Tac | Wed 19-May-10 12:28 PM |
Member since 15th Nov 2005
2050 posts
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#2383, "RE: Random thought"
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>This probably isn't anywhere near as easy as it seems at >first glance, but would it be possible to create it so that if >an item loads with "illusionary", it also loads without a >"take" flag? Seems like it wouldn't break the mob half, and >might prevent me from being able to grab stuff.
I had a similar thought, but instead of that, making it so there is a check in get, steal, give, and plant (request is already handled and I can't think of any other commands that transfer objects from one place {NPC, ground, etc) to another) that checks for illusionary flags and will cause the item to crumble (dispel the illusion) if it has one. If you made sure that PC's were the only ones who cause a crumble, a mob can get disarmed and re-get it's weapon, but a PC tries to get it, and it crumbles. An NPC can loot illusionary items, but the PC can never get them since that would dispel the illusion. Seems like it would be feasible from my limited knowledge of the coding involved.
Tac
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(Illusionary)
[View all] , Zulghinlour, Sun 16-May-10 12:46 AM
Entered thread hoping for illusionists....,
Larcat,
19-May-10 10:37 AM, #40
any chance it will ever be put in for containers too?,
dude,
18-May-10 06:44 PM, #34
It's much more complex,
Zulghinlour,
18-May-10 06:48 PM, #36
Random thought,
Straklaw,
19-May-10 10:37 AM, #39
RE: Random thought,
Tac,
19-May-10 05:09 PM #41
Locate?,
Valkenar,
18-May-10 06:44 PM, #31
No (n/t),
Zulghinlour,
18-May-10 06:46 PM, #35
Idea: Mental saves protect against illusionary gear?,
Quixotic,
17-May-10 09:53 AM, #23
Love the change. Thank you!,
Asthiss,
17-May-10 08:45 AM, #22
Can you explain the point of this?,
sleepy,
16-May-10 12:58 PM, #8
Go read the original thread (n/t),
Zulghinlour,
16-May-10 12:59 PM, #9
RE: (Illusionary),
_Magus_,
16-May-10 11:37 AM, #4
RE: (Illusionary),
Zulghinlour,
16-May-10 11:39 AM, #5
Just a thought,
trewyn,
16-May-10 12:58 PM, #6
I did contemplate that, and decided against it (n/t),
Zulghinlour,
16-May-10 01:00 PM, #10
Hm...some more questions for clarification.,
sleepy,
16-May-10 03:09 PM, #11
Yes and not so easy to answer...,
Amberion,
16-May-10 05:18 PM, #12
What made you decide against it?,
trewyn,
16-May-10 08:35 PM, #15
RE: What made you decide against it?,
Zulghinlour,
16-May-10 08:59 PM, #19
I have to ask...,
Minyar,
17-May-10 09:12 PM, #24
RE: I have to ask...,
Zulghinlour,
17-May-10 09:15 PM, #25
Yeah....,
trewyn,
17-May-10 09:46 PM, #26
RE: I have to ask...,
_Magus_,
18-May-10 11:24 AM, #27
RE: I have to ask...,
Hutto,
18-May-10 06:44 PM, #29
RE: I have to respond...,
thendrell,
18-May-10 06:44 PM, #32
Good change, I like it.,
Dallevian,
18-May-10 06:44 PM, #28
RE: I have to ask...,
laxman,
18-May-10 06:44 PM, #33
Say goodbye to ranking in the ruins of the deep anymore...,
Gaplemo,
16-May-10 05:18 PM, #13
RE: Say goodbye to ranking in the ruins of the deep any...,
Adekar,
16-May-10 08:35 PM, #14
Meh.,
sleepy,
16-May-10 08:35 PM, #16
RE: Say goodbye to ranking in the ruins of the deep any...,
Daevryn,
16-May-10 07:50 PM, #17
Meh...,
Zulghinlour,
16-May-10 08:48 PM, #18
RE: Meh...,
ORB,
17-May-10 08:45 AM, #20
Even without, im all for the illusionary change, the go...,
Gaplemo,
17-May-10 08:45 AM, #21
Not being disarmable on specc'd mobs,
Zen,
18-May-10 06:44 PM, #30
This is my only real discontent. ~,
_Magus_,
18-May-10 08:29 PM, #37
Hello. Kitty. Island. Adventure.,
Valguarnera,
18-May-10 08:36 PM, #38
Maybe I'm missing something.,
Minyar,
19-May-10 05:09 PM, #42
This is pretty great! :) n/t,
Daning,
16-May-10 11:37 AM, #3
Does this just go for items that are carried on mobs?,
Java,
16-May-10 02:30 AM, #1
Mobs (n/t),
Zulghinlour,
16-May-10 02:30 AM, #2
RE: Mobs (n/t),
lasentia,
16-May-10 12:58 PM, #7
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