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SaagkriMon 09-Nov-15 04:38 PM
Member since 17th Jun 2014
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#61437, "I think this is a good idea, but I would be wary of..."


          

I think this is a good idea, but I would be wary of many of the suggestions in this thread which seem to be snowballing into "let's just hardcode battle RP."

All cabals have RP restrictions and powers. Despite the occasional roar of the crowd, I don't think villagers are any more or less corrupt then any other cabal when it comes to following dogma. I say this because the same people who play a rager and accept communes from paladins (which I have never seen nor heard of IC) will roll an Imperial next month and attack people in town. It's the player, not the character/cabal that is the culprit. In fact, someone who plays serial villagers is probably the last person that will ignore the tablet in this way.

In fact, battle has a leadership position (drillmaster) whose sole responsibility, as far as I know, is to police and enforce village dogma. If people see ragers getting worded by a paladin and don't do something IC about it, they are part of the problem. If it is consistently reported and nothing happens, the drillmaster is the problem. If the drillmaster is consistently a problem, then the problem is actually the commander for not replacing him. And the wheel goes round and round.

This is how a character based world should function. The people are in charge (imms and players) and it becomes a product of their efforts or lack thereof. I think it's lazy for players to expect the immortals to control all the behaviors we don't like through intense policing and/or hard coding. Things work themselves out, just like cabal bandwagons. Ragers or any other caballed char that consistently thwarts their responsibilities is not going to be successful.

Players need to start taking some responsibility for the world. Ask yourself what you have done IC to change any of the things we constantly complain about on the forum and/or to the imms.

Now that the rant's over, I'd say that some portals affect the physical world (joining two distant lands by folding space for example) and not the user who merely walks across a threshold. Others clearly act on the user and I think in those cases that if a rager used it with his spellbane up, he would be scattered about thera like a bird that dies in the sky. But the sickness is cool too.

Saagkri






  

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HOT TopicPortal Sickness [View all] , Verathi, Mon 09-Nov-15 01:28 PM
Reply Now you're thinking with portals, Murphy, 11-Nov-15 12:47 PM, #33
Reply Suggestion, Kstatida, 11-Nov-15 08:40 AM, #28
Reply Nope, sorry., Umiron, 11-Nov-15 09:23 AM, #29
     Reply Does the change include a mechanic to prevent a mage fr..., Sarien, 11-Nov-15 10:09 AM, #30
          Reply RE: Does the change include a mechanic to prevent a mag..., Umiron, 11-Nov-15 10:33 AM, #31
               Reply So this, incognito, 11-Nov-15 12:06 PM, #32
               Reply With my client.., KaguMaru, 11-Nov-15 02:23 PM, #35
                    Reply Mine does that too but, incognito, 12-Nov-15 12:20 AM, #36
               Reply Somehow everyone assumed sickness involves lag, Kstatida, 11-Nov-15 01:40 PM, #34
Reply Lots of non-rager players like it, rager players don't ..., TMNS, 09-Nov-15 11:41 PM, #24
Reply i'm a rager player. i like it., Dallevian, 10-Nov-15 09:24 AM, #27
Reply Great change. Well thought out., amazingdonnie, 09-Nov-15 09:01 PM, #21
Reply Games are for fun., Quixotic, 09-Nov-15 08:41 PM, #18
Reply It's about roleplaying, Anonymous1, 09-Nov-15 08:54 PM, #19
Reply RE: Games are for fun., Umiron, 09-Nov-15 08:56 PM, #20
     Reply Nice change., Bemused, 09-Nov-15 10:50 PM, #22
     Reply This, incognito, 10-Nov-15 03:16 AM, #25
     Reply I love your posts every time., Artificial, 09-Nov-15 11:05 PM, #23
Reply I think this is a good idea, but I would be wary of..., Saagkri, 09-Nov-15 04:38 PM #14
Reply I agree it is players and not the cabal that's the issu..., incognito, 09-Nov-15 05:14 PM, #15
Reply Disagree entirely, Anonymous1, 09-Nov-15 05:31 PM, #17
Reply Excellent change. Additional idea within., Anonymous1, 09-Nov-15 02:28 PM, #7
Reply RE: Excellent change. Additional idea within., Verathi, 09-Nov-15 02:32 PM, #9
     Reply Commune Sickness - Potential for Abuse, Anonymous1, 09-Nov-15 02:39 PM, #11
          Reply An alternative, incognito, 09-Nov-15 03:14 PM, #13
               Reply I actually like your idea better than mine., Anonymous1, 09-Nov-15 05:17 PM, #16
                    Reply Mine is probably harder to code tho, incognito, 10-Nov-15 03:17 AM, #26
Reply Nice change. n/t, mharlndarn, 09-Nov-15 02:11 PM, #4
Reply I'll be the first: Could you answer about a few commonl..., Batman (Anonymous), 09-Nov-15 01:36 PM, #1
     Reply RE: I'll be the first: Could you answer about a few com..., Verathi, 09-Nov-15 01:59 PM, #2
     Reply Thanks, that helps., Batman (Anonymous), 09-Nov-15 02:07 PM, #3
     Reply Signs of magic, Anonymous1, 09-Nov-15 02:34 PM, #10
          Reply RE: Signs of magic, Verathi, 09-Nov-15 02:53 PM, #12
     Reply RE: I'll be the first: Could you answer about a few com..., Umiron, 09-Nov-15 02:22 PM, #5
          Reply All sounds good, incognito, 09-Nov-15 02:27 PM, #6
          Reply Yeah, that was my logic., Batman (Anonymous), 09-Nov-15 02:29 PM, #8
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