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nepentheTue 31-Jul-07 02:26 PM
Member since 04th Mar 2003
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#13519, "Anonymity"


          

I'm choosing to reply to Kenshin's post here rather than on the Battlefield because it feels a more appropriate forum for this discussion to me.

So let's just grab the bull by the horns, kick it in the groin, and talk about it.

>Why all the anonymity? It just makes everything look some
>sort of cheap cover up. I don't get all the behind closed
>doors stuff that the staff puts up.

Speaking for myself, it amounts, essentially, to a desire to play the game like anyone else and be reasonably left alone about it.

People don't become imms because they hate playing CF. By and large, we want to stick around because we love the game, and while we want to contribute to it in other ways, the spark that made us want to in the first place never really dies.

Frankly, there is no policy or attitude towards imms continuing to play the game that would make all of the players happy. Not one. I've played games where the volunteer staff wasn't permitted to play at all, and it's not a solution. It seems like one in the short term, but a year or two later you get why it isn't.

So we play. I won't apologize for that.

Sometimes, like anyone else, we play because there's a role idea we have that we think is cool. Sometimes there's an area or set of areas we want to explore. Sometimes it sounds like fun or it's a good way to kill time. Sometimes we see a cabal that's losing badly and want to try to play the underdog and equalize things a little.

Sometimes we play a new or revamped class or class combination that hasn't seen much play yet in order to try to find the problems or fix the bugs in it, and god help us if it takes trying something out in play to see if it's balanced or works right before we fix it.

But sometimes, like anyone else, we just want to play the game. Really play. To take something you think could be tough and just play the hell out of it and see if you can accomplish half as much as you think you can.

When I play, I don't want 50 tons of baggage to come with it. I don't want to have to defend daily whether the way I killed you was a smart, innovative tactic or a "obvious bug." I don't want to have to explain to you that the "super-secret item "I have is, in fact, something I got by tripping the last guy who had it to death. I don't want to have to tell you that other the limit-4 "super-secret item" I have was maxed out the first time I tried to get it, so obviously at least four someones who aren't me must also know how to get it. I don't want to have to read you second-guessing the choice if I end up tattooed, in a cabal leadership position, or if I get a quest spell. I don't want to have to deal with OOC tells trash-talking me twice a day.

I sure as hell don't want to read fabrications and #### for eight years after I play a character from the very small but vocal chunk of the playerbase who will seize on a small truth (e.g. Nepenthe played Istendil) and use it to tell ridiculous but sinister-seeming lies for years until even sane people are starting to believe it might be true (e.g. Istendil was part of an all-imm engineered team to take over Empire, Istendil had a full set of A/B/S the day barrier wands went in, Istendil mudsexxored with kobolds.) The most frustrating part of that syndrome, really, is that some of the worst offenders are people who seem rational, normal, and likeable 99% of the time until the just start making #### up.

I don't want to deal with any of that ####. I just want to play the ####ing game. To compete, win, and lose like anyone else. To make friends and enemies, laugh about it when it's all said and done, maybe share a log or point out moments of brilliance or stupidity.

This a game of players with colorful personalities and big egos. It's a game of intensely competetive people. These are, incidentally, some of the things we all love about it. If you think there's any way besides an attempt at anonymity to get something resembling a fair shot at just playing the game in a community like ours, I'd like to hear it.

  

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Reply Thread locked., Valguarnera, 31-Jul-07 06:28 PM, #148
Reply RE: Anonymity, Eskelian, 31-Jul-07 02:46 PM, #132
Reply RE: Arolin and bugs:, Valguarnera, 31-Jul-07 03:03 PM, #134
Reply Arolin was a cheating #### and I'm glad he's gone., Vladamir, 31-Jul-07 03:53 PM, #140
Reply RE: Anonymity, Vladamir, 31-Jul-07 10:29 AM, #121
Reply RE: Role contest:, Valguarnera, 31-Jul-07 11:13 AM, #122
Reply RE: Role contest:, Conclave (Anonymous), 31-Jul-07 12:40 PM, #123
Reply He clearly said he wasn't addressing other points.~, Aodh, 31-Jul-07 12:37 PM, #125
Reply I am not sure I understand your post., Conclave (Anonymous), 31-Jul-07 12:49 PM, #126
Reply No need to be difficult, jasmin, 31-Jul-07 12:58 PM, #127
Reply RE: Unsolicited input., Conclave (Anonymous), 31-Jul-07 01:22 PM, #128
     Reply you are ignoring the "meat" of my post, jasmin, 31-Jul-07 02:46 PM, #133
Reply RE: Role contest:, Valguarnera, 31-Jul-07 01:39 PM, #129
Reply Why delete my post?, Conclave (Anonymous), 31-Jul-07 02:33 PM, #130
     Reply RE: Why delete my post?, Valguarnera, 31-Jul-07 02:42 PM, #131
     Reply RE: Why delete my post?, Daevryn, 31-Jul-07 03:35 PM, #136
Reply Dear Deathweaver/Shadowmaster/Conclave/etc:, Valguarnera, 31-Jul-07 06:24 PM, #146
Reply Dead horses., Vladamir, 31-Jul-07 03:28 PM, #135
     Reply RE: Dead horses., Daevryn, 31-Jul-07 03:42 PM, #138
          Reply RE: Dead horses., Vladamir, 31-Jul-07 03:51 PM, #139
               Reply RE: Dead horses., Daevryn, 31-Jul-07 04:04 PM, #142
                    Reply Found it., Vladamir, 31-Jul-07 04:36 PM, #143
                         Reply RE: Found it., Daevryn, 31-Jul-07 04:46 PM, #144
                              Reply RE: Found it., Vladamir, 31-Jul-07 05:05 PM, #145
Reply RE: Anonymity, Daevryn, 31-Jul-07 03:59 PM, #141
     Reply Just One Question, ORB, 31-Jul-07 06:25 PM, #147
Reply Then vs Now, Rade, 29-Jul-07 03:02 PM, #94
Reply RE: Then vs Now, Daevryn, 30-Jul-07 08:48 AM, #96
     Reply Not really, Nightgaunt_, 30-Jul-07 03:05 PM, #97
     Reply RE: Not really, Daevryn, 30-Jul-07 03:38 PM, #98
     Reply RE: Not really, Nightgaunt_, 30-Jul-07 04:03 PM, #99
          Reply I will do Nep's heavy lifting here for him txt, Larcat, 30-Jul-07 04:18 PM, #100
          Reply RE: I will do Nep's heavy lifting here for him txt, Nightgaunt_, 30-Jul-07 04:38 PM, #101
          Reply IC Information Sharing, Kastellyn, 30-Jul-07 04:44 PM, #102
               Reply RE: IC Information Sharing, Nightgaunt_, 30-Jul-07 04:59 PM, #103
               Reply RE: IC Information Sharing, Daevryn, 30-Jul-07 09:22 PM, #109
               Reply RE: IC Information Sharing, Nightgaunt_, 31-Jul-07 02:10 AM, #113
                    Reply RE: IC Information Sharing, Daevryn, 31-Jul-07 08:57 AM, #117
                         Reply RE: IC Information Sharing, Nightgaunt_, 31-Jul-07 10:15 AM, #120
               Reply RE: IC Information Sharing, Kastellyn, 31-Jul-07 12:09 AM, #112
                    Reply i remember rank 25 valguarnera showing me that quest, laxman, 31-Jul-07 06:50 AM, #114
               Reply RE: IC Information Sharing, Rade, 30-Jul-07 07:43 PM, #104
               Reply Are you capable of not being an ass in how you share?, Nightshade, 30-Jul-07 08:04 PM, #106
               Reply RE: IC Information Sharing, Daevryn, 30-Jul-07 09:19 PM, #107
                    Reply Here's a character idea I was thinking about...., Tac, 31-Jul-07 08:36 AM, #115
                         Reply RE: Here's a character idea I was thinking about...., Daevryn, 31-Jul-07 09:02 AM, #118
                              Reply I still don't think it would fly..., Tac, 31-Jul-07 09:41 AM, #119
               Reply RE: IC Information Sharing, Conclave (Anonymous), 31-Jul-07 12:37 PM, #124
                    Reply RE: IC Information Sharing, Daevryn, 31-Jul-07 03:36 PM, #137
     Reply RE: Not really, Daevryn, 30-Jul-07 09:27 PM, #110
     Reply RE: Then vs Now, Rade, 30-Jul-07 07:26 PM, #105
          Reply RE: Then vs Now, Daevryn, 30-Jul-07 09:22 PM, #108
               Reply RE: Then vs Now, Rade, 30-Jul-07 11:13 PM, #111
                    Reply RE: Then vs Now, Daevryn, 31-Jul-07 08:55 AM, #116
Reply RE: Anonymity, HammerSong, 26-Jun-06 01:30 PM, #82
Reply Then why reveal you played cadbru in the first place?, Abthalok, 25-Jun-06 03:16 PM, #77
Reply RE: Then why reveal you played cadbru in the first plac..., nepenthe, 25-Jun-06 04:03 PM, #79
     Reply um...?, Odrirg, 28-Jun-06 02:22 AM, #88
          Reply RE: um...?, Sandello, 28-Jun-06 01:19 PM, #89
               Reply RE: um...?, nepenthe, 28-Jun-06 05:53 PM, #92
                    Reply RE: um...?, Sandello, 28-Jun-06 06:16 PM, #93
                    Reply I wish I knew that had changed, A2, 30-Jul-07 08:45 AM, #95
Reply RE: Anonymity, Gaenlin, 25-Jun-06 01:07 PM, #75
Reply Some thoughts, Dwoggurd, 24-Jun-06 07:51 AM, #58
Reply RE: Some thoughts, Amaranthe, 24-Jun-06 11:08 AM, #59
Reply I find this quite an amazing line to take, incognito, 24-Jun-06 11:35 AM, #60
Reply RE: I find this quite an amazing line to take, nepenthe, 24-Jun-06 02:45 PM, #66
Reply Answers, Dwoggurd, 24-Jun-06 12:35 PM, #61
Reply To Incog as well, sort of, Amaranthe, 24-Jun-06 02:01 PM, #62
Reply Hehe, Dwoggurd, 24-Jun-06 02:28 PM, #63
     Reply RE: Hehe, Amaranthe, 24-Jun-06 02:39 PM, #64
          Reply Don't worry, Dwoggurd, 24-Jun-06 02:42 PM, #65
          Reply RE: Hehe, Isildur, 27-Jun-06 04:21 PM, #85
Reply RE: Answers, nepenthe, 24-Jun-06 02:53 PM, #67
     Reply Re, Dwoggurd, 24-Jun-06 03:08 PM, #68
Reply RE: Some thoughts, Eskelian, 26-Jun-06 08:12 AM, #81
Reply RE: Some thoughts, Valguarnera, 24-Jun-06 03:39 PM, #69
Reply Hrm, Dwoggurd, 24-Jun-06 04:14 PM, #70
Reply RE: Hrm, nepenthe, 25-Jun-06 01:05 AM, #72
     Reply I agree with this, nebel, 25-Jun-06 11:27 AM, #74
          Reply RE: I agree with this, terinth, 27-Jun-06 10:59 PM, #86
               Reply Orcs are creatures filled with hatred violent rage, DurNominator, 28-Jun-06 01:34 AM, #87
Reply RE: Some thoughts, Kamuela_, 24-Jun-06 10:07 PM, #71
Reply Irony, Cenatar_, 25-Jun-06 02:40 PM, #76
     Reply RE: Irony, nepenthe, 25-Jun-06 03:54 PM, #78
     Reply RE: Irony, Valguarnera, 25-Jun-06 04:09 PM, #80
          Reply Ouch..., Minyar, 27-Jun-06 03:43 PM, #84
          Reply Hello valg, Cenatar_, 28-Jun-06 02:24 PM, #90
               Reply RE: Hello valg, nepenthe, 28-Jun-06 04:44 PM, #91
Reply Good post., Thinhallen, 25-Jun-06 06:54 AM, #73
Reply What I don't understand about the people complaining..., KoeKhaos, 24-Jun-06 05:23 AM, #57
Reply I knew it was you when..., (NOT Pro), 24-Jun-06 12:25 AM, #54
Reply An opinion from both sides of the fence., Farigno, 23-Jun-06 10:30 PM, #52
Reply RE: An opinion from both sides of the fence., nepenthe, 23-Jun-06 11:06 PM, #53
Reply Thank you for expressing the same thoughts I had. n/t, Cytherea, 24-Jun-06 12:49 AM, #55
Reply I don't agree with a major point here, incognito, 24-Jun-06 03:07 AM, #56
Reply Respect for stepping up to the plate., Caleban, 23-Jun-06 02:16 AM, #47
Reply Blah, N b M, 22-Jun-06 06:39 PM, #45
Reply In a void of information...., Tac, 22-Jun-06 04:14 PM, #39
Reply RE: Anonymity, Shapa, 22-Jun-06 03:19 PM, #29
Reply RE: Anonymity, nepenthe, 22-Jun-06 03:24 PM, #31
Reply I understand your reasons but I appreciate knowing...., Abernyte, 22-Jun-06 03:14 PM, #27
Reply RE: I understand your reasons but I appreciate knowing...., nepenthe, 22-Jun-06 03:21 PM, #30
     Reply RE: :(, shamanman, 22-Jun-06 03:27 PM, #32
          Reply RE: :(, nepenthe, 22-Jun-06 03:30 PM, #34
               Reply Well, think about it this way..., shamanman, 22-Jun-06 03:38 PM, #36
Reply I'm sorry it came out, A2, 22-Jun-06 02:53 PM, #22
Reply RE: Anonymity, Eskelian, 22-Jun-06 02:47 PM, #21
Reply RE: Anonymity, Valguarnera, 22-Jun-06 03:31 PM, #35
     Reply RE: Anonymity, Eskelian, 22-Jun-06 04:08 PM, #37
     Reply RE: Anonymity, Valguarnera, 22-Jun-06 04:19 PM, #40
     Reply RE: Anonymity, Xaannix, 22-Jun-06 05:30 PM, #43
     Reply RE: Anonymity, Xaannix, 22-Jun-06 05:54 PM, #44
Reply Logs, Xaannix, 22-Jun-06 02:20 PM, #15
Reply Here is my take on it, Xaannix, 22-Jun-06 02:13 PM, #13
Reply RE: Here is my take on it, Valguarnera, 22-Jun-06 02:28 PM, #16
Reply Good and bad for you within! TXT, Larcat, 22-Jun-06 02:33 PM, #17
Reply RE: Here is my take on it, Xaannix, 22-Jun-06 02:38 PM, #18
Reply RE: Here is my take on it, Sebeok, 22-Jun-06 02:37 PM, #19
Reply RE: Here is my take on it, Xaannix, 22-Jun-06 03:02 PM, #23
     Reply RE: Here is my take on it, Sebeok, 22-Jun-06 03:15 PM, #28
     Reply Multikills with poisoned items after ghost?, Lhydia, 23-Jun-06 06:16 AM, #48
          Reply RE: Multikills with poisoned items after ghost?, Sebeok, 23-Jun-06 08:47 AM, #49
     Reply My View, Khasotholas, 27-Jun-06 03:08 PM, #83
Reply The problem is, coincedences DO happen, Theerkla, 22-Jun-06 02:45 PM, #20
Reply Yup., Valguarnera, 22-Jun-06 03:09 PM, #25
     Reply RE: Yup., nepenthe, 22-Jun-06 03:57 PM, #38
          Reply That actually makes me feel a lot better about this. (t..., Trilo, 23-Jun-06 06:27 PM, #51
Reply RE: Here is my take on it, nepenthe, 22-Jun-06 03:03 PM, #24
     Reply Thanks, Xaannix, 22-Jun-06 03:12 PM, #26
     Reply RE: Thanks, nepenthe, 22-Jun-06 03:28 PM, #33
          Reply RE: Thanks, Xaannix, 22-Jun-06 05:31 PM, #42
     Reply RE: Here is my take on it, GoodLuckDice, 23-Jun-06 01:50 AM, #46
Reply Man... TXT, Larcat, 22-Jun-06 02:04 PM, #12
Reply Sentiments I Respect, wretchedmongrel, 22-Jun-06 01:50 PM, #10
Reply RE: Anonymity, Cenatar_, 22-Jun-06 01:26 PM, #8
Reply So what you are saying is..., Lightmage, 22-Jun-06 01:23 PM, #7
Reply RE: Anonymity, Isildur, 22-Jun-06 01:22 PM, #6
Reply RE: Anonymity, nepenthe, 22-Jun-06 01:54 PM, #11
     Reply RE: Anonymity, Xaannix, 22-Jun-06 02:16 PM, #14
Reply Wow - great post., Sebeok, 22-Jun-06 01:18 PM, #5
Reply Dude, check this out, eternal_elf, 22-Jun-06 01:12 PM, #4
Reply RE: Dude, check this out, nepenthe, 22-Jun-06 01:43 PM, #9
     Reply RE: Dude, check this out, valrow22, 22-Jun-06 04:34 PM, #41
     Reply You are such a tease :(. n/t, eternal_elf, 23-Jun-06 11:11 AM, #50
Reply RE: Anonymity, the shark, 22-Jun-06 01:08 PM, #2
Reply It's said that this is necessary, Theerkla, 22-Jun-06 01:01 PM, #1
     Reply I would just like to say I very strongly second the sen..., Tac, 22-Jun-06 01:11 PM, #3

ValguarneraTue 31-Jul-07 06:28 PM
Member since 04th Mar 2003
6904 posts
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#18574, "Thread locked."
In response to Reply #0


          

1) It's over a year old. Baby Floofi cries when people bump huge, sprawling, ancient threads.

2) The most recent activity has involved a combination of accusations based on incorrect information (re: role contest judges and prizes), and good ol' Deathweaver/Shadowmaster/Conclave going back to his roots and trying to troll as anonymously as possible.

3) The rest of the thread covers about 12 different topics.

I think all of those topics have been addressed, but if you have further concerns, feel free to start another, more focused thread.

valguarnera@carrionfields.com

  

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EskelianTue 31-Jul-07 02:46 PM
Member since 04th Mar 2003
2023 posts
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#18558, "RE: Anonymity"
In response to Reply #0


          

Ever hear the phrase "bad code smell"? Well it just doesn't apply to coding. There's really no way to describe what bothers me about some code other than that it "smells bad". In a similar vein, there are some situations about Imms-playing-morts that get that "seems like cheating" smell to them.

Specifically, for me at least, the part that irks me is when I look at a situation (be it some skill that seems way out of whack with game balance or character decked in gear that no one else has even heard of or some game mechanics trick that looks very buggy) and say to myself, "Gee, that's probably an Imm playing that character." When that happens and I'm correct, it has that "seems like cheating" smell to it. I don't know how else to phrase it. If it weren't that predictable, I don't think I'd have an issue with it.

Point blank example - Arolin's character getting denied over rescue. Rescue has always worked that way and I don't really consider that a bug, but he was pretty much railed for exploiting it. Counter-example - Yanacek. There was a ton of stuff with that character that most people looked at and went, "Holy crap is that broken." But he did very well despite that. Now I could go on with the counter-examples all day, but there's very little need. I think we're all fine with immortals playing, we're just not fine with immortals abusing stuff to gain an advantage over non-immortals.

  

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ValguarneraTue 31-Jul-07 03:03 PM
Member since 04th Mar 2003
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#18560, "RE: Arolin and bugs:"
In response to Reply #132


          

Point blank example - Arolin's character getting denied over rescue. Rescue has always worked that way and I don't really consider that a bug, but he was pretty much railed for exploiting it.

Specifically, exploiting it in tandem with his RL buddy, after the two of them had exhausted their warnings about permaing/etc. You're neglecting the fact that Arolin required cooperation, and where it came from.

Couple that with him describing it in advance on IRC as a bug exploit, and you have a clearer picture that he knew what we was doing. (We knew in advance that something was up, but not exactly what.) I don't get why people claim that Arolin was unfairly busted when he himself knew it was dirty. It's all revisionism.

valguarnera@carrionfields.com

  

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VladamirTue 31-Jul-07 03:53 PM
Member since 04th Mar 2003
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#18566, "Arolin was a cheating #### and I'm glad he's gone."
In response to Reply #132


          

To be frank I don't care if someone did screw with him behind the scenes to get rid of him. I'm just glad he's gone. He was bad for the mud.

  

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VladamirTue 31-Jul-07 10:29 AM
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#18546, "RE: Anonymity"
In response to Reply #0


          

>So let's just grab the bull by the horns, kick it in the
>groin, and talk about it.

Lets try not to get Vlad banned in the process.

>Speaking for myself, it amounts, essentially, to a desire to
>play the game like anyone else and be reasonably left alone
>about it.

To be blunt, you don't play the game like just anyone else. You have an intimate knowledge of the hardest areas/mobs/wands and most obscure facets of the code. That gives you an advantage available only to other people who are imps. To be honest I would say your knowledge of the game mechanics is probably second to none (Though Arvam would give you a run for your money I bet) and your knowledge of eq/areas is unquestionably the strongest. In a game like CF, that knowledge gives you an immense leg up over "anyone else".

>People don't become imms because they hate playing CF. By and
>large, we want to stick around because we love the game, and
>while we want to contribute to it in other ways, the spark
>that made us want to in the first place never really dies.

Nor should it. I don't think anyone is suggesting the imms stop playing mortals. I do however think you have a skewed idea of what it is to be "just" a player, because of the sheer amount of insight you have into how the game works and what is where.

>Frankly, there is no policy or attitude towards imms
>continuing to play the game that would make all of the players
>happy. Not one. I've played games where the volunteer staff
>wasn't permitted to play at all, and it's not a solution. It
>seems like one in the short term, but a year or two later you
>get why it isn't.

No, I wouldn't like this because that would put the staff even more out of touch with the players.

>So we play. I won't apologize for that.

I don't think anyone ever suggested you do.

>Sometimes, like anyone else, we play because there's a role
>idea we have that we think is cool. Sometimes there's an area
>or set of areas we want to explore. Sometimes it sounds like
>fun or it's a good way to kill time. Sometimes we see a cabal
>that's losing badly and want to try to play the underdog and
>equalize things a little.

Spiffy.

>Sometimes we play a new or revamped class or class combination
>that hasn't seen much play yet in order to try to find the
>problems or fix the bugs in it, and god help us if it takes
>trying something out in play to see if it's balanced or works
>right before we fix it.

Not that I'm accusing you, but some on the staff have been known to abuse things that need "fixing", but of course it doesn't get done till the character is gone. These kinds of things cause a good chunk of the problems people have with imms playing mortals. You guys have all the control, and when an immortal is left to run loose doing thats that a normal player would get at the very least slain for, it sets tongues wagging.

>But sometimes, like anyone else, we just want to play the
>game. Really play. To take something you think could be
>tough and just play the hell out of it and see if you can
>accomplish half as much as you think you can.

But how tough is it when you already have a leg up over people?

>When I play, I don't want 50 tons of baggage to come with it.
>I don't want to have to defend daily whether the way I killed
>you was a smart, innovative tactic or a "obvious bug." I
>don't want to have to explain to you that the "super-secret
>item "I have is, in fact, something I got by tripping the last
>guy who had it to death. I don't want to have to tell you
>that other the limit-4 "super-secret item" I have was maxed
>out the first time I tried to get it, so obviously at least
>four someones who aren't me must also know how to get it. I
>don't want to have to read you second-guessing the choice if I
>end up tattooed, in a cabal leadership position, or if I get a
>quest spell. I don't want to have to deal with OOC tells
>trash-talking me twice a day.

To be honest, if you don't do things that will set people off there's no reason why anyone could ever really do any of those things. Take Kasty/Kargh. Nobody ever even hinted (to my knowledge) that anything was inappropriate about Karghulin. Kasty came right out and admitted to being the player when the character was gone. There was no ####storm of critics coming out of the woodwork. Why? Because there was never any question that everything was done on the up and up. Nobody ever saw him doing shady (IE things another player would get ROTD'd for) things. Certain immortals have more than once been in the center of some EXTREMELY shady things, and these people tend to be in these situations repeatedly. The more it happens with certain people, of course the less the playerbase is going to trust in the fairness and honesty of said staffer.

>I sure as hell don't want to read fabrications and #### for
>eight years after I play a character from the very small but
>vocal chunk of the playerbase who will seize on a small truth
> e.g. Nepenthe played Istendil) and use it to tell ridiculous
>but sinister-seeming lies for years until even sane people are
>starting to believe it might be true (e.g. Istendil was part
>of an all-imm engineered team to take over Empire, Istendil
>had a full set of A/B/S the day barrier wands went in,
>Istendil mudsexxored with kobolds.) The most frustrating part
>of that syndrome, really, is that some of the worst offenders
>are people who seem rational, normal, and likeable 99% of the
>time until the just start making #### up.

Speaking only for myself, these things start to happen after the previously shady things start to appear. I backed you up 100% when speculation started that you played Cabdru. But to be perfectly blunt after everything started to come out about the character I felt kind of like I had been backing up someone who maybe wasn't entirely on the up and up. I'll be frank, someone else who also won the exact same role contest and got the same level of recognition got nothing as a reward, and you got a point over your racial max in int. You have to understand how that makes people feel, and how it looks to even people who weren't predisposed to distrusting you. Your fiance' judges the role contest, and then you get a reward out of line with what other people who also won recieved. Coupled with the rumors (many of which to be equally frank came from people who were/still are on the staff) about tinkering with eq, the way things progged in ways they shouldn't have, and really what other reaction do you expect but mistrust? Then Valg attacking people on the forums who speculated that you were Cabdru was just the #### icing on the cake of bad feelings. Those speculators were right, but the attempt was made to make them look like paranoid freaks. Thats just not right. Either don't say anything or own up to it, but don't ####ing parade people out like paranoid morons when they were right.

>I don't want to deal with any of that ####. I just want to
>play the ####ing game. To compete, win, and lose like anyone
>else. To make friends and enemies, laugh about it when it's
>all said and done, maybe share a log or point out moments of
>brilliance or stupidity.

But you're NOT like anyone else. The fact that you have such an intimate knowledge of the game that is unavailable to anyone else is just not something that can or should be overlooked.

>This a game of players with colorful personalities and big
>egos. It's a game of intensely competetive people. These
>are, incidentally, some of the things we all love about it.
>If you think there's any way besides an attempt at
>anonymity to get something resembling a fair shot at just
>playing the game in a community like ours, I'd like to hear
>it.

Kasty seemed to do just fine with it. Always has. Arvam could take your own weapon away from you and ass#### you with it, but he never had huge ####storms surround his characters (yeah a few people griped about Lariya but not nearly as many as have been up in arms over Cabdru). Other staffers have played mortals, cabal leaders and kickass characters without a whiff of controversy. Maybe you need to lok at the circumstances that cause the controversy if you want to avoid it, instead of just pretending you didn't play certain characters.

  

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ValguarneraTue 31-Jul-07 11:11 AM
Member since 04th Mar 2003
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#18547, "RE: Role contest:"
In response to Reply #121
Edited on Tue 31-Jul-07 11:13 AM

          

"Your fiance' judges the role contest, and then you get a reward out of line with what other people who also won recieved."

I'll let Nep deal with the rest of your dead-horse-beating if he feels like it, but the role contest in question was judged by Dalteric. Last I checked, Dalteric has never been engaged to Nepenthe, and it is not legal to do so in Nepenthe's home state.

Link:
http://forums.carrionfields.com/dc/dcboard.php?az=show_topic&forum=7&topic_id=381

He also entered a second role contest, judged by Grurk and Dalteric, and did not win. Grurk is also, to my knowledge, not engaged to Nepenthe.

Link:
http://forums.carrionfields.com/dc/dcboard.php?az=show_topic&forum=7&topic_id=397

Any and all concerns you have about who won those contests rests with Dalteric. I don't know who he did or didn't talk about roles with, but he made the decisions.

valguarnera@carrionfields.com

  

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Conclave (inactive user)Tue 31-Jul-07 12:28 PM
Charter member
posts
#18548, "RE: Role contest:"
In response to Reply #122
Edited on Tue 31-Jul-07 12:40 PM

          

I'll let Nep deal with the rest of your dead-horse-beating if he feels like it, but the role contest in question was judged by Dalteric.

Shall we assume by your lack of response to Vladimir's other points, that you agree with every one of his allegations except for this role contest issue?

  

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AodhTue 31-Jul-07 12:37 PM
Member since 06th Jan 2005
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#18550, "He clearly said he wasn't addressing other points.~"
In response to Reply #123


          

nt

  

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Conclave (inactive user)Tue 31-Jul-07 12:49 PM
Charter member
posts
#18551, "I am not sure I understand your post."
In response to Reply #125


          

My question was - Did his lack of response to the rest of the points denote his agreement with them?

Saying he wasn't going to address those points hardly answers my question. In fact it was the very basis for the question.

  

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jasminTue 31-Jul-07 12:58 PM
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#18552, "No need to be difficult"
In response to Reply #123


          

He refuted the one thing he knew he had concrete proof for. If I was him I wouldn't feel like spending most of my day digging in archived logs either. Notice the dead horse statement, meaning this has all been touched on before. Even parrots get tired of repeating the same #### over and over.

  

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Conclave (inactive user)Tue 31-Jul-07 01:13 PM
Charter member
posts
#18553, "RE: Unsolicited input."
In response to Reply #127
Edited on Tue 31-Jul-07 01:22 PM

          

It appears you are saying Valgruarnera cannot prove anything Vladimir says is incorrect except that one thing. I was hoping for this type of response, but from Valgruarnera. Thanks for answering for him, but in this case I was looking for an answer from the person I asked the question of.

For those watching at home, the reason I am curious about this is twofold.

One, Vladimir has a long history of alleging conspiracy, with little factual support. I am curious if this is one of those times or if he is correct on his other points in this particular instance. It is obvious Vladimir was alleging conspiracy with no actual factual support on the instance of the Role contest rewards, as documented by Valgruarnera.

Two, Valgruarnera has a well-documented dislike of Vladimir, I was curious if he was just picking out one point out of many to make the rest of Vladimir's points appear ineffective, while ignoring the many other points which were more 'the meat' of Vladimir's posts.

  

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jasminTue 31-Jul-07 02:46 PM
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#18559, "you are ignoring the "meat" of my post"
In response to Reply #128


          

Valg provided some info on something easily researched. As I said in my previous post "IF I WERE HIM, I WOULDN'T WANT TO SPEND MY ENTIRE DAY DIGGING IN ARCHIVES EITHER" If it were me I would officially file it under "I don't have to prove I'm doing my job to randome assholes", and regret what I already put up to prove that I was.

  

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ValguarneraTue 31-Jul-07 02:26 PM
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#18554, "RE: Role contest:"
In response to Reply #123


          

Shall we assume by your lack of response to Vladimir's other points, that you agree with every one of his allegations except for this role contest issue?

No. That would be a remarkably stupid thing to assume.

I am trying to minimize the time I spend arguing with brick walls, though. But thanks for making a new account just to troll.

valguarnera@carrionfields.com

  

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Conclave (inactive user)Tue 31-Jul-07 02:33 PM
Charter member
posts
#18556, "Why delete my post?"
In response to Reply #129


          

What rule was broken? I was courteous, on-topic and not in the least bit argumentative?

  

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ValguarneraTue 31-Jul-07 02:42 PM
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#18557, "RE: Why delete my post?"
In response to Reply #130


          

Let's not foster a forum environment where people create multiple anonymous accounts explicitly to stir #### up.

valguarnera@carrionfields.com

  

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DaevrynTue 31-Jul-07 03:35 PM
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#18562, "RE: Why delete my post?"
In response to Reply #130


          

>What rule was broken? I was courteous, on-topic and not in
>the least bit argumentative?

If you honestly believe that's true, no offense but you're socially retarded.

(On-topic, I will give you.)

  

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ValguarneraTue 31-Jul-07 06:24 PM
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#18572, "Dear Deathweaver/Shadowmaster/Conclave/etc:"
In response to Reply #123


          

Please do not make further anonymous trolling accounts on our forums. You have been, in no uncertain terms, asked to go away.

valguarnera@carrionfields.com

  

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VladamirTue 31-Jul-07 03:28 PM
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#18561, "Dead horses."
In response to Reply #122


          

If he didn't want to answer any of these issues, he shouldn't have started this thread, should he? He said he wanted to grab the bull by the horns, kick it in the groin and talk about it. If you're just going to turn into a pissy pants when people bring the questions up, on the official forum where they can finally be answered, then don't ####ing start threads saying thats what you want to do. You can't have it both ways.

Also to my knowledge, none of the things I brought up have ever really been answered wih any sort of solid statement from the staff, just a lot of allusions and thread lockings.

As for the role contest it was judged by Dalteric AND Crysserea. Her bitchy mean spirited comments got posted to the forums afterwards. Or did you forget about her participation and the ensuing deletion of her comments?

Again, none of this addresses why someone else who got honorable mention got zilch and Nep was given a reward that was certainly far above what anyone else who got an honorable mention recieved.

If you're just going to turn into an angry bitch when these things are brought up, don't ask people to talk about this ####.

  

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DaevrynTue 31-Jul-07 03:42 PM
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#18564, "RE: Dead horses."
In response to Reply #135


          

>If he didn't want to answer any of these issues, he shouldn't
>have started this thread, should he? He said he wanted to grab
>the bull by the horns, kick it in the groin and talk about it.

I did feel like talking about it... well over a year ago when I started this thread.

>As for the role contest it was judged by Dalteric AND
>Crysserea.

There was indeed a role contest that they judged together. I did not enter that contest. Dalteric judged lots of them.

>Again, none of this addresses why someone else who got
>honorable mention got zilch and Nep was given a reward that
>was certainly far above what anyone else who got an honorable
>mention recieved.

I'll have to see if Dalteric still has the reward list for that contest, but I'm 100% positive that all winners/mentions got rewards. I'm pretty sure all the other rewards were (in my opinion) stronger, also.

I honestly don't see +1 int on a character that already has most of the skills he uses the most high/perfect already to be that big of a reward. The difference between fire giant int and duergar int for any purpose is just is not that big.

  

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VladamirTue 31-Jul-07 03:51 PM
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#18565, "RE: Dead horses."
In response to Reply #138


          


>I did feel like talking about it... well over a year ago
>when I started this thread.


Date Tue 31-Jul-07 03:26 PM is what it says on the first post in this thread as the date. I don't read the forums all that often, and don't recall seeing this thread before. Judging the the new responses, I doubt I was the only one who missed it. If you don't want to talk about it anymore, I'll drop it.

>>As for the role contest it was judged by Dalteric AND
>>Crysserea.
>
>There was indeed a role contest that they judged together. I
>did not enter that contest. Dalteric judged lots of them.

I thought this was one she judged as well as part of her heroimm duties. If I was mistaken I apologize. Doesn't negate the fact though that others who got honorable mention got nothing, while you an imp got something veeeerrry nice.

>>Again, none of this addresses why someone else who got
>>honorable mention got zilch and Nep was given a reward that
>>was certainly far above what anyone else who got an
>honorable
>>mention recieved.


>I'll have to see if Dalteric still has the reward list for
>that contest, but I'm 100% positive that all winners/mentions
>got rewards. I'm pretty sure all the other rewards were (in
>my opinion) stronger, also.

One of the other honorable mentions said he got nothing as a reward. That I am certain of. I'll try and find the link if you care to read it. If not I won't bother.

>I honestly don't see +1 int on a character that already has
>most of the skills he uses the most high/perfect already to be
>that big of a reward. The difference between fire giant int
>and duergar int for any purpose is just is not that big.

Only an AP's spells are highly dependant on INT. I see int points above racial max as a huge deal. If not, why bother even having racial maxes?

  

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DaevrynTue 31-Jul-07 04:04 PM
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#18568, "RE: Dead horses."
In response to Reply #139


          


>One of the other honorable mentions said he got nothing as a
>reward. That I am certain of. I'll try and find the link if
>you care to read it. If not I won't bother.

Sure, dig it up if you can and we'll see if we can set the record straight. Obviously the note Dalteric wrote to that person to tell them what their reward was won't still be around, but I hope his or our notes are still good on that count.

>Only an AP's spells are highly dependant on INT. I see int
>points above racial max as a huge deal. If not, why bother
>even having racial maxes?

It's a prize; it's not nothing. But it's equally not as good as, say, +1 charisma on a bard (which has gone out half a dozen times), +1dex on a class that has dodge, etc.

I might think of this differently if it were +int on, say, an arial or d-elf a-p, a character that's already got a strong point there... but the difference between fire and duergar a-p spellcasting is just not that big... and it's not even that much of a difference, because a real duergar a-p still has that much more wisdom than a fire giant.

To put it another way, how good would +1 racial max con on a d-elf warrior be, assuming you got it at level 30 or so and had already picked your specs, etc. assuming you would have the normal 16 con? It's not nothing, but it's not game breaking either.

  

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VladamirTue 31-Jul-07 04:36 PM
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#18569, "Found it."
In response to Reply #142


          

http://www.qhcf.net/cforum/vpost.pl?113356

Now he says he won, and the way he wrote the post it sounded very much like he was saying it was the same role contest as Cabdru, and he got nothing. But when I checked the list of winners for that particular role contest, he wasn't on it. I don't honestly know if it was a different role contest he won or if he thought he won and was mistaken, but either way I was wrong about it being the same role contest and for that I apologize.

That being said, same level of prize and he gets zilch. You got the int. Doesn't strike me as the kind of thing that wouldn't add fuel to the speculation fire.

>To put it another way, how good would +1 racial max con on a d-elf warrior be, assuming you got it at level 30 or so and had already picked your specs, etc. assuming you would have the normal 16 con? It's not nothing, but it's not game breaking either.

Mon Mar 12 13:57:47 2007 by 'Daevryn' at level 36 (61 hrs):
D-elf in a fire giant body role seems like terrible whoring for more int. P.S. Wolveryeti.

If it's not game breaking, where was the harm in someone writing a role with a specific reward in mind? If he had won, you wouldn't have had to think too hard on a reward. Seems no different than anyone who writes a role with a specific goal in mind.

  

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DaevrynTue 31-Jul-07 04:45 PM
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#18570, "RE: Found it."
In response to Reply #143
Edited on Tue 31-Jul-07 04:46 PM

          

>Now he says he won, and the way he wrote the post it sounded
>very much like he was saying it was the same role contest as
>Cabdru, and he got nothing. But when I checked the list of
>winners for that particular role contest, he wasn't on it. I
>don't honestly know if it was a different role contest he won
>or if he thought he won and was mistaken, but either way I was
>wrong about it being the same role contest and for that I
>apologize.
>
>That being said, same level of prize and he gets zilch. You
>got the int. Doesn't strike me as the kind of thing that
>wouldn't add fuel to the speculation fire.

If it were true, I'd agree with you.

As far as I can tell via forum searching, he did enter that same contest, but wasn't a winner/runner, and didn't enter any other contests with that character.

Edited to clarify: I remember/liked that character, and to be clear I think he was confused/mistaken. I'm not calling him a liar or anything.

>If it's not game breaking, where was the harm in someone
>writing a role with a specific reward in mind? If he had won,
>you wouldn't have had to think too hard on a reward. Seems no
>different than anyone who writes a role with a specific goal
>in mind.

It personally strikes me as in poor taste, but I'm sure that's skewed by having read hundreds of not-very-good roles angling for a specific quest form.

  

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VladamirTue 31-Jul-07 05:05 PM
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#18571, "RE: Found it."
In response to Reply #144


          

>If it were true, I'd agree with you.
>
>As far as I can tell via forum searching, he did enter that
>same contest, but wasn't a winner/runner, and didn't enter any
>other contests with that character.

Fair enough. This is one of the drawbacks to staff not posting on Dios. You guys can't just come out and correct people who are mistaken.

>Edited to clarify: I remember/liked that character, and to be
>clear I think he was confused/mistaken. I'm not calling him a
>liar or anything.

Nope, never thought you were. I'm not calling you one either. I just knew he said he had also won, and got nothing. I really am sorry about the misunderstanding.

>It personally strikes me as in poor taste, but I'm sure that's
>skewed by having read hundreds of not-very-good roles angling
>for a specific quest form.

Yeah, I can see how that would get old after a while.

  

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DaevrynTue 31-Jul-07 03:59 PM
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#18567, "RE: Anonymity"
In response to Reply #121


          


>Not that I'm accusing you, but some on the staff have been
>known to abuse things that need "fixing", but of course it
>doesn't get done till the character is gone. These kinds of
>things cause a good chunk of the problems people have with
>imms playing mortals. You guys have all the control, and when
>an immortal is left to run loose doing thats that a normal
>player would get at the very least slain for, it sets tongues
>wagging.

I can't think of anything I've "fixed" after playing a character.

During the life of a character, all the time. But then I've got a problem: If I post and say, here's ten things about invokers that just got gimped down, probably you know I'm playing an invoker who can do those things. I don't really want to do that.

So probably I fix it, keep playing the character as long as I feel like playing them (which isn't usually more than another month or two -- I have a short attention span), and two months later someone figures out that you can't send nightgaunts from indoors anymore (or whatever.)

I'm not sure there's a good solution there.

Often you're in a position to need to make difficult judgement calls there. If I'm Yanacek, I'm basically the first successful poisoner ever. If my X ability seems really good, how do I decide to draw the line between 'this is really good, but this class has these other disadvantages or mitagating factors' and 'this is broken good'? Typically you need to play with it it a bit and get some other people's opinions.

(Explore Area Cool Axe) was that kind of case for me. It's from an area I had nothing to do with the implementation of at all. It's also (in my opinion... this might differ for other styles of players or other characters) by far the hardest to get piece of gear that character ever had. It's immediately obvious on using it that it's really, really good -- but is it too good, or is its goodness appropriate for its difficulty? There's not much question that there are tougher items in Hell.

It took me about two days to decide, yes, this is too tough and start to make changes to correct it. I'm not really sure how I or anyone is in a position to do better than that.

>Speaking only for myself, these things start to happen after
>the previously shady things start to appear. I backed you up
>100% when speculation started that you played Cabdru. But to
>be perfectly blunt after everything started to come out about
>the character I felt kind of like I had been backing up
>someone who maybe wasn't entirely on the up and up.

Pretty much everything I can remember seeing 'come out' is either based on someone making something up or getting the facts wrong... like the Cryss and the role contest thing. I mean, enough should be in the forum archives to prove beyond a shadow of a doubt that that particular contest was just Dalteric, but here we are talking about it.

>I'll be
>frank, someone else who also won the exact same role contest
>and got the same level of recognition got nothing as a reward,
>and you got a point over your racial max in int.

I keep hearing this, and I know it's not true. I'll ask Dalteric if he still has the details from that contest. I know for certain that everyone who won/placed in that contest got something.

>You have to
>understand how that makes people feel, and how it looks to
>even people who weren't predisposed to distrusting you.

I can only do so much about the stuff people make up or get wrong.

  

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ORBTue 31-Jul-07 06:25 PM
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#18573, "Just One Question"
In response to Reply #141


          

I missed all this Cabdru drama because I was on CF hiatus so I only know what I see in posts, and insane logs. I know you are sick of talking about this but the one thing that really bothered me about this that maybe you can clear up is about that item that basically insta killed whole groups that fought you. It was speculated that it was from the Silent Tower and was basically impossible to get without an army(but you got solo) and was toned down/made impossible to get after you got your fill of kills with it. Is any of that true? Did Cabdru have a whole crew he got his uber leet gear with or did he somehow manage to Solo most of it?

That which does not kill us,
makes us stronger.

  

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RadeSun 29-Jul-07 03:02 PM
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#18518, "Then vs Now"
In response to Reply #0


          

I haven't read all the below but your post reminded me of a post of mine on Dio's a short while ago about veterans. Here's the gist of things.

Information is now at a premium. Veterans grew up in a time when you could master hand to hand with boxing gloves on kobolds at level 5 and there were immortals leading trips all the way to the center of hell.

I grew up in a time when if someone whispered to me how to get the (now nerfed) traveling boots then the boogie man just might come out of nowhere and stomp my nuts.

Over my years of playing I've come to know quite a bit of Thera... maybe even more than half of it by my own ignorant estimates well enough to get around. I know a few wand locations, and the one haste location I once knew is now gone. I know a few stone skin preps but they all suck because of the drawbacks. Over all, I'm satisfied with my mediocre PK and other game skills. I enjoy CF when I do play (which is rarely).

I'll be damned if I'm going to waste hundreds of hours of in game time wandering around aimlessly looking for stuff which might not even be in, ESPECIALLY if it can up and vanish in a second because TLB makes a forum post. The worst part is that those posts are removed so I can't even see the list to know which of my preps is now gone... I have to figure it out by trial and error, sometimes to my demise because I'm only half paying attention when collecting the same old prep I've collected dozens of times. It's ridiculous.

The argument that the reward for figuring out a quest is diminished if everyone else read the walk through is hogwash. Anyone who makes that argument is making it plain that they do not value exploration except for the competitive advantage it gives them with respect to gear/preps.

The current system supports cheating. Two players only have to explore half as much as I do to be on equal footing. Three only a third, etc. I won't cheat and I choose not to compete against those odds, so I must be content to stay at my current level of mediocrity. My skill level will go up over time, but my game knowledge will not. The game, at its current pace changes as fast as I learn new areas (given my frequency of play).

It's great that you make this game and I appreciate it but seriously, who do you think you're kidding when you say you want to play like us? I know you don't intend it to be that way, but it's seriously insulting. You can't play like us, not without open sourcing CF which isn't going to happen. The more secretive we are the more competitive advantage the vets who were here before the Age of Secrets have, and even MORE of a competitive advantage goes to immortal staff.

  

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DaevrynMon 30-Jul-07 08:48 AM
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#18521, "RE: Then vs Now"
In response to Reply #94


          


>Anyone who makes that argument is making it plain that they do
>not value exploration except for the competitive advantage it
>gives them with respect to gear/preps.

No offense, but this argument is stupid.

Players are meant to be able to see some in-game rewards/advantages for excelling in different aspects of the game, be it killer-style stuff, achiever-style stuff, RP, etc. Why should exploration be any different?

Equally, in every case, cheating is a possible shortcut.

If you take your argument and cross out exploration and sub in any other aspect of the game, it becomes obvious pretty fast how silly it is. For example:


Being good at PK shouldn't be an advantage in CF -- you shouldn't be able to loot other players or gain advantages from PK in any way. All this does is empower the people who get five real-life friends and make a perma to waste everyone with. People should just fight, and at the end, one of them could randomly die. Anyone who says otherwise makes it plain that they don't value killer-style play for any reason but its rewards -- the 'real' killer players will know they're better even if there's no way to ever tell or prove it.


In game design, you need to make some allowance for cheating, but equally it can't dominate your every decision.

  

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Nightgaunt_Mon 30-Jul-07 03:05 PM
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#18522, "Not really"
In response to Reply #96


          

Exploring has become a single player thing or perhaps something for small groups. The extreme enforcement of secrecy has made quests and area explore an ooc advantage that if you reveal it too widely it punishes you.

If my battle bard character found an entrance to silent and some archmages it would probably be perfectly in his roleplay(or even bad roleplay not to) to write a note to battle and explaining how to get to these new mage killing grounds and the perils that awaits. But of course one cannot do that because it would be punishied and/or silent would be closed again.

If my fortress mage decided to write a note to help his fellow mages with their protection by giving out a large list of wands, then again it would be punished.

This system will of course reward imm knowledge and small closed communities that share information without it becoming public knowledge. And also exploration knowledge does not reward you in a way that makes you a better explorer. It rewards you so you become a more powerful player killer.

  

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DaevrynMon 30-Jul-07 03:38 PM
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#18523, "RE: Not really"
In response to Reply #97


          

You missed the point completely, but I'm not really in the mood to argue about it.

  

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Nightgaunt_Mon 30-Jul-07 04:03 PM
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#18524, "RE: Not really"
In response to Reply #98


          

No, I got it and perhaps I just did not adress it well enough. You want people to be rewarded for exploration and thus creating a system that gives powerful rewards to people who know the areas of the game. I've never really been a power player myself, more of an explorer who likes to grab a goodie conjie and go to town by myself.

I just disagree how it is implemented and how it promotes a weird unrealistic attitude towards things in game. If a goodie ask my goodie character about some things in the game I should not be forced to think, "If I help this guy then it might become common knowledge and it will be removed or changed so the reward is a death trap", as wands, quests etc have so many times in the past.





  

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LarcatMon 30-Jul-07 04:17 PM
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#18525, "I will do Nep's heavy lifting here for him txt"
In response to Reply #99
Edited on Mon 30-Jul-07 04:18 PM

          

For some players, exploration is a reward in and of itself.

A good example of this is Loch Grynmear. Loch Grynmear does not net you much of an ingame reward at all if you 'solve' the area, though you do get something. That said, the process of going through the area is so much fun, the background and story so rich, and the underlying implementation so well executed that the Loch could have *no* end reward other than 'knowing what happened', and it still would have been one of the best 20ish hours I ever spent on CF.

It should also be noted that the staff seem to have taken up a more dynamic policy with regards handling information becoming common knowledge. Rather than nuking, they are throwing a new layer of paint on the area/quest which means that people who actually explored/learned about it IC once can easily do it again (mildly irritating, but not so bad) whereas those with cheatfiles are shafted. Yay.

Now a dig at Nep since I did some work for him.

I'm not sure silent works as above, but rather does reward you with a bonus in pkilling with little pure wonderment in return. It is sort of like The Chocolate Factory except you are the fat kid rather than the puckish Olliver Twist ripoff.

"New payment options w/ Iron Realms"

  

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Nightgaunt_Mon 30-Jul-07 04:37 PM
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#18526, "RE: I will do Nep's heavy lifting here for him txt"
In response to Reply #100
Edited on Mon 30-Jul-07 04:38 PM

          

Yes, I am one of those players. I've spent my hours in the Loch. I've played two orderly good conjies that did pretty much nothing but explore. As soon as a new area was added I was there poking around and I knew my 8ish(I think, might have been more) haste preps for example. I've spent tons of hours soloing and running around in Hell, down to the fifth circle. Just reading descs and looking at mobs, because it was fun. Done it with most area explore. I also did look around in silent tower and found 5ish archmages, although two I really don't know how.

Problem is that the rewards are supposedly so powerful that if the puzzles would become common knowledge then it would severly imbalance the game. So that is why my comeback character, using my hard earned knowledge, got full looted by the tower. Died 2 more times trying to get it back and then deleted because I was pissed. But sure, this is not a whine about the tower. I'm fine that it is for more dedicated and better puzzle solvers than me. But saying to a newbie at a forum that "Oh, and go to Gralan around level 5 and you will get a quest which will give you a decent reward" should not cause an outcry.



  

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KastellynMon 30-Jul-07 04:44 PM
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#18527, "IC Information Sharing"
In response to Reply #99


          

I just disagree how it is implemented and how it promotes a weird unrealistic attitude towards things in game. If a goodie ask my goodie character about some things in the game I should not be forced to think, "If I help this guy then it might become common knowledge and it will be removed or changed so the reward is a death trap", as wands, quests etc have so many times in the past.

It's been said before and I'll say it again here for your benefit: you can share information in character, in game. If some guy asks you for help finding out where the Blademaster's gloves come from, or how he might get into Silent tower, or where he can buy a cheap potion of flight, you can tell him - if it's within your character's RP to do so. Wand locations are similar; I traded wand information with other characters as Khar, and I also showed a few people where one or two of my sleeks were located. It was always IC, and Khar always got something for it.

I've done the same thing with my good-aligned mage characters, though it was always with other characters that I had developed a good working IC relationship with; i.e., "trusted" with the information. As for sending notes with Silent Tower instructions to Battle, or lists of wand locations to good-aligned mages...meh. I can think of half-a-dozen or so IC reasons why that would be a bad idea from the get-go, for any character.

I also think you're exaggerating when you say that you telling one dude where one item in game is will result in it becoming "common knowledge". I also am completely unfamiliar with any instances since I've been on staff where any "rewards" got changed to a death trap. If you know of any of these, shoot me an email and I'll see what can be done about removing them. We've been making steady progress towards removing the vast majority of death traps in the game, not adding more.

To be really honest, your stating that we've done that sort of thing "many times in the past" makes your post feel like a troll to me for some reason.

Kastellyn the Devourer of Magic, Lord of Legends

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Nightgaunt_Mon 30-Jul-07 04:59 PM
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#18528, "RE: IC Information Sharing"
In response to Reply #102


          

>I also think you're exaggerating when you say that you telling
>one dude where one item in game is will result in it becoming
>"common knowledge". I also am completely unfamiliar with any
>instances since I've been on staff where any "rewards" got
>changed to a death trap. If you know of any of these, shoot
>me an email and I'll see what can be done about removing them.
> We've been making steady progress towards removing the vast
>majority of death traps in the game, not adding more.

I was thinking of angreal of the now gone white tower, which was made into a hard aggro mob instead of a quest reward if I remember correctly. This was usually a death trap for a lot of chars doing that quest for the first time after the change. And also of course the silent tower that changed a step in a quest to a death trap without warning.

>To be really honest, your stating that we've done that sort of
>thing "many times in the past" makes your post feel like a
>troll to me for some reason.

I've played some chase the barrier(and also a/s) in my days, mistress of magic->moria->something (might be moved, not sure. Was never in last time I checked) But of course it is not really a big problem for me personally as I'm not that affected by it. I guess it is just against my instincts that the game is balanced around that only x% of people are "allowed" to know something or it will be changed.

  

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DaevrynMon 30-Jul-07 09:22 PM
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#18534, "RE: IC Information Sharing"
In response to Reply #103


          

>And also of course the silent tower that changed a step in a
>quest to a death trap without warning.

I actually don't know what this would be.

  

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Nightgaunt_Tue 31-Jul-07 02:10 AM
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#18538, "RE: IC Information Sharing"
In response to Reply #109


          

Actually I kind of regret that I brought it up. I'm perfectly ok with silent being different and not for all and I'm also sure that you are watching the progression and tweaking it from time to time so it is not impossible still challening. It is a nice place for a char to end it's life and spend some con before deleting and still have fun.

The change I was refering to was not so much a quest step (even if well almost all actions in there seem to be one ) but more how a certain room of wealth suddenly decided that I was too greedy and..well I died horribly a couple of times. A change that surpised me a lot and punished me quite hard. But enough about that, even if I was pissed at the time I can see the need for Silent to change if too much is leaked.

  

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DaevrynTue 31-Jul-07 08:57 AM
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#18542, "RE: IC Information Sharing"
In response to Reply #113


          

You'd always die under the exact same circumstances in that place since the area's opened. Nothing has ever changed there; although that being said, I've seen no small number of people think it had changed at some point because they hadn't really understood all of the pieces to the puzzle there -- maybe they'd get half of it and sort of luck out on the rest a few times.

What happens after you die? That changed some.

  

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Nightgaunt_Tue 31-Jul-07 10:15 AM
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#18545, "RE: IC Information Sharing"
In response to Reply #117


          

Weird. Sure as a lot of the the tower has been extreme trial and error by me, just figuring out how to move has probably worn down my flee buttons. But I was sure that it must have changed in some way as before I could grab several items and now I seemed to be limited to one. Doing it the way I used to do it. I guess it might have been luck or something .

I guess I will visit it some day again when my comeback character hits hero and I have some con and eq to waste. Just need to find my old computer with my silent.txt where I saved tons of information as I had no idea what was important and what was not.

  

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KastellynTue 31-Jul-07 12:09 AM
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#18537, "RE: IC Information Sharing"
In response to Reply #103


          

I was thinking of angreal of the now gone white tower, which was made into a hard aggro mob instead of a quest reward if I remember correctly. This was usually a death trap for a lot of chars doing that quest for the first time after the change.

White Tower went away in September of 2003. I don't remember when that quest got tweaked, but it must have been well before that. I Imm'd in late 1999, so I stand corrected - a quest reward was changed to a death trap.

Though it has since been removed, which is a good thing!

I can't talk to Silent Tower, though.

I guess it is just against my instincts that the game is balanced around that only x% of people are "allowed" to know something or it will be changed.

Right on. Though I don't have a good or easy solution to this on hand.

Kastellyn the Devourer of Magic, Lord of Legends

*** Email me your testimonials or two-line blurbs. Help our marketing efforts! ***

  

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laxmanTue 31-Jul-07 06:50 AM
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#18539, "i remember rank 25 valguarnera showing me that quest"
In response to Reply #112


          

and then like 3 weeks later the angreal was removed. Pity was fun carrying a paladin in my pocket. sedai shield, heal, and wrath was good times.

  

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RadeMon 30-Jul-07 07:22 PM
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#18529, "RE: IC Information Sharing"
In response to Reply #102
Edited on Mon 30-Jul-07 07:43 PM

          

>It's been said before and I'll say it again here for your
>benefit: you can share information in character, in game.

This is an obvious lie. Here's some quick scenarios...

Bard makes a trip through hell, adds a few adjectives and tells the tale in great detail through bard notes to all Therans, basically detailing how to get through Hell. Bam, note delete, site-banned, area probably closed.

Sphere knowledge dude decides to master pen by writing down on paper in game the solutions to many quests and leave them around for others to follow. Once you probably would think is awesome, but this guy wants to spread knowledge to everyone so he does it hundreds of times.

Every good mage character I roll tells every other mage character in my cabal where more than 30 wand locations are. While I probably wouldn't be banned, that information would be made obsolete soon enough. This one is the most frightening because the exponential growth effect of wand knowledge in an open and free communication environment would mean I really only have to tell 1-2 people, those people tell 1-2 people, and so on until wands are basically free. The system will be changed.

* Re-read your post and I edited to add that just because you can come up with IC reasons not to bardnote a Silent Tower walk through doesn't mean I can't come up with equal or more IC reasons to do that very thing.

The point being, information can NOT be share freely in game because if enough people share the knowledge it will be changed regardless of how they got it. This is particularly troublesome with regard to 'old' information. The longer the quest/item/whatever has been in game the longer its exponential growth of spreading has taken place.

  

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NightshadeMon 30-Jul-07 08:04 PM
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#18531, "Are you capable of not being an ass in how you share?"
In response to Reply #104


          

If so, then it shouldn't be an issue. Seriously, how many characters do you actually develop a solid relationship over time? Share with them.

--Nightshade

  

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DaevrynMon 30-Jul-07 09:19 PM
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#18532, "RE: IC Information Sharing"
In response to Reply #104


          

Disclaimer: I'm speaking only for my area; other explore area authors may have other opinions about their own areas.

>* Re-read your post and I edited to add that just because you
>can come up with IC reasons not to bardnote a Silent Tower
>walk through doesn't mean I can't come up with equal or more
>IC reasons to do that very thing.

The problem with that with respect to the Silent Tower in particular is that if you did that, a particular NPC would kill your grandfather many years before your father was born to prevent it... but there's really no good way to resolve that in game.

  

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TacTue 31-Jul-07 08:36 AM
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#18540, "Here's a character idea I was thinking about...."
In response to Reply #107


          

just after Nexus came in. Basically... I've struggled with the wands system. Found A/B with Nefla and had shield as a spell, but no joy in any other attempts. So I considered that as a Nexus (say bard because I thought it would be useful) I spread the word that to combat the battleragers I'm collecting and passing on magical info. Basically, you send me a note with some wand location or quest with magical reward, and I send you back my whole list adding your stuff and passing it on in likewise fashion. While Silent Tower might come and silence me by killing my grandfather, if I excluded that info, then the list of magical info would grow and spread pretty rapidly without need for a note to all. It would make sense IC, since I'd be spreading it to those who had interest in finding magical things (ostensibly for combating ragers) and one note to all announcing it would really be all the notification necessary. How would this character concept fly? I can't imagine it being well received, but it seems to make perfect sense to me...

  

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DaevrynTue 31-Jul-07 09:02 AM
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#18543, "RE: Here's a character idea I was thinking about...."
In response to Reply #115


          

I'd probably be happiest with this idea if you made the effort to include things the people sending it to you could reasonably have found IC -- i.e., ignore the level 1 druid who rolls up and sends you a note, but overall it doesn't really bother me.

Granted, you're probably going to end up with some misinformation in the list since you can't really verify all of it yourself.

If you're not careful you're also providing Battle with a list of extra stuff to give to Tahren, but that's part of the fun of the whole thing, right?

  

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TacTue 31-Jul-07 09:41 AM
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#18544, "I still don't think it would fly..."
In response to Reply #118


          

even it was mildly successful, just the proliferation of information would eventually rub someone the wrong way and it'd get shut down, but I'm not running with the idea anyway, so I guess we'll have to wait until someone actually does to find out.

  

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Conclave (inactive user)Tue 31-Jul-07 12:37 PM
Charter member
posts
#18549, "RE: IC Information Sharing"
In response to Reply #102


          

or how he might get into Silent tower

Is it not true that the last time a group of players was spreading this information ICly, that the entrance method(s) in question were changed? I don't say this in an argumentative way, I am genuinely curious.

  

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DaevrynTue 31-Jul-07 03:36 PM
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#18563, "RE: IC Information Sharing"
In response to Reply #124


          

If changes were made, it wasn't for that reason.

  

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DaevrynMon 30-Jul-07 09:27 PM
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#18535, "RE: Not really"
In response to Reply #97


          


>If my battle bard character found an entrance to silent and
>some archmages it would probably be perfectly in his
>roleplay(or even bad roleplay not to) to write a note to
>battle and explaining how to get to these new mage killing
>grounds and the perils that awaits. But of course one cannot
>do that because it would be punishied and/or silent would be
>closed again.

Actually, I'm pretty much okay with that.

Note to all I have a problem with -- IC, it feels like your character is trying like crazy to spread word to anyone will listen. There are NPCs who will take exception to that for reasons that go into the Tower's story. They would have the resources to silence you permanently, which isn't really very fun from a player perspective and isn't something I really want to do from an NPC perspective even if it makes the whole thing make more sense.

But sharing entrance information with your cabal I'm okay with, as long as it's all stuff that character has seen IC.

  

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RadeMon 30-Jul-07 07:26 PM
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#18530, "RE: Then vs Now"
In response to Reply #96


          

>
>>Anyone who makes that argument is making it plain that they
>do
>>not value exploration except for the competitive advantage
>it
>>gives them with respect to gear/preps.
>
>No offense, but this argument is stupid.
>
>Players are meant to be able to see some in-game
>rewards/advantages for excelling in different aspects of the
>game, be it killer-style stuff, achiever-style stuff, RP, etc.
> Why should exploration be any different?
>

Don't call the argument stupid and then go on to reiterate what I said.

  

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DaevrynMon 30-Jul-07 09:22 PM
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#18533, "RE: Then vs Now"
In response to Reply #105


          


>Don't call the argument stupid and then go on to reiterate
>what I said.

I really didn't.

It amounts to, I have just a little free time to spend on CF today, and I'm choosing to not spend it on beating my head against this brick wall too much. Short posts! Maybe I can get some value in here somewhere.

  

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RadeMon 30-Jul-07 11:13 PM
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#18536, "RE: Then vs Now"
In response to Reply #108


          

You:
Players are meant to be able to see some in-game rewards/advantages for excelling in different aspects of the game, be it killer-style stuff, achiever-style stuff, RP, etc. Why should exploration be any different?

Summary:
You're loosely alluding to the idea that exploring is a tax for competitive advantage and is not interesting for the sake of puzzle solving. I merely suggested that for people who enjoy exploring the competitive advantage isn't really valuable. For everyone else, exploring is a tax as your statements seem to indicate you feel it is.

The problem with the rest of your points is that achiever stuff and RP rewards don't even come close to the competitive advantage granted by quest item knowledge. So, the thing that gives you the most competitive advantage is the thing that's most secretive and the easiest to cheat about. To me that seems broken. *shrug*

Conclusion:
This has nothing to do with the staff playing anonymously so I'm going to stop responding. Also, it's largely the same points rehashed over and over. Maybe I'll take this up on the 'wands system promotes cheating' thread.

  

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DaevrynTue 31-Jul-07 08:55 AM
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#18541, "RE: Then vs Now"
In response to Reply #111


          


>The problem with the rest of your points is that achiever
>stuff and RP rewards don't even come close to the competitive
>advantage granted by quest item knowledge.

I don't agree with that at all, so we'll just have to agree to disagree.

  

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HammerSongMon 26-Jun-06 01:30 PM
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#13637, "RE: Anonymity"
In response to Reply #0


          

Hello from abroad.

I couldn't have put it better. The slander has a way of biting at your accomplishments as a mortal character. It also wreaks havoc on the motivation to 'do' for the playerbase.

It's a shame to have to read that it still continues.

Cheers.

  

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AbthalokSun 25-Jun-06 03:16 PM
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#13632, "Then why reveal you played cadbru in the first place?"
In response to Reply #0


          

** First off, I don't have enough time to **
** read this entire string of posts, so I **
** apologize if this is redundat **

That aside, it does leave a bad taste in my mouth and would rather never really know. But it does leave something to question, you have to admit. If your the only one who can be so sucessful, do you really have no advantage?

There are always chars who are well above average, however yours seem to always make them look like scrubs.

"Speaking for myself, it amounts, essentially, to a desire to play the game like anyone else and be reasonably left alone about it." I think this is the problem. You are reasonably left alone about it, when you play reasonable chars. Something like Cadbru, appears unreasonable to the playerbase. Every single person who plays this game wants thier chars to dominate. For this I don't blame you. But when you redifine dominate and appear to be invincible, expect there to be some drama to come along with it.

  

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nepentheSun 25-Jun-06 04:03 PM
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#13634, "RE: Then why reveal you played cadbru in the first plac..."
In response to Reply #77


          

>That aside, it does leave a bad taste in my mouth and would
>rather never really know.

I'd rather you didn't know either, but I made a mistake, it's out everywhere, and we might as well talk about it.

>But it does leave something to
>question, you have to admit. If your the only one who can be
>so sucessful, do you really have no advantage?

I don't think it's just me. Certainly a lot of the people who have played CF for 10+ years could accomplish similar feats. Granted, a lot of them, like Zulg, Sebeok, Gareth, etc. are imms or ex-imms.

For some A-P-specific examples, to this day I think Nabburak was starting to see that kind of inertia when his council betrayed/anathed him and he deleted. (That whole episode is still one that there's a certain amount of disagreement about, so let's just leave it there.) Certainly Tikar couldn't have been killed the way he was in today's CF; ditto Palan. I'm not going to tell you they were unbeatable, but the specific ways they died would not be possible today.

>But when you redifine
>dominate and appear to be invincible, expect there to be some
>drama to come along with it.

I do expect that; yet, to not play something to the best of my ability within the character's role, etc., is really not to play at all.

If you're playing chess with your dad, who has played for many years and is better than you are, is it more insulting if he whips you mercilessly, or if he just lets you win? I'd think the latter.

  

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OdrirgWed 28-Jun-06 02:22 AM
Member since 16th Oct 2004
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#13670, "um...?"
In response to Reply #79


          

Kinda off topic...but...


ditto Palan. I'm not going to tell you they were unbeatable, but the specific ways they died would not be possible today.



Wasn't palan called to a no-recall area by a "friend" necromancer (lich) and slept and spelled up by said necro(lich)?

Are you saying that today, a lich has no chance of killing a well charged up ap by sleeping him and maladicting him to hell?

  

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SandelloWed 28-Jun-06 01:19 PM
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#13674, "RE: um...?"
In response to Reply #88


          

Zorszaul did not kill Palan by fighting him in melee. He made him drop his axe with maledictions and then stole it using a phylactery. I guess what Nep is saying is that this won't be possible nowadays (either the dropping with maledictions part, or the stealing part).

  

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nepentheWed 28-Jun-06 05:49 PM
Member since 04th Mar 2003
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#13679, "RE: um...?"
In response to Reply #89
Edited on Wed 28-Jun-06 05:53 PM

          

>He made
>him drop his axe with maledictions and then stole it using a
>phylactery.

This is partially incorrect.

It used to be that any character, even those without the steal skill, could successfully steal vs. a sleeping target something like 5-10% of the time. Eventually, this changed -- a single necromancer or A-P who could sleep you, load you up, AND steal all your teleport potions was a bit much.

Edited to add: It's also worth noting that more than a few high-end A-P vs. A-P fights of that era went pretty much this same way.

  

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SandelloWed 28-Jun-06 06:16 PM
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#13680, "RE: um...?"
In response to Reply #92


          

Wow, I never knew you could steal without a steal skill. That's why I assumed Zors used a phylactery.

>>He made
>>him drop his axe with maledictions and then stole it using a
>>phylactery.
>
>This is partially incorrect.
>
>It used to be that any character, even those without the steal
>skill, could successfully steal vs. a sleeping target
>something like 5-10% of the time. Eventually, this changed --
>a single necromancer or A-P who could sleep you, load you up,
>AND steal all your teleport potions was a bit much.
>
>Edited to add: It's also worth noting that more than a few
>high-end A-P vs. A-P fights of that era went pretty much this
>same way.

  

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A2Mon 30-Jul-07 08:45 AM
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#18520, "I wish I knew that had changed"
In response to Reply #92


  

          

When I had my spectre recently I actually tried to steal potions from people a few times and was surprised when it *never* worked. If the possible success rate is 0% you can still try at least.

  

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GaenlinSun 25-Jun-06 01:07 PM
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#13630, "RE: Anonymity"
In response to Reply #0


          

Nep:

Do what you want. It doesn't matter to me. I figured you were Cabdru, but you know what? If you've seriously spent the con to explore that ####, why should I be the one to rain on your parade? Personally, I think it's great you built a big evil guy up. Some of the greatest logs I've ever read were Cabdru logs. Good on you.

You've contributed a ton to the game, more than the conspiracy theorists can bring you down. To be honest, some of these people who are really good NEED opponents like you to keep them on their toes otherwise the game would become boring. So, yeah, come back, and Sebeok as well despite the rumours should get his ass back and play as well.

So again, yeah, an immortal presence where people can talk frankly even about their characters without detractors going "Oh, because you know X you could do it" constantly would be welcome. It would certainly up the player quality by a ton if you played more often and perhaps people could up their own game to deal with you in the future.

  

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DwoggurdSat 24-Jun-06 07:51 AM
Member since 20th Jan 2004
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#13604, "Some thoughts"
In response to Reply #0


          

Speaking for myself, it amounts, essentially, to a desire to play the game like anyone else and be reasonably left alone about it.

There is nothing wrong with immortals wanting to play the game.
But what differs immortals from mortal players? You may notice that they wish to "be reasonably left alone", while mortals don't really care about anonymity ( after a character dies ).
You've listed some reasons and they are valid.
But they are symptomes. The reason is "secrecy" and how CF is designed around it.

I don't want to deal with any of that ####. I just want to play the ####ing game. To compete, win, and lose like anyone else.

The price of being an implementor in a game that evolves around "secrecy" is that you can't really compete, win and lose like anyone else.
People on staff have big advantage. For example, the wand system.
Every immortal with the "snoop" command may easily find many wand sources just by snooping skilled mages even if they don't really were looking for wands. You don't even have to be an implementor who places those wands.
To make a fair competition immortals would have to put big restrictions on themselves ( like not wearing uber eq, not using wands, not snooping other imperials if they play imperials themselves so they wouldn't accidentally run into a conspiracy against them ). It is not a fun way to play the game and I'm not one who would demand that from immortals.

The only way to solve that problem is to reduce secrecy as much as possible and thus create fair competition.
I've heard from immstaff that mystery and secrecy it is what makes the game long-living. But there are many other games that don't rely on mystery and still are fun to play.
Chess, poker, football. Hell, a lot of people ( many more than CF playerbase ) still play Starcraft and Quake ( almost for 10 years already ). So there are ways around. Secrecy is not necessary to make a great game. Actually it may attract some players and turn away other players. I know several CFers who don't play CF anymore and one of reasons why they don't want to start again is that they are far behind and don't know new areas/wands/etc nor they want to reexplore CF from scratch ( or don't have time to do that ).

I don't believe that CF will start to change and reduce secrecy as much as possible ( at least as long as Valg rules ) though I, personally, don't think that exact skill/spell description, full identify of tems ( except, perhaps, quest ones ) would kill the game. CF is much more than that. For example, there are many RPG games where you can obtain a lot game mechanics info from manuals ( or web ) and they are still very good games.

You just have to understand that as long as you keep that level of secrecy in CF immortals will have big advantage in competition and accept that. The only thing you can do about it is not pushing that advantage hard and put some sort of restrictions on themselves if you aim for "fair" competition. Also in order to avoid jealous players immortals would want to stay anonymous. Mwahahaa.
In "opened" games implementors usually have a lot less reasons to stay anonymous, as they can't really be accused in using "unfair" advantage.

Also, in case of Cabdru, anonymity wasn't really needed
The playerbase was more positive about him, than negative. There always will be bad apples but you can't make everyone happy.

  

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AmarantheSat 24-Jun-06 11:03 AM
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#13605, "RE: Some thoughts"
In response to Reply #58
Edited on Sat 24-Jun-06 11:08 AM

          

Are there advantages and disadvantages between different players? Sure. But those advantages are not necessarily equated with who is an immortal or who is not.

I can guarantee you that the vast majority of active players know substantially more than I do in terms of wand locations, even after being an imm for years and years. So whatever advantage there might be between some item-saavy imm and a non-imm, and a non-item-saavy imm and an item-saavy mortal.. it's all irrevelent. Fundamentally speaking, most imms are good players not because they are imms, but because they are veteran players. (And for the record, for every Nepenthe there are plenty of imm characters that are not earth-shattering or even noticed. Hell, for every talk-of-the-town mortal some imm is to discovered to have played, there may be half a dozen other characters played by the exact same imm that no one had a single conspiracy theory about!)

You really don't want equity. At least *I* don't want equity. At the risk of getting into political discourse, socialism is bunny-fluff happy in theory but insideously destructive in practice.

Your analogy to games like chess or football are irrelevant because games like chess and football DO have inequities. Some players are stronger, faster, smarter, whatever. You have to learn to work around that, and just do your best against stronger players and strategies, and have fun. Whether you are physically stronger or not is equalized in a MUD. Instead, the factors of competition in CF are in part items and knowledge. It's what gives the game longevity, to constantly be expanding your knowledge and thus improving your game.

If everyone could just look up locations of items on a database somewhere, it would remove a factor of long-term competition. Not to mention, it would ruin the exploration element (which is fun for a LOT of player-types, myself included). Even people who refused to look on the database are screwed out of exploration challenges when those things become common knowledge. Similarly it would ruin roleplaying opportunities.. bargaining or flattering another character for knowledge, etc. That's the beauty of it.. you insert these elements, and they become a major player in PK, and by extention, a player in exploration and RP as well.

To take an extreme, everything would be *most* equitible if you just dropped everyone into the game with identical stats and sub-issue items, popped them all to level 51 and queued them into equally balanced fights in some perfectly balanced battlefield. But, that would be a different game (and I dare suspect, one you wouldn't play as much.) Again, that is an extreme, but the theory still applies.

What makes any game or story interesting is conflict, mystery, uncertainty. Does my opponent have him some good wands, or not? Where can I find my own? How can I find my own? Maybe I can persuade him to share them with me, or explore on my own... And on and on.

This isn't just some strategy/twitch game... it's a strategy/twitch game interwoven with story elements, and with relationship elements. "The cat sat on the mat." is not a story. "The cat sat on the dog's mat.", now *there's* a story.

  

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incognitoSat 24-Jun-06 11:35 AM
Member since 04th Mar 2003
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#13606, "I find this quite an amazing line to take"
In response to Reply #59


          

If someone can see what Nep has seen, I presume they can know:

- exactly what hidden effects skills have (akin to kansetsuwaza's slowing), should they choose to look, whilst other players are often not in a position to work these out. This is a big advantage. But others can learn from it so it evens out.

- What factors influence specific skills' success rates. This could be a big advantage if the factors are numerous and thus had to isolate and test as a mortal. This is hard for others to equal unless they simply clone the character.

- where to get items that no mortal has seen and how to use them.

Playing lots of hours will not necessarily yield you these things, in particular the latter.

It feels a bit like insider dealing to me and however great a char Cabdru was or imm Nep is, the latter does feel like unfair to me because it is a concious choice to get those things, whilst the other issues are something that he cannot avoid.

Sure, it would be harsh to stop imms playing morts and probably undesirable, but would it be so undesirable for imms to avoid gathering gear that the entire cf populace has never figured out how to (correct me if I'm wrong on that point), unless they genuinely have to puzzle the whole thing out themselves? The lack of such items shouldn't break their character, stop them having fun or prevent them from testing things, should it?

  

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nepentheSat 24-Jun-06 02:45 PM
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#13619, "RE: I find this quite an amazing line to take"
In response to Reply #60


          

>If someone can see what Nep has seen, I presume they can
>know:
>
>- exactly what hidden effects skills have (akin to
>kansetsuwaza's slowing), should they choose to look, whilst
>other players are often not in a position to work these out.
>This is a big advantage. But others can learn from it so it
>evens out.

Yeah, I think this is pretty minimal, except possibly with very new skills/spells.

>- What factors influence specific skills' success rates. This
>could be a big advantage if the factors are numerous and thus
>had to isolate and test as a mortal. This is hard for others
>to equal unless they simply clone the character.

I think we've gotten a lot better about putting this kind of stuff in helpfiles. Beyond that, I think it's pretty even up. Is bashing a good option as a giant warrior? Often. Is it a good option as a felar warrior? Definitely less often, but still sometimes. I don't think even the formulae could give you as accurate of a when as just playing a warrior and seeing what works and doesn't work for you.

>Sure, it would be harsh to stop imms playing morts and
>probably undesirable, but would it be so undesirable for imms
>to avoid gathering gear that the entire cf populace has never
>figured out how to (correct me if I'm wrong on that point),

I'm pretty sure pure-mortal characters have seen every mob in the Silent Tower. Whether or not they were able to kill those mobs is, in some cases, another story, but it's generally not a story of knowledge but one of general character toughness/resources. Even still, most of it's been out at some point, though not all of it's seen real use. (For example, I've seen an awful lot of characters that don't get the polearm skill with a certain polearm in their inventory, for some reason.)

  

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DwoggurdSat 24-Jun-06 12:35 PM
Member since 20th Jan 2004
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#13608, "Answers"
In response to Reply #59


          

First of all I want to express that CF is multi-dimensional game and here I'm only talking about PK competition part. I don't touch player interaction, RP "competition" and other aspects of the game that are also good reasons the play the game.

Are there advantages and disadvantages between different players? Sure. But those advantages are not necessarily equated with who is an immortal or who is not.

True.
For example, I consider myself above average when it comes to CF knowledge ( though certainly not the best ) and it gives me some advantage. But I'm ready to give away that advantage by opening related information. Because I feel sorry for newer players. Hehe.
Also I prefer to see competition in how you apply public information, not the amount of info you possess.

Fundamentally speaking, most imms are good players not because they are imms, but because they are veteran players.

False
They are good players because they are veterans AND immortals.
After all, there are many veterans who weren't immoratls and they are overall less good.

Being an immortal gives you great advantages in PK.
The snoop comand alone may greatly increase your PK skill.
If you watch skilled people in action, you study their behaviour patterns, their hidding place, wand locations, etc, you become much better in PK.
Code knowledge gives you another edge. If you know important factors in assassinate success, if you know what is improtant for bashing you may capitalize these factors and become more dangerous in PK.
Areas knowledge is another important factor where immortals have advantage. For example, if I don't know what amulet of Ultimate Evil does, I may just drop and sac it because it may look as it does nothing. And I didn't know that pre-Cabdru.

You really don't want equity. At least *I* don't want equity.

There will be no equity if game mechanics are public.
There is some distance between knowing something and properly using it. That is where player's experience, overall skill, smartness, luck comes into play.
For example, you may describe how exactly flurry works, what are significant factors in its success but you would still have to learn when to flurry and when don't. That would make "fair" competition between immortals and mortals.

Your analogy to games like chess or football are irrelevant because games like chess and football DO have inequities. Some players are stronger, faster, smarter, whatever.

Some players may be smarter and thus win. But they win because they are smarter, not because they create the game and don't tell others how it works. When a stronger boxer wins a match, people usually don't blame him for being stronger and he doesn't really want to stay anonymous to avoid blames. But if you create a game and win because you know something special that other don't, well, you should be ready to be blamed.

Instead, the factors of competition in CF are in part items and knowledge. It's what gives the game longevity, to constantly be expanding your knowledge and thus improving your game.

Here is a dangerous place.
A while back I would agree that striving to expand your knowledge and improving this way may add longivity to the game. But when it comes too far it becomes the game's grave. Newer players start far behind and have no real chances to compete with veterans unless they put a few years in. Some of them actually just give up. And as I said before I know several old players who stopped and don't wish to start again just because they are "afraid" to be far behind in knowledge.

If everyone could just look up locations of items on a database somewhere, it would remove a factor of long-term competition.

No, there still be a competition in proper using them.
Everybody knows chess rules, a few are good at applying them.

Not to mention, it would ruin the exploration element (which is fun for a LOT of player-types, myself included). Even people who refused to look on the database are screwed out of exploration challenges when those things become common knowledge.

I'm irked each time I hear that argument.
There is a fine border between:
1) loving exploration
2) loving advantages that exploration gives above those who didn't explore this or that certain place.

If you like exploration you are not obligated to look into databases. Go ahead and explore. You will have fun.
If you like to have an advantage because you explored something that Joe Blow didn't, well, after sharing info you may lose that advantage. Is that really bad for the game?

To take an extreme, everything would be *most* equitible if you just dropped everyone into the game with identical stats and sub-issue items, popped them all to level 51 and queued them into equally balanced fights in some perfectly balanced battlefield.

That's how Quake or Chess works
Still they are great games with a lot opportunities for competition.

You may leave CF as it is. It still be a good game.
( Like "Heroes of Might and Magic 5" without a good manual, where you have to figure everything from your own experience. )
But I've noticed that a such games are appealing for younger people ( 16-years old ), but, in general, elder people, once they gain some experience in games and life, come to conclusion that, public game-mechanics usually helps to create more solid and long-living games.
And when you keep secrecy as a key basis of the game, implementors will always have big advantage and you are not going to solve ####storm problems when immortals play the game and actually use their advantage. Anonymity is avoiding the problem, not solving it. ( Keep in mind they aren't obligated to use their advantages. For example, Nepenthe may create a herald ranger and just drink whole time in the Inn, nobody would cry about it ).


  

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AmarantheSat 24-Jun-06 02:00 PM
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#13611, "To Incog as well, sort of"
In response to Reply #61
Edited on Sat 24-Jun-06 02:01 PM

          

Just a few points I'll touch on here for now:

If you like exploration you are not obligated to look into databases. Go ahead and explore. You will have fun.

That's not true. If you spend 3 weeks puzzling something out and finally achieve the aquisition of the Widget of Wazoo, it's much less satisfying if everyone and their uncle also has the Widget of Wazoo because they looked up step-by-step instructions on a web site.

What you say can be true of a single player game because in such a case, you are in your own isolated little game - your achievement is yours alone. But part of the appeal of a multiplayer game is to measure your accomplishments, not just in PK but otherwise, against other players. It's much less fun to get the said Widget if other people aren't saying "WOW! JOE has the Widget of Wazoo! Incredible! I've only seen that TWICE!"

Now, this isn't to say I don't understand what you are saying. Games like World of Warcraft have all the mechanics and items and such up on web sites galore for the taking. I on and off play games like World of Warcraft, much of the time using those sources because, because, well, self-achievement on solving a World of Warcraft quest is utterly meaningless. But I still have had fun on games like WoW, but in the end, when I want that, I play WoW. When I play Carrion Fields, I'm looking for something more sophisticated, frankly. I'm not interested in seeing Carrion Fields turn into a text version of WoW.

I will say I've played roughly 742 games over the years, including other MMORPGs/MUDs, and Carrion Fields is the only one I've played fairly consistently for 12 years. There's gotta be something to that.

But if you create a game and win because you know something special that other don't, well, you should be ready to be blamed.

I suppose so. But from the other end, it's also foolish to assume that someone's achievement is entirely because of what they know. I can look at code and snoop and such until the cows come home, and I'm never going to be as skilled in PK as, say, a Jinroh. Just not going to happen. I don't have the personality, game focus, twitch, or style to do it. Period. Similarly, we could make all the game knowledge in the world public tomorrow, and the vast majority of players aren't going to be as good as Nepenthe, either. And I can guara-freakin'-tee you that if all the code was public, and an imm still wiped the floor with his character, everyone would accuse him of cheating/having unfair advantages anyways. It's a no-win situation.

But going with your premise, playing fields just aren't always level. Period. There are people in this world born with a silver spoon in their mouths that crash and burn, and others who have ambition and intelligence and drive and become billionaires. Some of it may be their opportunity and education, but some of it is still just comes from within. That person with ambition AND wealth/contacts/whatever may have advantages that the rest of us don't, and people burn with envy/judgement/whatever, but in the end that person gives the rest of society a whole ####load of jobs and some nice condo complexes to live in or whatever. It works out. Just because someone achieves something you don't, whether it's because they are smarter or born into more wealth or whatever, doesn't mean you're a less valuable person or that you should just throw up your arms and give up on the game of life.

I can say with some level of confidence that the staff of CF is on the straight and narrow WAY more than the majority of MUDs out there. Whatever advantage an handful of imms might have is honestly earned.

Talking about a level playing field, there's nothing to stop you from becoming an imm, doing a buttload of work for years, and knowing just as much as any of us do. We're equal-opportunity "employers".

  

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DwoggurdSat 24-Jun-06 02:28 PM
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#13614, "Hehe"
In response to Reply #62


          

That's not true. If you spend 3 weeks puzzling something out and finally achieve the aquisition of the Widget of Wazoo, it's much less satisfying if everyone and their uncle also has the Widget of Wazoo because they looked up step-by-step instructions on a web site.

That means you like to be rewarded for exploration, not exploration itself ( or you like both, the reward and the process ).
A rude analogy. There is sex and there are children ( as a result of it ), liking children is not the same as liking sex.
I admit that there are players who likes to be recognized as badass explorers. ( And that's ok ). Just don't mix them with people who likes the process of exploration.

I'm not interested in seeing Carrion Fields turn into a text version of WoW.

There are cabal wars, roleplaying, player interaction that differs CF from WoW. Public game mechanics won't turn CF into WoW.

Talking about a level playing field, there's nothing to stop you from becoming an imm, doing a buttload of work for years, and knowing just as much as any of us do. We're equal-opportunity "employers".

You've hit a nail.
Many actually join the staff to gain access to immknowledge.
Though, perhaps, easier way is to sleep with staff elders.
But I don't feel that I wish to win CF so bad that I would be willing to put years of work for that.

For me, doing buttload of work and thus expect to gain "deserved" advantage is similar to paying money for in-game perks.
It somehow damages "fair" competition whether you to put money or work to gain advantage.

In ideal world I believe it should work that way:
If you work for the game you gain respect, perhaps money ( in other games ), opportunities to develop the game as you see it, whatever else except one thing - you shouldn't gain competition advantage.
And one of ways to achieve that - public game mechanics.

  

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AmarantheSat 24-Jun-06 02:37 PM
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#13616, "RE: Hehe"
In response to Reply #63
Edited on Sat 24-Jun-06 02:39 PM

          

Many actually join the staff to gain access to immknowledge.

I obviously can't read everyone's motivations, but I would highly suspect most people who join with this motivation burn out quickly.

In any case, I know one thing Shokai always told new imms is that "When you become an imm, you become the proverbial man behind the curtain. Much of the magic is lost."

And he's 100% right, which is why I personally avoid looking into anything that I'm not involved in building or developing. I like some of that magic to be there. It took me at least 3 characters and a dozen attempts, but I finally solved the Loch Grynmear quests on my own... and it was magical! Not only because I solved it, but also because other characters were impressed with me for doing it. I suppose Kastellyn (the author) could take his morts and blaze through it, but I doubt he'd have nearly as much fun as I did.

So whatever knowledge imms gain, trust me, there's a price.

Be careful what you wish for.. consider it might be possible that you'd look at all the game mechanics, and the game would then lose it's novelty and magic for you.

  

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DwoggurdSat 24-Jun-06 02:42 PM
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#13618, "Don't worry"
In response to Reply #64


          

I don't see myself trying to immort anytime soon
So CF magic for me is not in danger. Yar!

  

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IsildurTue 27-Jun-06 04:21 PM
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#13661, "RE: Hehe"
In response to Reply #64


          

>In any case, I know one thing Shokai always told new imms is
>that "When you become an imm, you become the proverbial man
>behind the curtain. Much of the magic is lost."

This is oft repeated, and as much as I like Shokai, I'm not sure it really holds true. At least, not with regard to Heroimms. I might agree with, "When you become an Implementor, you become the proverbial man behind the curtain."

  

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nepentheSat 24-Jun-06 02:53 PM
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#13620, "RE: Answers"
In response to Reply #61


          


>Areas knowledge is another important factor where immortals
>have advantage. For example, if I don't know what amulet of
>Ultimate Evil does, I may just drop and sac it because it may
>look as it does nothing. And I didn't know that pre-Cabdru.

In that particular case, players who've taken Hell trips to that circle have the advantage.

There's still a lot of stuff in Hell that looks cool and I assume does something but hell if I know what. That's a particular case where I did know, and it was "on my way" to get something else.

>That's how Quake or Chess works
>Still they are great games with a lot opportunities for
>competition.

It amounts to, we're not trying to make Quake or Chess here.

Out of curiousity, have you ever seen the test or any of the stuff about different types of mudders including Killers, Achievers, Explorers, and Socializers, with most players being some mix of those?

If we were trying to build the perfect game for the Killer archetype alone, I'd agree 100% with what you're saying. Quake and Chess are built for those kinds of play. Instead, we're a game that while catering certainly to the Killers more than anyone else, still has aspects that are fun for other kinds of players.

  

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DwoggurdSat 24-Jun-06 03:07 PM
Member since 20th Jan 2004
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#13621, "Re"
In response to Reply #67
Edited on Sat 24-Jun-06 03:08 PM

          

It amounts to, we're not trying to make Quake or Chess here.

Nor I'm asking for that.
They are just examples of games which aren't ruined by public game mechanics.

Out of curiousity, have you ever seen the test or any of the stuff about different types of mudders including Killers, Achievers, Explorers, and Socializers, with most players being some mix of those?

I've seen.

In past year CF had a lot of problems caused by secrecy.
Problems with Shadow Cabal, people sharing info, the whole wands issue, Arolin revealing quests, and more and more and more.
Sometimes I start to ask myself if secrecy caused so many problems maybe it would be better just to drop it.

Public game mechanics just create fair competition for Killers. Achievers, Explorers and Socializers aren't really touched. There always opportunities for roleplaying, exploration and interaction.
Public game mechanics don't necessary include every quest walk-through, eliminating RP rewards, cabal politics, etc.

  

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EskelianMon 26-Jun-06 08:12 AM
Member since 04th Mar 2003
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#13636, "RE: Some thoughts"
In response to Reply #59


          

These are just my opinions.

I think that there are a few issues at play, which, if finessed, can bring a lot of enjoyment to a lot of parties in the game.

1) The quest system for CF is at times somewhat sloppy. Ditto for the wand system. It isn't that people mind challenge, or exploration. Its that the miriad of boggling dead ends (dead ends that make little sense) are discouraging and at times, seemingly random. I've brought up a few items to Nepenthe, which just hit me off the top of my head. I'm sure given enough time I could work out a number of others. But, mainly, the consistancy is a tad off and if that were rectified, it would give more incentive to explore. One key example is work vs reward (consistant rewards for similiar tasks) and consistancy in behavior of quest NPCs. For instance, expanding quest NPC vocabulary, having them react similiarly to logging out (preferably not at all unless its a time based thing), etc. Another example is that if something should by logic work, it should be cleaned up so that slight variations don't break it.

2) I believe a lot of people worry about whether or not the type of exploration parties that are required for some areas are possible in CF currently. Additionally, a lot of people are afraid to even go to these areas in exploration parties because they feel that without an experienced 'in the know' guide, they won't make it anywhere. This poses a significant portion of the "getting those items was unfair" line. I can say that at hero, given the raiding schema, lack of players and typical balance of support characters it is very difficult to get exploration parties together. Not impossible, but, certainly not very easy. I'm wondering if there's some rebalancing or cabal based quests that can help grant incentive to this portion of the game, and not make it feel 'gear-whorey' and 'disloyal' for a cabal to go and explore. Half the time I'm too busy raiding/retrieving/regearing, it would be nice if the cabal itself helped push exploration because that would help me 'get away' with exploring.

3) There are a lot of areas/quests which, for the amount of effort required to navigate/complete them, the reward is very, very small. This should maybe be looked into, and goes back to point one.

4) Finally, between the raid system and high end exploration areas, it may be worth considering given a con penalty reduction for deaths in an area explore. A lot of people just cannot afford to burn 5 con on exploring areas that require 30 con to figure out.

No one really cares if Nep does well, so far as I can tell (at least, not many people if anyone at all), however what you're seeing is their own frustration boiling through. They cannot get item X, yet the Imm who coded it can. Now, I'll trust Nepenthe if he says its more of a brute force thing, and parties haven't been assembled which can kill said mobs. Regardless, that dissatisfaction I think can be cleared up with a few relatively minor changes.

  

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ValguarneraSat 24-Jun-06 03:39 PM
Member since 04th Mar 2003
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#13623, "RE: Some thoughts"
In response to Reply #58


          

In general, you're trying to build a game for a very particular type of player. As Nep mentioned, lots of people play the game for different reasons, and we're interested in making a game interesting for many kinds of players.

Frankly, I think the overall game would be far better off with fewer pure-Killer archetypes and more people with a more balanced skill set and interests. A number of zero-RP all-combat games exist, and I've never understood why people with no interest in roleplaying or exploration don't try them.

valguarnera@carrionfields.com

  

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DwoggurdSat 24-Jun-06 04:14 PM
Member since 20th Jan 2004
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#13624, "Hrm"
In response to Reply #69


          

In general, you're trying to build a game for a very particular type of player. As Nep mentioned, lots of people play the game for different reasons, and we're interested in making a game interesting for many kinds of players.

Trying make the game interesting for many kings of players you may end up with making the game interesting for nobody. ( If your design would be bad for each of player types ).
For example, if you make unfair competition, you lose some "killer", but you don't gain any additional roleplayers or explorers.

Frankly, I think the overall game would be far better off with fewer pure-Killer archetypes and more people with a more balanced skill set and interests.

Perhaps so, but how it is connected with secrecy-public issue?
I don't see why you assume that public game mechanics will turn the game into pure-killing type. They will not, your assumption is wrong.

The only kind of players you may lose if you share game mechanics is players who likes to have advantage from better exploration/knowledge over other players. As you can see, you don't lose those who likes RP, you don't lose those who likes exploration ( as process ), and you gain more killers for your game.
I don't see that as a bad trade-off ( nor I insist that it is very good trade-off ) to have a bit more killer and a bit less lovers of rewards of exploration.

A number of zero-RP all-combat games exist, and I've never understood why people with no interest in roleplaying or exploration don't try them.

People with no interest in roleplaying or exploration sure try them.
And many of those games are much more successful than CF. But again, how it is connected with what I'm saying?

As an aside note.
I think immortals should make a pool one day with a question "Why you stopped to play CF" and ask playerbase to look for old CF friends/players to gather their opinions.
It is insteresting to see what reason is most popular.
Aging? Less time? Pissed with imms? Relocation? Addiction to other games? Less fun more job? Lack of RP? Lack of PK? Whatever else?

  

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nepentheSun 25-Jun-06 01:05 AM
Member since 04th Mar 2003
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#13627, "RE: Hrm"
In response to Reply #70


          


>The only kind of players you may lose if you share game
>mechanics is players who likes to have advantage from better
>exploration/knowledge over other players. As you can see, you
>don't lose those who likes RP, you don't lose those who likes
>exploration ( as process ), and you gain more killers for your
>game.

It eliminates a lot of the point of exploration to make that public, though. I think the sense of exploration / figuring stuff out / etc. is one draw to the explorer type, but so is having knowledge others don't and being able to show off the Magic Pants of Never-Before-Seen.

As an analogy, let's say I make it so you can't actually kill other players. You can beat the crap out of them, but they never drop below 1 hp no matter what. We don't really need killing and looting to make killers (which, really, is just Bartle's way of naming players that prefer player-vs-player direct competition) happy. I mean, you'll get into a PvP fight, and pretty soon one of those players will have been convulsing on the ground for a while and maybe the other guy is gushing blood. They both know who won, so we don't need to officiate that by having a death or give one an advantage by letting the winner loot the loser. Only players who want an advantage from being a killer should care -- real killers will be content to enjoy the fighting and winning as a process devoid of rewards.

Please tell me you wouldn't think that would be the dumbest change ever, but essentially, that's what you're asking us to do to another kind of player.

  

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nebelSun 25-Jun-06 11:27 AM
Member since 03rd Oct 2003
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#13629, "I agree with this"
In response to Reply #72


          

As an explorer type player, it annoys me to no end when I see (different) people constantly bringing up how much of a job it is to explore new areas, read room descriptions, find things which are all over the place (wands, preps, poison ingredients), etc.

I feel like posting every week saying how bothersome it is for me to constantly type "where" and "who pk". Think how much faster my exploring would go. It ruins my immersion when I'm really getting into the atmosphere of a new zone and I have to quickly skim room descriptions to type "where" because some bash spec was chasing me before and he might have tracked me here.

Just like you can't understand why I enjoy exploring, I can't understand why you enjoy beating the crap out of my pansy-assed character. I am no threat to you. Why don't you go beat up somebody who will give you a good fight?

But...rather than post here to complain about it, I deal with it. I knew this was a PK mud when I came here. But I saw past that when I saw how well designed the zones were, how well-written, how interactive, how detail oriented (thank violet woodlands for that--great newbie zone).

And this post isn't necessarily written at you, Dwoggurd. I'm just getting tired of being in the silent explorer population who is weekly assaulted by the newest "I don't like having to read so let's dumb the game down and just make it text Quake" type posts. It seems that pkers in general are very vocal about the mud going downhill, while I think its going in a great direction: Less mindlessness and more depth.

Nebel

P.S.

>being able to show off the Magic Pants of Never-Before-Seen.

I've got those pants!

  

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terinthTue 27-Jun-06 10:59 PM
Member since 24th Dec 2005
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#13665, "RE: I agree with this"
In response to Reply #74


          

Well, if we're going to be speaking out here, I guess I'll pitch in, too. Now, I'm not the best CF player or anything, so I can't really say I have have had those Pants before , but what I can say is that the quests I have figured out and the places I've explored, finding hidden exits and areas, etc... all that has always excited me so much more than bashing down some random player (not that it happens often ). Same goes for RP'ing. I was at the Inn once, and another character was in the process of proposing to me, when some random orc comes in and starts bash-spamming for no particular reason. I mean he was an orc, yeah, and I was an elf, but there was no particular reason beyond that. So, I have to agree. I came here knowing this was a PK MUD, and I deal with it (hell, I even enjoy it sometimes even when I'm on the receiving end, especially if it's RP'ed out), and just like I deal with that, the PK players need to learn to accept this is also an exploration/RP/etc... MUD as well.

  

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DurNominatorWed 28-Jun-06 01:34 AM
Member since 08th Nov 2004
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#13668, "Orcs are creatures filled with hatred violent rage"
In response to Reply #86


          

And they hate elves and wood-elves above anything else. I can't think of any emote that conveys the orc's feelings towards your elven persona better than bash. The orc could choose peaceful RP if he would think that he'd lose the fight because of the bouncer, as orcs are cowards at heart. But otherwise, holding hands with elves or even tolerating them in the neighbourhood if you can bash them down is unorcish behaviour or fairly poor orc RP.

  

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Kamuela_Sat 24-Jun-06 10:07 PM
Member since 18th Sep 2004
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#13625, "RE: Some thoughts"
In response to Reply #69


          

>Frankly, I think the overall game would be far better off with
>fewer pure-Killer archetypes and more people with a more
>balanced skill set and interests. A number of zero-RP
>all-combat games exist, and I've never understood why people
>with no interest in roleplaying or exploration don't try
>them.
>
>valguarnera@carrionfields.com

I don't know of many all-combat games in which the staff takes such an interest in fine tuning the combat mechanics as frequently as you guys look at and tweak the mechanics of CF. Your attention to detail, and quick response time to flaws in the system are huge turn-ons to the killers amongst us. You can blame yourself for that one

  

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Cenatar_Sun 25-Jun-06 02:40 PM
Member since 08th Jan 2006
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#13631, "Irony"
In response to Reply #69


          

You are posting this in a thread that is about Cabdru. A char that ignored help giant speech, a char that did NOT really stand out by his roleplay. But instead he power gamed and did everything you hate. He practiced for 25 hours, he pked a lot, he got the best gear there is.

And still he is the most interesting character in a very long time. Everyone seems to think it was so cool to fight him and even if he did not go orgasmic with emotes and weird speeches his actions and aura of toughness brought a cool badass thing to cf.

I think it is sad that nep does not guide cf the same way as he plays. Because I think he knows how it would be fun for more people than those that like to say cshajdhska'dsads 10 times fast and then emote for 5 minutes.

  

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nepentheSun 25-Jun-06 03:54 PM
Member since 04th Mar 2003
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#13633, "RE: Irony"
In response to Reply #76


          

>You are posting this in a thread that is about Cabdru. A char
>that ignored help giant speech, a char that did NOT really
>stand out by his roleplay.

I knew it was inevitable that someone complained about this.

I've read the helpfile. I've played numerous giants who talked that way. After writing Cabdru's role, I just couldn't see it. His role made perfect sense to me for a Fire A-P, but a character with that role would never talk that way.

Anyway, he had 16 int for most of his life, and no one would freak out if a duergar talked the way he did.

I think there's a lot of interesting RP to this character; ironically, the things that were most in-character for him are also the most complained about for other reasons. For example, a paranoid lunatic who believes that everyone is out to get him is not going to bring a caravan of random people to Hell with him, when he knows he's going to die and leave a 300 charge unholy weapon in his corpse for any of them to grab. There's just no way.

>I think it is sad that nep does not guide cf the same way as
>he plays. Because I think he knows how it would be fun for
>more people than those that like to say cshajdhska'dsads 10
>times fast and then emote for 5 minutes.

Hi! I'm a straw man!

  

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ValguarneraSun 25-Jun-06 04:09 PM
Member since 04th Mar 2003
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#13635, "RE: Irony"
In response to Reply #76


          

You are posting this in a thread that is about Cabdru. A char that ignored help giant speech, a char that did NOT really stand out by his roleplay. But instead he power gamed and did everything you hate.

The day you play a character with 1/10 the style Cabdru had, then start writing this post.

He won a role contest, got picked as a leader, did some great interviews, and led by example with his RP.

I think it is sad that nep does not guide cf the same way as he plays. Because I think he knows how it would be fun for more people than those that like to say cshajdhska'dsads 10 times fast and then emote for 5 minutes.

Based on that statement, the problem is that you couldn't ID good roleplay if you did see it.

valguarnera@carrionfields.com

  

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MinyarTue 27-Jun-06 03:43 PM
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#13660, "Ouch..."
In response to Reply #80


          

Ok, I'm not sure this is where I wanted to reply, but man that was a heartfelt "kaboom" from you Valg. Anyway, my fights with him were enjoyable and I wish I had seen him more to have more of them, even though I know I would lose.

I think the thing with Anonimity and Imms is that we do end up finding out some of the time what characters you guys played, the thing is, we only find out the "great" ones. Well, Nep has said he played a handful of other AP's that we never have heard of.

I guess, here is my thought, why would it be so bad to post that you played those characters? Why not let us know that you played "so and so" mortal. Now, I don't think I'm like the rest and jump on "conspiracy" band-wagons, cause I've been around awhile and I've always liked Nepenthe. I think its great that you Imms play and I like to think I've been whooped by and whooped up on a few of you. I guess my question is...

What is the harm in posting on most of your characters that you played them?

  

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Cenatar_Wed 28-Jun-06 02:24 PM
Member since 08th Jan 2006
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#13675, "Hello valg"
In response to Reply #80


          

>The day you play a character with 1/10 the style Cabdru had, then start writing this post.
>
>He won a role contest, got picked as a leader, did some great interviews, and led by example with his RP.

I have not even played a char close to him no and could not do it even if I dedicated the next years of my life to it. And it was not meant as critique on Cabdru. I loved the way he played the char because he played the way I think cf should be played.

But let me ask you this, would we discuss his char now if he only had his rp? All famous chars except perhaps avendella has been massive pkers. This is a pk-mud even if you seem to dislike it. It is a pk mud and if you kill of those by making everything connected to pk boring and time consuming you are scaring away those that make memorable characters. 25 hours of practice before pk is a lot, even if he managed to figure out the quest for the healing bracers somehow(Rumors, might be wrong).

>Based on that statement, the problem is that you couldn't ID good >roleplay if you did see it.

Sure I can. It was good rp. Rp designed to be an evil effektive killer and he fulfilled that very nicely. But he will be remembered for his killing spree, not rp.

  

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nepentheWed 28-Jun-06 04:44 PM
Member since 04th Mar 2003
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#13678, "RE: Hello valg"
In response to Reply #90


          


>This is a pk-mud even if you seem to
>dislike it.

It is a PK mud, but it's not only a PK mud.

>It is a pk mud and if you kill of those by making
>everything connected to pk boring and time consuming you are
>scaring away those that make memorable characters.

I can't decide if you actually see the world in such stark black and white terms, or if you're trying to be obnoxious. No offense, I'm honestly not sure.

Let me spell it out: making a game in which PK isn't the only thing going on and in which there are goals and fun to be had for players who aren't all about the PK is not the same thing as trying to get rid of PK.

CF is a game that has always had PKers and always will have PKers. No one is trying to change that, and I'm tired of reading that Valg or I or the boogeyman of the month is. Ideally, CF should be entertaining to a wide variety of players, especially/including players who like more than one aspect of the game, even if they have a favorite. That's always going to skew killer-iffic, because a player who can't take that kind of heat frankly is going to play a different game.

The most memorable characters, for me, excel in more than one part of the game. They're great killers who are also great leaders, great roleplayers that are also great explorers, or whatever.

>Sure I can. It was good rp. Rp designed to be an evil
>effektive killer and he fulfilled that very nicely. But he
>will be remembered for his killing spree, not rp.

It's possible, although that would be sort of funny. Lots of people kill more than Cabdru did.

  

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ThinhallenSun 25-Jun-06 06:54 AM
Member since 25th Jun 2006
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#13628, "Good post."
In response to Reply #58


          

Dwoggurd, you've had some really solid players so it's good that you posted this because it lends quite a bit of credibility to this post. You're also one who knows where quite a few prepatory items are which gives you a huge advantage and for you to be willing to make this knowledge public means that you wish the learning curve to be lessened for newer players and veterans who don't want to relearn the system. To me, that's great, that is definitely something I'm sure quite a few people think about when beginning this game or coming back to this game. Things are always shifting in CF, but I remember from my past experiences that regardless of the changes in CF, you could always still have a good time as long as you knew some core areas and where all of the cabals were. Now those few areas have expanded a bit and made exploration almost a necessity rather then an enjoyable option in my mind mainly because of prepatory items. Now even this I'm not against to a great degree because of course I only play ragers, but I can see how this would be a definite issue for others and especially for mages because of how much of an advantage a/b/s provides.

My solution to extend the fun stick out and which spreads amongst a slew of topics probably would be the following:

1. A/B/S + Prep Items = Double the duration, halve the effects
2. Strengthen class/race resistances, ie wraithform, etc. to compensate for Rule 1
3. Change quest type reward equipment to something that has really good stats, but also does something in combat that's mainly aesthetic.
4. Remove death traps and remove items/mobs/spells which break equipment or kill people outright ie nerf Mel-Kartha/Stoneshatter/<Bad Amulet>
5. Combine areas so that where's are combined and the walk up to the heart of the area is removed for one ie if there's a random palace somewhere, put it next to something that might flow with it's mystique so that with the smaller playerbase more group to group interaction takes place.
6. Remove Secret Stackable Phylactery or max out how high it can be stacked.
7. Bell curve A-P's Unholy so it starts out fast and then slows but still progresses at a breaking point where you think that unstoppable power is coming.
8. On the thought of A-P's, make the more powerful weapons only sacrificeable at a certain time and location so it's almost like a big day for everyone to logon and have a huge melee throw your weight around type fest.
9. Keep prepatory items in the game, but don't spread them out in so many areas so that if you're a prep whore, you'll be caught due to people knowing there's only two places to get stone skin

I guess this is all I can think of on the top of my head and it should probably have gone its own thread, but I wanted to respond to Dwoggurd's post and went off on a tangent hehe.

Dwoggurd, to finish my sentiment about your post, I think there may be some confusion in your use of the phrase "make public game mechanics." I don't think you want to know the success rate of assassinate on a human with a 3d10 sword, but rather you'd like to see less of an advantage for someone whose accumulated knowledge through either savory or unsavory means. Good post and good responses.

Also, one last thing, to those who think CF is great because of the Exploration, the RP, and the PK, you're exactly right, but to me what makes CF addictive is the Comraderie, the Competition, and the Adrenaline.

  

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KoeKhaosSat 24-Jun-06 05:23 AM
Member since 04th Mar 2003
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#13603, "What I don't understand about the people complaining..."
In response to Reply #0


          

Is the fact that none of them likely will ever get that gear... Cabdru having it gave them a chance! If he died, which he did more than once and even still came close to later in his life, then that amazing gear would have been spread throughout the place. People have even posted about their wetdreams of looting Cabdru. Personally, I view it as the easiest way to get all that gear all in one spot.... Kill Cabdru! I think in the end people are just a bunch of whiners who are going to complain because it wasn't them who had the gear, it wasn't them who had the skills, it wasn't them who had the massive amounts of charges. It's all just pure self-centered jealously. That's what it all comes down to. I think overall, the silent majority of players found Cabdru, even after his identity was released, to be quite an enjoyable aspect of CF... same with Zorszaul and Istendil, etc... People will talk about him and them for years... and have. Legends of CF. Nepenthe, personally between you, Shokai, and Twist, are the best Imms ever to grace this game. You've said you are thought of as an ass or unforgiving, but that is definately not true. I've cheated, multi-charred, wanted the entire who list with a priest under you... yet here I am still able to play. Why? Because you guys do forgive and you do enjoy the game and want others to. For all that, I say thank you and please don't let the little bitches bring you down.

  

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Pro (inactive user)Sat 24-Jun-06 12:25 AM
Charter member
posts
#13600, "I knew it was you when..."
In response to Reply #0


          

People started talking abut Cabdru.

I like when you play your Mortals.

Out of curiosity, have you ever rolled alongside any of my better ones that you know of?

  

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FarignoFri 23-Jun-06 10:30 PM
Member since 11th Apr 2006
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#13596, "An opinion from both sides of the fence."
In response to Reply #0


          

I've had a hell of a long week of work, but I just couldn't help but respond to this. This response is directed to the critics out there who have complaints about the current system, and I will answer some of the points that I found particularly baffling.

When I say this is an opinion from both sides of the fence, I mean that as a heroimm, I am pretty much still just a player who is getting a shot to see if I can imm, so my opinion is basically still a player's opinion, but a more educated one.

1. As a mortal, I probably fought against Cabdru as much as anyone. There was a rush from fighting him that you don't get very often. Yes, he cleaved me twice in 2 tries. Did it piss me off? YES. Did it piss me off at him? ABSOLUTELY NOT I was pissed at the RNG which apparently decided to give me a big, big kick in the balls, especially when I lost a huge quest item that I had been holding for 2 weeks, that my entire logins for 2 weeks had been centered on gathering preps for eventual attacks that would come because I was holding this item. Suffice to say, I probably fought Cabdru as much as anyone. Did I give him a good run every time? No Did I make pulse quicken a bit once? I'd like to think so. Do I feel anything but appreciation to Nepenthe for anything he's done in this game, including the playing of Cabdru? ABSOLUTELY NOT Although, when I was playing mortals, I really, really wished that he would have opened a religion again to the point where I thought of praying to the ghost of Nepenthe.

2. Unless you have tried to write an area, you have NO idea how much work goes into it. I thought I had a pretty good idea going in, but it is way, way more than even that. There would be very, very few examples where you couldn't FULLY explore an area in less time than it took to write. So to say that Cabdru cheated when he went to the Silent Tower because he knew the area is bunk. I can guarantee you, take your maximum estimate of the time you think he has spent working on that area and multiply it by 3. You might be somewhere close to the right number. I guarantee that a player of Nepenthe's caliber could explore the area in that time.

3. It is idiocy to say that you don't think Imms should be allowed to play mortals. Anyone who would say that is a person who thinks the whole world revolves around them. Why do you think a person becomes an immortal? They were playing this game, and they loved the game, and playing it, and wanted to make it better. Why would anyone want to be an Imm if it caused you to be blocked from the reason you became an Imm in the first place. Anyone who says that an Imm shouldn't play thinks that everyone else should be there to serve them, and doesn't even know what would best serve them in any regard. Step back for a second and think, you are being stupid.

Anyway, these are my opinions. Remember, though, this is a game, and the point of it is to have fun, not get all outraged when someone does it better than you. FOR GOODNESS SAKE, LET THE MAN HAVE SOME FUN IN PEACE WITHOUT TRYING TO RUIN IT, BECAUSE I GUARANTEE HE DOES THE SAME FOR YOU EVERY SINGLE DAY THAT YOU PLAY THIS GAME, AND FURTHER, I ALSO GUARANTEE HE DOES MORE FOR YOU THAN YOU DO FOR HIM.

  

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nepentheFri 23-Jun-06 11:06 PM
Member since 04th Mar 2003
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#13597, "RE: An opinion from both sides of the fence."
In response to Reply #52


          


>1. As a mortal, I probably fought against Cabdru as much as
>anyone. There was a rush from fighting him that you don't get
>very often. Yes, he cleaved me twice in 2 tries. Did it piss
>me off? YES.

I swear there were more tries than that, but it definitely wasn't many more if so. I'm not sure who was more surprised.

  

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CythereaSat 24-Jun-06 12:49 AM
Member since 13th May 2005
67 posts
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#13601, "Thank you for expressing the same thoughts I had. n/t"
In response to Reply #52


          

n/t

  

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incognitoSat 24-Jun-06 03:07 AM
Member since 04th Mar 2003
4495 posts
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#13602, "I don't agree with a major point here"
In response to Reply #52


          

I don't agree that having lots of time means you would crack all the puzzles in Silent. Maybe that's just me being ignorant.

Personally I would feel happier if items from areas that imms wrote themselves were kept to a minimum on their chars, but that would have the drawback that if the char was ever invited to go, and refused, it would start to become apparent who was playing them.

  

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CalebanFri 23-Jun-06 02:16 AM
Member since 26th Oct 2005
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#13580, "Respect for stepping up to the plate."
In response to Reply #0


          

Makes you seem less aloof and more of one of the people who is involved in CF. Sure you had mad #### but you showed remorse at the sickness you turned into AND you managed to refrain from going from Super Power to Super Prick.

Kudos.

  

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N b MThu 22-Jun-06 06:39 PM
Member since 29th Sep 2005
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#13577, "Blah"
In response to Reply #0


          

But I have only one thing to throw into this whole entire discussion. No matter what the imm's do, they are going to be looked at as wrong, cheaters, and abusers to get more and more power to their characters if in fact they do have characters. Now, there are very few imms that can actually create such a destructive opponent that it would have all the flags of cheaters/misuser fly about and around. And those few imms have in fact played this glorious game for almost as many years as it has in fact been in existance, now... run that through your head. They would be ####ing awsome whether or not they were in fact IMMS... This can go on and on, and I don't really agree with much of it. But the simple fact that I am running on is that whether or not said character was played by imm or mort, or used said cheat or didnt (and that of course goes on the honor of the person in whatever situation we are talking about past or future) the simple fact is that anyone making such a crazy character should own up to it. So I can say, Holy ####, well ####ing played, I am impressed, etc etc etc.

So what if Nep Played Cabdru, good for him, hell... havn't we all agree'd that nep has been one of the all time great imm's from the beginning?

I dont know where I am going with this, just wanted to say ####ing well done, and calm down about all the drama man...

No matter what, there is always going to be at least one hater
for no other reason than just to hate

Chris

  

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TacThu 22-Jun-06 04:14 PM
Member since 15th Nov 2005
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#13569, "In a void of information...."
In response to Reply #0


          

I actually didn't interact with Cabdru, but from everything I've seen, and read, and everything else, this character was awesome. It is in fact, the reason I got reinterested after a brief hiatus.(*) (I, unlike others, had no intention of actually go anywhere near Cabdru).

That said, this ####storm is at least partly of your (and the overarching imm policy) making. If you, like you've said and I beleive you, have had several failed AP's, and half a dozen other heroes that weren't anything spectacular were telling us who you played... well then it's not like we could accuse you of only playing uber badass characters that must be cheating. If I've waxed one of your morts, I'm surely going to feel a whole lot better if I get steamrolled by Cabdru.

Openness and honesty are always better than secrecy and lies. I've said it before, and you don't have to agree, but reality is that which doesn't go away even when you stop believing in it. Most of the people I know couldn't care less if the NSA has their phone records, but a significant portion of those are pissed that they were taken the way they were.

IMHO It's much the same way here. I don't care if you play a badass mort, but it's a little dissapointing that you feel the need to hide *all* mortal chars from us. No one wants to reveal an active character, and I've not owned up to a few spectacular flops (though it's not like anyone cared to know who they were). But for the most part, all my pseudo, or semi-successful character are claimed (few as they are) because it's fun to hear from people who interacted with previous characters. Even if there are people who say #### like "Goddamn play something other than a fire giant outlander" that isn't really a big deal to me.

I'm not saying the staff should air all dirty laundry, but until today, I had assumed Phaelin just remorted. I certainly makes me feel a little better that a cheating imm was punished/denied/ruffed up by some "friends" I don't think today will hurt overall. Getting things out in the open might provide people with ammo for the next 8-12 years, but hey, those particular people were going to make #### up if they didn't have hard facts. At least if it is in the open, the facts are out there, the consequences known (**), and they can't make up outrageous lies for people to believe because people believe they are getting the facts. As I said earlier, in a void of information, information will be created.

Great character Nepenthe. I hope you, and all the other imms play more, but do me a favor, and claim that defense defense herald shifter with the 0 and 40 pk record next time. It'll be a good laugh for everyone.


(*)Being accused of being a perma with my last char left a rather sour taste in my mouth. Can I help it if I played every night from when I got off work until I went to bed? Is it my fault that I hooked up with a few allies early on in life? In a situation where I have very very few potential allies, am I expected to play my character seperated from those few allies, the very people that make the character fun to begin with? I don't think so.

(**)If it is severe enough. I don't care to know that someone got chewed out, or busted down an imm level, or whatever for a minor thing that really didn't affect anything.

  

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ShapaThu 22-Jun-06 03:19 PM
Member since 22nd Jun 2006
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#13558, "RE: Anonymity"
In response to Reply #0


          

I'm playing muds for a long time but only 4-5 characters in cf. Most of the time i was playing another mud. Immortals couldn't have mortal characters there. And mortals are beckoming immortals not because they had cool mortal characters, but for other unknown reasons. So we all were thinking like: "Why those immortals who suck(because they didn't prove another as their mortal chars) can set rules around?" In cf we have immortals who rule but we are still not happy. Whom should immortals be we to beckome happy?

P.S. What would you say about A-P? Emperor powers would replace more than half of that cool eq. I was already going to create A-P and live with hope to cleave you and loot you.

  

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nepentheThu 22-Jun-06 03:24 PM
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#13560, "RE: Anonymity"
In response to Reply #29


          

>I was already going to
>create A-P and live with hope to cleave you and loot you.

I kind of expected someone to try that one of these days. Truth be told I had the same thought about Greddarh but he just seemed so on top of his game I was fairly sure he'd whip me.

  

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AbernyteThu 22-Jun-06 03:14 PM
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#13556, "I understand your reasons but I appreciate knowing...."
In response to Reply #0


          

as it allows me, the player, to think its alright that cabdru tooled me in the battlefields because it was Nep and he (regardless of being an Imm) has always been a tough bastard to fight. I dont feel so bad anymore because I atleast killed Iyalfialt(sp) and Hwulazar(sp) atleast once each.

-----Abernyte

P.S. Galgrun needed some induction love, heh.

  

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nepentheThu 22-Jun-06 03:21 PM
Member since 04th Mar 2003
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#13559, "RE: I understand your reasons but I appreciate knowing...."
In response to Reply #27


          

>as it allows me, the player, to think its alright that cabdru
>tooled me in the battlefields because it was Nep and he
> regardless of being an Imm) has always been a tough bastard
>to fight. I dont feel so bad anymore because I atleast killed
>Iyalfialt(sp) and Hwulazar(sp) atleast once each.

Yeah, Abernyte was always a tough bastard to fight too. Really, most of the better players have smoked me at some point.* I'm good, but like anyone else, I make mistakes and I like to stretch and try to play characters that really are not suited to my play style at times too.

>P.S. Galgrun needed some induction love, heh.

Yeah, I felt bad for you, but IC I was put in a tough spot there. More I won't say until everyone involved is dead.

*Shamanman of all damned people kept cleaning my clock with one of my first characters back from hiatus. Try living that down.

  

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shamanmanThu 22-Jun-06 03:27 PM
Member since 05th Jul 2004
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#13561, "RE: :("
In response to Reply #30


          

I resent that with the flaming passion of a thousand white-hot suns. And I feel damn good about it too <3?

  

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nepentheThu 22-Jun-06 03:30 PM
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#13563, "RE: :("
In response to Reply #32


          

Heh, I love you man. I'm just saying, con dead in 71 hours?!!??!?!?! I was afraid that guy was going to kick my ass? You know.

  

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shamanmanThu 22-Jun-06 03:38 PM
Member since 05th Jul 2004
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#13566, "Well, think about it this way..."
In response to Reply #34


          

You tooled Yetesip all over the place. Badly. Hard. It hurt. K? thx

  

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A2Thu 22-Jun-06 02:53 PM
Member since 04th Mar 2003
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#13551, "I'm sorry it came out"
In response to Reply #0


  

          

Awsome role. Awsome style. And like I said before, just from our limited interaction I could tell you had a sense of "smooth" that few are able to pull off in this game. I loved CF finally having another boogey-man. I doubt you've changed at your core from the time when I used to have access to talking to you, and then you were an above-board kind of guy.

I'm sorry you weren't able to stay below the radar and I really hope this doesn't put you off from playing on our side of the fence, you really bring a #### load to the table when you do.

Great character/staff member/player.

  

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EskelianThu 22-Jun-06 02:47 PM
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#13550, "RE: Anonymity"
In response to Reply #0


          

I tend to agree. I don't have a problem with imms playing mortals, providing its done within guidelines of morality and so long as abuse isn't present. By abuse, I'm refering to abuse of mechanics stemming from knowledge of those mechanics beyond what a mortal would have.

In a void of information, its like a game of telephone. One partial truth gets exposed, twisted, turned around, etc and you have a very limited amount of information from which to choose.

Hence, anonymity is a necessity. I tend to agree, it protects both you and us. You get to learn valuable things about the game balance and have fun without being accused of anything and we don't have to wonder if getting killed by some skill, item, whatever that later gets changed, was your way of exploiting something.

Its a good thing.

But, it'll help your sanity a lot better if you realize that people whom are talking are doing so with a limited amount of insight into the situation. Obviously we want to discuss things that affect our game, form opinions, defend ourselves from cheating, etc, but we're doing so in a black box. You have all the information, we don't. So I wouldn't take it too personally if someone says something that is exaggerated or false, since frankly thats the information that's out there to choose from.

  

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ValguarneraThu 22-Jun-06 03:31 PM
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#13565, "RE: Anonymity"
In response to Reply #21


          

This is in general, and not directed at you:

1) I understand the desire for speculation, but an awful lot of #### gets circulated that is blatantly false, yet is stated as perfect truth. Keep in mind that some speculation is harmful whether or not it is accurate-- I'd say that trying to "out" a character that doesn't want to be "outed" is very rude at the least, and can be very harmful. And some of the #### that gets circulated is so false that it's clear the origin was malicious.

2) If you're going to accuse someone of cheating, do it to a staff member in private. Pass on logs, send up a pray, do what you have to do. Every complaint should get checked. As usual, if you don't trust a specific staff member, go around or above them. If you think the whole staff is corrupt, why are you here?

Accusing someone in public is incredibly rude and damaging, yet it happens nearly every day, with varying degrees of acceptance by the playerbase. Knock off the ####ing witch hunts, and self-police it.

valguarnera@carrionfields.com

  

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EskelianThu 22-Jun-06 03:53 PM
Member since 04th Mar 2003
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#13567, "RE: Anonymity"
In response to Reply #35
Edited on Thu 22-Jun-06 04:08 PM

          

I'm not sure which is worse. False accusations, stemming from a game of telephone, or people who use their Imm tag to back what they know from the start of the post is an out and out lie. IE, the reason Cyradia left. IE, Sebeok being Yanacek. IE, the Battlefield post about the lone gunman anonymous uber player...

You think we like being lied to? No, but we understand it, and more importantly we accept it for what it is.

Listen man, its the same on both sides of the fence. People on this side make stuff up, or at least get a lot of things wrong, and people on your side put outright lies out there and use their influence with their Imm tag to make it seem like truth. The information manipulation is not a one-sided thing.

We all deal with it man. We put up with being lied to, we put up with being insulted. It happens, its a reality of the internet, how exactly can we police ourselves when you're talking about anonymous people over the web with AOL IP addresses that change at every log in? We have even less tools than you do.

The only possible answer is to just accept it for what it is and not let it get to you.

Edit - added : Basically, this is a development that stems from an issue of trust. Bob tells me X played Y. Imm Z tells me X did not play Y and that Bob is a nutjob lying conspiracy theorist. It is later revealed Bob was right. Then Bob tells me that Imm Y, while playing X, abused something. Who do I trust now? I trust the guy that told me the truth the first time, and it turns into a big game of telephone.

So the best thing for everyone to do is just man up and not take it personally, have fun playing the game, and try not to argue. Thats what I'm doing, anything I post is stuff related to making the game more fun, making quests more fun, I'm not going to lash out at you for saying something that was misleading, or lash out at anyone else for that matter, because what anyone else does and says is irrelevant so long as the game is fun. Thats priority #1, above all this political stuff.

  

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ValguarneraThu 22-Jun-06 04:19 PM
Member since 04th Mar 2003
6904 posts
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#13570, "RE: Anonymity"
In response to Reply #37


          

Bob tells me X played Y. Imm Z tells me X did not play Y

This is why Imm Z is told to neither confirm nor deny if X played Y, of course. That's no one's business while the character is active, and X's business after the character is gone. In either case, it's not why we give some staff the ability to make those kinds of IDs.

It's why I talked about both how some anonymous prominent characters are played by staff (true) and how some are not, yet are generally assumed to be (true). I could make a nice list of both, though I'm obviously not going to do so, out of respect to all the X's out there.

valguarnera@carrionfields.com

  

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XaannixThu 22-Jun-06 05:30 PM
Member since 04th Mar 2003
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#13573, "RE: Anonymity"
In response to Reply #37


  

          

Thats probably what im going to do. Live and let live and drop the whole thing.

  

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XaannixThu 22-Jun-06 05:54 PM
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#13576, "RE: Anonymity"
In response to Reply #35


  

          

I always tell imms about cheaters in private, except cheating imms. When imms do stupid #### like cheat, they deserve public humiliation. I can understand players cheating, especially noobs. Imms I do not. Also i will tell you that if ever i see/hear/find out an imm cheated i will have no scruples about posting that stuff.

Next time -you- hear some speculation (that you see as speculation), cuz you dont really know if it is or not...speculation...and -you- know it to be true, please refrain from flaming like you did back there. It damages your credibility. Thanks.

  

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XaannixThu 22-Jun-06 02:20 PM
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#13544, "Logs"
In response to Reply #0


  

          

posting the remaining of the logs from cabdru would be a great start So what if you are an imm? Post em! Just like we do.

  

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XaannixThu 22-Jun-06 02:13 PM
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#13542, "Here is my take on it"
In response to Reply #0


  

          

remaining anonymous is a solution. Its hard to hide when you are among the best. Mediocre imms can easily hide, but not your lot. People see, people hear and can make you out.

I like the fact that you play. I would not mind seeing you play or get stuff, pk, rp or whatever as long as its all legit. Like i said in my post both here and on Dio. Its great that its you or some other master of the game who is showing others (including me) what can be done with an AP.

Im not sure what the best way is but I do think that annonymity isnt always the best. Take Yanacek for example, its better if he remained anonymous. However his identiy was betrayed by his own methods of unfair advantages which are code related. Everyone knew about Yana and the #### hit the fan when his main guns got changed upon deletion. Anonymity is only good when #### happens that should not happen. If Sebeok had changed the poisoners once he realised what was happening, there would be no reason to be hiding. But he didnt. Hence anonymity sort of hides his abuse.

As long as stuff like this doesnt happen, I have no problem with imms playing characters, in fact, i would love to see it.

In my opition anonymity is what is causing the problems sometimes. People speculate, often wrong. If it was me, I would admit i played the character and mostly ingnore bitches and explain things logically to those who asked logical questions. Some do ask them and those people deserve a fair answer, specially from one in your position. Take a fire ap for example. I would love to see what you had to say about AP after playing one. Or about rangers or thieves. Give people an honest opinion and maybe throw in a bone here and there. Honesty is basically the key, about everything. Yeah, you know more, yeah you can do some #### nobody can, yes yes yes. So what? You cant unforget what you made/learned. Try however, to share the in game experience with other players if you REALLY want to play. Take a guy or two into hell or into ST, toss em a bone. Teach them a thing or two and let them continue on their own. Why go alone everywhere? Some may say that it was so that nobody could see what you were doing or how you got there. If such a thing came up or proved to be true, then its better to be anonymous.

I would love to see that kind of honesty from imms. I would have loved have seen Sebeok say after deleting "Yah know, while playing yanacek i realized that poisoners had some overpowered stuff going on so I took a look at the code and changed it, to see how it would pan out, while im playing such a char." Dont go changing #### after you deleted. Cant fool everyone. Look at Phaelim, that guy too, only he didnt have the access to cover up his ####.

Why not give us some expert feedback on somes things. Hey, i played this char and noticed X, it may be over/under powered. Ill check it out, or i checked it out and decided to do this. Thats what I want to see and im sure others would too.

Play the game, enjoy it like everyone else does, be fair and truthful with others and yourself, rely on your skill and knowledge, not manipulation of ooc factors, share if you need to, do not go out of your way not to share and you will not need to be anonymous anymore. Follow the same rules you enforce on us players. Once people know you are telling the truth and are being honest with them, it wont matter who you play or what you play. There will always be the bad apples of us just like there are bad apples in your lot up there.

What I dont want to see is the patronizing attitude, the bashing and the blatant disregard for the truth.

  

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ValguarneraThu 22-Jun-06 02:28 PM
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#13545, "RE: Here is my take on it"
In response to Reply #13


          

In my opition anonymity is what is causing the problems sometimes. People speculate, often wrong. If it was me, I would admit i played the character and mostly ingnore bitches and explain things logically to those who asked logical questions. Some do ask them and those people deserve a fair answer, specially from one in your position. Take a fire ap for example. I would love to see what you had to say about AP after playing one. Or about rangers or thieves. Give people an honest opinion and maybe throw in a bone here and there.

1) Speculation is much more often wrong than right. It's a running joke between me and someone else that you could unravel all of CF's secrets by watching a certain person's posts and assuming the opposite is true. Some kinds of speculation (this case included), however, are damaging whether right or wrong.

2) The problem with "mostly ignore bitches" is that a couple of our bitchiest bitches will literally rehash the same material for 8-12 years. This is why we call people out on BS in some scenarios-- otherwise there's only one voice in the conversation, and new people might assume that that one voice knows what the hell they are talking about.

Why not give us some expert feedback on somes things. Hey, i played this char and noticed X, it may be over/under powered. Ill check it out, or i checked it out and decided to do this. Thats what I want to see and im sure others would too.

This is done, except no one mentions the part about playing the character, and it's done among the coders. It's generally phrased as "from experience watching Class X, I think Y is too strong/weak". We understand that experience can come either first-hand or by spending a lot of time snooping a character trying to use Y, and in conjunction with analyzing the code you can tell the difference between good/bad luck and a strong/weak ability.

As for why it's not done publically, I think that's been made abundantly clear.

valguarnera@carrionfields.com

  

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LarcatThu 22-Jun-06 02:33 PM
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#13546, "Good and bad for you within! TXT"
In response to Reply #16


          

I would like to add to this that calling people names and such when they thought Nep was Cabdru doesn't help matters.

Regardless, having a character of his magnitude was good for the game anyway you slice it. If you do a quick poll of all the posts pretaining I think you will find MANY more posts saying "Cabdru was omgpwnawesome" than saying "Omg NEP CHEETER KILLED ARM4G3s!!!!".

Come to danger room! I'll bankick anyone who is too much of an asshole to you

"New payment options w/ Iron Realms"

  

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XaannixThu 22-Jun-06 02:34 PM
Member since 04th Mar 2003
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#13547, "RE: Here is my take on it"
In response to Reply #16
Edited on Thu 22-Jun-06 02:38 PM

  

          

Im not saying to do it ALL the time.

Maybe it can be done when playing a truely exquisite character like Cabdru. THe kind of character who does what nobody else did, and people speculate cheating because they dont know. No difference between saying the seemingly impossible is possible when you post as your imm, and your word has a lot more weight when you claim the impossible to be possible after doing it as a char and show it is possible. Maybe give a hint or two as to how.

Call people out on BS, thats fine. I admit when im wrong and so do many others, with a few exceptions. Why cant the immstaff ever do it? The staff sometimes blatantly ignore the truth or bash the person who said it in an attempt to cover it up.

That "nothing is public" policy isnt going to help anyone except flaming and suspicion.

  

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SebeokThu 22-Jun-06 02:37 PM
Member since 04th Mar 2003
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#13548, "RE: Here is my take on it"
In response to Reply #13


          

Since its dirty laundry day around here, I'll respond to some of this below.

>Im not sure what the best way is but I do think that
>annonymity isnt always the best. Take Yanacek for example, its
>better if he remained anonymous. However his identiy was
>betrayed by his own methods of unfair advantages which are
>code related. Everyone knew about Yana and the #### hit the
>fan when his main guns got changed upon deletion. Anonymity is
>only good when #### happens that should not happen. If Sebeok
>had changed the poisoners once he realised what was happening,
>there would be no reason to be hiding. But he didnt. Hence
>anonymity sort of hides his abuse.

I changed dozens of things with poisoners during my time playing that character, most of which were downgrades. What was changed after I agedeathed as far as I can tell was you can't suggest murder or nofollow (and maybe trustall?). I didn't then, and I don't now, think the ability to do those was bs or unfair. I can count on one finger how many "overpowered" and "ridiculous" poisoners there's ever been.


>I would love to see that kind of honesty from imms. I would
>have loved have seen Sebeok say after deleting "Yah know,
>while playing yanacek i realized that poisoners had some
>overpowered stuff going on so I took a look at the code and
>changed it, to see how it would pan out, while im playing such
>a char."

I make changes to the code on a somewhat daily basis. Historically, a lot of this is based on what I've found in playing and watching. The same can be said by Drok and Valg and Zulg. Is my idea of overpowered different than theirs sometimes? Sure. Do I get outvoted on some things, sure. But believe it or not we're always trying to act in the game's best interest.


>
>Why not give us some expert feedback on somes things. Hey, i
>played this char and noticed X, it may be over/under powered.
>Ill check it out, or i checked it out and decided to do this.
>Thats what I want to see and im sure others would too.
>

I'll try to do this more - I'm usually pretty good about announcing changes I make, if they're important.

>Play the game, enjoy it like everyone else does, be fair and
>truthful with others and yourself, rely on your skill and
>knowledge, not manipulation of ooc factors, share if you need
>to, do not go out of your way not to share and you will not
>need to be anonymous anymore. Follow the same rules you
>enforce on us players. Once people know you are telling the
>truth and are being honest with them, it wont matter who you
>play or what you play. There will always be the bad apples of
>us just like there are bad apples in your lot up there.

I'm sure tons of people think I'm a liar or a cheater or whatever. I'd be lying if I said it wasn't discouraging, but I can answer any accusation you might throw at me. I've heard them all. Sometimes mistakes have been made, but most of this crap is absolutely ridiculous.

  

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XaannixThu 22-Jun-06 03:02 PM
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#13552, "RE: Here is my take on it"
In response to Reply #19


  

          

THe problem is that what was not changed was what made your enemies not be able to flee. (arisathea, trustall...)Im sure you changed some stuff, just not what really mattered.

That should have been changed. I agree with the change, i can see how it can become an extremely unfair advantage. If you think its not unfair put it back in. That was the bread and butter of your deathfulness.

Im sorry seb but your reputation in this respect is a bit damaged. And, as you probably know, once trust is broken in such a manner its very hard to get it back.

TO me, imm feedback on game mechanics or character is important. Letting players know about it is great. Playing an uber char and letting people know what you thought of it from a player and imm perspective would be sweet. Making a crucial change to the class after pking 200 people using what was changed...not cool.

Anyway I appreciate your post and im not going to fight with you or accuse you beyond what ive said.

  

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SebeokThu 22-Jun-06 03:15 PM
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#13557, "RE: Here is my take on it"
In response to Reply #23


          

I honestly didn't use suggest trustall that often. The majority of the time I used the scroll without even suggesting anything since an awful lot of people seemed to keep trustall up all the time. I can see how its nasty and maybe its overpowered to not be able to flee, but there are certainly ways around it. Mind control suggest is probably a poisoners best skill and with any skill like that there's bound to be things which are debatable. That being said, I don't know if I'd play the character the same way if I had to do it over again.

  

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LhydiaFri 23-Jun-06 06:16 AM
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#13581, "Multikills with poisoned items after ghost?"
In response to Reply #28


          

I know I died to you poisoning my gear after I was ghosted with at least two different characters at least 3 weeks apart. How often did you get your rocks off watching other people multidie because you did this to their gear? That was some cheap ####.


I appreciate the hell out of all the coding and hours you have put into this mud, and I'm sure I have no idea how helpful you've been. I have all the love in the world for Padgett's player, because that guy really inspired me to try new things and improve myself..even if I sort of broke role a time or two with him. The above is like my one bitter thought towards you as far as Yanacek goes, and even so, that character still rocked folk's socks and made the game better. Anyway, keep on trucking and welcome back, we wuv you.

  

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SebeokFri 23-Jun-06 08:47 AM
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#13587, "RE: Multikills with poisoned items after ghost?"
In response to Reply #48


          

The character was an evil cheap bastard. Poisoning peoples gear was a way to convey that without full looting you. After a while of doing that to people, I stopped except for extreme instances where it was a character I thought was a ####head or a coward. It definitely was some cheap ####, but perfectly within the characters rp in my mind.

  

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KhasotholasTue 27-Jun-06 03:08 PM
Member since 23rd Apr 2003
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#13659, "My View"
In response to Reply #23


          

I remember as I was watching Yanacek, I'd occasionally notice things I thought were either borderline bugs, or overpowered. I'd jot them down, imms would discuss them, and they'd be fixed, and this was before Yanacek deleted. Certain things we caught later that were overpowered, and fixed them after Yanacek died. I didn't know who played Yanacek until later, and I didn't have a problem with it. If anything, I'm glad stuff was fixed during the lifespan of the character, not just after. That's the way it's supposed to work.

  

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TheerklaThu 22-Jun-06 02:45 PM
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#13549, "The problem is, coincedences DO happen"
In response to Reply #13


          

I could easily see, say an imm run mort getting killed, the game crashing, and preserving the corpse so he doesn't get full looted. Maybe less likely now that the games pretty stable and corpses have changed, but still possible. You can bet there'd be a hue and cry as soon as the imm admitted that character that he crashed the game on purpose just to get his stuff back.

Other more common coincedences, is just happening to luck upon someone in a remote corner of the world at just the right moment to strike and land an easy kill. Happens all the time in CF, but you can bet your last dollar someone would accuse the imm of snooping to find them.

The imms can't deny it, because some players just call bull #### on the denial, and there isn't any stance to take other than saying it was a coincedence.

Maybe more transparency is needed and would solve the issue, making the vocal naysayers grow quiet, but I'm dubious of that, at best.

  

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ValguarneraThu 22-Jun-06 03:09 PM
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#13554, "Yup."
In response to Reply #20


          

If we disclosed all of our characters, it would rapidly become difficult to play at all. Any quest skill, any leadership job, any lucky event of the kind you mention, any "first" the character achieved would be attacked by the usual suspects. Our recommendation to all new staff is to go anonymous-- feel free to establish a second identity if you want, but don't sign off as your imm.

Forced anonymity has its flaws, but it's better than the alternatives.

valguarnera@carrionfields.com

  

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nepentheThu 22-Jun-06 03:57 PM
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#13568, "RE: Yup."
In response to Reply #25


          

>If we disclosed all of our characters, it would rapidly
>become difficult to play at all. Any quest skill, any
>leadership job, any lucky event of the kind you mention, any
>"first" the character achieved would be attacked by the usual
>suspects.

The most darkly funny thing in this vein for me is when some yahoo posts "X got Y because he's an imm!", and I know X is an imm, but I equally know that the person that picked them for Y doesn't know that.

Hell, it might make y'all smile to know that in the past year, year and a half, I've:

- Been thrown out of a cabal for insubordination

- Been dragged into the Realm of the Dead because a super-newbie I was grouped with and trying to show the game to gave me a pair of kobold caves gloves that I did not, in fact, want at level 3

- Had a mage character who couldn't find any wands.

- Had a mage character who could find wands, but kept dying getting them.

- Been screwed out of a cabal position type dealie through non-malicious immortal error.

- Been told to shut up on the newbie channel.

- Been poked for having too much spare gear as a paladin.

- Died in every area I've written, often repeatedly.

- Had trouble getting empowered. (not always, but it's happened)

- Been passed over for Fort promotion.

- Been assassinated.

- Been killed by bugs in code I personally wrote.

- Suffered the pain of playing a shifter and, yes, been knocked out in murder lag.

- Played low int characters, then cursed myself because I couldn't get their key skills to go up.

- Taken wanted flags for crimes I didn't commit (not as many as I deserved and didn't get, so you can only complain so much.)

- Been ganged down by Battle.

- Swore at Kasty over standardization and (temporarily) over-expensive breads.

- Gotten lost in 10+ year old areas.

- Been unable to figure out a quest.

- Had immortals write mean and hurtful things in my immortal comments. *sniff*

- Swore off playing a certain kind of character forever, again.


You don't think we go through the same problems you do? ####, we are you.

  

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TriloFri 23-Jun-06 06:27 PM
Member since 11th Feb 2006
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#13595, "That actually makes me feel a lot better about this. (t..."
In response to Reply #38


          

In a mean way, I like knowing imms can get just as frustrated as me over wands. : >

  

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nepentheThu 22-Jun-06 03:03 PM
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#13553, "RE: Here is my take on it"
In response to Reply #13


          

>remaining anonymous is a solution. Its hard to hide when you
>are among the best. Mediocre imms can easily hide, but not
>your lot. People see, people hear and can make you out.

Yes, and no.

I've played a lot of characters that you'd just have no idea about. Hell, I think I interacted with your last character that I knew about with 2-3 of them. Did you have any idea? Probably not.

Similarly Zulghinlour and Sebeok and everyone else have done similar things, and who knew?

It's when everything just seems to go right for a character that it really stands out. I've had at least half a dozen A-Ps with unholy blessing. How many of those could anyone name?

I'll let Sebeok answer what you're saying about Yanacek if he wants to. I missed all but the very start of that character, having gone on hiatus for personal reasons shortly thereafter.

Ironically, I ran across him and fought him with one of my failed hero-range A-Ps.

>I would love to see what you had to say about AP
>after playing one.

It's got a ton of potential, and it can do amazing things no other character can. I think there are still combinations within the class that aren't yet viable; I can't really see playing a polearm-based A-P even still, for example.

The great thing about the A-P class, for me, is playing it and looking at its skill set, there's never any opponent that I look at and think, "I can't beat that guy."

>Or about rangers or thieves. Give people an
>honest opinion and maybe throw in a bone here and there.

People generally disagree with my honest opinions. That said, in brief:

Rangers are, while lacking variety and much versatility, still damn tough. I've always said that snare is one of the three scariest abilities in the whole game to me, and that's still true. I no longer know what the other two would be.

Thieves are interesting; I don't generally live in fear of thieves, but with any character of mine that starts to get on a roll, I fear a decent thief more than anything else. There's no shortage of thieves enjoying more than a little PK success, either, but most of those are built off of a small subset of the possible kinds of thieves. That, too, might indicate some tweaking to be done.

>Try however, to
>share the in game experience with other players if you REALLY
>want to play. Take a guy or two into hell or into ST, toss em
>a bone. Teach them a thing or two and let them continue on
>their own. Why go alone everywhere?

In this case, we're talking about a character with paranoia as his defining characteristic. There were characters he would have trusted to some degree, but that was a short, short list.

With other characters I have shown people things, though they may not have realized it was I that was doing the showing.

  

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XaannixThu 22-Jun-06 03:12 PM
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#13555, "Thanks"
In response to Reply #24


  

          

Its appreciated.

From what you posted I dont see any reason why you should be anonymous. Like, having a failed ap who got his ass kicked. Why not admit to a char like that Next time, things go right, people wont be so annoying. THe thing is to be cool about it and say "yeah so I ####ed up with this one." or "Damn this was awesome. It CAN be done!"

Thanks for the post

  

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nepentheThu 22-Jun-06 03:28 PM
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#13562, "RE: Thanks"
In response to Reply #26


          

>Its appreciated.

And you know? The official forums are supposed to be, in part, a dialogue between you and us. Ask our opinion on things, it's cool. The trick is, you have to actually be interested in what we think. If you think the class you're playing is terrible and you want me to tell you it's terrible, you're probably not going to get that. If you want me to tell you where I think a given character is strong and weak, that's maybe a different story.

For example, when talking about rangers, no one really talks about the sheer speed and mobility of the class, and that's probably the thing that I find hardest to give up when I play the next guy after a ranger.

  

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XaannixThu 22-Jun-06 05:14 PM
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#13572, "RE: Thanks"
In response to Reply #33
Edited on Thu 22-Jun-06 05:31 PM

  

          

Im always interested in what you guys think. Im not interested in Valg saying #### that stinks a mile away like that on Cabdru's deletion or the "Im right, im an imm, i have the last word, i dont give a damn what you say. Thats how its going to be and thats the end of it, no matter what you say" attitude. Like what Valg posted above about anonymity, even though you made a post debating the issue somewhat. Dialogue with that attitude will often get, from me, a somewhat nasty reaction. Egos are a problem. I very rarely see that attitude from you and the other imms. Which is great.

In the last few years the imm staff has detached from the player base quite a bit through this "do not tell", "handle in private", "behind closed doors." attitude. With 38 people who work for me its hard to always listen to everyone, or even pretend to, to justify everything. Often I try to but sometimes I do find myself saying "This subject is not open to debate. It is like that because I want it so." when I have to deal with a particularly stubborn person who insists on something I dont want changed for reasons I cannot disclose to him/her. This happens once every couple of months or so, I am careful not to make it a habit.

About rangers yes. Cant chase rangers really, which everyone forgets. Ive seen few if any rangers, while i was playing one, take advantage of that. Most think its all about ambush and camo.

Still whatever you decide I would like to see imms sometimes divulge the name of their recently dead character, even if it sucked and got spanked or even if it was Cabdru.

PS. Please finish the logs eh? Everyone is waiting! (at least I am)

  

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GoodLuckDiceFri 23-Jun-06 01:50 AM
Member since 19th Jan 2006
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#13579, "RE: Here is my take on it"
In response to Reply #24


          

' The great thing about the A-P class, for me, is playing it and looking at its skill set, there's never any opponent that I look at and think, "I can't beat that guy." '

I rather like it when I find myself in complete agreement with you.

Experience has taught me it's usually a clear sign that I'm on the right track on the matter.

Being as oddly predisposed toward the Felar race as I seem to be, I took a special interest in the A-P class the moment I noticed its inherent abilities to counter (and aggressively at that) a great many racial vulnerabilities of the Felar, and typically in more than one way as well depending on the method of damage delivery.

If only I had been a little more prosperous in finding ABS locations with my two previous exploration characters. Right now, I still find myself somewhat restricted to seeking out either good-aligned characters or characters without the 'bash' skill as my opponents of choice when playing an Anti-Paladin because of it. And especially before reaching the Bloodlust spell.

Anyway. I'm going a little off-topic at this point.

  

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LarcatThu 22-Jun-06 02:04 PM
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#13541, "Man... TXT"
In response to Reply #0


          

No one I have talked to has negative feelings about Cabdru. Everyone wanted to know who the hell it was, but no one is screaming CONSPIRACEH. Even the ST gear thing, people are like "####, awesome, at least it will be used once".

Please don't stop playing. Cabdru made me want to roll a char.

-Larcat

"New payment options w/ Iron Realms"

  

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wretchedmongrelThu 22-Jun-06 01:50 PM
Member since 04th May 2005
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#13536, "Sentiments I Respect"
In response to Reply #0


          


I personally like the fact that the immortals play anonymous mortals. There are a host of reasons but they boil down to these.

1) If they have experience playing with their creation then it is far more likely that they will make balanced and rational decisions when they add new content.

2) They are usually the best around and give great competition and character for us to interact with.

3) Why should they not benefit from their own labor, what fun is making a game that you can't play?

I will admit I was keenly interested in who played a certain character more because of hype than any other reason. It is an attitude that I regret and though I didn't act childishly about it, I now find myself wishing that it was never aired. I hope you aren't jaded too much more and make a cabdru2 soon because I really really enjoy having you in the game.

Thank you,
Saroiya

  

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Cenatar_Thu 22-Jun-06 01:26 PM
Member since 08th Jan 2006
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#13532, "RE: Anonymity"
In response to Reply #0


          

Well said and I agree with everything, you should never have to reveal who you played. But speculation who plays who will always exists, not only played by imms but by other famous players.

And accusations of abuse will always be expressed a small number of players, sometimes they are correct and probably most often they are not.

  

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LightmageThu 22-Jun-06 01:23 PM
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#13531, "So what you are saying is..."
In response to Reply #0


          

You DID have a full set of ABS the day it went in!!

We're all CF addicts. Keep em coming, and dont let all the #### bug you. If you want to quash all the guessing, just come out after each char you delete and say Yep that was me...Booyah! After a while what does it mater...



Hope is the worst of evils, for it prolongs the torment of man.

  

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IsildurThu 22-Jun-06 01:22 PM
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#13530, "RE: Anonymity"
In response to Reply #0


          

I'll echo the "love fest" sentiments other players have expressed. One question, though. And please, don't take this as a gripe or any sort of veiled accusation:

If you were to play a mortal, would you ever consider not getting any of the "sweet" gear from ST, precisely because of the criticism it might generate? Taking it from another character's corpse would, of course, still be kosher.

I mean...sure, it's an artificial self-imposed restriction that other players don't have to deal with. But, so what? You, of all people, don't need your self-worth to be validated by a phat PK count.

  

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nepentheThu 22-Jun-06 01:54 PM
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#13538, "RE: Anonymity"
In response to Reply #6


          

>If you were to play a mortal, would you ever consider
>not getting any of the "sweet" gear from ST, precisely
>because of the criticism it might generate? Taking it from
>another character's corpse would, of course, still be kosher.

Sure. I've played a dozen characters in the last year that have done exactly that. Ironically, this time around, the first few pieces of ST gear I picked up came from PKs before I ever went to the area. Once people started talking about that, I thought, ####, I've always suspected a character like this would go through this like a hot knife through butter, let's see if I'm right.

A few bugs were fixed in the process, something I tend not to advertise because it indicated I wrote buggy-ass code in the first place.

  

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XaannixThu 22-Jun-06 02:16 PM
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#13543, "RE: Anonymity"
In response to Reply #11


  

          

It would have been much better if you had not been anonymous and said this when you deleted. You should advertise, you gain trust in your integrity when you advertise your mistakes. Thats something few imms have.

  

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SebeokThu 22-Jun-06 01:18 PM
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#13528, "Wow - great post."
In response to Reply #0


          

All the crappy parts of it are why I don't play mortals any more. It's just not worth it to me. I hope that changes though.

  

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eternal_elfThu 22-Jun-06 01:12 PM
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#13527, "Dude, check this out"
In response to Reply #0


          

You can play on my team anyday. I <3 You. Of course
its in a non homo sort of way like Deathweaver <3's me.

But still.

Forget the conspiracies, and the AP's, and everything
else. What you really need to do is go back to your
roots man. No, I don't mean masters. I mean Maran.

I sense the good in you. Come back to the light my
friend. We miss you over here.

Derexal

  

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nepentheThu 22-Jun-06 01:43 PM
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#13535, "RE: Dude, check this out"
In response to Reply #4


          

Been back a few times! Might be we even ran around together...

But I didn't kill 200 people, so, you know.

  

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valrow22Thu 22-Jun-06 04:34 PM
Member since 25th Dec 2005
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#13571, "RE: Dude, check this out"
In response to Reply #9


          

Wow. I've played carrion for almost a decade now, and until about the last 3 months when I started playing again after about a 6 month rest... I never read these threads. I always thought they were kinda stupid... and now I know why again I don't read here much. I'm not even sure why the immortals reply to half this nonsense. I mean... why not come to carrion to have fun, relax, get away from rl, enjoy yourself instead of getting all worked up and flaming. I'm sure we can all agree just in the fact that we are all playing here that we have a VERY competent imm staff. Even if one WERE to actually be cheating, I think the others would pick up on it long before we knew. Give it a rest, kick back, enjoy the game. By the way. Yeah, preps help, but they ain't everything. Trust me, as one who has almost never made a character who fights with the odds... getting the jump is what it is all about! Obvious exceptions like cabdru, of course, but even then... man, props for that guy. THAT is what cf is about. Not dumbing things down, not crying overpowered... it IS about TRYING to be overpowered. Power word kill, assassinate... One HELL of an antipaladin... this is what makes cf unique. THIS is why I love it. These are reasons we all do. Don't tone it down guys... then you end up like every other mmo out there. Dumbed down til the players hate it... when they asked for it to begin with. Keep up the good work! And thanks for years of enjoyment.

  

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eternal_elfFri 23-Jun-06 11:11 AM
Member since 25th Feb 2005
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#13590, "You are such a tease :(. n/t"
In response to Reply #9


          

n/t

  

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the sharkThu 22-Jun-06 01:08 PM
Member since 04th Dec 2005
13 posts
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#13523, "RE: Anonymity"
In response to Reply #0


          

You're wonderful. But is going through areas you create and getting gear and killing mobs that's barely if ever been seen before, in 174 hours, is it fair? I don't know. I'm asking the question because I don't know.

  

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TheerklaThu 22-Jun-06 01:00 PM
Member since 04th Mar 2003
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#13521, "It's said that this is necessary"
In response to Reply #0
Edited on Thu 22-Jun-06 01:01 PM

          

Love of a thing is perhaps the best reason I can think of for motivation, and that being your's is a good thing for CF. Your hiatus was a proverbial kick in CF's junk from which it almost didn't recover. Your return and involvement has been one of the best things for the game as far as I'm concerned.

  

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TacThu 22-Jun-06 01:11 PM
Member since 15th Nov 2005
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#13525, "I would just like to say I very strongly second the sen..."
In response to Reply #1


          

.

  

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