Subject: "race/sex/class revamps" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #43
Show all folders

shark69 (Guest)Wed 20-Mar-02 05:54 PM

  
#52, "race/sex/class revamps"


          

Those are nice ideas to bring out racial differences . I hope the game develops more depth in each race and class. The orcs are moving along nicely. And now, the academy has a feature which at least touches upon out how to roleplay different races and classes.

I was also wondering how the IMMs feel about giving credence to male/female differences, particularly where relevant to the race/class. The best example I can think of is the drow.

Maybe give male drow an experience boost when grouped AROUND a drow matron, OR a morale boost when a drow matron is IN the group. Something to encourage solidarity, and increase the value of matrons in the drow community.

It can obviously go much deeper than this.. We could similarly emphasize other inter/intra-racial and inter/intra-class dynamics as well...


>These ideas are meant to spice up race/class combos that
-----------
>
>Warriors
>
>Race: Arial
>skill: whirlwind
>Rank: 35
>cost: none
>lag: two rounds
>description: hits all opponents
>
>Race: Giants
>Skill: ChargedAttack (victim)
>Rank: 25
>Cost: none
>Lag: 2 rounds
>Desc: Bash with improved hitting chance and damage
>
>Race: Felar
>Skill: Pounce (automatic)
>Rank: 45
>Cost: none
>Lag: 1 round
>Desc: Not as good as tiger's, size and dex based. (Easier to
>pounce on a smaller and less dextrous opponent.)
>
>Race: Elf/Drow
>Skill: LightningReflexes
>Rank: 30
>Cost: 5 mov each dodge
>Lag: none
>Desc: Improved dodge, can be turned on/off
>
>Race: Duergar
>Skill: taunt (victim)
>Rank: 25
>Cost: 50 mana
>Lag: 2 rounds
>Desc: Lowers enemy's morale, can only be used to begin
>combat.
>
>Race: Dwarf
>Skill: AimLow
>Rank: 25
>Cost: none
>Lag: 2 rounds
>Desc: For one round you aim your opponent's feet/legs, each
>hit draining 10% movement.
>
>Race: Gnome/Svirf
>Skill: Weaponsmaster (weapon)
>Rank: 35
>Cost: none
>Lag: none
>Desc: You focus your knowledge in one kind of weapon and can
>fight with/against it with improved skills, better defense
>and/or offense. Cannot be changed during combat.
>
>Race: Wood-Elf
>Skill: AimHigh
>Rank: 45
>Cost: none
>Lag: 2 rounds
>Desc: For one round you try to aim your opponent's head,
>each hit disorientating and draining 5% mana.
>
>Race: Humans/half-breeds
>Skill: AimLow
>Rank: 51
>Cost: none
>Lag: 2 rounds
>Desc: see above. Won't work against smaller opponents.
>
>
>Anti-Paladin
>
>Race: Arial
>Spell: Forked Lightning (victim)
>Rank: 33
>Cost: 50 mana
>Lag: 2 rounds
>Desc: .
>
>Race: Drow
>Spell: BloodRitual
>Rank: 23
>Cost: 30 mana
>Lag: 4 rounds
>Desc: You try to drain out the last drops of blood before
>your opponents falls (convulsing), if successfull you kill
>him/her and performing a dark ritual regenerate your own
>health (100hp).
>
>Race: Duergar
>Skill: Butcher (corpse)
>Rank: 15
>Cost: none
>Lag: none
>Desc: same as ranger's butcher.
>
>Race: Felar
>Skill: Bite (victim)
>Rank: 21
>Cost: none
>Lag: 2 rounds
>Desc: As per orangutan facebite.
>
>
>Conjurer
>
>Race: Arial
>Ability: Air elemental affinity
>Rank: always works
>Cost: none
>Lag: none
>Desc: Improved charisma(set 24) when summoning/binding air
>elementals.
>
>Race: Svirf
>Ability: Earth elemental affinity
>Rank: always works
>Cost: none
>Lag: none
>Desc: Improved charisma(set 25) when summoning/binding earth
>elementals. "Magga Cammara!"
>
>Race: Gnome
>Skill: Elemental lore (automatic)
>Rank: 20
>Cost: none
>Lag: none
>Desc: Through better understanding elementals, the conjurer
>has a better chance to summon a non-angry elemental.
>
>Race: Drow
>Spell: Eyes of Intrigue (victim)
>Rank: 44
>Cost: 80
>Lag: 2 rounds
>Desc: When clairvoyance is mastered, a drow may learn this
>spell that will reveal the target's location as if his
>familiar had looked into the room. (Use familiar's abilities
>here)
>
>Race: Elf
>Ability: Light affinity
>Rank: always works
>Cost: none
>Lag: none
>Desc: No Light creature conjured will ever attack the elf,
>in opposition, any dark creature conjured will try to attack
>the elf and will be much harder to control(bind).
>
>
>Druids
>
>Race: Arial
>Supp: Wings Growth
>Rank: 40
>Cost: 100 mana
>Lag: 1 round
>Desc: Instead of being able to take birdform, arial druids
>learn to grow their wings to fly in the skies high above,
>although it costs 50 mov each tick while in high altitudes.
>
>Race: Cloud
>Skill: Bash (victim)
>Rank: 21
>Cost: none
>Lag: as per common bash
>Desc: as per common bash
>
>Race: Gnome
>Supp: Bearclaws
>Rank: 21
>Cost: 20 mana/tick
>Lag: 1 round
>Desc: Suffering partial transformation, a gnome is able to
>rake through his enemies with claws, but give up the use of
>a shield in the process. Attacks like a felar warrior of the
>same rank, cannot wield/hold/wear anything on his hands,
>keeps his parry, related command is revertclaws.
>Feels like the class itself could use this supp.
>
>Race: Wood-elf
>Skill: Acute vision
>Rank: 15
>Cost: .
>Lag:.
>Desc:.
>
>Race: Human/half-breed/wood-elf
>Supp: Animate Plants
>Rank: 27
>Cost: 50 mana
>Lag: 1 round
>Desc: Animating the plants around him, the druid makes it
>more difficult to get hit. The plants will absorve some of
>the attacks directed at the druid, til the druid moves or
>the combat ends.
>Also looks like all the class deserves this.
>
>
>Invoker
>
>Race: Drow
>Spell: Globe of Darkness
>Rank: 33, paths air and lightning
>Cost: 50
>Lag: 1 round, duration/counter is 4/24 hours
>Desc: The drow creates a thick globe of darkness in the room
>where only he is able to see anything.
>
>
>Necromancer
>
>Race: Drow
>Spell: Fear (victim)
>Rank: 21
>Cost: 10 mana
>Lag: 1 round
>Desc: Duration/counter is 6 hours for both victim and necro,
>wich can only cast it again after that. The victim inflicted
>with fear will flee in panic and will not enter a room where
>the caster is.
>
>
>Paladins
>
>Race: Elf
>Supp: Shield of Justice
>Rank: 15
>Cost: 40 mana
>Lag: 1 round
>Desc: Creates a shield only usable by elven paladins with
>stats based on rank. Crumbles after a time.
>
>
>Ranger
>
>Race: Elf
>Skill: Area knowledge
>Rank: 18
>Cost: none
>Lag: none
>Desc: In the wilderness and knowlegeable of the ways of
>nature, an elven ranger is able to determine if anyone that
>could harm him is present. (like danger sense)
>
>
>Shaman
>
>Race: half-breed
>Skill: dagger/mace
>Rank: 1
>Cost: none
>Lag: none
>Desc: Being more versatile than their shaman brethren of
>other races, half-elf/drow can learn the use of daggers and
>maces.
>
>Race: Drow
>Skill: Ritual of Zin-Carla (pccorpse)
>Rank: 30
>Cost: 300 mana
>Lag: 2 rounds, duration: 40 hours.
>Desc: Just after defeating an opponent(PC) you may offer the
>kill to the gods and in exchange gain the aid of a drider,
>drow from the waist up and arachnid eight legged waist down,
>a very dangerous guardian of Lloth. Bad things have been
>rumoured to happen when a drow offers a kill that was not
>his.
>
>
>Thief
>
>Race: Gnome
>Skill: Snatch (item)
>Rank: 20
>Cost: 40 mana
>Lag: 2 rounds
>Desc: With this skill the thief fools a merchant into
>thinking he actually paid for an item when he did not, and
>get away with free goods.
>
>Race: Duergar
>Skill: Withdraw (direction)
>Rank: 20
>Cost: 50 mov
>Lag: none
>Desc: Having prepared before hand a quick escape route, when
>combat goes ill you just run like hell in the given
>direction. (goes all the way in the given direction until
>there is a turn or he exits the area)
>
>Race: Elf
>Skill: Hide
>Rank: 1
>Cost: none
>Lag: none
>Desc: Elven ability to hide is far superior than most
>thieves, elves can hide in the wilderness too.
>
>Race: Drow
>Skill: DarknessBlend
>Rank: 31
>Cost: 100 mana
>Lag: none
>Desc: In the underground, drows hide beyond all detection.
>Great mental concentration is required to avoid detection
>though, and any movement will revert you to normal hide
>status.
>
>
>Arcane (transmuters)
>
>Race: Elf/Drow
>Ability: No lag duo-dimension to tri-dimension
>Rank: always
>Cost: none
>Lag: none
>Desc: When an elf/drow steps out of duo they have no lag
>whatsoever.
>
>Race: Gnome/Svirf
>Spell: Illusion (race) (class)
>Rank: 38
>Cost: 50 mana
>Lag: 1 round, duration 9 hours
>Desc: Rather than changing themselves, a gnome/svirf
>transmuter makes an illusion shell around him that makes him
>appear as being of another race/class. (Name, desc, eq won't
>change)
>
>Race: Arial
>Spell: Coating secretion
>Rank: 17
>Cost: 20 mana
>Lag: 1 round
>Desc: Arial transmuters have developed a coating secretion
>for their feathers enabling them to go underwater.
>
>Race: Human/half-breeds/arial
>Skill: sword, maces
>Rank: 1
>Cost: none
>Lag: none
>Desc: they can use swords and maces
>
>
>Where to learn: (abilities do not need to be learned)
>when a skill/spell/supp is available to human/half-breed
>then it's available at Galadon, Hamsah, Tir Talath and
>Seantryn;
>Arial in arial city;
>Felar in Blackclaw;
>Drow in drow city with appropriate mob (mage, priest or
>warrior), the "teacher" won't attack the drow if he has not
>practiced the spell/skill/supp yet, otherwise will, all
>others will as it is now.
>Drows may also learn spells(only) in Gehenna...
>Elf in Darsylon;
>Duergar I suggest guilds in the sewers of Galadon, some
>skills can be learned in akan;
>Dwarf in Akan;
>Storm giants in the lake with the king;
>Fire giants in Kiadana with other fire giants;
>Cloud giants on the aryth ocean with other clouds;
>Gnome in Hillcrest;
>Svirf in Blingdenstone;
>Wood-elves in Eryn Galen.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicRace - more then just stats. [View all] , CRS (Guest), Mon 04-Mar-02 07:32 PM
Reply RE: Race - more then just stats., leekie (Guest), 09-Mar-02 05:29 AM, #9
Reply RE: Race - more then just stats., Scarabaeus, 05-Mar-02 08:17 AM, #3
Reply RE: Race - more then just stats., Circuits Edge (Anonymous), 05-Mar-02 09:55 AM, #4
Reply RE: Race - more then just stats., Valguarnera, 05-Mar-02 12:38 PM, #6
     Reply RE: Race - more then just stats., Circuits Edge (Anonymous), 05-Mar-02 01:21 PM, #7
Reply Round Two, CRS (Guest), 05-Mar-02 02:46 PM, #8
Reply RE: Race - more then just stats., CRS (Guest), 04-Mar-02 10:00 PM, #1
     Reply I like it, Jesrad (Guest), 05-Mar-02 12:25 AM, #2
     Reply In fact I liked so much I decided to put some thought i..., Jesrad (Guest), 05-Mar-02 11:32 AM, #5
          Reply race/sex/class revamps, shark69 (Guest), 20-Mar-02 05:54 PM #10
Top General Discussions Gameplay Topic #43 Previous topic | Next topic