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Anonymous1Mon 09-Nov-15 08:52 PM
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#61448, "It's about roleplaying"
Edited on Mon 09-Nov-15 08:54 PM

          

Like I've said elsewhere in this thread, Battle gets incredible powers which are meant to be a tradeoff for the extreme handicaps required by their roleplay. If you can't handle the restrictions of roleplaying a Villager properly - to the extent you can seriously suggest that it will kill off the cabal - perhaps it's not the Cabal for you. This is hands down the greatest change I've ever seen in CF because it holds people accountable to RP that they were otherwise just ignoring.

I also want to point out that what you said is, at least in my case, the opposite of true. This change has made me want to play a rager. I've avoided Battle for years because it seemed like the people in it just didn't take their roles seriously. Now that automated accountability is being added, it makes me more interested.

Frankly, the response to this sort of thing SHOULD be punitive. IMO they're getting off light that they can use the portals at all without getting inducted into none.

I personally believe you're making a mistake in thinking that Verathi should be an "advocate" for Battle. He, like the other imms, should be an advocate for good roleplay and balanced mechanics across the board without favoring any particular Cabal. In this case, enough people were ignoring Battle roleplay in favor of perks that something was done, and I cannot possibly applaud this change any harder than I already have.

FWIW, of the "bad roleplay" things you've provided above seem like particularly bad roleplay to me (especially if the Outlander is evil, and the Fortress is killing a neutral that is threatening innocents.) But there already are hardcoded mechanics in other venues - consider that, for every good aligned creature that a good aligned character kills, their align gets auto-dinged. As it should.

I think there is going to be a certain class of people that are mad about this change because they've gotten away with piss-poor RP for so long that they mistook that for the imms being okay with it, when instead it was more a matter of the imms having extremely limited manpower to police this sort of thing effectively. Automation is often the perfect solution to these sorts of problems, and at least in this case, it seems to be ideal.

  

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HOT TopicPortal Sickness [View all] , Verathi, Mon 09-Nov-15 01:28 PM
Reply Now you're thinking with portals, Murphy, 11-Nov-15 12:47 PM, #33
Reply Suggestion, Kstatida, 11-Nov-15 08:40 AM, #28
Reply Nope, sorry., Umiron, 11-Nov-15 09:23 AM, #29
     Reply Does the change include a mechanic to prevent a mage fr..., Sarien, 11-Nov-15 10:09 AM, #30
          Reply RE: Does the change include a mechanic to prevent a mag..., Umiron, 11-Nov-15 10:33 AM, #31
               Reply So this, incognito, 11-Nov-15 12:06 PM, #32
               Reply With my client.., KaguMaru, 11-Nov-15 02:23 PM, #35
                    Reply Mine does that too but, incognito, 12-Nov-15 12:20 AM, #36
               Reply Somehow everyone assumed sickness involves lag, Kstatida, 11-Nov-15 01:40 PM, #34
Reply Lots of non-rager players like it, rager players don't ..., TMNS, 09-Nov-15 11:41 PM, #24
Reply i'm a rager player. i like it., Dallevian, 10-Nov-15 09:24 AM, #27
Reply Great change. Well thought out., amazingdonnie, 09-Nov-15 09:01 PM, #21
Reply Games are for fun., Quixotic, 09-Nov-15 08:41 PM, #18
Reply It's about roleplaying, Anonymous1, 09-Nov-15 08:54 PM #19
Reply RE: Games are for fun., Umiron, 09-Nov-15 08:56 PM, #20
     Reply Nice change., Bemused, 09-Nov-15 10:50 PM, #22
     Reply This, incognito, 10-Nov-15 03:16 AM, #25
     Reply I love your posts every time., Artificial, 09-Nov-15 11:05 PM, #23
Reply I think this is a good idea, but I would be wary of..., Saagkri, 09-Nov-15 04:38 PM, #14
Reply I agree it is players and not the cabal that's the issu..., incognito, 09-Nov-15 05:14 PM, #15
Reply Disagree entirely, Anonymous1, 09-Nov-15 05:31 PM, #17
Reply Excellent change. Additional idea within., Anonymous1, 09-Nov-15 02:28 PM, #7
Reply RE: Excellent change. Additional idea within., Verathi, 09-Nov-15 02:32 PM, #9
     Reply Commune Sickness - Potential for Abuse, Anonymous1, 09-Nov-15 02:39 PM, #11
          Reply An alternative, incognito, 09-Nov-15 03:14 PM, #13
               Reply I actually like your idea better than mine., Anonymous1, 09-Nov-15 05:17 PM, #16
                    Reply Mine is probably harder to code tho, incognito, 10-Nov-15 03:17 AM, #26
Reply Nice change. n/t, mharlndarn, 09-Nov-15 02:11 PM, #4
Reply I'll be the first: Could you answer about a few commonl..., Batman (Anonymous), 09-Nov-15 01:36 PM, #1
     Reply RE: I'll be the first: Could you answer about a few com..., Verathi, 09-Nov-15 01:59 PM, #2
     Reply Thanks, that helps., Batman (Anonymous), 09-Nov-15 02:07 PM, #3
     Reply Signs of magic, Anonymous1, 09-Nov-15 02:34 PM, #10
          Reply RE: Signs of magic, Verathi, 09-Nov-15 02:53 PM, #12
     Reply RE: I'll be the first: Could you answer about a few com..., Umiron, 09-Nov-15 02:22 PM, #5
          Reply All sounds good, incognito, 09-Nov-15 02:27 PM, #6
          Reply Yeah, that was my logic., Batman (Anonymous), 09-Nov-15 02:29 PM, #8
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