laxman | Tue 06-Jan-15 10:41 AM |
Member since 18th Aug 2003
1867 posts
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#57687, "This is rather relevatory"
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You have a feedback system (imm exp) and in an effort to show more proactive focus and attention you gravitate towards activities that are not related to gameplay (description, traditionally roles).
I totally understand why this occurs. As an admin it is much simpler to read static text then invest creative energy in interactions or focus in watching people run left and right.
But descriptions as you stated before amount to 5 minutes to an hour of time a player invests in their character. Roles see more time investment but the ratio of great role to great roleplayer is low (part of the reasoning behind the recent change).
For many players the focus of the game is around conflict relationships (at a low level PK but also the relationships we develop with our enemies). We see more chatter about player behavior when it comes to PK relavant things (gear hording, perma grouping, triggers, cheap shots, getting PK affecting skills).
Perhaps instead of just throwing out pats on the back to show you pat instead focus those pats towards shaping behavior that impacts player to player interaction.
I know in the last 4 years I have been involved in roughly 4,000 PK events that ended with a corpse (mine or someone elses) on the ground. And out of those 4,000 player to player interactions I have had immortal notice (xpadd, comment, minor echo) on about 30, which I suspect is high as far as player experiences go (And over 50% of those are in just 2 high profile characters). Conversely writing roles has a "notice" affect of more around 1/2. Going to a shrine is something like 1/20 (if I include not getting a response).
I don't mean to be critical but what is your goal to using the imm exp system?
Also fictional characters don't own things when it comes to intellectual property, players do. But I do find your stance interesting.
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PSA: Descriptions
[View all] , Akresius, Mon 05-Jan-15 10:38 PM
Had you never docked imm exp this would never have beco...,
TJHuron,
06-Jan-15 01:04 PM, #52
Didn't Mean to Kick the Beehive,
Saagkri,
06-Jan-15 08:02 AM, #46
RE: Didn't Mean to Kick the Beehive,
Demos,
06-Jan-15 08:06 AM, #47
Good post n/t,
TJHuron,
06-Jan-15 12:46 PM, #51
Fine,
incognito,
06-Jan-15 05:10 AM, #45
To the players below (let's try a different approach he...,
Mendos,
06-Jan-15 02:24 AM, #42
Reward originality.,
ibuki,
06-Jan-15 03:35 AM, #43
In case it isn't (broadly) known, originality is alread...,
Mendos,
06-Jan-15 03:50 AM, #44
Don't look now,
Ysaloerye,
06-Jan-15 11:27 AM, #50
RE: To the players below (let's try a different approac...,
Tac,
06-Jan-15 09:08 AM, #48
I want to feel bad for you (because you're cool) but I ...,
TMNS,
05-Jan-15 09:18 PM, #31
What "arms race" do you refer to?,
Mendos,
06-Jan-15 02:21 AM, #41
Long/short of it..,
TMNS,
06-Jan-15 01:24 PM, #53
Descriptions,
Umiron,
05-Jan-15 08:24 PM, #30
RE: Descriptions,
Tac,
05-Jan-15 08:46 PM, #39
I don't think your post here is helpful,
Humbert,
05-Jan-15 09:37 PM, #32
RE: I don't think your post here is helpful,
Tac,
05-Jan-15 10:01 PM, #34
RE: I don't think your post here is helpful,
Humbert,
05-Jan-15 10:11 PM, #35
Ineffective.,
Valguarnera,
05-Jan-15 10:22 PM, #37
RE: Ineffective.,
Humbert,
05-Jan-15 10:26 PM, #38
You guys need to stop,
Knac,
05-Jan-15 09:48 PM, #33
Exactly this. ,
Humbert,
05-Jan-15 10:21 PM, #36
Immortals are Doing a Great Job,
Amora,
05-Jan-15 06:11 PM, #23
Personally...,
TheBluestThumb,
05-Jan-15 05:50 PM, #16
I've agreed with every word you've posted in this threa...,
Artificial,
05-Jan-15 05:40 PM, #13
Of course you do.,
Tsunami,
05-Jan-15 06:13 PM, #24
Over reactions,
Tsunami,
05-Jan-15 05:37 PM, #11
RE: Over reactions,
Akresius,
05-Jan-15 05:47 PM, #14
RE: Over reactions,
Tsunami,
05-Jan-15 06:01 PM, #20
It seems like the staff has been overzealous in 'enforc...,
Lhydia,
05-Jan-15 04:44 PM, #3
RE: It seems like the staff has been overzealous in 'en...,
Akresius,
05-Jan-15 05:19 PM, #6
No. And I'd say sorry you're so jaded but the attitude ...,
Lhydia,
05-Jan-15 05:19 PM, #9
Rotd & description room,
Demos,
05-Jan-15 11:42 PM, #40
RE: It seems like the staff has been overzealous in 'en...,
Deaer (Anonymous),
05-Jan-15 05:17 PM, #8
Caldysias and Baelen weren't a perma dude. NT,
TMNS,
05-Jan-15 05:31 PM, #10
I didn't catch everyone.,
Akresius,
05-Jan-15 05:51 PM, #18
is the juice worth the squeeze,
laxman,
05-Jan-15 04:25 PM, #1
Removing multicharing and permagrouping rules would sav...,
Akresius,
05-Jan-15 04:31 PM, #2
That doesn't really answer the question.,
Tac,
05-Jan-15 04:51 PM, #4
I wouldn't think those are good comparisons,
laxman,
05-Jan-15 05:01 PM, #5
An easy way to hand out xp is for solid descriptions.,
Akresius,
05-Jan-15 05:15 PM, #7
Consequence,
Tsunami,
05-Jan-15 05:40 PM, #12
RE: Consequence,
Akresius,
05-Jan-15 05:49 PM, #15
It's not?,
Tsunami,
05-Jan-15 06:06 PM, #21
There's the disconnect.,
Akresius,
05-Jan-15 06:22 PM, #25
Not really.,
Tsunami,
05-Jan-15 06:34 PM, #26
RE: Not really.,
Akresius,
05-Jan-15 06:43 PM, #28
For sure.,
Tsunami,
05-Jan-15 08:14 PM, #29
RE: An easy way to hand out xp is for solid description...,
Knac,
05-Jan-15 05:50 PM, #17
RE: An easy way to hand out xp is for solid description...,
Akresius,
05-Jan-15 05:55 PM, #19
To be honest -250 imm exp isn't much.,
Deaer (Anonymous),
05-Jan-15 06:10 PM, #22
RE: To be honest -250 imm exp isn't much.,
Knac,
05-Jan-15 06:34 PM, #27
This is rather relevatory,
laxman,
06-Jan-15 10:41 AM #49
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