Umiron | Wed 11-Nov-15 10:33 AM |
Member since 29th May 2017
1495 posts
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#61479, "RE: Does the change include a mechanic to prevent a mage from 'abusing' the change?"
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A few thoughts:
1) I'm okay with the proposition that magic sometimes puts a mage outside of a Rager's grasp. Of all the ways players have found to taunt or "grief" each other, this doesn't even make the first page in my opinion. Nobody can force you to use a portal, let alone multiple times, and if a mage uses one escape then good on them, and if they use it to sit and hide then they're most likely making a trade-off to do so.
2) Most portals, like the one you used as an example, result in zero lag. This has a couple of implications that make the scenario you described a lot less problematic.
3) Trolling Ragers and/or being effectively safe from them has always been possible for a clever mage 99% of the time via pass door, fly, or other less widely known tricks. This has never been a real problem. Yes, there are things a Rager could do some of the time or against certain opponents, but that remains true in the case of portal sickness as well.
4) IF (if!) someone actually employed a trigger to abuse this mechanic, and there is only a small subset of places it would be advantageous to do so, I will happy dispense with them.
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Portal Sickness
[View all] , Verathi, Mon 09-Nov-15 01:28 PM
Now you're thinking with portals,
Murphy,
11-Nov-15 12:47 PM, #33
Suggestion,
Kstatida,
11-Nov-15 08:40 AM, #28
Nope, sorry.,
Umiron,
11-Nov-15 09:23 AM, #29
Does the change include a mechanic to prevent a mage fr...,
Sarien,
11-Nov-15 10:09 AM, #30
RE: Does the change include a mechanic to prevent a mag...,
Umiron,
11-Nov-15 10:33 AM #31
So this,
incognito,
11-Nov-15 12:06 PM, #32
With my client..,
KaguMaru,
11-Nov-15 02:23 PM, #35
Mine does that too but,
incognito,
12-Nov-15 12:20 AM, #36
Somehow everyone assumed sickness involves lag,
Kstatida,
11-Nov-15 01:40 PM, #34
Lots of non-rager players like it, rager players don't ...,
TMNS,
09-Nov-15 11:41 PM, #24
i'm a rager player. i like it.,
Dallevian,
10-Nov-15 09:24 AM, #27
Great change. Well thought out.,
amazingdonnie,
09-Nov-15 09:01 PM, #21
Games are for fun.,
Quixotic,
09-Nov-15 08:41 PM, #18
It's about roleplaying,
Anonymous1,
09-Nov-15 08:54 PM, #19
RE: Games are for fun.,
Umiron,
09-Nov-15 08:56 PM, #20
Nice change.,
Bemused,
09-Nov-15 10:50 PM, #22
This,
incognito,
10-Nov-15 03:16 AM, #25
I love your posts every time.,
Artificial,
09-Nov-15 11:05 PM, #23
I think this is a good idea, but I would be wary of...,
Saagkri,
09-Nov-15 04:38 PM, #14
I agree it is players and not the cabal that's the issu...,
incognito,
09-Nov-15 05:14 PM, #15
Disagree entirely,
Anonymous1,
09-Nov-15 05:31 PM, #17
Excellent change. Additional idea within.,
Anonymous1,
09-Nov-15 02:28 PM, #7
RE: Excellent change. Additional idea within.,
Verathi,
09-Nov-15 02:32 PM, #9
Commune Sickness - Potential for Abuse,
Anonymous1,
09-Nov-15 02:39 PM, #11
An alternative,
incognito,
09-Nov-15 03:14 PM, #13
I actually like your idea better than mine.,
Anonymous1,
09-Nov-15 05:17 PM, #16
Mine is probably harder to code tho,
incognito,
10-Nov-15 03:17 AM, #26
Nice change. n/t,
mharlndarn,
09-Nov-15 02:11 PM, #4
I'll be the first: Could you answer about a few commonl...,
Batman (Anonymous),
09-Nov-15 01:36 PM, #1
RE: I'll be the first: Could you answer about a few com...,
Verathi,
09-Nov-15 01:59 PM, #2
Thanks, that helps.,
Batman (Anonymous),
09-Nov-15 02:07 PM, #3
Signs of magic,
Anonymous1,
09-Nov-15 02:34 PM, #10
RE: Signs of magic,
Verathi,
09-Nov-15 02:53 PM, #12
RE: I'll be the first: Could you answer about a few com...,
Umiron,
09-Nov-15 02:22 PM, #5
All sounds good,
incognito,
09-Nov-15 02:27 PM, #6
Yeah, that was my logic.,
Batman (Anonymous),
09-Nov-15 02:29 PM, #8
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