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ChalupahMon 07-Jun-04 11:12 PM
Member since 04th Mar 2003
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#4704, "RE: woot! Flame on!!"


          

>>>>We only need new content, not new features.
>
>>>I could be smarmy and say Guess I'll stop working on
>those
>>>new classes/races/cabals. No new features...got it. I'll
>>>just keep going on for bug fixes & new areas
.
>
>>classes/races/cabals are content. That's what I'm asking
>for.
>>areas are content. Ditto.
>
>Right below you say Code and Areas are Features and
>Content
. Right above you say We only need new
>content
. Get your own definitions straight before you
>jump on mine.
>
>>>>Code and Areas are Features and
>>>>Content. This is going to be a recurring theme in this
>flame.
>

I'm jumping on yours I guess because I suspect that this is a glitch where we're not understanding each other.

I now suspect this is because I wrote that second part very poorly!

I meant to say, "Code is Features" and "Areas are Content". I guess everything is technically code though, so can you read between the lines for a second?

Alas, you've not actually attacked the idea yet, only the words.


>



>
>>Zulgh look, take this statement, this is the base for this
>>idea.
>>
>>Immortals have often pointed out that they put a lot of work
>>into CF.
>
>I have put a lot of time into CF.

I don't really understand why you're making a distinction here, but OK, I'll use time instead of work.

>
>>I think the implication is that you do not enjoy 'working'
>on
>>CF, right?
>
>I don't HAVE to work at CF. I choose to. My personal mantra
>with regards to CF and Work is that if CF ever becomes worse
>than my real-life job, I'll quit CF.

I mean.. OK. This is kind of avoiding the issue though, because I don't know how crappy your real-life job is, nor why you choose to stay at it.

> It's been really close
>at times. CF is not a job to me. It's a hobby. When you get
>to the point that I'm at, it is however much more
>administrative, which is a lot like a job, and is something I
>don't enjoy. I focus on what I enjoy (coming up with new
>ideas, solving problems, coding those ideas/solutions).
>

Well.. I guess I don't understand why the ranking immortals have to do the things they don't enjoy. Why wouldn't you lump the grunt/administrative work off on someone else?

Remember, these are not rhetorical questions.

>There are parts where you DO have to work at CF (Enforcing
>rules both mortal and immortal, promotions within the immortal
>staff, fixing bugs, etc). There are many that you don't.
>

Oh, so a lot goes on behind the secret immortal curtain. I couldn't possibly know though.

I respect you a lot more when you don't need to resort to this argument, but yes - you know things I don't about CF.


>>I'm trying to make your life easier? Why .. would you argue
>against me?
>
>You're trying to make my life easier without having ever
>walked in my footstpes, or even knowing what I do here.

Is that a bad thing? If you would open the immortal curtain, I would be able to be more helpful.

> You
>honestly don't have an informed opinion on the matter, you
>just have an opinion based on inaccuracies.
>

Well. Which inaccuracies? Once again, it comes down to the immortal curtain.

Honesty?

Now look, I'd like to just take your word for it, but frankly - the immortal staff lied to us for a good many years about the luck stat. I'm trying to use observations that everyone can agree upon.


>

>
>>>be. This is not a stagnant environment.
>>
>>That's why I like muds. But why is it all or nothing?
>
>How many people still play the first Everquest? I'd guess
>it's far less than at it's peak. They moved on to a newer
>version with new features & content.
>

Doesn't CF average fewer players now too? I don't get this argument. I don't know how many people still play. I am not fond of rhetorical questions. You make a lot of assumptions in this that are impossible to prove or disprove.

>>Why wouldn't quests and immteraction keep the mud fresh?
>
>Not everyone is involved in quests or immteraction. How would
>that keep it fresh for everyone else?
>

I would like it if everyone was involved with quests and immteraction. You're right, as it stands it might not be optimal fre####ude.

But not everyone is involved in all new 'features'.


>>Why wouldn't player RP keep the mud fresh?
>
>It doesn't now. I don't see that changing. The players may
>prove me wrong, but based on 15 years of mudding, I'll stick
>with my gut on this one.

So, you're just right because you're right. Right? (Again, you can use this argument if you'd like, your highness.)

To summarize what I'm proposing:

I think that content should be a much higher priority, because it would make the game more enjoyable to immortals and mortals.

I think that changes which make the game more time consuming are not the best solution to a problem.

  

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