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#39106, "(Alleged) newbie meltdown"
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As many people witnessed, a person claiming to be a newbie had a meltdown on the newbie channel. I have my doubts it was actually a real newcomer to the MUD, as it seemed way too emotional to be someone just here to check it out for the first time.
That said, a few other newbies agreed and some may have ditched. The complaint: It's too hard to survive without a cabal and cabals are too tough to get into.
Thoughts?
Imagine you were a brand new player to the CF who didn't necessarily feel like sticking it out through countless frustrations and spend 400 hours con-dying five characters to get adept at it. (When I started years and years and years and years ago, I had the time and patience to do that... I wouldn't today, which is why I haven't even tried playing other muds for long, if at all).
Another MUD I once played had a cabal specifically for newbies and those who want to help them. It believe it did not permit evil players, but allowed good and neutrals.
The roleplay was it was a guild formed for adventurers and explorers. The powers were pretty much player versus environment... think explorer ranger minus wanderlust and scatter.
None of those powers compare in PvP battles to Nexus or Battle or Empire, etc. But they might prevent you from dying to bleeding or poison. Maybe anti-gang code could be upped for those in this guild (both offensive and defensive).
The joining could be automated, a la bloodoathing to Empire, and perhaps the mobs inside could give quests for exp or to illustrate game mechanics. Vet players in the guild could get leader spots with better, VERY exploration-useful powers or other perks as a reward for basically devoting a char to helping newbs (and exploring).
Thoughts? (Especially you new players)
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Great idea,
Newbie (Anonymous),
21-Jul-11 10:39 PM, #23
Heralds,
Rayihn,
21-Jul-11 11:33 AM, #12
See below? n/t,
Stunna,
21-Jul-11 11:48 AM, #13
RE: See below? n/t,
Tarleton,
21-Jul-11 11:42 PM, #24
Since Herald powers are not pk oriented,
Rade,
28-Jul-11 08:25 AM, #25
I am not opposed to this, except that...,
Splntrd,
28-Jul-11 11:50 AM, #26
Internet anonymity got the better of me.,
Stunna,
28-Jul-11 02:13 PM, #27
not really,
laxman,
21-Jul-11 11:52 AM, #14
RE: not really,
Splntrd,
21-Jul-11 12:26 PM, #16
RE: not really,
laxman,
21-Jul-11 12:33 PM, #18
RE: not really,
Splntrd,
21-Jul-11 01:46 PM, #20
I actually think this is a great idea,
Treebeard,
21-Jul-11 12:24 PM, #15
GREAT IDEA!,
Stunna,
21-Jul-11 11:06 AM, #11
passing an interview = easy, finding someone with induc...,
laxman,
21-Jul-11 06:30 AM, #6
Assuming it was real, I think this fails to address the...,
Homard,
21-Jul-11 06:12 AM, #5
RE: Assuming it was real, I think this fails to address...,
dalneko,
21-Jul-11 08:20 AM, #7
RE: Assuming it was real, I think this fails to address...,
Isildur,
21-Jul-11 11:06 AM, #10
Isildur nailed it.,
Homard,
21-Jul-11 09:29 PM, #21
Right. A MUD does not simulate RL. It's more like a fan...,
Murphy,
21-Jul-11 09:47 PM, #22
RE: Assuming it was real, I think this fails to address...,
Daevryn,
21-Jul-11 08:50 AM, #8
I actually answered yes to the new to CF box on my curr...,
Vortex Magus,
21-Jul-11 09:19 AM, #9
Mechanical advantage,
Artificial,
21-Jul-11 12:26 PM, #17
RE: Mechanical advantage,
Isildur,
21-Jul-11 01:03 PM, #19
RE: (Alleged) newbie meltdown,
Sivyh (Anonymous),
20-Jul-11 11:50 PM, #3
Fact,
Maravon (Anonymous),
20-Jul-11 11:58 PM, #
Fact,
Maravon (Anonymous),
20-Jul-11 11:58 PM, #4
For the record. My first character in CF never joined a...,
dalneko,
20-Jul-11 11:45 PM, #2
Bunch of opinions,
Valkenar,
20-Jul-11 10:55 PM, #1
RE: Bunch of opinions,
Wayward Knight,
29-Jul-11 12:49 PM, #28
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#39131, "Great idea"
In response to Reply #0
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I would love it. Not for any special powers gained but just to be in an association of likeminded players with the only goal being to learn the game.
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Rayihn | Thu 21-Jul-11 11:33 AM |
Member since 08th Oct 2006
1147 posts
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#39120, "Heralds"
In response to Reply #0
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Don't Heralds basically fill this gap? And if they don't, maybe we could repurpose Herald TO fill it?
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Stunna | Thu 21-Jul-11 11:48 AM |
Member since 04th Mar 2003
1048 posts
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#39121, "See below? n/t"
In response to Reply #12
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Tarleton | Thu 21-Jul-11 11:42 PM |
Member since 15th Dec 2009
57 posts
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#39132, "RE: See below? n/t"
In response to Reply #13
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Yes, we all saw the thread where the sarcasm bug crawled up your ass and died. No, Herald is not at all what is described above. Maybe instead of spending all that time and effort trying to be witty, you should have read the post. I typically like you from what you write on these forums, but your reply was counterproductive.
The Inn has a niche that would not be attractive or fitting for a complete newbie for the following reasons:
First, Herald is mostly dead most of the time, it takes work to get into and requires an IMM/leader induction. Automated induct, perhaps with one way via a quest that starts in the academy, would help tons.
Second, the powers only help you inside the Inn, not when you're out actually trying to explore.
Third, it's less about learning the MUD mechanics and areas than it is about mixing drinks and holding events. The MUD's all the richer for it, but it isn't doing anything, at all, whatsoever, to make the learning curve a little less steep.
Fourth, if you don't like hanging around in the Inn now, wouldn't you be even less inclined if it were full of newbs still trying to calibrate their RP? For many on the outside, "RP" means everything said without OOC: in front of it.
Fifth, yeah, it would be work - but I can't imagine it would really take *THAT* much. All you'd need is a mob like a stationary Imperial Recruiter, a four-room area attached to Galadon or Dagdan (with a food/potion/map vendor, of course) and 3-4 incredibly simple and straightforward survival powers, like "create newbie bredz". Maybe one of the powers could be nice enough to be an incentive for the vets, but nothing crazy or complex would be necessary.
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Rade | Thu 28-Jul-11 08:25 AM |
Member since 04th Mar 2003
157 posts
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#39192, "Since Herald powers are not pk oriented"
In response to Reply #24
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Perhaps being an auto-herald would not preclude you from being in another cabal. If you ever initiate combat within the inn, you're auto-booted from Herald. I'm sure there's a few other cases which would have to be handled, but it might help make the Inn a more popular place again.
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Splntrd | Thu 28-Jul-11 11:48 AM |
Member since 08th Feb 2004
1096 posts
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#39196, "I am not opposed to this, except that..."
In response to Reply #25
Edited on Thu 28-Jul-11 11:50 AM
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Cabal duties in -other- cabals seem to take up so much of one's time, I can't imagine doing both without severely watering down what Heralds actually do, since one's "primary" cabal will receive priority.
What's more important to Aco-guy, his Fort duties or his Inn duties? It's acceptable to say Fort duties, but that's why this kind of thing would neuter Herald a little more than it already is. Splntrd
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laxman | Thu 21-Jul-11 11:52 AM |
Member since 18th Aug 2003
1867 posts
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#39122, "not really"
In response to Reply #12
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A.) Herald is the hardest cabal to get into because... well its dead and has been for a few years (rarely see a leader, not much in the way of consistant inn sitters anymore, etc) B.) The RP standards of herald tend to be beyond what at least I would describe as a true newbie (even if they are all lesbian felars who use the hug social way too often) C.) Heralds don't have powers that help them outside the inn. D.) While I always assumed heralds were supposed to be more go out into the world oriented they are really just sit at the inn because they don't participate in cabal wars in any way. This kind of limits them to explore trips and sitting around. Explore trips happen less often and for the most part if players are just going to be sitting around for extended periods of time they log off these days.
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Splntrd | Thu 21-Jul-11 12:26 PM |
Member since 08th Feb 2004
1096 posts
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#39124, "RE: not really"
In response to Reply #14
Edited on Thu 21-Jul-11 12:26 PM
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>A.) Herald is the hardest cabal to get into because... well >its dead and has been for a few years (rarely see a leader, >not much in the way of consistant inn sitters anymore, etc)
It is hard to get into, just because of meeting leaders, but it is not the hardest. "Inn Sitting" is honestly a discouraged practice.
>B.) The RP standards of herald tend to be beyond what at least >I would describe as a true newbie (even if they are all >lesbian felars who use the hug social way too often)
I don't think this is true. Roleplay skillz are acquired over time, and through many different games. Most people who come to CF are already experienced roleplayers - the nuances of roleplay in CF are simply things one has to add to the pile of stuff they already know.
The hardest part of this game isn't roleplay - it's mastering MUD mechanics, PVP, and item/gear knowledge.
Because of this, nooby folks who can't regear but can roleplay fun characters get into Herald all the time.
>C.) Heralds don't have powers that help them outside the inn.
Being able to get a free beer in most inns across Thera is pretty cool. Otherwise, you're right.
>D.) While I always assumed heralds were supposed to be more go >out into the world oriented they are really just sit at the >inn because they don't participate in cabal wars in any way. >This kind of limits them to explore trips and sitting around. >Explore trips happen less often and for the most part if >players are just going to be sitting around for extended >periods of time they log off these days.
Heralds ARE supposed to go out into the world. Inn Sitting isn't encouraged. If someone chooses to Inn Sit instead of interacting, he has only himself to blame for being bored. And exploring and raiding are not the only ways to interact with Thera - you can interact in any way you can think of. A noob is not limited in this respect - except that they don't know all that they can do in Thera yet. Splntrd
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laxman | Thu 21-Jul-11 12:33 PM |
Member since 18th Aug 2003
1867 posts
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#39126, "RE: not really"
In response to Reply #16
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>Heralds ARE supposed to go out into the world. Inn Sitting isn't >encouraged. If someone chooses to Inn Sit instead of interacting, >he has only himself to blame for being bored. And exploring and >raiding are not the only ways to interact with Thera - you can ?>interact in any way you can think of. A noob is not limited in this >respect - except that they don't know all that they can do in Thera >yet.
Correction. You can interact with other people in ways they are willing to interact with you. Getting people to do things other then explore/gear/pk/cabal wars is a challenge mostly because a lot of people are only interested in interacting in those ways. The time spent on those activities is pretty heavily weightd toward the PK/Cabal wars side so if you aren't involved in those then you are not going to find as much interaction.
I am all for herald being more active in PK, if I ever made one it would definentally have a pk bend to it and would get heavily involved in cabal wars (what better way to come up with stories of thera then to participate in them right?)
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Splntrd | Thu 21-Jul-11 01:46 PM |
Member since 08th Feb 2004
1096 posts
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#39128, "RE: not really"
In response to Reply #18
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>>Heralds ARE supposed to go out into the world. Inn Sitting >isn't >encouraged. If someone chooses to Inn Sit instead of >interacting, >he has only himself to blame for being bored. >And exploring and >raiding are not the only ways to interact >with Thera - you can ?>interact in any way you can think of. A >noob is not limited in this >respect - except that they don't >know all that they can do in Thera >yet. > > >Correction. You can interact with other people in ways they >are willing to interact with you. Getting people to do things >other then explore/gear/pk/cabal wars is a challenge mostly >because a lot of people are only interested in interacting in >those ways. The time spent on those activities is pretty >heavily weightd toward the PK/Cabal wars side so if you aren't >involved in those then you are not going to find as much >interaction.
While you're right about how people's activities are weighted, I think you're not considering how many different kinds of interaction there are. Sure - Getting 10 people in one place for some kind of roleplay mission outside of PK is difficult. But there are many more options you can take that constitute as interesting interaction ourside of face to face roleplay time, and you can interact with people DURING PK/Cabal/Ranking activities, too.
>I am all for herald being more active in PK, if I ever made >one it would definentally have a pk bend to it and would get >heavily involved in cabal wars (what better way to come up >with stories of thera then to participate in them right?)
Active in cabal wars is a no-no currently for Herald. But active PK has always been fine, so long as one's problems don't become Herald's problems. Splntrd
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laxman | Thu 21-Jul-11 06:30 AM |
Member since 18th Aug 2003
1867 posts
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#39114, "passing an interview = easy, finding someone with induc..."
In response to Reply #0
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unless you play 4-8 hours a day almost every day
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Homard | Thu 21-Jul-11 06:12 AM |
Member since 10th Apr 2010
959 posts
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#39113, "Assuming it was real, I think this fails to address the..."
In response to Reply #0
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I'm inclined to believe that it was real because, according to the log on dio's, he appeared on the newbie channel as "a curious newcomer." Unless this is one man's conspiracy, I don't see a CF vet ever answering yes to the question that leads to that newbie channel status.
Anyway, I don't think the issue is that this guy couldn't get into a cabal, though that may have helped down the road. I think the issue is threefold.
1. Some of you don't RP. You'll bash down a level 11 character, take their coins and march off without a word in response. It's bound to make the casual observer question the "RP enforced" aspect of the MUD.
2. Some of you are pricks. That's just a fact. For every Twist or Isildur who tries to make the game fun for everyone, there's someone who thinks that their self-worth hinges on whether or not they can multikill the same guy in fine leathers who's trying to buy a boat at the leather shop in Galadon.
3. A lot of the finer aspects of RP unfortunately don't manifest until higher levels or once in a cabal. I'm not sure that a newbie cabal is the answer to this, though.
What's the solution? RP and don't be a prick. I feel like I say this a lot, but try to remember, it's a game. If you're not having fun, you're doing it wrong. I'll add to that, if you're screwing up someone else's ability to have fun (other than the standard sting of losing) you're doing it wrong.
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dalneko | Thu 21-Jul-11 08:20 AM |
Member since 28th Feb 2006
268 posts
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#39115, "RE: Assuming it was real, I think this fails to address..."
In response to Reply #5
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Who are you to judge whether or not me bashing down a level 11 character is RP or not? If I'm a level 15 orc and they're a level 11 elf I am not required to give a reason why you get bashed down. Hell even if I was a level 15 human and you were an elf I still don't have to give you a reason. Maybe I'm mute. Maybe it's within my role to not give reasons to those who I kill because they're beneath me. Maybe you were a mage and I needed that 1 PK win to get Applicant status. Maybe you're a dwarf and I'm an Outlander. Maybe I just don't like your race. Maybe I just don't like your name. Maybe I was bored and wanted to see what bashing down a level 11 feels like.
Do people always give reasons why they do things IRL to the people they do it to? Nope.
RP-enforced merely means that everything done should remain within the confines of the game, i.e. in-character. It doesn't mean that I have to explain my actions to you. You are not an IMM or an ally of mine (at that point in time). It also doesn't mean that you enforce what you think is RP on me and expect me to follow it. It means that if I bash you down and loot your newbie bread and that shiny sword you got and then you go off on me about how I should enjoy my armors cause I'm the reason why this game has less players then one of us is RPing and the other is taking it OOC.
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Homard | Thu 21-Jul-11 09:29 PM |
Member since 10th Apr 2010
959 posts
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#39129, "Isildur nailed it."
In response to Reply #10
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I don't care who is bashing down whom at level 11. I just think that the frequent lack of interaction is pretty lame. I also think that a lot of the pricks who play CF use "I'm an evil loner, grrrr," as an excuse to not Rp. I think that's doubly lame.
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Murphy | Thu 21-Jul-11 09:47 PM |
Member since 30th Dec 2010
1639 posts
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#39130, "Right. A MUD does not simulate RL. It's more like a fan..."
In response to Reply #10
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And in a novel, readers will get dissatisfied if there are no explanations. So there definitely should be interaction after PK.
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Daevryn | Thu 21-Jul-11 08:50 AM |
Member since 13th Feb 2007
11117 posts
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#39116, "RE: Assuming it was real, I think this fails to address..."
In response to Reply #5
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>I'm inclined to believe that it was real because, according >to the log on dio's, he appeared on the newbie channel as "a >curious newcomer." Unless this is one man's conspiracy, I >don't see a CF vet ever answering yes to the question that >leads to that newbie channel status.
Without commenting on the rest of this, I can say for sure that some veteran players pick the newbie choice, I won't say most of the time, but not rarely.
Either that or there exist some 'new to CF' people who can give advice on the newbie channel and run 20-0 in PK.
Why, I couldn't tell you.
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Vortex Magus | Thu 21-Jul-11 09:19 AM |
Member since 20th Apr 2005
400 posts
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#39117, "I actually answered yes to the new to CF box on my curr..."
In response to Reply #8
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it was like 3 am in the morning when I rolled him up and I hit y on the wrong question by accident and I didn't care enough to reroll once I figured out my mistake.
But I definitely wasn't even close to 20-0, maybe more like 0-20, so I'm probably not that guy you're talking about.
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#39109, "RE: (Alleged) newbie meltdown"
In response to Reply #0
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> cabals are too tough to get into.
Clearly this is a lie spread by the Maran heathens to sabotage Imperial recruitment efforts.
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dalneko | Wed 20-Jul-11 11:43 PM |
Member since 28th Feb 2006
268 posts
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#39108, "For the record. My first character in CF never joined a..."
In response to Reply #0
Edited on Wed 20-Jul-11 11:45 PM
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In fact, if you want to live longer you're usually better off not joining a cabal at all. This was especially true for me once I hit hero with my first character. At the hero range levels most of the game is centered around cabal raiding. If you're part of one of the cabals that's a part of this, which is every cabal except Herald, your chances of dying in PK are increased.
If you're thinking well hey I just want to have allies on my way to hero, then you're still usually better off not joining a cabal. Because again as long as you're part of a cabal if there's someone during a raid or counter-raid who is in your PK range, you're expected to come deal with that person. Unless you're seriously outnumbered. And even if there's no one in your PK range from the opposing cabal, you can bet that some random dude in your PK who's checking out the cabals for raids will show up out of nowhere just to PK you.
In short, if you're part of a cabal it makes it that much easier for your enemies to find you. In my opinion you're usually better off making allies outside of being in a cabal. This is obviously a lot easier as a good-aligned character. But you can do it with neutral and evil as well. Like the people who you form groups with.
The only cabals that are really hard for a new player to join, imho, are probably: Battle (PK requirement + recommendations + Battle history knowledge + whatever other hoops they got) Scion (10 player limit + game knowledge/competency) Fortress (Maran (PK requirement))
But that still leaves you with Tribunal, Outlander, Empire, Herald and Fortress (Acolyte).
Empire, Tribunal, and Outlander have ethos/alignment restrictions. Tribunal is Orderly only. Outlander is any ethos/align except for Orderly. Empire is Orderly Evil but taking the bloodoath from any PC automatically changes your ethos/alignment to the correct one for the cabal. Herald will take anybody. Being evil makes it harder to get in though.
EDIT: It should go without saying that Fortress has an alignment restriction in that GOOD ONLY.
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Valkenar | Wed 20-Jul-11 10:55 PM |
Member since 04th Mar 2003
1203 posts
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#39107, "Bunch of opinions"
In response to Reply #0
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>Another MUD I once played had a cabal specifically for newbies >and those who want to help them. It believe it did not permit >evil players, but allowed good and neutrals.
Herald is kinda like this in some ways. It's not specifically for newbies, but you kinda can't fail to get in (within reason) and it's just kind of a kick back and relax thing.
That said, I really don't think being in a cabal helps you die less in CF. What it does give you is a bunch of people to give you advice if they're in the mood. I'd be in favor of an easy in easy out model, except that then you'll *really* be making people mad and driving them away. A newbie who gets kicked out of a cabal for not understanding some cabal rule (what, you mean anti-paladins count as mages?) is going to be more annoyed than if he never got in.
If anything were to be done along these lines, it would be just adding an "explorer" path to the heralds that gives some kind of pve powers. Not sure what those would be. Certainly immunity to bleed or poison death is too strong. Anti-gang code won't help newbies that much because they're dieing to solo killers just as much.
Good explorer/newbie powers are things like: For exploring: Confounding - Mobs are slow to attack when chasing Sensitive - You can see if mobs are aggro on scan Lifeline - word of recall from cursed area (not in affects) every 24 hours with 8-round pre-lag
For PK: Dangersense - as exists Outclassed - If your opponent reduces your health by 80% and you reduce his by less than 20% from first hit until up to 5 ticks, all damage results in lag cleared and wimpy firing. Tough - Leader con
Outclassed is really too overpowered in some situations and useless in others, but I kind of like it as way of throwing a bone to newbies who just get completely steamrolled. Basically it's an attempt to say that if the fight isn't even close to even, the wimpy guy gets a chance to escape.
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Wayward Knight | Fri 29-Jul-11 12:49 PM |
Member since 06th Jan 2010
129 posts
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#39236, "RE: Bunch of opinions"
In response to Reply #1
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Damn, I like those ideas.
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