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Anonymous1Mon 09-Nov-15 02:28 PM
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#61429, "Excellent change. Additional idea within."


          

As an aside, I think these sorts of mechanical hard-blocks are the only way to truly control powergamers who will happily sacrifice (or go lax on) their RP when they think an imm isn't looking (and there's a big enough benefit to them). I understand there's not a lot in terms of immstaff right now, and the last thing I want is to create more of a policing job for them.

Besides: the more imms have to personally intervene in situations like this, the more likely it is you'll eventually make some sort of mistake, and then you've got an uproar on your hands. People are fallible. The best thing you can possibly do is put an almighty computer in charge of judging the situation, so there's no possible way it can be subjective. You really want to use that portal? Fine, enjoy being emetic'd.

I don't think anyone is willing to say that Battle doesn't get incredibly good powers, even if it's in question whether they're overpowered or not (I personally lean towards overpowered.) What's not in question is that their RP restrictions are meant to counterbalance how good it is to be able to walk around with constant dam redux, deathblow, borderline immunity to spells, and so on.

So, in keeping with that, let me offer up another idea that I think you should implement in the spirit of this:

COMMUNE SICKNESS
Given that Battleragers are, by their roleplay, not supposed to accept communes outside the shrine of Gods, give them the exact same vomiting/bad effects as portal sickness if they accept beneficial communes (i.e. anything requiring TRUST) but are not currently in a shrine. This shouldn't be hard to implement, since, AFAIK, areas are already flagged as shrines or not shrines.

It's far, far, FAR too common for certain powergaming Villagers to let Paladins and whatnot word of recall them when they're in trouble. This is terrible roleplay and it should come with consequences. I see it on basically every character I play, and I've never seen it punished.

Could do something similar for cabal powers like 'windwalk', but I'm not sure if this qualifies in the eyes of the immortals.

  

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HOT TopicPortal Sickness [View all] , Verathi, Mon 09-Nov-15 01:28 PM
Reply Now you're thinking with portals, Murphy, 11-Nov-15 12:47 PM, #33
Reply Suggestion, Kstatida, 11-Nov-15 08:40 AM, #28
Reply Nope, sorry., Umiron, 11-Nov-15 09:23 AM, #29
     Reply Does the change include a mechanic to prevent a mage fr..., Sarien, 11-Nov-15 10:09 AM, #30
          Reply RE: Does the change include a mechanic to prevent a mag..., Umiron, 11-Nov-15 10:33 AM, #31
               Reply So this, incognito, 11-Nov-15 12:06 PM, #32
               Reply With my client.., KaguMaru, 11-Nov-15 02:23 PM, #35
                    Reply Mine does that too but, incognito, 12-Nov-15 12:20 AM, #36
               Reply Somehow everyone assumed sickness involves lag, Kstatida, 11-Nov-15 01:40 PM, #34
Reply Lots of non-rager players like it, rager players don't ..., TMNS, 09-Nov-15 11:41 PM, #24
Reply i'm a rager player. i like it., Dallevian, 10-Nov-15 09:24 AM, #27
Reply Great change. Well thought out., amazingdonnie, 09-Nov-15 09:01 PM, #21
Reply Games are for fun., Quixotic, 09-Nov-15 08:41 PM, #18
Reply It's about roleplaying, Anonymous1, 09-Nov-15 08:54 PM, #19
Reply RE: Games are for fun., Umiron, 09-Nov-15 08:56 PM, #20
     Reply Nice change., Bemused, 09-Nov-15 10:50 PM, #22
     Reply This, incognito, 10-Nov-15 03:16 AM, #25
     Reply I love your posts every time., Artificial, 09-Nov-15 11:05 PM, #23
Reply I think this is a good idea, but I would be wary of..., Saagkri, 09-Nov-15 04:38 PM, #14
Reply I agree it is players and not the cabal that's the issu..., incognito, 09-Nov-15 05:14 PM, #15
Reply Disagree entirely, Anonymous1, 09-Nov-15 05:31 PM, #17
Reply Excellent change. Additional idea within., Anonymous1, 09-Nov-15 02:28 PM #7
Reply RE: Excellent change. Additional idea within., Verathi, 09-Nov-15 02:32 PM, #9
     Reply Commune Sickness - Potential for Abuse, Anonymous1, 09-Nov-15 02:39 PM, #11
          Reply An alternative, incognito, 09-Nov-15 03:14 PM, #13
               Reply I actually like your idea better than mine., Anonymous1, 09-Nov-15 05:17 PM, #16
                    Reply Mine is probably harder to code tho, incognito, 10-Nov-15 03:17 AM, #26
Reply Nice change. n/t, mharlndarn, 09-Nov-15 02:11 PM, #4
Reply I'll be the first: Could you answer about a few commonl..., Batman (Anonymous), 09-Nov-15 01:36 PM, #1
     Reply RE: I'll be the first: Could you answer about a few com..., Verathi, 09-Nov-15 01:59 PM, #2
     Reply Thanks, that helps., Batman (Anonymous), 09-Nov-15 02:07 PM, #3
     Reply Signs of magic, Anonymous1, 09-Nov-15 02:34 PM, #10
          Reply RE: Signs of magic, Verathi, 09-Nov-15 02:53 PM, #12
     Reply RE: I'll be the first: Could you answer about a few com..., Umiron, 09-Nov-15 02:22 PM, #5
          Reply All sounds good, incognito, 09-Nov-15 02:27 PM, #6
          Reply Yeah, that was my logic., Batman (Anonymous), 09-Nov-15 02:29 PM, #8
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