Valkenar | Sat 21-May-11 11:51 PM |
Member since 04th Mar 2003
1203 posts
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#38098, "I tend to agree"
Edited on Sat 21-May-11 11:53 PM
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I don't think any single affect that cripples you and is nearly uncurable should last more than 30 ticks at the outside. 20 seems like plenty to me.
I've never played a poisoner/trapper nor am likely to ever play one, but I think that poison immunity is too strong against poisoners. My suggestions would to make poison immunity act like poison resistance against thief poisons, and only confer true immunity to poison damage and basic poison.
However, I don't think neurological poison needs to be nerfed in its effects. It is a very strong ability, but it's about on par with something like forget or deafen. It's a death sentence for non-melee classes if they can't get away, but mostly just causes people to flee/quaff. And it's not like poisoners really have a lot of power otherwise. Sure, when combined with stealing and long knockouts it's extra nasty, but a worn container with a potion in it will solve that problem. Unless you're also blinded, but at that point so what if it is a death sentence?
Just to throw out a wild idea, I'd like to see the poison path rebalanced (in terms of cost and effects) around not having to regather ingredients constantly. They should still be necessary, but have 10-20 charges per ingredient. The current grind/time-sink dynamic makes things fair balance-wise, it's just incredibly anti-fun. If the main thief paths were just thug, binder and city ties, and trappers and poisoners were nerfed to be expensive adjunct paths, that would be a better design it seems to me. I'm making a pretty big assumption that the current way traps/poisons work is that the ingredients are consumed every time. If that's already not true, well then ignore this (and maybe I'll try a poisoner sometime).
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Poisons and Traps
[View all] , Invoker (Anonymous), Sat 21-May-11 07:34 PM
Question,
Marcus_,
25-May-11 11:57 AM, #68
Agree. Thieves suck.,
waywicket,
23-May-11 04:07 PM, #58
Are you serious? Warbanner is the new thief.,
wikataw,
21-Jun-11 03:11 PM, #89
RE: Poisons and Traps,
Daevryn,
22-May-11 08:31 PM, #37
Basic question,
Valkenar,
22-May-11 08:59 PM, #39
RE: Basic question,
Daevryn,
22-May-11 09:50 PM, #41
Found the time to do this:,
Daevryn,
09-Jun-11 06:39 PM, #70
RE: Found the time to do this:,
N b M,
09-Jun-11 11:01 PM, #71
I think the durations will be MUCH too low now,
Poisoner (Anonymous),
09-Jun-11 11:27 PM, #72
10 vs 40 is to the advantage of the poisoner,
laxman,
10-Jun-11 05:32 AM, #73
He said 5-10. 5 ticks is NOT long enough,
Poisoner (Anonymous),
10-Jun-11 08:27 AM, #75
RE: He said 5-10. 5 ticks is NOT long enough,
Daevryn,
10-Jun-11 01:33 PM, #79
Wasn't trying to freak out,
Poisoner (Anonymous),
10-Jun-11 03:25 PM, #82
Let me help you.,
Newbie (Anonymous),
11-Jun-11 09:39 AM, #85
RE: Found the time to do this:,
Daevryn,
10-Jun-11 08:23 AM, #74
I agree with some of this, but not all,
Poisoner (Anonymous),
10-Jun-11 08:36 AM, #76
I'd even go a little further...,
Splntrd,
25-Jun-11 11:08 PM, #90
Yum. Programming puzzle + suggestion,
BaronMySoul (Anonymous),
10-Jun-11 10:53 PM, #84
He found the time because he is done playing Flaaaayin,
Tsunami,
10-Jun-11 01:06 PM, #77
This is how rumors get started!,
Daevryn,
10-Jun-11 01:25 PM, #78
Lol. nt,
Gothchicken (Anonymous),
11-Jun-11 09:41 AM, #86
Trying to avoid suspicion, but I found you out anyway.,
Tsunami,
12-Jun-11 12:36 PM, #88
If he played Flaaayin, he should be probably be divorce...,
TMNS,
10-Jun-11 02:06 PM, #80
RE: If he played Flaaayin, he should be probably be div...,
Daevryn,
10-Jun-11 02:29 PM, #81
Pfft, thats cause Zorszaul couldnt age die :P nt,
Gaplemo,
10-Jun-11 03:26 PM, #83
Zing nt,
wikataw,
11-Jun-11 09:42 AM, #87
RE: Basic question,
Doof,
23-May-11 11:39 AM, #52
Plague would like to have a word with you...,
Scrimbul,
23-May-11 01:55 PM, #54
How is that fun?,
Valkenar,
23-May-11 02:32 PM, #55
Because that's part of the strategy to the game.,
Malakhi,
23-May-11 04:03 PM, #57
I agree,
Valkenar,
23-May-11 07:06 PM, #59
I'd rather fight Zorsaul, Ahtielhi, your Silenttower/He...,
wikataw,
22-May-11 09:38 PM, #40
lets create the ghost rule,
laxman,
23-May-11 07:37 AM, #45
RE: Poisons and Traps,
HammerSong,
22-May-11 07:03 PM, #35
Preps are annoying to get,
Valkenar,
22-May-11 08:44 PM, #38
I'm 30, who's fourty? nt,
wikataw,
22-May-11 10:06 PM, #43
Don't assume it's pussification,
incognito,
23-May-11 02:54 AM, #44
RE: Don't assume it's pussification,
HammerSong,
23-May-11 08:13 PM, #61
So back to my point,
incognito,
24-May-11 04:52 PM, #63
I endorse the above post,
BaronMySoul (Anonymous),
23-May-11 08:18 AM, #46
Ravon had a skill that was changed ,
Oldril,
23-May-11 09:17 AM, #48
RE: Same with Yanacek,
Anon opinion (Anonymous),
23-May-11 10:58 AM, #51
Just because anything was changed doesn't mean it was O...,
BaronMySoul (Anonymous),
23-May-11 03:13 PM, #56
Yanacek abused the build,
incognito,
24-May-11 04:53 PM, #64
Overpowerdness,
Anliltuel (Anonymous),
23-May-11 10:25 AM, #49
Overpowered isn't the correct word.,
Anon opinion (Anonymous),
23-May-11 10:57 AM, #50
Me.,
Tesline,
24-May-11 10:01 PM, #67
Oh my god, you played DAoC too and raged at its pussifi...,
Batman (Anonymous),
23-May-11 08:02 PM, #60
Mostly Agree (long post),
Agree (Anonymous),
22-May-11 11:11 AM, #11
Don't forget the Watcher!,
Old guy (Anonymous),
22-May-11 10:11 AM, #8
RE: Poisons and Traps,
ORB,
22-May-11 09:06 AM, #7
Agreed,
The Heretic,
22-May-11 08:11 AM, #6
Fear poison should stay.,
Scrimbul,
22-May-11 12:55 PM, #24
The poisons are all just too easy to land,
Murphy,
22-May-11 03:14 AM, #4
Poisons aren't easy to land.,
Scrimbul,
22-May-11 12:34 PM, #20
Sorry Scrimbul,
incognito,
22-May-11 12:38 PM, #22
KO poison is reliable.,
Scrimbul,
22-May-11 12:48 PM, #23
You just don't know poisoners as well,
incognito,
22-May-11 02:07 PM, #26
Wow. no,,
Scrimbul,
22-May-11 03:43 PM, #29
mind control can be done while KOd, this is often enoug...,
Artificial,
22-May-11 04:44 PM, #30
This is probably what I'm thinking of,
incognito,
22-May-11 04:47 PM, #31
yep, and it often reapplies the same tick it ends. nt,
Artificial,
22-May-11 10:00 PM, #42
Yeah. Neuro needs a tweak.,
Scrimbul,
22-May-11 04:51 PM, #33
There's another poisoner thief right now,
BaronMySoul (Anonymous),
23-May-11 08:31 AM, #47
My character has the tools to avoid dying to him,
incognito,
24-May-11 04:57 PM, #65
I had the same experience. nt,
Artificial,
24-May-11 05:01 PM, #66
To counter your argument,
BaronMySoul (Anonymous),
26-May-11 01:21 PM, #69
I have similiar issues,
incognito,
22-May-11 12:50 AM, #2
The grinning devil shield doesn't nullify ap's,
Shapa,
22-May-11 10:55 AM, #9
Suit yourself,
incognito,
22-May-11 11:10 AM, #10
Good reason being,
incognito,
22-May-11 11:13 AM, #12
The plan how to fight it doesn't really matter.,
Shapa,
22-May-11 11:54 AM, #15
Who were these brave anti-paladins followers of the sph...,
Shapa,
22-May-11 11:16 AM, #13
Hahaha,
Valkenar,
22-May-11 11:56 AM, #16
Must be true.,
Shapa,
22-May-11 12:00 PM, #17
Huh,
incognito,
22-May-11 12:32 PM, #19
Well we simply do not agree on some things then it seem...,
Shapa,
22-May-11 01:54 PM, #25
I don't count Ravon,
incognito,
22-May-11 02:05 PM, #27
RE: Who were these brave anti-paladins followers of the...,
Daevryn,
22-May-11 08:24 PM, #36
If that's true than Tony's an idiot.,
TMNS,
23-May-11 01:07 PM, #53
RE: If that's true than Tony's an idiot.,
Daevryn,
23-May-11 10:06 PM, #62
I tend to agree,
Valkenar,
21-May-11 11:53 PM #1
RE: I tend to agree,
incognito,
22-May-11 12:55 AM, #3
Also...,
sezdral,
22-May-11 05:11 AM, #5
Lol. Yeah, dust is hard to fathom.,
lasentia,
22-May-11 12:07 PM, #18
Situational,
Valkenar,
22-May-11 11:19 AM, #14
I -think- you can tell when the forget kicks in,
incognito,
22-May-11 12:36 PM, #21
I dunno,
Valkenar,
22-May-11 02:06 PM, #28
Maybe I've been unlucky,
incognito,
22-May-11 04:48 PM, #32
You can see it (Someone clutches his head as his eyes g...,
Humbert,
22-May-11 05:49 PM, #34
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