Urden | Fri 04-Apr-03 09:23 PM |
Member since 04th Mar 2003
97 posts
| |
|
#648, "Hrm"
|
Well, I understand that gnome stats would be too sick by themselves, with their natural abilities on top of that, without the vuln. But I must say I feel for the little guys when I see them do so well in fights, only to be killed by horrid cheap shots, or cranials. I'm not sure what the solution is, but maybe the vuln could lessen for them when they are enlarged? Say by 50% of whatever it is now? Also, if any other players get to gnome-size somehow, they could acquire that 50% vuln. Not as steep as a true-blue gnome, but still a taste of it.
Then again, you could always give gnomes a few weird little traits instead of the vuln, such as chronic diahrrea(sp?), or bad asthma ( which could make them move slower). Hell, I dunno.
The main thing I'm going for is flexibility. People who are too big, afterall, have trouble fitting through certain doorways, and can even become trapped within rooms if they enlarge themselves while in it. I like the "flexible" aspect of CF, and I think it should apply to all things. Bizarro I'm helping!
|
|
|
vuln_blunt
[View all] , Urden, Fri 04-Apr-03 09:03 PM
RE: vuln_blunt,
nepenthe,
04-Apr-03 09:10 PM, #1
Also...,
nepenthe,
04-Apr-03 09:11 PM, #2
Hrm,
Urden,
04-Apr-03 09:23 PM #3
RE: Hrm,
Valguarnera,
04-Apr-03 09:44 PM, #4
Well...,
Urden,
04-Apr-03 09:57 PM, #5
AHA! Here's a solution!!!!,
Urden,
04-Apr-03 10:02 PM, #6
You can get my vote for this. Not that it means too muc...,
Astillian,
06-Apr-03 02:15 AM, #8
This might have changed, but...,
Marcus_,
08-Apr-03 10:11 AM, #9
RE: Well...,
Circuits Edge (Anonymous),
05-Apr-03 12:02 AM, #7
I'm missing something here.,
Dunsel,
10-Apr-03 02:21 PM, #10
RE: I'm missing something here.,
Valguarnera,
10-Apr-03 04:22 PM, #11
| |
|