Subject: "Hrm" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #645
Show all folders

UrdenFri 04-Apr-03 09:23 PM
Member since 04th Mar 2003
97 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#648, "Hrm"


  

          

Well, I understand that gnome stats would be too sick by themselves,
with their natural abilities on top of that, without the vuln. But I
must say I feel for the little guys when I see them do so well in
fights, only to be killed by horrid cheap shots, or cranials. I'm not
sure what the solution is, but maybe the vuln could lessen for them
when they are enlarged? Say by 50% of whatever it is now? Also, if
any other players get to gnome-size somehow, they could acquire that
50% vuln. Not as steep as a true-blue gnome, but still a taste of it.

Then again, you could always give gnomes a few weird little traits
instead of the vuln, such as chronic diahrrea(sp?), or bad asthma (
which could make them move slower). Hell, I dunno.

The main thing I'm going for is flexibility. People who are too big,
afterall, have trouble fitting through certain doorways, and can even
become trapped within rooms if they enlarge themselves while in it. I
like the "flexible" aspect of CF, and I think it should apply to all
things.

Bizarro I'm helping!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

Topicvuln_blunt [View all] , Urden, Fri 04-Apr-03 09:03 PM
Reply RE: vuln_blunt, nepenthe, 04-Apr-03 09:10 PM, #1
     Reply Also..., nepenthe, 04-Apr-03 09:11 PM, #2
          Reply Hrm, Urden, 04-Apr-03 09:23 PM #3
               Reply RE: Hrm, Valguarnera, 04-Apr-03 09:44 PM, #4
                    Reply Well..., Urden, 04-Apr-03 09:57 PM, #5
                         Reply AHA! Here's a solution!!!!, Urden, 04-Apr-03 10:02 PM, #6
                         Reply You can get my vote for this. Not that it means too muc..., Astillian, 06-Apr-03 02:15 AM, #8
                         Reply This might have changed, but..., Marcus_, 08-Apr-03 10:11 AM, #9
                         Reply RE: Well..., Circuits Edge (Anonymous), 05-Apr-03 12:02 AM, #7
                         Reply I'm missing something here., Dunsel, 10-Apr-03 02:21 PM, #10
                              Reply RE: I'm missing something here., Valguarnera, 10-Apr-03 04:22 PM, #11
Top General Discussions Gameplay Topic #645 Previous topic | Next topic