge efforts you guys pu..., Amberion, 06-Jan-13 03:24 AM #33
Reply Hit a home run there., Bendak (Anonymous), 06-Jan-13 03:24 AM, #32
Reply You are killing me!!, Dragomir, 05-Jan-13 07:59 PM, #29
Reply Someone was busy., TMNS, 05-Jan-13 06:36 PM, #27
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 06:09 PM, #22
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 06:13 PM, #25
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Rade, 05-Jan-13 10:44 PM, #30
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 10:44 PM, #31
          Reply Idea?, xrus, 06-Jan-13 08:27 PM, #41
     Reply One thing with 90% resistance, Marcus_, 06-Jan-13 08:27 PM, #35
          Reply RE: One thing with 90% resistance, Zulghinlour, 06-Jan-13 08:27 PM, #44
               Reply Could you just add a negative % benefit?, TMNS, 07-Jan-13 01:31 PM, #46
Reply How do material vulns/resist factor into this?, Kalageadon, 05-Jan-13 04:55 PM, #17
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 04:57 PM, #19
Reply RE: How do material vulns/resist factor into this?, DurNominator, 05-Jan-13 06:36 PM, #26
Reply RE: How do material vulns/resist factor into this?, Zulghinlour, 05-Jan-13 06:37 PM, #28
Reply Vanguard?, xrus, 06-Jan-13 08:27 PM, #43
Reply Do you mean a vuln to fire? nt, incognito, 08-Jan-13 08:48 PM, #49
Reply RE: How do material vulns/resist factor into this?, Graatch, 05-Jan-13 05:00 PM, #21
Reply very cool changes, Tac, 05-Jan-13 04:44 PM, #13
Reply RE: very cool changes, Zulghinlour, 05-Jan-13 04:49 PM, #16
     Reply RE: Mechanics, vargal, 06-Jan-13 11:38 AM, #34
     Reply RE: Mechanics, Zulghinlour, 06-Jan-13 11:39 AM, #40
     Reply I was thinking more for dam redux that is equal vs. eve..., Tac, 07-Jan-13 01:31 PM, #47
Reply Rock on, Big Z. Thanks! (nt), Borkahd, 05-Jan-13 04:39 PM, #11
Reply you're a hoss nt, Dallevian, 05-Jan-13 04:15 PM, #6
Reply Thank you, thankyou, thank you., Aereglen, 05-Jan-13 03:13 PM, #4
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 03:07 PM, #2
Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 03:09 PM, #3
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:15 PM, #5
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:20 PM, #9
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Graatch, 05-Jan-13 04:39 PM, #10
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:39 PM, #12
          Reply So in terms of Goblins/Dwarves and the like., Batman (Anonymous), 05-Jan-13 06:09 PM, #23
               Reply RE: So in terms of Goblins/Dwarves and the like., Zulghinlour, 05-Jan-13 06:11 PM, #24
     Reply RE: Overhauling resistance/vulnerability + updated XP p..., DurNominator, 05-Jan-13 04:15 PM, #7
          Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:17 PM, #8
               Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:44 PM, #14
                    Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:47 PM, #15
                         Reply RE: Overhauling resistance/vulnerability + updated XP p..., Isildur, 05-Jan-13 04:57 PM, #18
                              Reply RE: Overhauling resistance/vulnerability + updated XP p..., Zulghinlour, 05-Jan-13 04:58 PM, #20
Reply Very nice changes, Cenatar_, 05-Jan-13 02:32 PM, #1
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