Topics in this discussion:
Sorted by last modified date |
ID |
Discussion topic |
Author |
Last updated date | Views |
|
requested change: [ View all ] | Rade | Mon 07-Jul-03 01:07 PM | 320 |
RE: requested change:,
Valguarnera,
07-Jul-03 01:07 PM, #2
Not trying to keep it from the prompt..,
Gabe,
07-Jul-03 10:46 AM, #1
| |
lag on looting? [ View all ] | josiah (Anonymous) | Mon 07-Jul-03 02:16 AM | 275 |
What I think might be nice...,
Vladamir,
07-Jul-03 02:16 AM, #5
this has been proposed before, more than once,
incognito,
02-Jul-03 06:15 PM, #1
Apparently it's not a bad concept.,
josiah (Anonymous),
03-Jul-03 08:53 AM, #2
RE: Apparently it's not a bad concept.,
Krivohan,
03-Jul-03 11:49 AM, #3
it works both ways.,
incognito,
03-Jul-03 11:58 AM, #4
| |
a/b/s and exploration from the eyes of a newbie. [ View all ] | Kazrael | Sun 06-Jul-03 02:32 AM | 361 |
RE: a/b/s and exploration from the eyes of a newbie.,
Isildur,
05-Jul-03 01:20 PM, #1
I like this idea,
prs,
06-Jul-03 02:32 AM, #2
| |
Idea for Balancing Dual Wield [ View all ] | josiah (Anonymous) | Fri 04-Jul-03 04:29 PM | 428 |
RE: Idea for Balancing Dual Wield,
Quislet,
03-Jul-03 12:15 AM, #6
yes and no,
incognito,
01-Jul-03 02:23 PM, #2
Further down a tangent,
Hutto,
01-Jul-03 02:32 PM, #3
I agree..,
Gabe,
01-Jul-03 03:19 PM, #4
I disagree,
Quislet,
03-Jul-03 12:01 AM, #5
Weapons are like that too,
josiah (Anonymous),
03-Jul-03 05:38 AM, #7
RE: Weapons are like that too,
Ululari,
04-Jul-03 10:55 AM, #11
RE: Weapons are like that too,
Hutto,
04-Jul-03 11:34 AM, #12
RE: Weapons are like that too,
Ululari,
04-Jul-03 04:29 PM, #13
Harum,
Marcus_,
03-Jul-03 09:16 AM, #8
RE: Harum,
Quislet,
03-Jul-03 10:02 AM, #9
RE: Harum,
Circuits Edge (Anonymous),
03-Jul-03 10:10 AM, #10
RE: Idea for Balancing Dual Wield,
Circuits Edge (Anonymous),
01-Jul-03 12:39 PM, #1
| |
Piles of coins. [ View all ] | Gabe | Tue 01-Jul-03 11:54 PM | 369 |
It's just up to the area writer,
Yanoreth,
24-Jun-03 10:01 PM, #1
Is it normal,
prs,
01-Jul-03 03:11 PM, #2
Yes,
Yanoreth,
01-Jul-03 11:54 PM, #3
| |
idea: mobs rewielding | Isildur | Tue 01-Jul-03 05:27 PM | 191 |
|
Armor, Levels, Formula [ View all ] | josiah (Anonymous) | Tue 01-Jul-03 05:18 PM | 651 |
RE: Armor, Levels, Formula,
incognito,
24-Jun-03 07:15 AM, #3
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:28 AM, #4
damroll is not the only thing that determines damage,
incognito,
24-Jun-03 11:30 AM, #16
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 02:53 AM, #2
RE: Armor, Levels, Formula,
josiah (Anonymous),
24-Jun-03 07:31 AM, #5
Could be wrong, but I think it only applies to weapons,
Theerkla,
24-Jun-03 07:45 AM, #6
So the obvious suggestion.,
josiah (Anonymous),
24-Jun-03 09:38 AM, #7
I wouldn't be in favor of that,
Theerkla,
24-Jun-03 10:03 AM, #8
Less about me, more about the topic at hand =nt=,
josiah (Anonymous),
24-Jun-03 10:16 AM, #9
Sometimes you're the bug,
Theerkla,
24-Jun-03 10:44 AM, #11
The suggestion is not to limit gear.,
josiah (Anonymous),
24-Jun-03 11:25 AM, #15
If it does less, I'd want it less,
Theerkla,
24-Jun-03 11:39 AM, #17
You are assuming only fighters benefit from decent gear,
Theerkla,
24-Jun-03 11:59 AM, #18
RE: So the obvious suggestion.,
Valguarnera,
24-Jun-03 10:33 AM, #10
More directly,
Theerkla,
24-Jun-03 10:46 AM, #12
RE: Armor, Levels, Formula,
nepenthe,
24-Jun-03 02:19 AM, #1
RE: Armor, Levels, Formula,
Isildur,
24-Jun-03 10:48 AM, #13
RE: Armor, Levels, Formula,
nepenthe,
25-Jun-03 02:17 AM, #19
RE: Armor, Levels, Formula,
Isildur,
25-Jun-03 08:40 AM, #20
RE: Armor, Levels, Formula,
Boldereth,
25-Jun-03 09:04 AM, #22
Of course you can gang it,
Marcus_,
25-Jun-03 11:49 AM, #24
RE: Armor, Levels, Formula,
Hutto,
25-Jun-03 12:03 PM, #25
Just gimme a few lodestones. Err...nevermind n/t,
Boogie,
01-Jul-03 12:52 PM, #26
RE: Armor, Levels, Formula,
Ululari,
01-Jul-03 05:18 PM, #27
Ooooooh,
dwimmerling,
25-Jun-03 09:04 AM, #21
You of all people should know.,
Marcus_,
25-Jun-03 11:39 AM, #23
RE: Armor, Levels, Formula,
Valguarnera,
24-Jun-03 11:07 AM, #14
| |
Command Request: Ammending Get to deal with Vast Treasu... [ View all ] | Aidan | Tue 01-Jul-03 02:16 PM | 285 |
unless Bob is maladicted,
incognito,
01-Jul-03 02:16 PM, #1
| |
High-dex vs. High-str Warriors in a Post-Legacy Carrion... [ View all ] | Aidan | Tue 01-Jul-03 01:58 PM | 841 |
Comments and more legacies,
Marcus_,
01-Jul-03 11:08 AM, #2
RE: Comments and more legacies,
Valguarnera,
01-Jul-03 12:20 PM, #4
Reasons for some legacy catagorization within:,
Aidan,
01-Jul-03 01:58 PM, #5
RE: High-dex vs. High-str Warriors in a Post-Legacy Car...,
Isildur,
01-Jul-03 10:55 AM, #1
I tend to agree.,
josiah (Anonymous),
01-Jul-03 11:22 AM, #3
| |
Some ideas about shapeshifters, comments welcome... [ View all ] | Doge | Tue 24-Jun-03 11:14 PM | 277 |
RE: Some ideas about shapeshifters, comments welcome...,
Valguarnera,
24-Jun-03 11:14 PM, #1
| |
Thinking about PK ranges [ View all ] | Quislet | Tue 24-Jun-03 06:58 PM | 293 |
nice idea, but one flaw with it,
incognito,
24-Jun-03 06:12 PM, #2
RE: Thinking about PK ranges,
Circuits Edge (Anonymous),
24-Jun-03 04:48 PM, #1
RE: Thinking about PK ranges,
Quislet,
24-Jun-03 06:58 PM, #3
| |
Two things [ View all ] | Scrimbul | Tue 24-Jun-03 02:13 PM | 422 |
Any thoughts? n/t,
Scrimbul,
24-Jun-03 02:13 PM, #7
Hope this helps,
Narissa,
18-Jun-03 11:42 PM, #1
I would guess Autosac...,
Cassman,
20-Jun-03 02:50 PM, #2
The sac command,
Scrimbul,
21-Jun-03 11:08 AM, #3
Written word doesn't become true once written. Be caref...,
prs,
21-Jun-03 11:41 AM, #4
RE: Written word doesn't become true once written. Be c...,
Scrimbul,
21-Jun-03 12:21 PM, #5
Sacrifices,
Ululari,
21-Jun-03 08:16 PM, #6
| |
Minotaurs. [ View all ] | Dugruain | Tue 24-Jun-03 12:34 PM | 290 |
I've seen a few,
Wilhath,
24-Jun-03 12:34 PM, #1
| |
Jesus, your butchering Warriors... [ View all ] | Jay | Tue 24-Jun-03 06:05 AM | 820 |
Figured I'd add my 1.5 cents,
Theerkla,
24-Jun-03 06:05 AM, #36
A serious question to the IMMs,
prs,
23-Jun-03 02:49 PM, #34
RE: A serious question to the IMMs,
Valguarnera,
23-Jun-03 08:18 PM, #35
An observation:,
Nivek1,
23-Jun-03 07:37 AM, #32
RE: An observation:,
Hutto,
23-Jun-03 12:15 PM, #33
I'm normally nice to retards,
dwimmerling,
21-Jun-03 05:37 PM, #29
Its not so bad, as long as....,
Oddjob,
21-Jun-03 01:36 AM, #24
Side issue + question for imms.,
Isildur,
20-Jun-03 02:23 PM, #10
Your on the pipe, bud.,
Jay,
20-Jun-03 02:42 PM, #12
RE: Your on the pipe, bud.,
Valguarnera,
20-Jun-03 02:51 PM, #13
Uh, wow. Mages win - full stop.,
Evil Genius (Anonymous),
20-Jun-03 03:47 PM, #16
you guys should give this a chance,
incognito,
20-Jun-03 05:12 PM, #19
RE: you guys should give this a chance,
Valguarnera,
20-Jun-03 06:46 PM, #21
I was thinking unamerican. Madness works though.,
Dallevian,
20-Jun-03 07:01 PM, #22
When was the last time you used offhand disarm when ran...,
Evil Genius (Anonymous),
21-Jun-03 06:51 AM, #25
RE: When was the last time you used offhand disarm when...,
Valguarnera,
21-Jun-03 03:22 PM, #27
Oh, and:,
nepenthe,
21-Jun-03 04:08 PM, #28
RE: Your on the pipe, bud.,
Valkenar,
20-Jun-03 04:09 PM, #18
RE: Your on the pipe, bud.,
Hutto,
20-Jun-03 03:45 PM, #15
Backing up who is right,
dwimmerling,
21-Jun-03 07:36 PM, #31
RE: Side issue + question for imms.,
Valguarnera,
20-Jun-03 02:59 PM, #14
RE: Side issue + question for imms.,
Hutto,
20-Jun-03 03:58 PM, #17
RE: Side issue + question for imms.,
Valguarnera,
20-Jun-03 06:45 PM, #20
RE: Side issue + question for imms.,
Isildur,
20-Jun-03 11:47 PM, #23
RE: Side issue + question for imms.,
Calion,
21-Jun-03 01:08 PM, #26
RE: Jesus, your butchering Warriors...,
Valguarnera,
20-Jun-03 12:51 PM, #7
A question for you valgy and code crunchers.,
Mazaufat,
20-Jun-03 01:03 PM, #8
Nope. No code like that.,
Valguarnera,
20-Jun-03 01:28 PM, #9
You still skipped alot of the post.,
Jay,
20-Jun-03 02:27 PM, #11
Quick questions on this change,
DwE,
20-Jun-03 12:33 PM, #5
RE: Quick questions on this change,
Valguarnera,
20-Jun-03 12:40 PM, #6
Warriors...,
ATK,
20-Jun-03 11:18 AM, #4
Some pent up thoughts,
Wilhath,
20-Jun-03 09:32 AM, #1
Another change I'd like to see.,
Krivohan,
20-Jun-03 09:56 AM, #2
Yeah, that's been suggested before,
Wilhath,
20-Jun-03 10:03 AM, #3
Actually...,
Vladamir,
21-Jun-03 07:29 PM, #30
| |
Crappy trends forming.. [ View all ] | Gabe | Tue 24-Jun-03 01:17 AM | 1431 |
Cabal issues.,
josiah (Anonymous),
18-Jun-03 07:38 PM, #56
RE: Cabal issues.,
Nivek1,
19-Jun-03 09:27 AM, #57
RE: Cabal issues.,
nepenthe,
19-Jun-03 09:43 AM, #58
Give neutrals Empire then?,
josiah (Anonymous),
19-Jun-03 08:04 PM, #60
We've discussed this internally, and we're sticking wit...,
Zulghinlour,
19-Jun-03 08:20 PM, #61
RE: Cabal issues,
Karithia,
19-Jun-03 12:30 PM, #59
RE: Cabal issues,
Brotmin,
22-Jun-03 08:13 PM, #63
Huh?,
Quislet,
24-Jun-03 01:17 AM, #64
RE: Cabal issues.,
Jarvino,
19-Jun-03 11:27 PM, #62
My thoughts,
Nivek1,
18-Jun-03 10:12 AM, #52
As re: cabal raids,
Theerkla,
18-Jun-03 01:00 PM, #53
What i think.,
Jhyrbian,
13-Jun-03 10:11 PM, #47
Something to keep in mind,
(NOT Graatch),
18-Jun-03 02:23 PM, #54
Leika. Absolutely.,
Balrahd,
18-Jun-03 04:30 PM, #55
The End All Be All Sub-Thread Re: LOOTING,
Zepachu,
13-Jun-03 02:12 PM, #43
And don't forget:,
Quislet,
13-Jun-03 02:29 PM, #44
It's a toss-up.,
Zepachu,
13-Jun-03 03:06 PM, #46
RE: The End All Be All Sub-Thread Re: LOOTING,
Valkenar,
13-Jun-03 02:54 PM, #45
RE: Crappy trends forming..,
nepenthe,
11-Jun-03 03:06 PM, #37
RE: Crappy trends forming..,
Gabe,
11-Jun-03 03:58 PM, #38
Comments and question for imms,
Marcus_,
11-Jun-03 10:09 AM, #31
RE: Comments and question for imms,
Valguarnera,
11-Jun-03 01:22 PM, #35
yessir!,
shokai,
11-Jun-03 01:53 PM, #36
Source of the rose colored glasses?,
idontplay,
11-Jun-03 04:28 AM, #29
RE: Crappy trends forming..,
Doge,
10-Jun-03 06:31 PM, #21
RE: group vs group combat rules,
Scarabaeus,
10-Jun-03 10:38 PM, #28
I like a lot of this stuff but,
incognito,
10-Jun-03 06:06 PM, #18
RE: I like a lot of this stuff but,
Isildur,
10-Jun-03 06:24 PM, #20
RE: Save,
Valguarnera,
10-Jun-03 10:06 PM, #27
RE: Crappy trends forming..,
Hutto,
10-Jun-03 05:34 PM, #17
RE: Crappy trends forming..,
marcalius,
10-Jun-03 03:44 PM, #14
Simple solution for one of the problems.,
Anal_Retentive,
10-Jun-03 03:28 PM, #12
RE: Crappy trends forming..,
Boldereth,
10-Jun-03 03:26 PM, #11
beware...mild rant inside,
shokai,
10-Jun-03 03:48 PM, #15
RE: beware...mild rant inside,
Hutto,
10-Jun-03 04:48 PM, #16
RE: beware...mild rant inside,
Isildur,
10-Jun-03 06:19 PM, #19
RE: beware...mild rant inside,
Quislet,
10-Jun-03 06:45 PM, #22
RE: beware...mild rant inside,
Gabe,
10-Jun-03 06:50 PM, #24
I wasn't paraphrasing.,
Quislet,
12-Jun-03 06:08 PM, #40
RE: I wasn't paraphrasing.,
Gabe,
13-Jun-03 01:17 PM, #41
RE: I wasn't paraphrasing.,
Quislet,
13-Jun-03 02:06 PM, #42
RE: beware...mild rant inside,
Boldereth,
11-Jun-03 09:47 PM, #39
it's happening more than people think...,
shokai,
14-Jun-03 12:20 AM, #48
Speaking specifically for full looting...,
Gabe,
16-Jun-03 02:57 PM, #49
RE: Speaking specifically for full looting...,
Valguarnera,
16-Jun-03 07:46 PM, #50
Idea in this context,
Doge,
17-Jun-03 10:01 PM, #51
selective memory....,
shokai,
10-Jun-03 03:18 PM, #7
RE: selective memory....,
Gabe,
10-Jun-03 03:22 PM, #9
Ah Smurfs...,
Santa Claus,
10-Jun-03 03:28 PM, #13
good times...,
Larshalv,
11-Jun-03 08:10 AM, #30
Problem is,
Valkenar,
10-Jun-03 02:53 PM, #6
Re: This is a game,
Zulghinlour,
10-Jun-03 02:44 PM, #5
RE: Re: This is a game,
Gabe,
10-Jun-03 06:48 PM, #23
RE: Re: This is a game,
Zulghinlour,
10-Jun-03 07:10 PM, #25
RE: Re: This is a game,
Gabe,
11-Jun-03 10:31 AM, #32
RE: Re: This is a game,
Zulghinlour,
11-Jun-03 12:27 PM, #33
Thanks for the feedback, Z. (n/t),
Gabe,
11-Jun-03 12:33 PM, #34
RE: Re: This is a game,
Zepachu,
10-Jun-03 08:11 PM, #26
Please take off the rose colored glasses,
Tanadin (Anonymous),
10-Jun-03 02:42 PM, #4
RE: Please take off the rose colored glasses,
Gabe,
10-Jun-03 03:23 PM, #10
RE: Crappy trends forming..,
Mazaufat,
10-Jun-03 02:41 PM, #3
If you are going to respond..,
Gabe,
10-Jun-03 03:19 PM, #8
Some good thoughts, and..,
Santa Claus,
10-Jun-03 02:33 PM, #2
I believe the lag on loot was first proposed by me...,
(NOT Pro),
10-Jun-03 02:06 PM, #1
| |
Good Alignment and Roles [ View all ] | geezer | Mon 23-Jun-03 11:59 PM | 363 |
Oh come on..,
Java,
19-Jun-03 03:49 AM, #7
An Idea (Hopefully a good one),
Racli,
19-Jun-03 02:10 AM, #4
RE: An Idea (Hopefully a good one),
Valguarnera,
19-Jun-03 02:31 AM, #5
RE: An Idea (Hopefully a good one),
Racli,
19-Jun-03 04:03 AM, #8
Um.....no.,
permanewbie,
19-Jun-03 03:44 AM, #6
Another Idea (Hopefully a good one),
Quislet,
23-Jun-03 11:59 PM, #9
RE: Good Alignment and Roles,
Quislet,
13-Jun-03 02:20 PM, #3
RE: Good Alignment and Roles,
Karel,
12-Jun-03 11:33 PM, #2
General Concensus,
Zepachu,
12-Jun-03 09:58 PM, #1
| |
To become an Immortal [ View all ] | Noir | Mon 23-Jun-03 08:11 PM | 266 |
RE: To become an Immortal,
Valguarnera,
23-Jun-03 08:11 PM, #1
| |
Yet another thought for thieves..... | Santa Claus | Sun 22-Jun-03 07:36 PM | 202 |
|
New skill idea to allow moving corpses. [ View all ] | Exit | Sun 22-Jun-03 09:55 AM | 287 |
game balance,
incognito,
21-Jun-03 05:56 PM, #2
Please explain,
Vladamir,
21-Jun-03 07:21 PM, #3
It changes the looting equation,
incognito,
22-Jun-03 06:10 AM, #4
RE: It changes the looting equation,
Exit,
22-Jun-03 09:32 AM, #5
RE: It changes the looting equation,
incognito,
22-Jun-03 09:55 AM, #6
Cool idea. n/t,
Random Thinker,
21-Jun-03 05:04 PM, #1
| |
If you keep leveling the playing ground it's going to b... [ View all ] | ORB | Sat 21-Jun-03 03:07 AM | 273 |
Ignore above post.,
ORB,
21-Jun-03 03:07 AM, #1
| |
Aggro Healers [ View all ] | Wilhath | Fri 20-Jun-03 03:21 AM | 301 |
RE: Aggro Healers,
Zargu,
20-Jun-03 03:21 AM, #1
| |
A few things.. | Jarvino | Thu 19-Jun-03 11:17 PM | 210 |
|
Strength and Defiance [ View all ] | CaptainAverage | Thu 19-Jun-03 09:57 PM | 429 |
RE: Strength and Defiance,
Isildur,
19-Jun-03 09:57 PM, #7
Nicely said.,
Zepachu,
12-Jun-03 01:40 AM, #1
Random note re: ideas:,
Valguarnera,
12-Jun-03 02:01 AM, #2
RE: Nicely said.,
Karel,
12-Jun-03 04:17 AM, #3
RE: Nicely said.,
Zepachu,
12-Jun-03 08:08 AM, #4
RE: Nicely said.,
Racli,
19-Jun-03 02:02 AM, #6
A little extra rambling.,
Quislet,
13-Jun-03 01:52 PM, #5
| |
Mages | Circuits Edge (Anonymous) | Thu 19-Jun-03 10:15 AM | 202 |
|
Random skill at level thing [ View all ] | DwE | Thu 19-Jun-03 02:27 AM | 493 |
RE: Random skill at level thing,
CaptainAverage,
14-Jun-03 12:35 PM, #7
RE: Random skill at level thing,
Racli,
19-Jun-03 02:13 AM, #8
RE: Random skill at level thing,
Zulghinlour,
10-Jun-03 07:12 PM, #1
RE: Random skill at level thing,
Mayaletha,
10-Jun-03 10:20 PM, #2
RE: Random skill at level thing,
Valguarnera,
10-Jun-03 10:35 PM, #3
RE: Random skill at level thing,
Mayaletha,
10-Jun-03 10:59 PM, #4
RE: Random skill at level thing,
Quislet,
12-Jun-03 05:03 PM, #5
Nope.,
Valguarnera,
12-Jun-03 05:34 PM, #6
RE: Nope.,
Racli,
19-Jun-03 02:16 AM, #9
Been discussed:,
Valguarnera,
19-Jun-03 02:27 AM, #10
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Forest Issues [ View all ] | CaptainAverage | Thu 19-Jun-03 01:59 AM | 304 |
RE: Forest Issues,
Circuits Edge (Anonymous),
19-Jun-03 01:59 AM, #3
As if it isnt bad enaugh already. nt,
ATK,
10-Jun-03 03:30 PM, #1
cosign - he's nuts,
Racli,
19-Jun-03 01:34 AM, #2
| |
thornheart [ View all ] | Larshalv | Thu 19-Jun-03 01:46 AM | 385 |
Done!,
nepenthe,
11-Jun-03 02:42 PM, #2
RE: Done!,
Zepachu,
11-Jun-03 03:09 PM, #3
You're nuts,
Racli,
19-Jun-03 01:46 AM, #5
clarification,
Larshalv,
12-Jun-03 09:20 AM, #4
Just throw out a rejuvenate or 10 ever so often..nt,
ATK,
11-Jun-03 08:14 AM, #1
| |
Spell Renewal [ View all ] | Urden | Thu 19-Jun-03 01:39 AM | 297 |
RE: Spell Renewal,
Random Thinker,
11-Jun-03 01:32 PM, #2
RE: No.,
Urden,
11-Jun-03 01:46 PM, #4
RE: Spell Renewal,
Valguarnera,
11-Jun-03 01:27 PM, #1
Elaborate...,
Urden,
11-Jun-03 01:37 PM, #3
RE: Elaborate...,
Racli,
19-Jun-03 01:39 AM, #5
| |
Fortress powers. [ View all ] | Dallevian | Wed 18-Jun-03 10:15 PM | 261 |
RE: Fortress powers.,
Random Thinker,
18-Jun-03 10:15 PM, #1
| |
idea on ghosts and explore areas [ View all ] | Isildur | Wed 18-Jun-03 09:37 PM | 423 |
RE: idea on ghosts and explore areas,
Valguarnera,
17-Jun-03 12:48 PM, #4
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 01:03 PM, #5
RE: idea on ghosts and explore areas,
Gabe,
17-Jun-03 02:36 PM, #6
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:01 PM, #7
Quite true. (n/t),
Gabe,
17-Jun-03 04:40 PM, #9
How about...,
Ululari,
18-Jun-03 09:37 PM, #11
Players shouldn't be able to voluntarily remove ghost s...,
Valkenar,
17-Jun-03 12:45 PM, #3
How about..,
Gabe,
17-Jun-03 12:40 PM, #2
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 12:18 PM, #1
RE: idea on ghosts and explore areas,
Isildur,
17-Jun-03 03:06 PM, #8
RE: idea on ghosts and explore areas,
Karel,
17-Jun-03 05:28 PM, #10
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