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Forum Name Gameplay
Topic subjectHrm
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=645&mesg_id=648
648, Hrm
Posted by Urden on Wed 31-Dec-69 07:00 PM
Well, I understand that gnome stats would be too sick by themselves,
with their natural abilities on top of that, without the vuln. But I
must say I feel for the little guys when I see them do so well in
fights, only to be killed by horrid cheap shots, or cranials. I'm not
sure what the solution is, but maybe the vuln could lessen for them
when they are enlarged? Say by 50% of whatever it is now? Also, if
any other players get to gnome-size somehow, they could acquire that
50% vuln. Not as steep as a true-blue gnome, but still a taste of it.

Then again, you could always give gnomes a few weird little traits
instead of the vuln, such as chronic diahrrea(sp?), or bad asthma (
which could make them move slower). Hell, I dunno.

The main thing I'm going for is flexibility. People who are too big,
afterall, have trouble fitting through certain doorways, and can even
become trapped within rooms if they enlarge themselves while in it. I
like the "flexible" aspect of CF, and I think it should apply to all
things.