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#25439, "Zero percent chance of thief trap save or failure"
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There appears to be literally a zero percent chance of thief traps failing, or the victims of said traps saving against them. I have a feeling that this is a bug, since this cannot possibly be designed to have no chance of failure or save like virtually every other blindness or spell-like effect in the game.
If it is not a bug, perhaps put it on the roadmap of things to consider. A 100% effective blindness (or immolation, or boneshatter, or or or) is, for obvious reasons, pretty ridiculous an eliminates all risk for these characters.
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Zero percent chance of thief trap save or failure
[View all] , Blinded by the acid (Anonymous), Sat 27-Jan-24 11:58 PM
You didn't even include a log snippet.,
Ishuli,
28-Jan-24 08:28 AM, #1
RE: You didn't even include a log snippet.,
Blinded by acid (Anonymous),
28-Jan-24 12:59 PM, #2
Yes,
Ishuli,
28-Jan-24 01:00 PM, #3
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