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Butterfly | Fri 26-Aug-05 04:10 PM |
Member since 24th Aug 2005
13 posts
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#927, "OOC meta tells in roleplaying"
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In a number of other role playing games, from tabletop AD&D to online MUDs, it's often the case that roleplaying is supported by OOC metatells.
These tells serve to coordinate complicated scenarios or just explain things so characters are prepared. It also serves to get people less frustrated and more into playing the game in aftermath.
Does this culture on CF use these sorts of tells? There have been plenty of times already when I thought it would be more fun for another player to at least send a brief OOC tell e xplaining the situation. Experienced players usually understand what's going on, but moderately experienced players or newbies might benefit.
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I personally,
Xaannix,
12-Sep-05 04:04 PM, #8
Nope,
Aarn,
26-Aug-05 06:07 PM, #1
RE: Nope,
Butterfly,
28-Aug-05 01:58 PM, #2
RE: Nope,
Eskelian,
30-Aug-05 01:09 PM, #3
RE: Nope,
nepenthe,
30-Aug-05 01:46 PM, #4
They also frequently lead to "director" syndrome.,
Valguarnera,
30-Aug-05 02:19 PM, #5
RE: They also frequently lead to,
bschubert,
07-Sep-05 04:07 PM, #6
Again, nope,
Aarn,
07-Sep-05 08:35 PM, #7
I tend to use comparables,
incognito,
24-Sep-05 04:49 PM, #9
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Aarn | Fri 26-Aug-05 06:03 PM |
Member since 04th Feb 2005
566 posts
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#928, "Nope"
In response to Reply #0
Edited on Fri 26-Aug-05 06:07 PM
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We don't have a system like this in CF culture, and we certainly don't want one. Breaking character is just that... breaking character, and by definition isn't roleplaying. Any OOC speaking is likely to result in, at best, a pray to the immortals asking someone to explain to you why you can't do that.
That being said, it isn't uncommon to hear unavoidably OOC things explained in as best an IC manner as possible. For example, if you have to go afk, it's common to hear "My mind wanders a moment" or "My attention wanders" or something else similar, that I suppose might be consider OOC information blanketed with roleplay. You'll also commonly hear "I have to rest" or "Return to my prayers" or "Take to my hut" or any number of phrases that mean "I have to quit!".
I can't really think of anything that you couldn't coordinate just fine in-character. Did you have a specific example in mind?
Aarn
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Butterfly | Sun 28-Aug-05 01:58 PM |
Member since 24th Aug 2005
13 posts
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#929, "RE: Nope"
In response to Reply #1
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Thanks!
Okay, in general there are merits to such a system, but really my question was about the conventions at CF, which you stated pretty clearly. I haven't been using any OOC meta-tells at all, and I will continue to not so do.
Different roleplaying communities use different conventions, and it all works out as long as everyone adheres.
An example, let's say my character wants to play a practical joke on a drinking buddy, or perhaps adventuring companion. While camped he attemps to tie the bootstraps of this target together (probably just an emote).
It's possible to get a lot more mileage and fun out of situations like this if the other person knows its coming instead of acting completely impromptu. By mileage, I mean a rich interaction that has me on the floor laughing, literally, instead of just a polite chuckle.
The target character's player might even miss the emote while the character is sleeping, and then wouldn't that look silly to anyone watching.
After the first time, the other person knows what's going on and you wouldn't bother with any more OOC coordination.
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Eskelian | Tue 30-Aug-05 01:09 PM |
Member since 04th Mar 2003
2023 posts
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#933, "RE: Nope"
In response to Reply #2
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Yeah, I kinda like the potential for something like that but in CF I'd just be worried about people using it to voice complaints to me after defeating them or what have you.
Mostly a cost of policing versus benefit type thing, but there are times when I wish I could say a brief line or two to someone OOC to explain something without having to break character.
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nepenthe | Tue 30-Aug-05 01:46 PM |
Member since 04th Mar 2003
3430 posts
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#934, "RE: Nope"
In response to Reply #3
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I pretty much agree.
I've seen other games where the meta OOC tells were considered okay and I never saw one where they weren't grossly overused, in my opinion.
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bschubert | Wed 07-Sep-05 04:07 PM |
Member since 07th Sep 2005
1 posts
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#941, "RE: They also frequently lead to"
In response to Reply #5
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Well here is an interesting question.
If I wanted to know hit/dam rolls that someone else is seeing .. out of pure curisosity, nothing more. No ill intent, there is currently no way to ask without violating the OOC policy, becasue you would have to ask. Is there an OOC channel one can turn to let your hair down?
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Aarn | Wed 07-Sep-05 08:35 PM |
Member since 04th Feb 2005
566 posts
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#942, "Again, nope"
In response to Reply #6
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The proverbial hair stays up on CF... there isn't any OOC. Sometimes people speak in generalities to keep info like item stats in character, e.g. "It makes you hit a lot harder, somewhat more accurately, and it makes you healthier."
Aarn
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incognito | Sat 24-Sep-05 04:49 PM |
Member since 04th Mar 2003
4495 posts
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#952, "I tend to use comparables"
In response to Reply #7
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I compare things to well known objects.
e.g. It has a similar effect to two skull rings.
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