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#61448, "It's about roleplaying"
Edited on Mon 09-Nov-15 08:54 PM
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Like I've said elsewhere in this thread, Battle gets incredible powers which are meant to be a tradeoff for the extreme handicaps required by their roleplay. If you can't handle the restrictions of roleplaying a Villager properly - to the extent you can seriously suggest that it will kill off the cabal - perhaps it's not the Cabal for you. This is hands down the greatest change I've ever seen in CF because it holds people accountable to RP that they were otherwise just ignoring.
I also want to point out that what you said is, at least in my case, the opposite of true. This change has made me want to play a rager. I've avoided Battle for years because it seemed like the people in it just didn't take their roles seriously. Now that automated accountability is being added, it makes me more interested.
Frankly, the response to this sort of thing SHOULD be punitive. IMO they're getting off light that they can use the portals at all without getting inducted into none.
I personally believe you're making a mistake in thinking that Verathi should be an "advocate" for Battle. He, like the other imms, should be an advocate for good roleplay and balanced mechanics across the board without favoring any particular Cabal. In this case, enough people were ignoring Battle roleplay in favor of perks that something was done, and I cannot possibly applaud this change any harder than I already have.
FWIW, of the "bad roleplay" things you've provided above seem like particularly bad roleplay to me (especially if the Outlander is evil, and the Fortress is killing a neutral that is threatening innocents.) But there already are hardcoded mechanics in other venues - consider that, for every good aligned creature that a good aligned character kills, their align gets auto-dinged. As it should.
I think there is going to be a certain class of people that are mad about this change because they've gotten away with piss-poor RP for so long that they mistook that for the imms being okay with it, when instead it was more a matter of the imms having extremely limited manpower to police this sort of thing effectively. Automation is often the perfect solution to these sorts of problems, and at least in this case, it seems to be ideal.
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Portal Sickness
[View all] , Verathi, Mon 09-Nov-15 01:28 PM
Now you're thinking with portals,
Murphy,
11-Nov-15 12:47 PM, #33
Suggestion,
Kstatida,
11-Nov-15 08:40 AM, #28
Nope, sorry.,
Umiron,
11-Nov-15 09:23 AM, #29
Does the change include a mechanic to prevent a mage fr...,
Sarien,
11-Nov-15 10:09 AM, #30
RE: Does the change include a mechanic to prevent a mag...,
Umiron,
11-Nov-15 10:33 AM, #31
So this,
incognito,
11-Nov-15 12:06 PM, #32
With my client..,
KaguMaru,
11-Nov-15 02:23 PM, #35
Mine does that too but,
incognito,
12-Nov-15 12:20 AM, #36
Somehow everyone assumed sickness involves lag,
Kstatida,
11-Nov-15 01:40 PM, #34
Lots of non-rager players like it, rager players don't ...,
TMNS,
09-Nov-15 11:41 PM, #24
i'm a rager player. i like it.,
Dallevian,
10-Nov-15 09:24 AM, #27
Great change. Well thought out.,
amazingdonnie,
09-Nov-15 09:01 PM, #21
Games are for fun.,
Quixotic,
09-Nov-15 08:41 PM, #18
It's about roleplaying,
Anonymous1,
09-Nov-15 08:54 PM #19
RE: Games are for fun.,
Umiron,
09-Nov-15 08:56 PM, #20
Nice change.,
Bemused,
09-Nov-15 10:50 PM, #22
This,
incognito,
10-Nov-15 03:16 AM, #25
I love your posts every time.,
Artificial,
09-Nov-15 11:05 PM, #23
I think this is a good idea, but I would be wary of...,
Saagkri,
09-Nov-15 04:38 PM, #14
I agree it is players and not the cabal that's the issu...,
incognito,
09-Nov-15 05:14 PM, #15
Disagree entirely,
Anonymous1,
09-Nov-15 05:31 PM, #17
Excellent change. Additional idea within.,
Anonymous1,
09-Nov-15 02:28 PM, #7
RE: Excellent change. Additional idea within.,
Verathi,
09-Nov-15 02:32 PM, #9
Commune Sickness - Potential for Abuse,
Anonymous1,
09-Nov-15 02:39 PM, #11
An alternative,
incognito,
09-Nov-15 03:14 PM, #13
I actually like your idea better than mine.,
Anonymous1,
09-Nov-15 05:17 PM, #16
Mine is probably harder to code tho,
incognito,
10-Nov-15 03:17 AM, #26
Nice change. n/t,
mharlndarn,
09-Nov-15 02:11 PM, #4
I'll be the first: Could you answer about a few commonl...,
Batman (Anonymous),
09-Nov-15 01:36 PM, #1
RE: I'll be the first: Could you answer about a few com...,
Verathi,
09-Nov-15 01:59 PM, #2
Thanks, that helps.,
Batman (Anonymous),
09-Nov-15 02:07 PM, #3
Signs of magic,
Anonymous1,
09-Nov-15 02:34 PM, #10
RE: Signs of magic,
Verathi,
09-Nov-15 02:53 PM, #12
RE: I'll be the first: Could you answer about a few com...,
Umiron,
09-Nov-15 02:22 PM, #5
All sounds good,
incognito,
09-Nov-15 02:27 PM, #6
Yeah, that was my logic.,
Batman (Anonymous),
09-Nov-15 02:29 PM, #8
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