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Forum Name Gameplay
Topic subjectRE: Then vs Now
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=13519&mesg_id=18521
18521, RE: Then vs Now
Posted by Daevryn on Wed 31-Dec-69 07:00 PM

>Anyone who makes that argument is making it plain that they do
>not value exploration except for the competitive advantage it
>gives them with respect to gear/preps.

No offense, but this argument is stupid.

Players are meant to be able to see some in-game rewards/advantages for excelling in different aspects of the game, be it killer-style stuff, achiever-style stuff, RP, etc. Why should exploration be any different?

Equally, in every case, cheating is a possible shortcut.

If you take your argument and cross out exploration and sub in any other aspect of the game, it becomes obvious pretty fast how silly it is. For example:


Being good at PK shouldn't be an advantage in CF -- you shouldn't be able to loot other players or gain advantages from PK in any way. All this does is empower the people who get five real-life friends and make a perma to waste everyone with. People should just fight, and at the end, one of them could randomly die. Anyone who says otherwise makes it plain that they don't value killer-style play for any reason but its rewards -- the 'real' killer players will know they're better even if there's no way to ever tell or prove it.


In game design, you need to make some allowance for cheating, but equally it can't dominate your every decision.