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Jesrad (Guest)Tue 05-Mar-02 11:32 AM

  
#51, "In fact I liked so much I decided to put some thought in it"


          

These ideas are meant to spice up race/class combos that have not worked out or just give more spice to classes that could use something new, therefore the worst combos usually got more powerful ideas. I tried to keep the theme of the class and race to give a better feel of what is to play that specific combo. This takes seriously into account racial differences and uniqueness.


Warriors

Race: Arial
skill: whirlwind
Rank: 35
cost: none
lag: two rounds
description: hits all opponents

Race: Giants
Skill: ChargedAttack (victim)
Rank: 25
Cost: none
Lag: 2 rounds
Desc: Bash with improved hitting chance and damage

Race: Felar
Skill: Pounce (automatic)
Rank: 45
Cost: none
Lag: 1 round
Desc: Not as good as tiger's, size and dex based. (Easier to pounce on a smaller and less dextrous opponent.)

Race: Elf/Drow
Skill: LightningReflexes
Rank: 30
Cost: 5 mov each dodge
Lag: none
Desc: Improved dodge, can be turned on/off

Race: Duergar
Skill: taunt (victim)
Rank: 25
Cost: 50 mana
Lag: 2 rounds
Desc: Lowers enemy's morale, can only be used to begin combat.

Race: Dwarf
Skill: AimLow
Rank: 25
Cost: none
Lag: 2 rounds
Desc: For one round you aim your opponent's feet/legs, each hit draining 10% movement.

Race: Gnome/Svirf
Skill: Weaponsmaster (weapon)
Rank: 35
Cost: none
Lag: none
Desc: You focus your knowledge in one kind of weapon and can fight with/against it with improved skills, better defense and/or offense. Cannot be changed during combat.

Race: Wood-Elf
Skill: AimHigh
Rank: 45
Cost: none
Lag: 2 rounds
Desc: For one round you try to aim your opponent's head, each hit disorientating and draining 5% mana.

Race: Humans/half-breeds
Skill: AimLow
Rank: 51
Cost: none
Lag: 2 rounds
Desc: see above. Won't work against smaller opponents.


Anti-Paladin

Race: Arial
Spell: Forked Lightning (victim)
Rank: 33
Cost: 50 mana
Lag: 2 rounds
Desc: .

Race: Drow
Spell: BloodRitual
Rank: 23
Cost: 30 mana
Lag: 4 rounds
Desc: You try to drain out the last drops of blood before your opponents falls (convulsing), if successfull you kill him/her and performing a dark ritual regenerate your own health (100hp).

Race: Duergar
Skill: Butcher (corpse)
Rank: 15
Cost: none
Lag: none
Desc: same as ranger's butcher.

Race: Felar
Skill: Bite (victim)
Rank: 21
Cost: none
Lag: 2 rounds
Desc: As per orangutan facebite.


Conjurer

Race: Arial
Ability: Air elemental affinity
Rank: always works
Cost: none
Lag: none
Desc: Improved charisma(set 24) when summoning/binding air elementals.

Race: Svirf
Ability: Earth elemental affinity
Rank: always works
Cost: none
Lag: none
Desc: Improved charisma(set 25) when summoning/binding earth elementals. "Magga Cammara!"

Race: Gnome
Skill: Elemental lore (automatic)
Rank: 20
Cost: none
Lag: none
Desc: Through better understanding elementals, the conjurer has a better chance to summon a non-angry elemental.

Race: Drow
Spell: Eyes of Intrigue (victim)
Rank: 44
Cost: 80
Lag: 2 rounds
Desc: When clairvoyance is mastered, a drow may learn this spell that will reveal the target's location as if his familiar had looked into the room. (Use familiar's abilities here)

Race: Elf
Ability: Light affinity
Rank: always works
Cost: none
Lag: none
Desc: No Light creature conjured will ever attack the elf, in opposition, any dark creature conjured will try to attack the elf and will be much harder to control(bind).


Druids

Race: Arial
Supp: Wings Growth
Rank: 40
Cost: 100 mana
Lag: 1 round
Desc: Instead of being able to take birdform, arial druids learn to grow their wings to fly in the skies high above, although it costs 50 mov each tick while in high altitudes.

Race: Cloud
Skill: Bash (victim)
Rank: 21
Cost: none
Lag: as per common bash
Desc: as per common bash

Race: Gnome
Supp: Bearclaws
Rank: 21
Cost: 20 mana/tick
Lag: 1 round
Desc: Suffering partial transformation, a gnome is able to rake through his enemies with claws, but give up the use of a shield in the process. Attacks like a felar warrior of the same rank, cannot wield/hold/wear anything on his hands, keeps his parry, related command is revertclaws.
Feels like the class itself could use this supp.

Race: Wood-elf
Skill: Acute vision
Rank: 15
Cost: .
Lag:.
Desc:.

Race: Human/half-breed/wood-elf
Supp: Animate Plants
Rank: 27
Cost: 50 mana
Lag: 1 round
Desc: Animating the plants around him, the druid makes it more difficult to get hit. The plants will absorve some of the attacks directed at the druid, til the druid moves or the combat ends.
Also looks like all the class deserves this.


Invoker

Race: Drow
Spell: Globe of Darkness
Rank: 33, paths air and lightning
Cost: 50
Lag: 1 round, duration/counter is 4/24 hours
Desc: The drow creates a thick globe of darkness in the room where only he is able to see anything.


Necromancer

Race: Drow
Spell: Fear (victim)
Rank: 21
Cost: 10 mana
Lag: 1 round
Desc: Duration/counter is 6 hours for both victim and necro, wich can only cast it again after that. The victim inflicted with fear will flee in panic and will not enter a room where the caster is.


Paladins

Race: Elf
Supp: Shield of Justice
Rank: 15
Cost: 40 mana
Lag: 1 round
Desc: Creates a shield only usable by elven paladins with stats based on rank. Crumbles after a time.


Ranger

Race: Elf
Skill: Area knowledge
Rank: 18
Cost: none
Lag: none
Desc: In the wilderness and knowlegeable of the ways of nature, an elven ranger is able to determine if anyone that could harm him is present. (like danger sense)


Shaman

Race: half-breed
Skill: dagger/mace
Rank: 1
Cost: none
Lag: none
Desc: Being more versatile than their shaman brethren of other races, half-elf/drow can learn the use of daggers and maces.

Race: Drow
Skill: Ritual of Zin-Carla (pccorpse)
Rank: 30
Cost: 300 mana
Lag: 2 rounds, duration: 40 hours.
Desc: Just after defeating an opponent(PC) you may offer the kill to the gods and in exchange gain the aid of a drider, drow from the waist up and arachnid eight legged waist down, a very dangerous guardian of Lloth. Bad things have been rumoured to happen when a drow offers a kill that was not his.


Thief

Race: Gnome
Skill: Snatch (item)
Rank: 20
Cost: 40 mana
Lag: 2 rounds
Desc: With this skill the thief fools a merchant into thinking he actually paid for an item when he did not, and get away with free goods.

Race: Duergar
Skill: Withdraw (direction)
Rank: 20
Cost: 50 mov
Lag: none
Desc: Having prepared before hand a quick escape route, when combat goes ill you just run like hell in the given direction. (goes all the way in the given direction until there is a turn or he exits the area)

Race: Elf
Skill: Hide
Rank: 1
Cost: none
Lag: none
Desc: Elven ability to hide is far superior than most thieves, elves can hide in the wilderness too.

Race: Drow
Skill: DarknessBlend
Rank: 31
Cost: 100 mana
Lag: none
Desc: In the underground, drows hide beyond all detection. Great mental concentration is required to avoid detection though, and any movement will revert you to normal hide status.


Arcane (transmuters)

Race: Elf/Drow
Ability: No lag duo-dimension to tri-dimension
Rank: always
Cost: none
Lag: none
Desc: When an elf/drow steps out of duo they have no lag whatsoever.

Race: Gnome/Svirf
Spell: Illusion (race) (class)
Rank: 38
Cost: 50 mana
Lag: 1 round, duration 9 hours
Desc: Rather than changing themselves, a gnome/svirf transmuter makes an illusion shell around him that makes him appear as being of another race/class. (Name, desc, eq won't change)

Race: Arial
Spell: Coating secretion
Rank: 17
Cost: 20 mana
Lag: 1 round
Desc: Arial transmuters have developed a coating secretion for their feathers enabling them to go underwater.

Race: Human/half-breeds/arial
Skill: sword, maces
Rank: 1
Cost: none
Lag: none
Desc: they can use swords and maces


Where to learn: (abilities do not need to be learned)
when a skill/spell/supp is available to human/half-breed then it's available at Galadon, Hamsah, Tir Talath and Seantryn;
Arial in arial city;
Felar in Blackclaw;
Drow in drow city with appropriate mob (mage, priest or warrior), the "teacher" won't attack the drow if he has not practiced the spell/skill/supp yet, otherwise will, all others will as it is now.
Drows may also learn spells(only) in Gehenna...
Elf in Darsylon;
Duergar I suggest guilds in the sewers of Galadon, some skills can be learned in akan;
Dwarf in Akan;
Storm giants in the lake with the king;
Fire giants in Kiadana with other fire giants;
Cloud giants on the aryth ocean with other clouds;
Gnome in Hillcrest;
Svirf in Blingdenstone;
Wood-elves in Eryn Galen.

  

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TopicRace - more then just stats. [View all] , CRS (Guest), Mon 04-Mar-02 07:32 PM
Reply RE: Race - more then just stats., leekie (Guest), 09-Mar-02 05:29 AM, #9
Reply RE: Race - more then just stats., Scarabaeus, 05-Mar-02 08:17 AM, #3
Reply RE: Race - more then just stats., Circuits Edge (Anonymous), 05-Mar-02 09:55 AM, #4
Reply RE: Race - more then just stats., Valguarnera, 05-Mar-02 12:38 PM, #6
     Reply RE: Race - more then just stats., Circuits Edge (Anonymous), 05-Mar-02 01:21 PM, #7
Reply Round Two, CRS (Guest), 05-Mar-02 02:46 PM, #8
Reply RE: Race - more then just stats., CRS (Guest), 04-Mar-02 10:00 PM, #1
     Reply I like it, Jesrad (Guest), 05-Mar-02 12:25 AM, #2
     Reply In fact I liked so much I decided to put some thought i..., Jesrad (Guest), 05-Mar-02 11:32 AM #5
          Reply race/sex/class revamps, shark69 (Guest), 20-Mar-02 05:54 PM, #10
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