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ZenTue 18-May-10 12:53 PM
Member since 26th Sep 2007
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#2369, "Not being disarmable on specc'd mobs"


          

I ran into this with a hero recently and died to a relatively average mob, and i don't think it's a reasonable tradeoff by any means. It complicates a great many things, ie, ranking, or even killing mobs for other gear when they always have their weapon, can't be disarmed, and pwn your face with eyejabs/lashes/entwines/etc etc etc.

Can we PLEASE make it so they can be disarmed, they just dissapear when they hit the ground?


Thank you!

Zen

  

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HOT Topic(Illusionary) [View all] , Zulghinlour, Sun 16-May-10 12:46 AM
Reply Entered thread hoping for illusionists...., Larcat, 19-May-10 10:37 AM, #40
Reply any chance it will ever be put in for containers too?, dude, 18-May-10 06:44 PM, #34
Reply It's much more complex, Zulghinlour, 18-May-10 06:48 PM, #36
     Reply Random thought, Straklaw, 19-May-10 10:37 AM, #39
          Reply RE: Random thought, Tac, 19-May-10 05:09 PM, #41
Reply Locate?, Valkenar, 18-May-10 06:44 PM, #31
Reply No (n/t), Zulghinlour, 18-May-10 06:46 PM, #35
Reply Idea: Mental saves protect against illusionary gear?, Quixotic, 17-May-10 09:53 AM, #23
Reply Love the change. Thank you!, Asthiss, 17-May-10 08:45 AM, #22
Reply Can you explain the point of this?, sleepy, 16-May-10 12:58 PM, #8
Reply Go read the original thread (n/t), Zulghinlour, 16-May-10 12:59 PM, #9
Reply RE: (Illusionary), _Magus_, 16-May-10 11:37 AM, #4
Reply RE: (Illusionary), Zulghinlour, 16-May-10 11:39 AM, #5
     Reply Just a thought, trewyn, 16-May-10 12:58 PM, #6
     Reply I did contemplate that, and decided against it (n/t), Zulghinlour, 16-May-10 01:00 PM, #10
          Reply Hm...some more questions for clarification., sleepy, 16-May-10 03:09 PM, #11
          Reply Yes and not so easy to answer..., Amberion, 16-May-10 05:18 PM, #12
          Reply What made you decide against it?, trewyn, 16-May-10 08:35 PM, #15
               Reply RE: What made you decide against it?, Zulghinlour, 16-May-10 08:59 PM, #19
                    Reply I have to ask..., Minyar, 17-May-10 09:12 PM, #24
                         Reply RE: I have to ask..., Zulghinlour, 17-May-10 09:15 PM, #25
                              Reply Yeah...., trewyn, 17-May-10 09:46 PM, #26
                              Reply RE: I have to ask..., _Magus_, 18-May-10 11:24 AM, #27
                              Reply RE: I have to ask..., Hutto, 18-May-10 06:44 PM, #29
                              Reply RE: I have to respond..., thendrell, 18-May-10 06:44 PM, #32
                              Reply Good change, I like it., Dallevian, 18-May-10 06:44 PM, #28
                              Reply RE: I have to ask..., laxman, 18-May-10 06:44 PM, #33
     Reply Say goodbye to ranking in the ruins of the deep anymore..., Gaplemo, 16-May-10 05:18 PM, #13
     Reply RE: Say goodbye to ranking in the ruins of the deep any..., Adekar, 16-May-10 08:35 PM, #14
     Reply Meh., sleepy, 16-May-10 08:35 PM, #16
     Reply RE: Say goodbye to ranking in the ruins of the deep any..., Daevryn, 16-May-10 07:50 PM, #17
          Reply Meh..., Zulghinlour, 16-May-10 08:48 PM, #18
          Reply RE: Meh..., ORB, 17-May-10 08:45 AM, #20
          Reply Even without, im all for the illusionary change, the go..., Gaplemo, 17-May-10 08:45 AM, #21
     Reply Not being disarmable on specc'd mobs, Zen, 18-May-10 06:44 PM #30
          Reply This is my only real discontent. ~, _Magus_, 18-May-10 08:29 PM, #37
          Reply Hello. Kitty. Island. Adventure., Valguarnera, 18-May-10 08:36 PM, #38
               Reply Maybe I'm missing something., Minyar, 19-May-10 05:09 PM, #42
Reply This is pretty great! :) n/t, Daning, 16-May-10 11:37 AM, #3
Reply Does this just go for items that are carried on mobs?, Java, 16-May-10 02:30 AM, #1
     Reply Mobs (n/t), Zulghinlour, 16-May-10 02:30 AM, #2
          Reply RE: Mobs (n/t), lasentia, 16-May-10 12:58 PM, #7
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