TMNS | Mon 09-Nov-15 11:41 PM |
Member since 10th Jun 2009
2670 posts
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#61460, "Lots of non-rager players like it, rager players don't seem to...so my (un)solicited opinion is..."
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...that I think this is a mostly cosmetic change that will weed out a few bad apples.
As someone who led the cabal for 200+ hrs, and has played nearly every variation of rager (except for a hiding scout), most of my ragers never used magic portals. Because, you know, they were magic. I would honestly never go to (old) Arboria because you were entering a clearly visible magic portal. Stuff like Vassagon's old shrine WAS used heavily, as there is no "visible" magic of any sort.
None of my ragers ever went to Trothon. None of my ragers ever went to Silent (it was closed for the two ragers who got "pinged" by the quest to get in though, sadly).
That being said, I can see a few rager roles that would allow for such use of portals. Of course, those roles would probably get the IMMs attention anyway, and thus, Portal Sickness would not be an issue.
The only person(s) I see this affecting are the people who don't really think all the times about the basic RP of the character.
And of course ranking parties in areas with magic portals
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Portal Sickness
[View all] , Verathi, Mon 09-Nov-15 01:28 PM
Now you're thinking with portals,
Murphy,
11-Nov-15 12:47 PM, #33
Suggestion,
Kstatida,
11-Nov-15 08:40 AM, #28
Nope, sorry.,
Umiron,
11-Nov-15 09:23 AM, #29
Does the change include a mechanic to prevent a mage fr...,
Sarien,
11-Nov-15 10:09 AM, #30
RE: Does the change include a mechanic to prevent a mag...,
Umiron,
11-Nov-15 10:33 AM, #31
So this,
incognito,
11-Nov-15 12:06 PM, #32
With my client..,
KaguMaru,
11-Nov-15 02:23 PM, #35
Mine does that too but,
incognito,
12-Nov-15 12:20 AM, #36
Somehow everyone assumed sickness involves lag,
Kstatida,
11-Nov-15 01:40 PM, #34
Lots of non-rager players like it, rager players don't ...,
TMNS,
09-Nov-15 11:41 PM #24
i'm a rager player. i like it.,
Dallevian,
10-Nov-15 09:24 AM, #27
Great change. Well thought out.,
amazingdonnie,
09-Nov-15 09:01 PM, #21
Games are for fun.,
Quixotic,
09-Nov-15 08:41 PM, #18
It's about roleplaying,
Anonymous1,
09-Nov-15 08:54 PM, #19
RE: Games are for fun.,
Umiron,
09-Nov-15 08:56 PM, #20
Nice change.,
Bemused,
09-Nov-15 10:50 PM, #22
This,
incognito,
10-Nov-15 03:16 AM, #25
I love your posts every time.,
Artificial,
09-Nov-15 11:05 PM, #23
I think this is a good idea, but I would be wary of...,
Saagkri,
09-Nov-15 04:38 PM, #14
I agree it is players and not the cabal that's the issu...,
incognito,
09-Nov-15 05:14 PM, #15
Disagree entirely,
Anonymous1,
09-Nov-15 05:31 PM, #17
Excellent change. Additional idea within.,
Anonymous1,
09-Nov-15 02:28 PM, #7
RE: Excellent change. Additional idea within.,
Verathi,
09-Nov-15 02:32 PM, #9
Commune Sickness - Potential for Abuse,
Anonymous1,
09-Nov-15 02:39 PM, #11
An alternative,
incognito,
09-Nov-15 03:14 PM, #13
I actually like your idea better than mine.,
Anonymous1,
09-Nov-15 05:17 PM, #16
Mine is probably harder to code tho,
incognito,
10-Nov-15 03:17 AM, #26
Nice change. n/t,
mharlndarn,
09-Nov-15 02:11 PM, #4
I'll be the first: Could you answer about a few commonl...,
Batman (Anonymous),
09-Nov-15 01:36 PM, #1
RE: I'll be the first: Could you answer about a few com...,
Verathi,
09-Nov-15 01:59 PM, #2
Thanks, that helps.,
Batman (Anonymous),
09-Nov-15 02:07 PM, #3
Signs of magic,
Anonymous1,
09-Nov-15 02:34 PM, #10
RE: Signs of magic,
Verathi,
09-Nov-15 02:53 PM, #12
RE: I'll be the first: Could you answer about a few com...,
Umiron,
09-Nov-15 02:22 PM, #5
All sounds good,
incognito,
09-Nov-15 02:27 PM, #6
Yeah, that was my logic.,
Batman (Anonymous),
09-Nov-15 02:29 PM, #8
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