Butterfly | Sun 28-Aug-05 01:58 PM |
Member since 24th Aug 2005
13 posts
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#929, "RE: Nope"
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Thanks!
Okay, in general there are merits to such a system, but really my question was about the conventions at CF, which you stated pretty clearly. I haven't been using any OOC meta-tells at all, and I will continue to not so do.
Different roleplaying communities use different conventions, and it all works out as long as everyone adheres.
An example, let's say my character wants to play a practical joke on a drinking buddy, or perhaps adventuring companion. While camped he attemps to tie the bootstraps of this target together (probably just an emote).
It's possible to get a lot more mileage and fun out of situations like this if the other person knows its coming instead of acting completely impromptu. By mileage, I mean a rich interaction that has me on the floor laughing, literally, instead of just a polite chuckle.
The target character's player might even miss the emote while the character is sleeping, and then wouldn't that look silly to anyone watching.
After the first time, the other person knows what's going on and you wouldn't bother with any more OOC coordination.
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OOC meta tells in roleplaying
[View all] , Butterfly, Fri 26-Aug-05 04:10 PM
I personally,
Xaannix,
12-Sep-05 04:04 PM, #8
Nope,
Aarn,
26-Aug-05 06:07 PM, #1
RE: Nope,
Butterfly,
28-Aug-05 01:58 PM #2
RE: Nope,
Eskelian,
30-Aug-05 01:09 PM, #3
RE: Nope,
nepenthe,
30-Aug-05 01:46 PM, #4
They also frequently lead to "director" syndrome.,
Valguarnera,
30-Aug-05 02:19 PM, #5
RE: They also frequently lead to,
bschubert,
07-Sep-05 04:07 PM, #6
Again, nope,
Aarn,
07-Sep-05 08:35 PM, #7
I tend to use comparables,
incognito,
24-Sep-05 04:49 PM, #9
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