25439, Zero percent chance of thief trap save or failure
Posted by Blinded by the acid on Wed 31-Dec-69 07:00 PM
There appears to be literally a zero percent chance of thief traps failing, or the victims of said traps saving against them. I have a feeling that this is a bug, since this cannot possibly be designed to have no chance of failure or save like virtually every other blindness or spell-like effect in the game.
If it is not a bug, perhaps put it on the roadmap of things to consider. A 100% effective blindness (or immolation, or boneshatter, or or or) is, for obvious reasons, pretty ridiculous an eliminates all risk for these characters.
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