Valguarnera | Mon 26-Jan-04 07:07 PM |
Member since 04th Mar 2003
6904 posts
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#3585, "RE: Stop making the game frustrating. (rant)"
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Everytime an area is tweaked or modified on carrionfields it is ALWAYS to tone the area down.
No. Some changes make areas easier (*). Some changes make areas harder. People just bitch a lot about one, and forget about the other.
(*): Examples: Huge Academy expansion, vast reduction in the frequency of aggressive NPCs accessing common areas, more newbie-friendly areas added near hometowns that don't have them, more quests available in the 1-20 ranks, price reductions on commonly purchased items with poor alternatives, more abilities for lowbie shifters and transmuters, experience and movement bonuses for exploration, capped XP-holes for dying, enhanced Outfit utility, etc.
Also, was any leveling area put in to compensate for the loss of the white tower?
The number of newly added areas always vastly exceeds the number of areas removed. The more common complaint we get is that we add too many new areas, and as Thera gets bigger it gets harder to locate enemies. (We've been merging smaller areas into larger ones to mitigate this issue without impacting our desire to add new content. 2003 saw a net reduction in total areas, though rooms expanded considerably.)
As an Area Guy, I made it a point with a semi-recent mortal to rank in newly added places, including the level range you're talking about. There was no problem- in many ways it was easier because "sheep" players who follow herds never found me.
valguarnera@carrionfields.com
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Stop making the game frustrating. (rant)
[View all] , Thunderpants, Mon 26-Jan-04 07:07 PM
Thread locked on account of rambling.,
Valguarnera,
19-Feb-04 03:07 AM, #90
Some ideas,
LibertusRex,
11-Feb-04 08:29 AM, #81
Some comments:,
Valguarnera,
11-Feb-04 02:50 PM, #82
RE: Some comments:,
LibertusRex,
12-Feb-04 10:18 AM, #83
The point you are missing...,
Zulghinlour,
12-Feb-04 12:22 PM, #84
Money-gathering suggestion,
Splntrd,
08-Feb-04 02:29 PM, #70
Some o' my thoughts,
Meladori,
31-Jan-04 03:56 PM, #51
RE: Stuff in shops.,
Valguarnera,
31-Jan-04 04:18 PM, #52
RE: Stuff in shops.,
Isildur,
31-Jan-04 07:28 PM, #53
RE: Stuff in shops.,
Valguarnera,
31-Jan-04 08:58 PM, #54
That sounds great,
Meladori,
31-Jan-04 11:56 PM, #55
RE: That sounds great,
nepenthe,
03-Feb-04 08:04 PM, #58
RE: Stuff in shops.,
Kazrael,
01-Feb-04 05:44 PM, #56
I agree with Thunderpants on some level.,
Xaannix,
28-Jan-04 01:14 PM, #27
RE: That Zany Xaannix!,
Valguarnera,
28-Jan-04 02:07 PM, #29
Just have one question,
luis,
28-Jan-04 04:30 PM, #30
Since we're on the subject:...,
Little Timmy (Anonymous),
28-Jan-04 04:43 PM, #31
Flying negates currents -nt-,
Kazrael,
28-Jan-04 05:16 PM, #32
Wow, thanks! n/t,
Little Timmy (Anonymous),
28-Jan-04 05:20 PM, #33
RE: That Zany Xaannix!,
Kazrael,
28-Jan-04 05:47 PM, #35
Am I the only one?,
Boldereth,
28-Jan-04 11:16 PM, #39
RE: Am I the only one?,
Kazrael,
29-Jan-04 12:47 AM, #40
So ...,
Moridin,
28-Jan-04 05:57 PM, #36
RE: So ...,
Zulghinlour,
28-Jan-04 07:12 PM, #37
An example:,
Valguarnera,
29-Jan-04 05:43 AM, #43
RE: An example:,
Theerkla,
29-Jan-04 06:54 AM, #44
RE: An example:,
Isildur,
29-Jan-04 10:21 AM, #45
RE: An example:,
Sevarecan,
29-Jan-04 11:20 AM, #46
RE: An example:,
Isildur,
29-Jan-04 01:48 PM, #47
RE: An example:,
Sevarecan,
29-Jan-04 07:46 PM, #48
Adam Smith, eat your heart out.,
Gaenlin,
05-Feb-04 11:02 PM, #63
Already in progress.,
Valguarnera,
06-Feb-04 12:32 AM, #64
Demand trends, and moving items.,
Gaenlin,
09-Feb-04 10:58 PM, #74
very good idea,
incognito,
10-Feb-04 05:20 AM, #75
Supply levels, and a bit more on the shifting economy,
Gaenlin,
13-Feb-04 01:09 PM, #85
RE: Supply levels, and a bit more on the shifting econo...,
Larcat,
13-Feb-04 01:34 PM, #86
RE: Supply levels, and a bit more on the shifting econo...,
Gaenlin,
13-Feb-04 02:21 PM, #87
RE: shifting economy,
Sevarecan,
13-Feb-04 02:36 PM, #88
On that note,
Moridin,
03-Feb-04 02:26 PM, #57
errr....,
Kazrael,
04-Feb-04 12:23 AM, #59
How do you figure that?,
Moridin,
04-Feb-04 08:24 AM, #60
Because:,
Valguarnera,
04-Feb-04 01:10 PM, #61
But,
Xaannix,
07-Feb-04 03:50 PM, #65
RE: But,
Isildur,
07-Feb-04 04:38 PM, #66
I meant more like gear. nt,
Xaannix,
07-Feb-04 08:01 PM, #68
Explore more,
Theerkla,
10-Feb-04 10:45 AM, #76
Yeah well,
Xaannix,
10-Feb-04 12:18 PM, #77
RE: Yeah well,
Isildur,
10-Feb-04 12:19 PM, #78
Can't PK anybody at level 5,
Theerkla,
10-Feb-04 12:32 PM, #79
Seconded. AFAIK the best non limited axe and dagger in ...,
Larcat,
10-Feb-04 03:54 PM, #80
Don't let thieves steal from shopkeepers then.,
(NOT Graatch),
07-Feb-04 07:51 PM, #67
Or even better yet,
Phaistus,
07-Feb-04 09:34 PM, #69
I agree,
Xaannix,
08-Feb-04 05:03 PM, #71
Well said.,
Boldereth,
28-Jan-04 11:00 PM, #38
Maybe because you champion the stuff.,
Thunderpants,
29-Jan-04 01:27 AM, #42
Zebra Cakes!! ahh so that is the secret...,
Bajula,
31-Jan-04 02:13 AM, #49
Man, Valg that was the funniest thing I've read in awhi...,
wakeup_deadman,
05-Feb-04 10:27 AM, #62
RE: That Zany Xaannix!,
v_vega,
09-Feb-04 10:53 AM, #72
Thank you!,
Valguarnera,
09-Feb-04 10:58 AM, #73
Oh well post was up long enough and,
Xaannix,
18-Feb-04 09:55 PM, #89
RE: I agree with Thunderpants on some level.,
Explorer,
28-Jan-04 05:46 PM, #34
RE: I agree with Thunderpants on some level.,
Isildur,
29-Jan-04 01:12 AM, #41
<<<<--- New thread: If those area's were rigged.,
Thunderpants,
26-Jan-04 07:09 PM, #22
RE: <<<<--- New thread: If those area's were rigged.,
Thunderpants,
26-Jan-04 07:10 PM, #23
It's called the skill of learning the lay of the land (...,
Yanoreth,
26-Jan-04 07:33 PM, #25
No, its not called that nt,
Xaannix,
28-Jan-04 01:16 PM, #28
RE: finding coins,
Sevarecan,
26-Jan-04 07:39 PM, #26
RE: Stop making the game frustrating. (rant),
Valguarnera,
25-Jan-04 05:56 AM #21
RE: Stop making the game frustrating. (rant),
Thunderpants,
26-Jan-04 07:04 PM, #20
RE: Stop making the game frustrating. (rant),
Valguarnera,
26-Jan-04 07:14 PM, #24
I think you guys do a great job on the areas removing/a...,
Vladamir,
31-Jan-04 10:42 AM, #50
RE: Stop making the game frustrating. (rant),
Boldereth,
25-Jan-04 10:22 PM, #15
Hi there.,
Sevarecan,
25-Jan-04 03:50 AM, #9
RE: Stop making the game frustrating. (rant),
Isildur,
25-Jan-04 12:10 AM, #2
My point = missed.,
Thunderpants,
25-Jan-04 12:42 AM, #3
Your point is understood,
Obaznuk,
25-Jan-04 12:51 AM, #5
The problem lies in.....,
Quiditus,
25-Jan-04 06:21 PM, #12
My suggestions,
Thunderpants,
25-Jan-04 12:52 AM, #6
RE: My suggestions,
Isildur,
25-Jan-04 01:12 AM, #7
You pretty much covered what my response would have bee...,
Obaznuk,
25-Jan-04 12:45 AM, #4
I hope this isn't the general opinion of the Imm staff,
Brotmin,
25-Jan-04 04:38 PM, #10
To be a bit more clear on my point here,
Obaznuk,
25-Jan-04 05:54 PM, #11
RE: To be a bit more clear on my point here,
Quiditus,
25-Jan-04 06:30 PM, #13
I see your point,
Brotmin,
25-Jan-04 07:44 PM, #14
I think we're on the same page. And by the way,
Obaznuk,
26-Jan-04 01:16 AM, #16
RE: I think we're on the same page. And by the way,
Brotmin,
26-Jan-04 04:54 PM, #19
I think I know,
Phaistus,
26-Jan-04 04:52 AM, #17
That's right. Thanks. (n/t),
Brotmin,
26-Jan-04 04:51 PM, #18
before this gets flamed....,
Quiditus,
24-Jan-04 09:00 PM, #1
RE: before this gets flamed....,
Kazrael,
25-Jan-04 01:19 AM, #8
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